player requested rolls work now with sockets

This commit is contained in:
2026-02-17 23:13:42 -06:00
parent fcab44f59d
commit 546800f672
3 changed files with 62 additions and 39 deletions
+50 -31
View File
@@ -94,35 +94,13 @@ export function helpersRenderChatMessage(message, html, data) {
)?.id;
}
const result = await actor[rollFunc](rollId, options);
tokenData.resolved = true;
tokenData.total = result.total;
if (result.successes == -1) {
tokenData.icon = '⛝';
tokenData.resolveClass = 'critFail';
tokenData.value = 'Critical Failure!';
} else if (result.successes == 0) {
tokenData.icon = '⛒';
tokenData.value = 'Failure';
tokenData.resolveClass = 'failure';
} else if (result.successes == 1) {
tokenData.icon = '✓';
tokenData.value = 'Success';
tokenData.resolveClass = 'success';
} else if (result.successes == 2) {
tokenData.icon = '✓✓';
tokenData.value = `Success and a raise!`;
tokenData.resolveClass = 'raise';
} else {
tokenData.icon = '✓✓';
tokenData.value = `Success and ${result.successes - 1} raises!`;
tokenData.resolveClass = 'raise';
}
await message.setFlag('swade-mb-helpers', `rollRequest.tokens.${tokenId}`, tokenData);
log('result', result);
const newData = message.getFlag('swade-mb-helpers', 'rollRequest');
const template = templates['rollRequest/chatcard.html'];
const newContent = await foundry.applications.handlebars.renderTemplate(template, newData);
await message.update({ content: newContent });
moduleHelpers.socket.executeAsGM(
updateRequestRollChat,
message._id,
tokenUuid,
result.total,
result.successes,
);
});
} else {
buttonSpan.remove();
@@ -131,8 +109,49 @@ export function helpersRenderChatMessage(message, html, data) {
}
}
export function helpersRenderChatLog(app, html, data) {
// log('RENDER CHAT LOG', app, html, data);
export async function updateRequestRollChat(messageId, tokenUuid, total, successes) {
log('Update chat', messageId, tokenUuid, total, successes);
const message = game.messages.get(messageId);
if (!message) {
return;
}
const token = foundry.utils.fromUuidSync(tokenUuid);
const tokenData = {
resolved: true,
total,
};
switch (successes) {
case -1:
tokenData.icon = '⛝';
tokenData.resolveClass = 'critFail';
tokenData.value = 'Critical Failure!';
break;
case 0:
tokenData.icon = '⛒';
tokenData.value = 'Failure';
tokenData.resolveClass = 'failure';
break;
case 1:
tokenData.icon = '✓';
tokenData.value = 'Success';
tokenData.resolveClass = 'success';
break;
case 2:
tokenData.icon = '✓✓';
tokenData.value = `Success & raise!`;
tokenData.resolveClass = 'raise';
break;
default:
tokenData.icon = '✓✓';
tokenData.value = `Success & ${successes - 1} raises!`;
tokenData.resolveClass = 'raise';
break;
}
await message.setFlag('swade-mb-helpers', `rollRequest.tokens.${token._id}`, tokenData);
const newData = message.getFlag('swade-mb-helpers', 'rollRequest');
const template = templates['rollRequest/chatcard.html'];
const newContent = await foundry.applications.handlebars.renderTemplate(template, newData);
await message.update({ content: newContent });
}
export async function requestRollFromTokens(tokens, rollType, rollDesc, options = {}) {
+2 -2
View File
@@ -14,7 +14,7 @@ import {
SwadeVAEbuttons,
updateOwnedToken,
helpersRenderChatMessage,
helpersRenderChatLog,
updateRequestRollChat,
} from './helpers.js';
import { preAttackRollModifiers, preDamageRollModifiers, preTraitRollModifiers } from './rollHelpers.js';
import { log, moduleHelpers } from './globals.js';
@@ -54,7 +54,6 @@ function _checkModule(name) {
Hooks.on('preCreateItem', embeddedHelperHook);
Hooks.on('renderChatMessageHTML', helpersRenderChatMessage);
Hooks.on('renderChatLogHTML', helpersRenderChatLog);
Hooks.on('swadePreRollAttribute', preTraitRollModifiers);
Hooks.on('swadePreRollSkill', preTraitRollModifiers);
Hooks.on('swadeCalculateDefaultAttackMods', preAttackRollModifiers);
@@ -66,6 +65,7 @@ Hooks.on('visual-active-effects.createEffectButtons', SwadeVAEbuttons);
Hooks.once('socketlib.ready', () => {
const _socket = socketlib.registerModule('swade-mb-helpers');
_socket.register('updateRequestRollChat', updateRequestRollChat);
_socket.register('requestTokenRoll', requestTokenRoll);
_socket.register('updateOwnedToken', updateOwnedToken);
_socket.register('deleteToken', deleteToken);