add deflection macro, fix close button behavior for all macros
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@ -57,7 +57,7 @@ async function main (tokens) {
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]
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}
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const { buttons, inputs } = await warpgate.menu(menuData, menuOptions)
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if (buttons !== 'cancel') {
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if (buttons && buttons !== 'cancel') {
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const options = {
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action: buttons,
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name: inputs[2],
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55
macros/deflection.js
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55
macros/deflection.js
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@ -0,0 +1,55 @@
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swadeMBHelpers.runOnTargetOrSelectedTokens(main)
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async function main (tokens) {
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const tokenList = tokens.map(t => t.name).join(', ')
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const dialogOptions = {
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title: 'Deflection',
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content: `Apply <em>Deflection</em> to ${tokenList}`,
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default: 'cancel',
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buttons: [
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{ label: 'Apply (melee)', value: 'melee' },
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{ label: 'Apply (ranged)', value: 'ranged' },
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{ label: 'Apply with raise (both)', value: 'raise' },
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{ label: 'Cancel', value: 'cancel' }
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]
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}
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const choice = await warpgate.buttonDialog(dialogOptions)
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if (choice && choice !== 'cancel') {
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await createEffect(tokens, choice)
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}
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}
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async function createEffect (tokens, choice) {
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const icon = 'icons/magic/defensive/shield-barrier-deflect-teal.webp'
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let effectName = 'Deflection'
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if (choice === 'raise') {
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effectName = `${effectName} (all)`
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} else {
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effectName = `${effectName} (${choice})`
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}
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for (const token of tokens) {
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const effectData = {
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icon,
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id: effectName,
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label: effectName,
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duration: { rounds: 5 },
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flags: {
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swade: {
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expiration: CONFIG.SWADE.CONST.STATUS_EFFECT_EXPIRATION.EndOfTurnPrompt,
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loseTurnOnHold: true
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}
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}
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}
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const mutate = { embedded: { ActiveEffect: { } } }
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mutate.embedded.ActiveEffect[effectName] = effectData
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const mutateOptions = {
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comparisonKeys: { ActiveEffect: 'label' },
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name: effectName,
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permanent: true,
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description: effectName
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}
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await warpgate.mutate(token.document, mutate, {}, mutateOptions)
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}
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}
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@ -15,7 +15,7 @@ async function main (tokens) {
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const choice = await warpgate.buttonDialog(dialogOptions)
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if (choice !== 'cancel') {
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if (choice && choice !== 'cancel') {
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await createEffect(tokens, choice)
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}
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}
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@ -36,7 +36,7 @@ async function main (tokens) {
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tokenWeapons[tokenId] = inputs[tokenWeapons[tokenId]]
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}
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if (buttons !== 'cancel') {
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if (buttons && buttons !== 'cancel') {
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await createEffect(tokens, tokenWeapons, buttons)
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}
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}
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