refactoring the refactoring

This commit is contained in:
Mike Bloy 2024-05-04 19:26:52 -05:00
parent ca7acd7e9d
commit dd4735d50a
2 changed files with 114 additions and 85 deletions

View File

@ -73,6 +73,8 @@ export class PowerEffect {
get isDamaging () { return false }
get additionalRecipientCost () { return 0 }
get isTargeted () { return false }
get isRaisable () { return true }
get hasAoe () { return false }
get modifiers () {
const mods = []
mods.push({ name: 'Adaptable Caster', id: 'adaptable',
@ -106,7 +108,9 @@ export class PowerEffect {
mods.push({ name: 'Lingering Damage', id: 'lingeringdamage', value: 2,
epic: false, effect: false})
}
mods.push({ name: 'Selective', id: 'selective', value: 1, epic: false, effect: false })
if (this.hasAoe) {
mods.push({ name: 'Selective', id: 'selective', value: 1, epic: false, effect: false })
}
return mods
}
@ -162,9 +166,12 @@ export class PowerEffect {
get menuButtons () {
const data = [
{ label: 'Apply', value: 'apply' },
{ label: 'Apply with Raise', value: 'raise' },
{ label: 'Cancel', value: 'cancel' }
]
if (this.isRaisable) {
data.push({ label: 'Apply with Raise', value: 'raise' })
}
data.push({ label: 'Cancel', value: 'cancel' })
return data
}
@ -239,14 +246,14 @@ export class PowerEffect {
return changes
}
getPrimaryEffectDescription () {
get description () {
return ""
}
async createPrimaryEffect (maintId) {
const doc = this.createEffectDocument(this.icon, this.effectName,
this.getPrimaryEffectChanges())
doc.description += this.getPrimaryEffectDescription()
doc.description += this.description
doc.flags[moduleName].maintId = maintId
doc.duration.seconds = 594
return doc
@ -259,7 +266,7 @@ export class PowerEffect {
}
const doc = this.createEffectDocument(icon, `Maintaining ${this.name}`, [])
doc.duration.rounds = this.duration
doc.description += this.getPrimaryEffectDescription()
doc.description += this.description
doc.flags.swade.expiration = CONFIG.SWADE.CONST.STATUS_EFFECT_EXPIRATION.EndOfTurnPrompt
doc.flags.swade.loseTurnOnHold = true
doc.flags[moduleName].maintainingId = maintId
@ -371,6 +378,10 @@ export class PowerEffect {
text += ` on ${this.targets.map(t => t.name).join(', ')}`
}
text += '</p>'
const desc = this.description
if (desc) {
text += `<details><summary>Description</summary>${desc}</details>`
}
const effects = this.chatMessageEffects
if (effects.length > 0) {
text += '<details><summary>Other Effects:</summary><ul><li>' +

