4 lines
15 KiB
Plaintext
4 lines
15 KiB
Plaintext
{"name":"Advancement Tracker","permission":{"default":0,"g5E84yQWEXKWBl9L":3},"flags":{"core":{"sourceId":"JournalEntry.ELFr7YDzM3iyimwU"}},"content":"<table style=\"width: 99.1549%; height: 336px;\" border=\"1\">\n<thead>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.76664%; height: 16px;\" scope=\"col\">Number</td>\n<td style=\"width: 14.207%; height: 16px;\" scope=\"col\">Rank</td>\n<td style=\"width: 75.3446%; height: 16px;\" scope=\"col\">Advance</td>\n</tr>\n</thead>\n<tbody>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.76664%; height: 16px;\">1</td>\n<td style=\"width: 14.207%; height: 16px;\">Novice</td>\n<td style=\"width: 75.3446%; height: 16px;\"> </td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.76664%; height: 16px;\">2</td>\n<td style=\"width: 14.207%; height: 16px;\">Novice</td>\n<td style=\"width: 75.3446%; height: 16px;\"> </td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.76664%; height: 16px;\">3</td>\n<td style=\"width: 14.207%; height: 16px;\">Novice</td>\n<td style=\"width: 75.3446%; height: 16px;\"> </td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.76664%; height: 16px;\">4</td>\n<td style=\"width: 14.207%; height: 16px;\">Seasoned</td>\n<td style=\"width: 75.3446%; height: 16px;\"> </td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.76664%; height: 16px;\">5</td>\n<td style=\"width: 14.207%; height: 16px;\">Seasoned</td>\n<td style=\"width: 75.3446%; height: 16px;\"> </td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.76664%; height: 16px;\">6</td>\n<td style=\"width: 14.207%; height: 16px;\">Seasoned</td>\n<td style=\"width: 75.3446%; height: 16px;\"> </td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.76664%; height: 16px;\">7</td>\n<td style=\"width: 14.207%; height: 16px;\">Seasoned</td>\n<td style=\"width: 75.3446%; height: 16px;\"> </td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.76664%; height: 16px;\">8</td>\n<td style=\"width: 14.207%; height: 16px;\">Veteran</td>\n<td style=\"width: 75.3446%; height: 16px;\"> </td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.76664%; height: 16px;\">9</td>\n<td style=\"width: 14.207%; height: 16px;\">Veteran</td>\n<td style=\"width: 75.3446%; height: 16px;\"> </td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.76664%; height: 16px;\">10</td>\n<td style=\"width: 14.207%; height: 16px;\">Veteran</td>\n<td style=\"width: 75.3446%; height: 16px;\"> </td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.76664%; height: 16px;\">11</td>\n<td style=\"width: 14.207%; height: 16px;\">Veteran</td>\n<td style=\"width: 75.3446%; height: 16px;\"> </td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.76664%; height: 16px;\">12</td>\n<td style=\"width: 14.207%; height: 16px;\">Heroic</td>\n<td style=\"width: 75.3446%; height: 16px;\"> </td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.76664%; height: 16px;\">13</td>\n<td style=\"width: 14.207%; height: 16px;\">Heroic</td>\n<td style=\"width: 75.3446%; height: 16px;\"> </td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.76664%; height: 16px;\">14</td>\n<td style=\"width: 14.207%; height: 16px;\">Heroic</td>\n<td style=\"width: 75.3446%; height: 16px;\"> </td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.76664%; height: 16px;\">15</td>\n<td style=\"width: 14.207%; height: 16px;\">Heroic</td>\n<td style=\"width: 75.3446%; height: 16px;\"> </td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.76664%; height: 16px;\">16</td>\n<td style=\"width: 14.207%; height: 16px;\">Legendary</td>\n<td style=\"width: 75.3446%; height: 16px;\"> </td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.76664%; height: 16px;\">17</td>\n<td style=\"width: 14.207%; height: 16px;\">Legendary</td>\n<td style=\"width: 75.3446%; height: 16px;\"> </td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.76664%; height: 16px;\">18</td>\n<td style=\"width: 14.207%; height: 16px;\">Legendary</td>\n<td style=\"width: 75.3446%; height: 16px;\"> </td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.76664%; height: 16px;\">19</td>\n<td style=\"width: 14.207%; height: 16px;\">Legendary</td>\n<td style=\"width: 75.3446%; height: 16px;\"> </td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 9.76664%; height: 16px;\">20</td>\n<td style=\"width: 14.207%; height: 16px;\">Legendary</td>\n<td style=\"width: 75.3446%; height: 16px;\"> </td>\n</tr>\n</tbody>\n</table>","_id":"8zu8Uzw13lfjqrV9"}
