power overhaul part 2
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@ -7,20 +7,6 @@ class PowerEffect {
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this.data = {}
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}
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static async applyActiveEffects (token, effectDocuments) {
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const mutation = {
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embedded: { ActiveEffect: {} }
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}
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const mutateOptions = {
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permanent: true,
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description: effectDocuments[effectDocuments.length - 1]?.name
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}
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for (const effectDocument of effectDocuments) {
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mutation.embedded.ActiveEffect[effectDocument.name] = effectDocument
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}
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await warpgate.mutate(token.document, mutation, {}, mutateOptions)
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}
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static async getStatus (label, name, favorite = true) {
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const effect = deepClone(
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CONFIG.statusEffects.find(se => se.label === label))
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@ -38,7 +24,7 @@ class PowerEffect {
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return effect
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}
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static createEffectDocument (icon, name, changes = null) {
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createEffectDocument (icon, name, changes = null) {
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if (changes === null) {
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changes = []
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}
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@ -47,12 +33,14 @@ class PowerEffect {
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name,
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changes,
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description: `<p>From <strong>${this.source.name}</strong> casting <em>${this.name}</em></p>`,
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duration: { rounds: 99 },
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flags: {
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[moduleName]: {
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powerEffect: true
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}, swade: {
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favorite: true,
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expiration: CONFIG.SWADE.CONST.STATUS_EFFECT_EXPIRATION.EndOfTurnPrompt
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},
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swade: {
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loseTurnOnHold: false,
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expiration: CONFIG.SWADE.CONST.STATUS_EFFECT_EXPIRATION.StartOfTurnAuto
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}
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}
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}
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@ -63,6 +51,7 @@ class PowerEffect {
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get duration () { return 5 }
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get basePowerPoints () { return 0 }
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get powerPoints () { return this.basePowerPoints }
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get usePrimaryEffect () { return true }
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get modifiers () {
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return [
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{ name: 'Glow',
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@ -71,7 +60,7 @@ class PowerEffect {
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advanced: false,
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effect: true,
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icon: 'icons/magic/light/orb-shadow-blue.webp',
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changes: [ { key: '@Skill{Stealth}[system.die.modifier', value: -2,
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changes: [ { key: '@Skill{Stealth}[system.die.modifier]', value: -2,
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priority: 0, mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD } ]
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},
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{ name: 'Shroud',
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@ -80,7 +69,7 @@ class PowerEffect {
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advanced: false,
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effect: true,
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icon: 'icons/magic/perception/shadow-stealth-eyes-purple.webp',
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changes: [ { key: '@Skill{Stealth}[system.die.modifier', value: 1,
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changes: [ { key: '@Skill{Stealth}[system.die.modifier]', value: 1,
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priority: 0, mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD } ]
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},
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{ name: 'Hinder',
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@ -127,7 +116,7 @@ class PowerEffect {
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type: 'checkbox',
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label: (
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`${mod.advanced ? '⭐ ' : ''}${mod.name} ` +
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`(${mod.value >= 0 ? '+' : ''}${mod.value}`
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`(${mod.value >= 0 ? '+' : ''}${mod.value})`
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),
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})
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}
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@ -165,8 +154,6 @@ class PowerEffect {
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}
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async parseValues () {
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log(this.data.values)
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log(this.data.choice)
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this.data.rawValues = deepClone(this.data.values)
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this.data.raise = this.data.button === 'raise'
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for (let i = 0; i < 3; i++) {
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@ -181,39 +168,73 @@ class PowerEffect {
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}
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}
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modifierEffects (helperId) {
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async createSecondaryEffects () {
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const docs = []
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for (const mod of this.modifiers) {
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if (this.data.mods.has(mod.id) && mod.effect) {
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const doc = this.createEffectDocument(mod.icon, mod.name, mod.changes)
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doc.flags[moduleName].helperId = helperId
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if (this.duration === 0 && !this.usePrimaryEffect) {
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// set secondary effects of instant spells to expire on victim's next
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// turn
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doc.duration.rounds = 1
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doc.flags.swade.expiration = CONFIG.SWADE.CONST.STATUS_EFFECT_EXPIRATION.StartOfTurnAuto
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}
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docs.push(doc)
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}
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}
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return docs
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}
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async createPrimaryEffect () {
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const doc = this.createEffectDocument(this.icon, this.name, [])
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return doc
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}
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async createMaintainEffect () {
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const doc = this.createEffectDocument(
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this.icon, `Maintaining ${this.name}`, [])
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doc.duration.rounds = this.duration
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doc.flags.swade.expiration = CONFIG.SWADE.CONST.STATUS_EFFECT_EXPIRATION.StartOfTurnPrompt
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doc.flags.swade.loseTurnOnHold = true
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return doc
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}
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async secondaryDocsForTarget(docs, target) {
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return deepClone(docs)
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}
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async primaryDocForTarget(doc, ids, target) {
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const newDoc = deepClone(doc)
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newDoc.flags[moduleName].secondaryDocIds = deepClone(ids)
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return newDoc
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}
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async apply () {
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const secondaryDocs = await this.createSecondaryEffects()
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const primaryDoc = await this.createPrimaryEffect()
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const maintainDoc = await this.createMaintainEffect()
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const primaryIds = []
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for (const target of this.targets) {
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const created = await target.actor.createEmbeddedDocuments(
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'ActiveEffect', await this.secondaryDocsForTarget(secondaryDocs, target))
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const createdIds = created.map(c => c.uuid)
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if (this.duration > 0 || this.usePrimaryEffect) {
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const pCreated = await target.actor.createEmbeddedDocuments(
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'ActiveEffect', [await this.primaryDocForTarget(primaryDoc, createdIds, target)])
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primaryIds.push(pCreated[0].uuid)
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}
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}
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if (this.duration > 0) {
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maintainDoc.flags[moduleName].secondaryDocIds = deepClone(primaryIds)
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await this.source.actor.createEmbeddedDocuments('ActiveEffect', [maintainDoc])
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}
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}
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async sideEffects () {
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}
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}
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class ActiveEffectPower extends PowerEffect {
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async secondaryDocuments (helperId) {
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const secondaryDocs = this.modiferEffects(helperId)
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return secondaryDocs
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}
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async apply () {
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const helperId = randomID()
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const secondaryDocs = this.secondaryDocuments(helperId)
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const primaryDocument = this.primaryDocument(helperId)
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}
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}
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class BurrowEffect extends ActiveEffectPower {
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class BurrowEffect extends PowerEffect {
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get name () { return 'Burrow' }
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get duration () { return 5 }
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get icon () { return 'icons/magic/earth/projectile-stone-landslide.webp' }
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@ -1,10 +1,12 @@
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import { log, moduleName } from './globals.js'
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import { PowerClasses } from './allPowers.js'
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export async function powerEffectManagementHook(effect, data, userId) {
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console.log('Power Effect Management')
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console.log(effect)
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console.log(data)
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console.log(userId)
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log('ids:', effect.getFlag(moduleName, 'secondaryDocIds'))
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log('Power Effect Management')
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log('effect:', effect)
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log('data:', data)
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log('userId:', userId)
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}
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export async function powers (options = {}) {
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