View File

@ -22,10 +22,10 @@ class ArcaneProtectionEffect extends PowerEffect {
get _penaltyAmount () {
return (this.data.raise ? -4 : -2) + (this.data.mods.has('greater') ? -2 : 0)
}
getPrimaryEffectDescription () {
let text = super.getPrimaryEffectDescription()
text += `<p>Hostile powers are at ${this._penaltyAmount}
targeting or damaging this character.</p>`
get description () {
let text = super.description
text += `<p>Hostile powers are at ${this._penaltyAmount} when
targeting or damaging the affected character.</p>`
return text
}
get effectName () {
@ -42,6 +42,8 @@ class BanishEffect extends PowerEffect {
get basePowerPoints () { return 3 }
get usePrimaryEffect () { return false }
get isTargeted () { return true }
get isRaisable () { return false }
get hasAoe () { return true }
get menuInputs () {
const inputs = super.menuInputs
inputs.push
@ -59,8 +61,15 @@ class BanishEffect extends PowerEffect {
total += this.data.aoe
return total
}
get description () {
return super.description + `
<p>An opposed roll of the caster's skill vs the target's Spirit.
<strong>Success:</strong> Shaken, <strong>each Raise:</strong> 1 Wound
Incapacitation results in banishment to home plane.</p>
`
}
get chatMessageEffects () {
const list = []
const list = super.chatMessageEffects
switch (this.data.aoe) {
case 0: break
case 1:
@ -73,9 +82,6 @@ class BanishEffect extends PowerEffect {
list.push('LBT')
break
}
list.push("Opposed Roll: caster's arcane skill vs target's Spirit.")
list.push("<strong>Success:</strong> Shaken, <strong>Each Raise:</strong> 1 Wound")
list.push("If target incapacitated by this, banishment to home plane")
return list
}
async parseValues () {
@ -96,7 +102,6 @@ class BarrierEffect extends PowerEffect {
const mods = super.modifiers
mods.push({ name: 'Damage', id: 'damage', value: 1, epic: false, effect: false })
mods.push({ name: 'Damage (immaterial trapping)', id: 'damage', value: 0, epic: false, effect: false })
mods.push({ name: 'Deadly', id: 'deadly', value: 2, epic: true, effect: false })
mods.push({ name: 'Hardened', id: 'hardened', value: 1, epic: false, effect: false })
mods.push({ name: 'Shaped', id: 'shaped', value: 1, epic: false, effect: false })
@ -115,48 +120,28 @@ class BarrierEffect extends PowerEffect {
get _hardness () {
return (this.data.raise ? 12 : 10) + (this.data.mods.has('hardened') ? 2 : 0)
}
getPrimaryEffectDescription () {
let text = super.getPrimaryEffectDescription()
text += `<p>A barrier ${this._height} tall and ${this._length} long, of hardness ${this._hardness}.`
get description () {
let text = super.description
text += `<p>A barrier ${this._height} tall and ${this._length} long, of hardness ${this._hardness}. `
if (this.data.mods.has('deadly')) {
text += 'It does 2d6 damage to anyone who contacts it.'
text += 'It does 2d6 damage to anyone who contacts it. '
} else if (this.data.mods.has('damage')) {
text += 'It does 2d4 damage to anyone who contacts it.'
text += 'It does 2d4 damage to anyone who contacts it. '
}
if (this.data.mods.has('shaped')) {
text += 'It was shaped into a circle, square, or rectangle.'
text += 'It was shaped into a circle, square, or rectangle. '
}
text += '</p>'
return text
}
get chatMessageEffects () {
const list = []
list.push(
`The Barrier is ${this._height} tall and ${this._length} long, of hardness ${this._hardness}.`
)
if (this.data.mods.has('deadly')) {
list.push('Deadly: 2d6 to anyone who contacts')
} else if (this.data.mods.has('damage')) {
list.push('Damage: 2d4 to anyone who contacts')
}
if (this.data.mods.has('shaped')) {
list.push('Shaped (circle, square, or rectangle)')
}
if (this.data.mods.has('size')) {
list.push('Size - length and height doubled')
}
return list
}
}
class BeastFriendEffect extends PowerEffect {
get name () { return 'Beast Friend' }
get duration () { return (this.data.mods.has('duration') ? 30 : 10) * 6 * 60 }
get icon () { return 'icons/magic/nature/wolf-paw-glow-large-green.webp' }
get isTargeted () { return false }
get isDamaging () { return true }
get basePowerPoints () { return 2 }
get usePrimaryEffect () { return false }
get isTargeted () { return true }
get usePrimaryEffect () { return true }
get modifiers () {
const mods = super.modifiers
mods.push(
@ -166,28 +151,33 @@ class BeastFriendEffect extends PowerEffect {
)
return mods
}
getPrimaryEffectDescription () {
let text = super.getPrimaryEffectDescription()
get menuInputs () {
const inputs = super.menuInputs
const pp = Math.max(
this.targets.
map(t => Math.max(t.actor.system.stats.size, 1)).
reduce((a,b) => a+b, 0),
1)
inputs.push({ type: 'number', label: 'Base power points', options: pp})
return inputs
}
async parseValues () {
await super.parseValues()
this.data.basePP = this.data.values.shift()
}
get basePowerPoints () { return this?.data?.basePP || 2 }
get description () {
let text = super.description
