player requested rolls work now with sockets
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fcab44f59d
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@ -94,35 +94,13 @@ export function helpersRenderChatMessage(message, html, data) {
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)?.id;
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}
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const result = await actor[rollFunc](rollId, options);
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tokenData.resolved = true;
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tokenData.total = result.total;
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if (result.successes == -1) {
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tokenData.icon = '⛝';
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tokenData.resolveClass = 'critFail';
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tokenData.value = 'Critical Failure!';
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} else if (result.successes == 0) {
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tokenData.icon = '⛒';
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tokenData.value = 'Failure';
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tokenData.resolveClass = 'failure';
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} else if (result.successes == 1) {
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tokenData.icon = '✓';
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tokenData.value = 'Success';
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tokenData.resolveClass = 'success';
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} else if (result.successes == 2) {
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tokenData.icon = '✓✓';
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tokenData.value = `Success and a raise!`;
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tokenData.resolveClass = 'raise';
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} else {
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tokenData.icon = '✓✓';
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tokenData.value = `Success and ${result.successes - 1} raises!`;
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tokenData.resolveClass = 'raise';
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}
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await message.setFlag('swade-mb-helpers', `rollRequest.tokens.${tokenId}`, tokenData);
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log('result', result);
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const newData = message.getFlag('swade-mb-helpers', 'rollRequest');
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const template = templates['rollRequest/chatcard.html'];
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const newContent = await foundry.applications.handlebars.renderTemplate(template, newData);
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await message.update({ content: newContent });
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moduleHelpers.socket.executeAsGM(
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updateRequestRollChat,
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message._id,
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tokenUuid,
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result.total,
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result.successes,
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);
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});
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} else {
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buttonSpan.remove();
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@ -131,8 +109,49 @@ export function helpersRenderChatMessage(message, html, data) {
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}
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}
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export function helpersRenderChatLog(app, html, data) {
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// log('RENDER CHAT LOG', app, html, data);
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export async function updateRequestRollChat(messageId, tokenUuid, total, successes) {
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log('Update chat', messageId, tokenUuid, total, successes);
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const message = game.messages.get(messageId);
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if (!message) {
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return;
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}
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const token = foundry.utils.fromUuidSync(tokenUuid);
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const tokenData = {
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resolved: true,
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total,
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};
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switch (successes) {
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case -1:
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tokenData.icon = '⛝';
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tokenData.resolveClass = 'critFail';
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tokenData.value = 'Critical Failure!';
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break;
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case 0:
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tokenData.icon = '⛒';
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tokenData.value = 'Failure';
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tokenData.resolveClass = 'failure';
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break;
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case 1:
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tokenData.icon = '✓';
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tokenData.value = 'Success';
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tokenData.resolveClass = 'success';
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break;
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case 2:
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tokenData.icon = '✓✓';
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tokenData.value = `Success & raise!`;
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tokenData.resolveClass = 'raise';
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break;
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default:
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tokenData.icon = '✓✓';
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tokenData.value = `Success & ${successes - 1} raises!`;
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tokenData.resolveClass = 'raise';
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break;
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}
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await message.setFlag('swade-mb-helpers', `rollRequest.tokens.${token._id}`, tokenData);
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const newData = message.getFlag('swade-mb-helpers', 'rollRequest');
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const template = templates['rollRequest/chatcard.html'];
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const newContent = await foundry.applications.handlebars.renderTemplate(template, newData);
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await message.update({ content: newContent });
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}
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export async function requestRollFromTokens(tokens, rollType, rollDesc, options = {}) {
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@ -14,7 +14,7 @@ import {
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SwadeVAEbuttons,
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updateOwnedToken,
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helpersRenderChatMessage,
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helpersRenderChatLog,
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updateRequestRollChat,
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} from './helpers.js';
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import { preAttackRollModifiers, preDamageRollModifiers, preTraitRollModifiers } from './rollHelpers.js';
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import { log, moduleHelpers } from './globals.js';
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@ -54,7 +54,6 @@ function _checkModule(name) {
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Hooks.on('preCreateItem', embeddedHelperHook);
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Hooks.on('renderChatMessageHTML', helpersRenderChatMessage);
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Hooks.on('renderChatLogHTML', helpersRenderChatLog);
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Hooks.on('swadePreRollAttribute', preTraitRollModifiers);
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Hooks.on('swadePreRollSkill', preTraitRollModifiers);
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Hooks.on('swadeCalculateDefaultAttackMods', preAttackRollModifiers);
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@ -66,6 +65,7 @@ Hooks.on('visual-active-effects.createEffectButtons', SwadeVAEbuttons);
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Hooks.once('socketlib.ready', () => {
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const _socket = socketlib.registerModule('swade-mb-helpers');
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_socket.register('updateRequestRollChat', updateRequestRollChat);
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_socket.register('requestTokenRoll', requestTokenRoll);
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_socket.register('updateOwnedToken', updateOwnedToken);
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_socket.register('deleteToken', deleteToken);
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@ -7,24 +7,28 @@
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<thead>
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<tr>
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<th>Token</th>
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<th>Result</th>
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<th colspan="2">Result</th>
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</tr>
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</thead>
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<tbody>
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{{#each tokens}}
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<tr data-token-uuid="{{uuid}}" class="mb-roll-{{resolveClass}}">
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<td>{{name}}</td>
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<td>
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{{#unless resolved}}
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{{#unless resolved}}
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<td colspan="2">
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<button class="mb-roll-button">Roll</button>
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<span class="mb-roll-waiting">Waiting...</span>
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{{/unless}}
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{{#if resolved}}
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</td>
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{{/unless}}
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{{#if resolved}}
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<td>
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<span class="mb-roll-total">{{total}}</span>
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</td>
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<td>
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<span class="mb-roll-result-icon">{{icon}}</span>
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<span class="mb-roll-result">{{value}}</span>
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{{/if}}
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</td>
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{{/if}}
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</tr>
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{{/each}}
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</tbody>
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