90 lines
2.7 KiB
JavaScript
90 lines
2.7 KiB
JavaScript
swadeMBHelpers.runOnTargetOrSelectedTokens(main)
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async function main (tokens) {
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const tokenList = tokens.map(t => t.name).join(', ')
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const menuOptions = {
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title: 'Smite',
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defaultButton: 'Cancel',
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options: {}
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}
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const menuData = {
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inputs: [
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{ type: 'header', label: 'Smite' },
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{ type: 'info', label: `Apply Smite to ${tokenList}` }
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],
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buttons: [
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{ label: 'Apply', value: 'apply' },
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{ label: 'Apply with Raise', value: 'raise' },
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{ label: 'Cancel', value: 'cancel' }
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]
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}
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const tokenWeapons = {}
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let index = 1
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for (const token of tokens) {
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index += 2
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tokenWeapons[token.id] = index
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menuData.inputs.push({ type: 'info', label: `<h2>${token.name}</h2>` })
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const weapons = token.actor.items.filter(i => i.type === 'weapon').map(
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i => { return { value: i.name, html: i.name } })
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weapons.unshift({ value: '', html: '<i>None</i>' })
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menuData.inputs.push({ type: 'select', label: token.name, options: weapons })
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}
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const { buttons, inputs } = await warpgate.menu(menuData, menuOptions)
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for (const tokenId in tokenWeapons) {
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tokenWeapons[tokenId] = inputs[tokenWeapons[tokenId]]
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}
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if (buttons && buttons !== 'cancel') {
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await createEffect(tokens, tokenWeapons, buttons)
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}
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}
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async function createEffect (tokens, tokenWeapons, choice) {
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const baseEffect = CONFIG.statusEffects.find(se => se.label === 'SWADE.Smite')
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const effectIcon = baseEffect.icon
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const effectId = baseEffect.id
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const changeValue = (choice === 'raise' ? '+4' : '+2')
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for (const token of tokens) {
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const weaponName = tokenWeapons[token.id]
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const weaponId = token.actor.items.getName(weaponName)?.id
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const changeKey = `@Weapon{${weaponName}}[system.damage]`
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if (!weaponId) {
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continue
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}
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const effectName = `${choice === 'raise' ? 'major' : 'minor'} Smite (${weaponName})`
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const effectData = {
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icon: effectIcon,
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id: effectId,
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label: effectName,
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duration: { rounds: 5 },
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flags: {
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swade: {
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expiration: CONFIG.SWADE.CONST.STATUS_EFFECT_EXPIRATION.EndOfTurnPrompt,
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loseTurnOnHold: true
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}
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},
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changes: [
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{
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key: changeKey,
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mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
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value: changeValue,
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priority: 0
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}
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]
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}
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const mutate = {
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embedded: { ActiveEffect: {} }
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}
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mutate.embedded.ActiveEffect[effectName] = effectData
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const mutateOptions = {
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comparisonKeys: { ActiveEffect: 'label' },
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name: effectName,
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permanent: true,
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description: effectName
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}
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await warpgate.mutate(token.document, mutate, {}, mutateOptions)
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}
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}
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