formatting and wait for requested dice so nice
This commit is contained in:
parent
546800f672
commit
8692b84a43
@ -94,6 +94,7 @@ export function helpersRenderChatMessage(message, html, data) {
|
||||
)?.id;
|
||||
}
|
||||
const result = await actor[rollFunc](rollId, options);
|
||||
await game?.dice3d?.waitFor3DAnimationByMessageID(result.messageId);
|
||||
moduleHelpers.socket.executeAsGM(
|
||||
updateRequestRollChat,
|
||||
message._id,
|
||||
@ -138,12 +139,12 @@ export async function updateRequestRollChat(messageId, tokenUuid, total, success
|
||||
break;
|
||||
case 2:
|
||||
tokenData.icon = '✓✓';
|
||||
tokenData.value = `Success & raise!`;
|
||||
tokenData.value = `Raise!`;
|
||||
tokenData.resolveClass = 'raise';
|
||||
break;
|
||||
default:
|
||||
tokenData.icon = '✓✓';
|
||||
tokenData.value = `Success & ${successes - 1} raises!`;
|
||||
tokenData.value = `${successes - 1} raises!`;
|
||||
tokenData.resolveClass = 'raise';
|
||||
break;
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user