add protection macro
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62
macros/protection.js
Normal file
62
macros/protection.js
Normal file
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swadeMBHelpers.runOnTargetOrSelectedTokens(main)
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async function main (tokens) {
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const tokenList = tokens.map(t => t.name).join(', ')
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const dialogOptions = {
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title: 'Protection',
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content: `Apply <em>Protection</em> to ${tokenList}`,
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default: 'cancel',
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buttons: [
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{ label: 'Apply (+2 armor)', value: 'apply' },
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{ label: 'Apply with raise (+2 toughness)', value: 'raise' },
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{ label: 'Cancel', value: 'cancel' }
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]
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}
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const choice = await warpgate.buttonDialog(dialogOptions)
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if (choice !== 'cancel') {
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await createEffect(tokens, choice)
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}
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}
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async function createEffect (tokens, choice) {
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const baseEffect = CONFIG.statusEffects.find(se => se.label === 'SWADE.Protection')
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const changes = [
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{
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key: 'system.stats.toughness.armor',
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mode: foundry.CONST.ACTIVE_EFFECT_MODES.UPGRADE,
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value: 2,
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priority: 0
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}
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]
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let effectName = 'minor Protection'
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if (choice === 'raise') {
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changes[0].key = 'system.stats.toughness.value'
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effectName = 'major Protection'
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}
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for (const token of tokens) {
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const effectData = {
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icon: baseEffect.icon,
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id: effectName,
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label: effectName,
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duration: baseEffect.duration,
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flags: {
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swade: {
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expiration: CONFIG.SWADE.CONST.STATUS_EFFECT_EXPIRATION.EndOfTurnPrompt,
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loseTurnOnHold: true
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}
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},
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changes
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}
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const mutate = { embedded: { ActiveEffect: { } } }
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mutate.embedded.ActiveEffect[effectName] = effectData
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const mutateOptions = {
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comparisonKeys: { ActiveEffect: 'label' },
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name: effectName,
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permanent: true,
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description: baseEffect.label
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}
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await warpgate.mutate(token.document, mutate, {}, mutateOptions)
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}
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}
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