160 lines
5.2 KiB
JavaScript
160 lines
5.2 KiB
JavaScript
const GROWTHICON = 'icons/magic/control/silhouette-grow-shrink-blue.webp'
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const SHRINKICON = 'icons/magic/control/silhouette-grow-shrink-tan.webp'
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let tokens = [];
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let targets = Array.from(game.user.targets);
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if (targets.length > 0) {
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tokens = targets;
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} else if (canvas.tokens.controlled.length > 0) {
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tokens = canvas.tokens.controlled;
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}
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if (tokens.length > 0) {
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main(tokens);
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} else {
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ui.notifications.error("Please select or target a token");
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}
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async function main(tokens) {
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let tokenList = tokens.map(t => t.name).join(", ");
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let menuOptions = {
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title: 'Growth/Shrink',
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defaultButton: "Cancel",
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options: {}
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};
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let menuData = {
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inputs: [
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{ type: 'header', label: 'Growth/Shrink' },
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{ type: 'info', label: `Affected Tokens: ${tokenList}` },
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{ type: 'number', label: 'Number of steps (2pp ea)' },
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{ type: 'info', label: "Grow or Shrink" },
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{ type: 'radio', label: 'Growth', options: ['isspeed', true] },
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{ type: 'radio', label: 'Shrink', options: ['isspeed', false] },
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],
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buttons: [
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{ label: "Apply", value: "apply" },
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{ label: "Cancel", value: "cancel" }
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]
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}
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let { buttons, inputs } = await warpgate.menu(menuData, menuOptions);
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if (buttons && buttons != "cancel") {
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let direction = inputs[4] || inputs[5];
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let steps = inputs[2];
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createEffect(tokens, steps, direction, buttons);
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}
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}
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async function createEffect(tokens, steps, direction, buttons) {
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const effectName = direction
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const effectId = direction
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const effectIcon = (direction == "Growth" ? GROWTHICON : SHRINKICON)
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for (const token of tokens) {
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let tokenDoc = token.document;
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let mode = foundry.CONST.ACTIVE_EFFECT_MODES.ADD;
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let effectData = {
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icon: effectIcon,
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id: effectId,
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label: effectName,
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duration: {rounds: 5},
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flags: {
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swade: {
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expiration: 3,
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loseTurnOnHold: true
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}
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},
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changes: []
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};
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let strDie = token.actor.data.data.attributes.strength.die.sides;
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let size = token.actor.data.data.stats.size;
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let strDieChange = 0;
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let strModChange = 0;
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let sizeChange = 0;
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if (direction == "Growth") {
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strDieChange = 2 * steps;
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sizeChange = steps;
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while (strDie + strDieChange > 12) {
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strDieChange -= 2;
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strModChange += 1;
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}
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} else {
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let stepCount = steps;
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while (size + sizeChange > -2 && stepCount > 0) {
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stepCount -= 1;
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strDieChange -= 2;
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sizeChange -= 1;
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}
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if (strDie + strDieChange < 4) {
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strDieChange = (4 - strDie);
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}
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}
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effectData.changes.push(
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{
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key: 'data.stats.size',
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mode: mode,
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value: sizeChange
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}
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)
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effectData.changes.push(
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{
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key: 'data.attributes.strength.die.sides',
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mode: mode,
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value: strDieChange,
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}
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)
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effectData.changes.push(
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{
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key: 'data.attributes.strength.die.modifier',
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mode: mode,
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value: strModChange
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}
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)
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size += sizeChange;
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let scale = 0;
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let height = 1;
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let width = 1;
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switch (size) {
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case -2: scale = 0.6; break;
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case -1: scale = 0.8; break
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case 0: break;
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case 1: scale = 1.2; break;
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case 2: scale = 1.5; break;
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case 3: scale = 2; break;
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case 4: height = 2; width = 2; scale = 1; break;
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case 5: height = 2; width = 2; scale = 1.2; break;
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case 6: height = 2; width = 2; scale = 1.5; break;
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case 7: height = 2; width = 2; scale = 1.5; break;
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case 8: height = 3; width = 3; scale = 1; break;
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case 9: height = 3; width = 3; scale = 1.2; break;
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case 10: height = 3; width = 3; scale = 1.4; break;
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case 11: height = 3; width = 3; scale = 1.6; break;
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}
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if (size < -2) {
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scale = 0.5;
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} else if (size > 11) {
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scale = 1
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height = 4
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width = 4
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}
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let tempMutate = {
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token: {
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scale: scale,
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height: height,
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width: width
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}
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}
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let mutate = {
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embedded: {
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ActiveEffect: {
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}
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}
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};
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mutate.embedded.ActiveEffect[effectName] = effectData;
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let mutateOptions = {
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comparisonKeys: { 'ActiveEffect': 'label' },
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name: effectName,
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description: effectName,
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}
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await warpgate.mutate(token.document, tempMutate, {}, mutateOptions);
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mutateOptions.permanent = true;
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await warpgate.mutate(token.document, mutate, {}, mutateOptions);
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}
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} |