add sloth/speed
This commit is contained in:
parent
fe76e93efc
commit
dedd5d1387
95
macros/warpgate_spells/sloth-speed.js
Normal file
95
macros/warpgate_spells/sloth-speed.js
Normal file
@ -0,0 +1,95 @@
|
||||
const SPEEDICON = 'icons/skills/movement/feed-winged-boots-glowing-yellow.webp'
|
||||
const SLOTHICON = 'icons/magic/control/encase-creature-spider-hold.webp'
|
||||
|
||||
let tokens = [];
|
||||
let targets = Array.from(game.user.targets);
|
||||
if (targets.length > 0) {
|
||||
tokens = targets;
|
||||
} else if (canvas.tokens.controlled.length > 0) {
|
||||
tokens = canvas.tokens.controlled;
|
||||
}
|
||||
if (tokens.length > 0) {
|
||||
main(tokens);
|
||||
} else {
|
||||
ui.notifications.error("Please select or target a token");
|
||||
}
|
||||
|
||||
async function main(tokens) {
|
||||
let tokenList = tokens.map(t => t.name).join(", ");
|
||||
let menuOptions = {
|
||||
title: 'Sloth/Speed',
|
||||
defaultButton: "Cancel",
|
||||
options: {}
|
||||
};
|
||||
let menuData = {
|
||||
inputs: [
|
||||
{ type: 'header', label: 'Sloth/Speed' },
|
||||
{ type: 'info', label: `Affected Tokens: ${tokenList}` },
|
||||
{ type: 'info', label: "Speed or Sloth" },
|
||||
{ type: 'radio', label: 'Speed', options: ['isspeed', true] },
|
||||
{ type: 'radio', label: 'Sloth', options: ['isspeed', false] },
|
||||
],
|
||||
buttons: [
|
||||
{ label: "Apply", value: "apply" },
|
||||
{ label: "Apply with raise", value: "raise" },
|
||||
{ label: "Cancel", value: "cancel" }
|
||||
]
|
||||
}
|
||||
let { buttons, inputs } = await warpgate.menu(menuData, menuOptions);
|
||||
console.log(buttons, inputs)
|
||||
if (buttons != "cancel") {
|
||||
let direction = inputs[3] || inputs[4];
|
||||
createEffect(tokens, direction, buttons);
|
||||
}
|
||||
}
|
||||
|
||||
async function createEffect(tokens, trait, direction, buttons) {
|
||||
const raise = (buttons == 'raise');
|
||||
const effectName = `${raise ? "Major" : "Minor"} ${direction} ${trait.name}`;
|
||||
const effectId = `${raise ? "Major" : "Minor"}${direction}${trait.name}`;
|
||||
const effectIcon = (direction == "Speed" ? SPEEDICON : SLOTHICON)
|
||||
for (const token of tokens) {
|
||||
let tokenDoc = token.document;
|
||||
let effectData = {
|
||||
icon: effectIcon,
|
||||
id: effectId,
|
||||
label: effectName,
|
||||
flags: {
|
||||
swade: {
|
||||
expiration: 3,
|
||||
loseTurnOnHold: true
|
||||
}
|
||||
},
|
||||
changes: []
|
||||
};
|
||||
let mode = foundry.CONST.ACTIVE_EFFECT_MODES.MULTIPLY;
|
||||
if (direction == "Speed") {
|
||||
effectData.duration = { rounds: 5 };
|
||||
effectData.changes.push({
|
||||
key: 'data.stats.speed.value',
|
||||
mode: mode,
|
||||
value: 2
|
||||
})
|
||||
} else {
|
||||
effectData.changes.push({
|
||||
key: 'data.stats.speed.value',
|
||||
mode: mode,
|
||||
value: 0.5
|
||||
})
|
||||
}
|
||||
let mutate = {
|
||||
embedded: {
|
||||
ActiveEffect: {
|
||||
}
|
||||
}
|
||||
};
|
||||
mutate.embedded.ActiveEffect[effectName] = effectData;
|
||||
let mutateOptions = {
|
||||
comparisonKeys: { 'ActiveEffect': 'label' },
|
||||
name: effectName,
|
||||
permanent: true,
|
||||
description: effectName,
|
||||
}
|
||||
await warpgate.mutate(token.document, mutate, {}, mutateOptions);
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user