WIP: add generalized roll requester

This commit is contained in:
Mike Bloy 2023-11-12 22:44:31 -06:00
parent 5002134e2c
commit 57b00686c8
4 changed files with 65 additions and 92 deletions

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@ -1,5 +1,5 @@
import { helpers } from './helpers.js'
import { shim, log } from './shim.js'
import { log } from './shim.js'
import { requestRollFromTokens } from './helpers.js'
import { powerEffects } from './powerEffects.js'
export class api {
@ -12,7 +12,8 @@ export class api {
const moduleName = 'swade-mb-helpers'
game.modules.get(moduleName).api = {
DEBUG: true,
powerEffects
powerEffects,
requestRollFromTokens
}
}
}

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@ -1,92 +1,58 @@
import { CONST, shim } from './shim.js'
import { shim } from './shim.js'
export class helpers {
static runOnTargetOrSelectedTokens (runFunc) {
let tokens = []
const targets = Array.from(shim.targets)
if (targets.length > 0) {
tokens = targets
} else if (shim.controlled.length > 0) {
tokens = shim.controlled
}
if (tokens.length > 0) {
runFunc(tokens)
} else {
shim.notifications.error('Please select or target a token')
}
}
static createEffectDocument (icon, name, durationRounds, changes) {
const effectData = {
icon,
name,
duration: { rounds: durationRounds },
flags: {
swade: {
expiration: CONST.SWADE.STATUS_EFFECT_EXPIRATION.EndOfTurnPrompt,
loseTurnOnHold: true
}
},
changes
}
return effectData
}
static createMutationWithEffect (icon, name, durationRounds, changes) {
const effect = helpers.createEffectDocument(icon, name, durationRounds, changes)
const mutate = {
embedded: { ActiveEffect: {} }
}
mutate.embedded.ActiveEffect[name] = effect
return mutate
}
static defaultMutationOptions (name) {
const mutateOptions = {
name,
permanent: true,
description: name
}
return mutateOptions
}
static getActorFolderByPath (path) {
const names = path.split('/')
if (names[0] === '') {
names.shift()
}
let name = names.shift()
let folder = shim.folders.find(f => f.name === name && !f.folder)
while (names.length > 0) {
name = names.shift()
folder = folder.children.find(c => c.folder.name === name)
folder = folder.folder
}
return folder
}
static getActorsInFolder (inFolder) {
const prefixStack = ['']
const actors = {}
const folderStack = [inFolder]
while (folderStack.length > 0) {
const prefix = prefixStack.shift()
const folder = folderStack.shift()
for (const actor of folder.contents) {
if (
shim.user.isGM || actor.testUserPermission(
shim.user, CONST.FOUNDRY.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER)
) {
actors[`${prefix}${actor.name}`] = actor
}
}
for (const child of folder.children) {
const newPrefix = `${prefix}${child.folder.name} | `
prefixStack.push(newPrefix)
folderStack.push(child.folder)
}
}
return actors
export async function requestRollFromTokens (tokens, rollType, rollDesc, options = {}) {
// tokens: list of tokens to request a roll from
// rollType: 'attribute' or 'skill
// rollDesc: name of attribute or skill
// options:
// title: title for the roll dialog. Will have "- {{ token name }}"
// appended
// mods: list of modifiers {label: "", value: 0, ignore: false}
// modCallback: callback function that takes a token and returns a list of
// modifiers in the same format as modifiers, above
options.requestingUserId = shim.user.id
const promises = []
for (const token in tokens) {
const owner = shim.warpgateUtil.firstOwner(token.document)
promises.append(shim.socket.executeAsUser(requestTokenRoll, owner.id,
token.scene.id, token.id, rollType, rollDesc, options))
}
results = await Promise.allSettled(promises)
return results
}
export async function requestTokenRoll (
sceneId, tokenId, rollType, rollDesc, options
) {
const requestingUser = shim.users.get(options.requestingUserId)
const scene = shim.scenes.get(sceneId)
const token = scene.tokens.get(tokenId)
const additionalMods = []
if ('mods' in options) {
for (const mod of options.mods) {
additionalMods.push(mod)
}
}
if ('modCallback' in options) {
const tokenMods = await options.modCallback(token)
for (const tm of tokenMods) {
additionalMods.push(tm)
}
}
let rollFunc = token.actor.rollAttribute
let rollId = rollDesc.toLowerCase()
if (rollType === 'skill') {
rollFunc = token.actor.rollSkill
rollId = token.actor.items.find(i => (
(i.system.swid === rollDesc.toLowerCase() ||
i.name.toLowerCase() === rollDesc.toLowerCase()) && i.type === 'skill'))
}
const rollOpts = {
title: options?.title || `${requestingUser.name} requests a ${rollDesc} roll`
}
if (additionalMods.length > 0) {
rollOpts.additionalMods = additionalMods
}
const result = await rollFunc(rollId, rollOpts)
return { sceneId, tokenId, result }
}

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@ -1,4 +1,5 @@
import { api } from './api.js'
import { requestTokenRoll } from './helpers.js'
import { havocResult, shapeChangeOnDismiss } from './powerEffects.js'
import { log, shim } from './shim.js'
@ -25,5 +26,6 @@ Hooks.on('ready', () => {
Hooks.on('socketlib.ready', () => {
const socket = socketlib.registerModule('swade-mb-helpers')
socket.register('havocResult', havocResult)
socket.register('requestTokenRoll', requestTokenRoll)
shim._socket = socket
})

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@ -41,6 +41,10 @@ export class shim {
return game.user
}
static get users () {
return game.users
}
static get notifications () {
return ui.notifications
}