if (this.data.raise) {
text += '<p>Creatures will overcome instincts to follow orders.'
} else {
text += '<p>Creatures obey simple commands, subject to their insticts.'
}
if (this.data.mods('bestiarium')) {
if (this.data.mods.has('bestiarium')) {
text += ' The caster may even effect magical beasts.'
}
return text
}
get chatMessageEffects () {
const list = []
if (this.data.mods.has('bestiarium')) {
list.push('Bestiarium, affect magical beasts with animal intelligence')
}
if (this.data.mods.has('mindrider')) {
list.push('Mind rider. Can communicate and sense through any befrended beasts')
}
return list
}
}
class BlastEffect extends PowerEffect {
@ -225,21 +215,14 @@ class BlastEffect extends PowerEffect {
await super.parseValues()
this.data.aoe = this.data.values.shift()
}
get chatMessageEffects () {
const list = []
switch (this.data.aoe) {
case 's': list.push('SBT'); break;
case 'm': list.push('MBT'); break;
case 'l': list.push('LBT'); break;
}
if (this.data.mods.has('greater')) {
list.push('Greater Blast: 4d6 damage')
} else if (this.data.mods.has('damage')) {
list.push('Damaging: 3d6 damage')
} else {
list.push('2d6 damage')
}
return list
get description () {
const dmgDie = (
this.data.mods.has('greater') ? 4 :
(this.data.mods.has('damage') ? 3 : 2)) + (this.data.raise ? 1 : 0)
const size = (
this.data.aoe === 'l' ? 'LBT' : (this.data.aoe === 's' ? 'SBT' : 'MBT'))
return super.description + `
<p>The blast covers a ${size} and does ${dmgDie}d6 damage</p>`
}
}
@ -255,8 +238,8 @@ class BlindEffect extends PowerEffect {
priority: 0, mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD } ]
return changes
}
getPrimaryEffectDescription() {
return super.getPrimaryEffectDescription() +
get description () {
return super.description +
`<p>${this.data.raise ? -4 : -2} penalty to all actions involving sight.</p>
<p>Shake off attempts at end of turns with a Vigor
${this.data.mods.has('strong') ? '-2 ' : ''}roll as a free action.
@ -272,6 +255,8 @@ class BlindEffect extends PowerEffect {
priority: 0, mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD }
])
doc.duration.seconds = 594
doc.description = this.description +
"<p>This is the raise effect which can be shaken off separately.</p>"
doc.flags[moduleName].maintId = maintId
docs.push(doc)
}
@ -314,13 +299,52 @@ class BlindEffect extends PowerEffect {
case 2: list.push('MBT'); break
case 3: list.push('LBT'); break
}
if (this.data.mods.has('strong')) {
list.push('Strong')
}
return list
}
}
class BoltEffect extends PowerEffect {
get name () { return 'Bolt' }
get icon () { return 'icons/magic/fire/explosion-fireball-large-red-orange.webp' }
get duration () { return 0 }
get isTargeted () { return true }
get isDamaging () { return true }
get basePowerPoints () { return 3 }
get modifiers () {
const mods = super.modifiers
mods.push(
{ name: 'Damage', value: 2, id: 'damage', epic: false, effect: false },
{ name: 'Disintegrate', value: 1, id: 'disintigrate', epic: true, effect: false },
{ name: 'Greater Blast', value: 1, id: 'greater', epic: true, effect: false },
{ name: 'Rate of Fire', value: 2, id: 'rof', epic: true, effect: false },
)
return mods
}
get powerPoints () {
let total = super.powerPoints
total += (this.data.aoe === 'l' ? 1 : 0)
return total
}
get description () {
const dmgDie = (
this.data.mods.has('greater') ? 4 :
(this.data.mods.has('damage') ? 3 : 2)) + (this.data.raise ? 1 : 0)
let desc = super.description + '<p>'
if (this.data.mods.has('rof')) {
desc += `Up to two bolts (RoF 2) do ${dmgDie}d6 damage each.`
} else {
desc += `The bolt does ${dmgDie}d6 damage.`
}
if (this.data.mods.has('disintegrate')) {
desc += 'The bolt is <em>disintegrating</em>. If being used to break' +
' something, the damage dice can Ace. A creature Incapacitated by a ' +
'disintegrating bolt must make a Vigor roll or its body turns to dust'
}
desc += '</p>'
return desc
}
}
class BurrowEffect extends PowerEffect {
get name () { return 'Burrow' }
get duration () { return 5 }
@ -344,21 +368,14 @@ class BurrowEffect extends PowerEffect {
return `${this.name} ${this.data.mods.has('power') ? '[Power] ' : ''}` +
`(${this.data.raise ? 'full' : 'half'} pace)`
}
getPrimaryEffectDescription() {
let text = super.getPrimaryEffectDescription() +
get description() {
let text = super.description +
`<p>Meld into the ground. Move at ${this.data.raise ? 'full' : 'half'} pace. May not run.</p>`
if (this.data.mods.has('power')) {
text += `<p>Can <em>burrow</em> through solid stone, concrete, etc</p>`
}
return text
}
get chatMessageEffects () {
const list = super.chatMessageEffects
if (this.data.mods.has('Power')) {
list.push('Power: Burrow through solid stone, concrete')
}
return list
}
}
const PowerClasses = {
@ -368,6 +385,7 @@ const PowerClasses = {
"beast-friend": BeastFriendEffect,
blast: BlastEffect,
blind: BlindEffect,
bolt: BoltEffect,
burrow: BurrowEffect,
}