swade-mb-shared/macros/power_effects/ae_shape_change_form.js

65 lines
2.1 KiB
JavaScript

let summon = args[0].summon;
let duplicates = args[0].duplicates;
let assignedActor = args[0].assignedActor;
let data = {
actor: {},
token: {},
embedded: {
ActiveEffect: {
"override": {
icon: assignedActor.data.img,
label: `${assignedActor.data.name} Override`,
changes: []
}
},
Item: {}
}
};
const name = `${assignedActor.data.token.name} (${summon.data.token.name})`;
const actorElements = ['wildcard', 'bennies', 'fatigue', 'wounds'];
const keptAttributes = ['smarts', 'spirit']
for (const elem of actorElements) {
data.actor[`data.${elem}`] = assignedActor.data.data[elem];
}
data.actor['name'] = name;
data.token['name'] = name;
for (const attr of keptAttributes) {
let attrData = assignedActor.data.data.attributes[attr];
data.embedded.ActiveEffect.override.changes.push({
key: `data.attributes.${attr}.die.sides`,
value: assignedActor.data.data.attributes[attr].die.sides,
mode: foundry.CONST.ACTIVE_EFFECT_MODES.OVERRIDE
});
data.embedded.ActiveEffect.override.changes.push({
key: `data.attributes.${attr}.die.modifier`,
value: assignedActor.data.data.attributes[attr].die.modifier,
mode: foundry.CONST.ACTIVE_EFFECT_MODES.OVERRIDE
});
let skills = assignedActor.items.filter(
i => i.type === 'skill' && i.data.data.attribute === attr);
for(const skill of skills) {
data.embedded.ActiveEffect.override.changes.push({
"key": `@Skill{${skill.name}}[data.die.sides]`,
"value": skill.data.data.die.sides,
"mode": foundry.CONST.ACTIVE_EFFECT_MODES.OVERRIDE
});
data.embedded.ActiveEffect.override.changes.push({
"key": `@Skill{${skill.name}}[data.die.modifier]`,
"value": skill.data.data.die.modifier,
"mode": foundry.CONST.ACTIVE_EFFECT_MODES.OVERRIDE
});
}
}
const otherItems = assignedActor.items.filter(
i => i.type === 'edge' || i.type === 'hindrance')
for(const item of otherItems) {
data.embedded['Item'][item.name] = item.data;
}
return data;