refactoring the refactoring
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@ -73,6 +73,8 @@ export class PowerEffect {
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get isDamaging () { return false }
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get additionalRecipientCost () { return 0 }
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get isTargeted () { return false }
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get isRaisable () { return true }
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get hasAoe () { return false }
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get modifiers () {
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const mods = []
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mods.push({ name: 'Adaptable Caster', id: 'adaptable',
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@ -106,7 +108,9 @@ export class PowerEffect {
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mods.push({ name: 'Lingering Damage', id: 'lingeringdamage', value: 2,
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epic: false, effect: false})
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}
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mods.push({ name: 'Selective', id: 'selective', value: 1, epic: false, effect: false })
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if (this.hasAoe) {
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mods.push({ name: 'Selective', id: 'selective', value: 1, epic: false, effect: false })
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}
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return mods
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}
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@ -162,9 +166,12 @@ export class PowerEffect {
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get menuButtons () {
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const data = [
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{ label: 'Apply', value: 'apply' },
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{ label: 'Apply with Raise', value: 'raise' },
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{ label: 'Cancel', value: 'cancel' }
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]
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if (this.isRaisable) {
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data.push({ label: 'Apply with Raise', value: 'raise' })
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}
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data.push({ label: 'Cancel', value: 'cancel' })
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return data
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}
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@ -239,14 +246,14 @@ export class PowerEffect {
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return changes
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}
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getPrimaryEffectDescription () {
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get description () {
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return ""
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}
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async createPrimaryEffect (maintId) {
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const doc = this.createEffectDocument(this.icon, this.effectName,
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this.getPrimaryEffectChanges())
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doc.description += this.getPrimaryEffectDescription()
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doc.description += this.description
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doc.flags[moduleName].maintId = maintId
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doc.duration.seconds = 594
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return doc
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@ -259,7 +266,7 @@ export class PowerEffect {
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}
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const doc = this.createEffectDocument(icon, `Maintaining ${this.name}`, [])
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doc.duration.rounds = this.duration
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doc.description += this.getPrimaryEffectDescription()
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doc.description += this.description
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doc.flags.swade.expiration = CONFIG.SWADE.CONST.STATUS_EFFECT_EXPIRATION.EndOfTurnPrompt
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doc.flags.swade.loseTurnOnHold = true
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doc.flags[moduleName].maintainingId = maintId
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@ -371,6 +378,10 @@ export class PowerEffect {
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text += ` on ${this.targets.map(t => t.name).join(', ')}`
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}
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text += '</p>'
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const desc = this.description
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if (desc) {
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text += `<details><summary>Description</summary>${desc}</details>`
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}
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const effects = this.chatMessageEffects
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if (effects.length > 0) {
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text += '<details><summary>Other Effects:</summary><ul><li>' +
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@ -22,10 +22,10 @@ class ArcaneProtectionEffect extends PowerEffect {
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get _penaltyAmount () {
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return (this.data.raise ? -4 : -2) + (this.data.mods.has('greater') ? -2 : 0)
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}
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getPrimaryEffectDescription () {
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let text = super.getPrimaryEffectDescription()
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text += `<p>Hostile powers are at ${this._penaltyAmount}
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targeting or damaging this character.</p>`
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get description () {
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let text = super.description
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text += `<p>Hostile powers are at ${this._penaltyAmount} when
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targeting or damaging the affected character.</p>`
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return text
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}
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get effectName () {
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@ -42,6 +42,8 @@ class BanishEffect extends PowerEffect {
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get basePowerPoints () { return 3 }
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get usePrimaryEffect () { return false }
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get isTargeted () { return true }
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get isRaisable () { return false }
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get hasAoe () { return true }
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get menuInputs () {
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const inputs = super.menuInputs
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inputs.push
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@ -59,8 +61,15 @@ class BanishEffect extends PowerEffect {
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total += this.data.aoe
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return total
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}
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get description () {
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return super.description + `
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<p>An opposed roll of the caster's skill vs the target's Spirit.
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<strong>Success:</strong> Shaken, <strong>each Raise:</strong> 1 Wound
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Incapacitation results in banishment to home plane.</p>
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`
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}
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get chatMessageEffects () {
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const list = []
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const list = super.chatMessageEffects
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switch (this.data.aoe) {
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case 0: break
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case 1:
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@ -73,9 +82,6 @@ class BanishEffect extends PowerEffect {
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list.push('LBT')
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break
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}
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list.push("Opposed Roll: caster's arcane skill vs target's Spirit.")
