78 lines
2.2 KiB
JavaScript
78 lines
2.2 KiB
JavaScript
const ICON = 'systems/swade/assets/icons/status/status_protection.svg'
|
|
|
|
let tokens = [];
|
|
let targets = Array.from(game.user.targets);
|
|
if (targets.length > 0) {
|
|
tokens = targets;
|
|
} else if (canvas.tokens.controlled.length > 0) {
|
|
tokens = canvas.tokens.controlled;
|
|
}
|
|
if (tokens.length > 0) {
|
|
main(tokens);
|
|
} else {
|
|
ui.notifications.error("Please select or target a token");
|
|
}
|
|
|
|
async function main(tokens) {
|
|
let tokenList = tokens.map(t => t.name).join(", ");
|
|
let dialogOptions = {
|
|
title: "Protection",
|
|
content: `Apply <em>Protection</em> to ${tokenList}`,
|
|
default: "cancel",
|
|
buttons: [
|
|
{label: "Apply (+2 armor)", value: "apply"},
|
|
{label: "Apply with raise (+4 armor)", value: "raise"},
|
|
{label: "Cancel", value: "cancel"}
|
|
]
|
|
}
|
|
let choice = await warpgate.buttonDialog(dialogOptions);
|
|
if (choice != "cancel") {
|
|
createEffect(tokens, choice);
|
|
}
|
|
}
|
|
|
|
async function createEffect(tokens, choice) {
|
|
let effectName = 'Protection';
|
|
let effectId = 'protection';
|
|
const effectIcon = ICON;
|
|
let changes = [
|
|
{
|
|
key: 'data.stats.toughness.armor',
|
|
mode: foundry.CONST.ACTIVE_EFFECT_MODES.UPGRADE,
|
|
value: 2,
|
|
priority: 0
|
|
}
|
|
];
|
|
if (choice == 'raise') {
|
|
changes[0].value = 4
|
|
}
|
|
for (const token of tokens) {
|
|
let effectData = {
|
|
icon: effectIcon,
|
|
id: effectId,
|
|
label: effectName,
|
|
duration: {rounds: 5},
|
|
flags: {
|
|
swade: {
|
|
expiration: 3,
|
|
loseTurnOnHold: true
|
|
}
|
|
},
|
|
changes: changes,
|
|
};
|
|
let mutate = {
|
|
embedded: {
|
|
ActiveEffect: {
|
|
}
|
|
}
|
|
};
|
|
mutate.embedded.ActiveEffect[effectName] = effectData;
|
|
let mutateOptions = {
|
|
comparisonKeys: {'ActiveEffect': 'label'},
|
|
name: effectName,
|
|
permanent: true,
|
|
description: effectName,
|
|
}
|
|
await warpgate.mutate(token.document, mutate, {}, mutateOptions);
|
|
}
|
|
} |