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list.push("<strong>Success:</strong> Shaken, <strong>Each Raise:</strong> 1 Wound")
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list.push("If target incapacitated by this, banishment to home plane")
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return list
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}
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async parseValues () {
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@ -96,7 +102,6 @@ class BarrierEffect extends PowerEffect {
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const mods = super.modifiers
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mods.push({ name: 'Damage', id: 'damage', value: 1, epic: false, effect: false })
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mods.push({ name: 'Damage (immaterial trapping)', id: 'damage', value: 0, epic: false, effect: false })
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mods.push({ name: 'Deadly', id: 'deadly', value: 2, epic: true, effect: false })
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mods.push({ name: 'Hardened', id: 'hardened', value: 1, epic: false, effect: false })
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mods.push({ name: 'Shaped', id: 'shaped', value: 1, epic: false, effect: false })
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@ -115,48 +120,28 @@ class BarrierEffect extends PowerEffect {
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get _hardness () {
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return (this.data.raise ? 12 : 10) + (this.data.mods.has('hardened') ? 2 : 0)
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}
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getPrimaryEffectDescription () {
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let text = super.getPrimaryEffectDescription()
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text += `<p>A barrier ${this._height} tall and ${this._length} long, of hardness ${this._hardness}.`
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get description () {
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let text = super.description
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text += `<p>A barrier ${this._height} tall and ${this._length} long, of hardness ${this._hardness}. `
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if (this.data.mods.has('deadly')) {
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text += 'It does 2d6 damage to anyone who contacts it.'
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text += 'It does 2d6 damage to anyone who contacts it. '
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} else if (this.data.mods.has('damage')) {
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text += 'It does 2d4 damage to anyone who contacts it.'
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text += 'It does 2d4 damage to anyone who contacts it. '
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}
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if (this.data.mods.has('shaped')) {
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text += 'It was shaped into a circle, square, or rectangle.'
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text += 'It was shaped into a circle, square, or rectangle. '
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}
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text += '</p>'
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return text
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}
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get chatMessageEffects () {
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const list = []
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list.push(
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`The Barrier is ${this._height} tall and ${this._length} long, of hardness ${this._hardness}.`
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)
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if (this.data.mods.has('deadly')) {
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list.push('Deadly: 2d6 to anyone who contacts')
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} else if (this.data.mods.has('damage')) {
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list.push('Damage: 2d4 to anyone who contacts')
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}
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if (this.data.mods.has('shaped')) {
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list.push('Shaped (circle, square, or rectangle)')
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}
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if (this.data.mods.has('size')) {
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list.push('Size - length and height doubled')
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}
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return list
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}
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}
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class BeastFriendEffect extends PowerEffect {
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get name () { return 'Beast Friend' }
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get duration () { return (this.data.mods.has('duration') ? 30 : 10) * 6 * 60 }
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get icon () { return 'icons/magic/nature/wolf-paw-glow-large-green.webp' }
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get isTargeted () { return false }
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get isDamaging () { return true }
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get basePowerPoints () { return 2 }
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get usePrimaryEffect () { return false }
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get isTargeted () { return true }
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get usePrimaryEffect () { return true }
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get modifiers () {
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const mods = super.modifiers
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mods.push(
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@ -166,28 +151,33 @@ class BeastFriendEffect extends PowerEffect {
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)
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return mods
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}
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getPrimaryEffectDescription () {
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let text = super.getPrimaryEffectDescription()
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get menuInputs () {
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const inputs = super.menuInputs
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const pp = Math.max(
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this.targets.
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map(t => Math.max(t.actor.system.stats.size, 1)).
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reduce((a,b) => a+b, 0),
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1)
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inputs.push({ type: 'number', label: 'Base power points', options: pp})
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return inputs
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}
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async parseValues () {
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await super.parseValues()
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this.data.basePP = this.data.values.shift()
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}
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get basePowerPoints () { return this?.data?.basePP || 2 }
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get description () {
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let text = super.description
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if (this.data.raise) {
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text += '<p>Creatures will overcome instincts to follow orders.'
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} else {
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text += '<p>Creatures obey simple commands, subject to their insticts.'
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}
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if (this.data.mods('bestiarium')) {
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if (this.data.mods.has('bestiarium')) {
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text += ' The caster may even effect magical beasts.'
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}
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return text
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}
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get chatMessageEffects () {
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const list = []
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if (this.data.mods.has('bestiarium')) {
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list.push('Bestiarium, affect magical beasts with animal intelligence')
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}
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if (this.data.mods.has('mindrider')) {
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list.push('Mind rider. Can communicate and sense through any befrended beasts')
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}
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return list
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}
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}
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class BlastEffect extends PowerEffect {
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@ -225,21 +215,14 @@ class BlastEffect extends PowerEffect {
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await super.parseValues()
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this.data.aoe = this.data.values.shift()
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}
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get chatMessageEffects () {
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const list = []
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switch (this.data.aoe) {
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case 's': list.push('SBT'); break;
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case 'm': list.push('MBT'); break;
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case 'l': list.push('LBT'); break;
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}
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if (this.data.mods.has('greater')) {
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list.push('Greater Blast: 4d6 damage')
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} else if (this.data.mods.has('damage')) {
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list.push('Damaging: 3d6 damage')
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} else {
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list.push('2d6 damage')
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}
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return list
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get description () {
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const dmgDie = (
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this.data.mods.has('greater') ? 4 :
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(this.data.mods.has('damage') ? 3 : 2)) + (this.data.raise ? 1 : 0)
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const size = (
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this.data.aoe === 'l' ? 'LBT' : (this.data.aoe === 's' ? 'SBT' : 'MBT'))
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return super.description + `
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<p>The blast covers a ${size} and does ${dmgDie}d6 damage</p>`
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}
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}
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@ -255,8 +238,8 @@ class BlindEffect extends PowerEffect {
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priority: 0, mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD } ]
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return changes
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}
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getPrimaryEffectDescription() {
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return super.getPrimaryEffectDescription() +
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get description () {
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return super.description +
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`<p>${this.data.raise ? -4 : -2} penalty to all actions involving sight.</p>
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<p>Shake off attempts at end of turns with a Vigor
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${this.data.mods.has('strong') ? '-2 ' : ''}roll as a free action.
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@ -272,6 +255,8 @@ class BlindEffect extends PowerEffect {
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priority: 0, mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD }
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])
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doc.duration.seconds = 594
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doc.description = this.description +
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"<p>This is the raise effect which can be shaken off separately.</p>"
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doc.flags[moduleName].maintId = maintId
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docs.push(doc)
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}
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@ -314,13 +299,52 @@ class BlindEffect extends PowerEffect {
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case 2: list.push('MBT'); break
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case 3: list.push('LBT'); break
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}
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if (this.data.mods.has('strong')) {
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list.push('Strong')
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}
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return list
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}
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}
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class BoltEffect extends PowerEffect {
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get name () { return 'Bolt' }
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get icon () { return 'icons/magic/fire/explosion-fireball-large-red-orange.webp' }
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get duration () { return 0 }
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get isTargeted () { return true }
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get isDamaging () { return true }
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get basePowerPoints () { return 3 }
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get modifiers () {
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const mods = super.modifiers
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mods.push(
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{ name: 'Damage', value: 2, id: 'damage', epic: false, effect: false },
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{ name: 'Disintegrate', value: 1, id: 'disintigrate', epic: true, effect: false },
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{ name: 'Greater Blast', value: 1, id: 'greater', epic: true, effect: false },
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{ name: 'Rate of Fire', value: 2, id: 'rof', epic: true, effect: false },
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)
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return mods
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}
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get powerPoints () {
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let total = super.powerPoints
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total += (this.data.aoe === 'l' ? 1 : 0)
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return total
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}
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get description () {
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const dmgDie = (
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this.data.mods.has('greater') ? 4 :
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(this.data.mods.has('damage') ? 3 : 2)) + (this.data.raise ? 1 : 0)
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let desc = super.description + '<p>'
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if (this.data.mods.has('rof')) {
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desc += `Up to two bolts (RoF 2) do ${dmgDie}d6 damage each.`
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} else {
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desc += `The bolt does ${dmgDie}d6 damage.`
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}
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if (this.data.mods.has('disintegrate')) {
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desc += 'The bolt is <em>disintegrating</em>. If being used to break' +
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' something, the damage dice can Ace. A creature Incapacitated by a ' +
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'disintegrating bolt must make a Vigor roll or its body turns to dust'
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}
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desc += '</p>'
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return desc
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}
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}
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class BurrowEffect extends PowerEffect {
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get name () { return 'Burrow' }
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get duration () { return 5 }
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@ -344,21 +368,14 @@ class BurrowEffect extends PowerEffect {
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return `${this.name} ${this.data.mods.has('power') ? '[Power] ' : ''}` +
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`(${this.data.raise ? 'full' : 'half'} pace)`
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}
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getPrimaryEffectDescription() {
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let text = super.getPrimaryEffectDescription() +
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get description() {
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let text = super.description +
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`<p>Meld into the ground. Move at ${this.data.raise ? 'full' : 'half'} pace. May not run.</p>`
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if (this.data.mods.has('power')) {
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text += `<p>Can <em>burrow</em> through solid stone, concrete, etc</p>`
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}
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return text
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}
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get chatMessageEffects () {
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const list = super.chatMessageEffects
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if (this.data.mods.has('Power')) {
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list.push('Power: Burrow through solid stone, concrete')
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}
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return list
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}
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}
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const PowerClasses = {
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@ -368,6 +385,7 @@ const PowerClasses = {
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"beast-friend": BeastFriendEffect,
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blast: BlastEffect,
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blind: BlindEffect,
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bolt: BoltEffect,
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burrow: BurrowEffect,
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}
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