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{"name":"Combat Options & Situational Rules","permission":{"default":0,"g5E84yQWEXKWBl9L":3},"flags":{"core":{"sourceId":"JournalEntry.RzoDGWrB7ALr8E3c"}},"content":"<h2>Ranged</h2>\n<table border=\"1\">\n<tbody>\n<tr>\n<td>@Compendium[swade-core-rules.swade-rules.Fxh6qdmOiHPAO0VK]{Aim}</td>\n<td>Take an action, ignore up to <strong>4</strong> points of penalties on your next Shooting roll.</td>\n</tr>\n<tr>\n<td>@Compendium[swade-core-rules.swade-rules.xxEcWExtn36PPxg0]{Area Effect Attacks}</td>\n<td>Roll Shooting/Athletics. Hit everyone under the template. Misses deviate the template.</td>\n</tr>\n<tr>\n<td>@Compendium[swade-core-rules.swade-rules.854By7DpYevCCEfJ]{Cover and Obstacles}</td>\n<td><strong>-2</strong>/<strong>-4</strong>/<strong>-6</strong>/<strong>-8</strong> for light, medium, heavy, near total cover.</td>\n</tr>\n<tr>\n<td>@Compendium[swade-core-rules.swade-rules.2SQh9s7jsVJw3rvj]{Evasion}</td>\n<td>Target makes Agility roll at <strong>-2</strong> to avoid attack. Source must allow evasion.</td>\n</tr>\n<tr>\n<td>@Compendium[swade-core-rules.swade-rules.R3V40P1SzkF7ZDhB]{Range}</td>\n<td><strong>-2</strong>/<strong>-4</strong> for medium/long range</td>\n</tr>\n<tr>\n<td>@Compendium[swade-core-rules.swade-rules.kJyfnH2OFc7Pu3Xj]{Unstable Platform}</td>\n<td><strong>-2</strong> to Shooting or thrown-weapon Athletics.</td>\n</tr>\n</tbody>\n</table>\n<h2>Ranged & Melee</h2>\n<table border=\"1\">\n<tbody>\n<tr>\n<td>@Compendium[swade-core-rules.swade-rules.OpzGhU3fssihv5ds]{Called Shots}</td>\n<td>Usually <strong>-2</strong> (limbs) or <strong>-4</strong> (hand, head, vitals)</td>\n</tr>\n<tr>\n<td>@Compendium[swade-core-rules.swade-rules.n8BxTC4dtoZVPpaK]{Firing Into Melee}</td>\n<td>See @Compendium[swade-core-rules.swade-rules.fPGcxVNndgRdBu9U]{Innocent Bystanders}. Each skill die that rolls 1 hits an unintended target.</td>\n</tr>\n<tr>\n<td>@Compendium[swade-core-rules.swade-rules.033IuoJfthTXBJ4w]{Illumination}</td>\n<td><strong>-2</strong> (dim) / <strong>-4</strong> (dark) / <strong>-6</strong> (pitch dark)</td>\n</tr>\n<tr>\n<td>@Compendium[swade-core-rules.swade-rules.qNRVmDLu2ykCsqkF]{Off-Hand Attacks}</td>\n<td><strong>-2</strong> when using a one-handed weapon with your non-dominant hand. Weapons in off-hand provide no Parry bonus.</td>\n</tr>\n<tr>\n<td>@Compendium[swade-core-rules.swade-rules.JhBfyamFYWMA4T93]{Prone}</td>\n<td><strong>-2</strong> Parry, <strong>-2</strong> Fighting, <strong>-4</strong> to be hit from range 3\" (doesn't stack with cover). <strong>-4</strong> damage from AoE attacks. use 2” of Pace to crawl 1” or to stand up.</td>\n</tr>\n<tr>\n<td>@Compendium[swade-core-rules.swade-rules.mbP0fwcquD98QtwX]{Size and Scale}</td>\n<td><strong>-6</strong> to <strong>+6</strong> when attacker and defender are different scales</td>\n</tr>\n</tbody>\n</table>\n<h2>Melee</h2>\n<table border=\"1\">\n<tbody>\n<tr>\n<td>@Compendium[swade-core-rules.swade-rules.ghXOj9Rpuw7vSQpu]{Defend}</td>\n<td>\n<p>Use entire turn. <strong>+4</strong> to Parry.</p>\n</td>\n</tr>\n<tr>\n<td>@Compendium[swade-core-rules.swade-rules.hdXOHCe38O8KGyUz]{Ganging Up}</td>\n<td>\n<p><strong>+1</strong> to Fighting roll per adjacent ally. Each allied foe adjacent to target cancels one gang up bonus.</p>\n</td>\n</tr>\n<tr>\n<td>@Compendium[swade-core-rules.swade-rules.od3tHNJTS8Ma4n2o]{Grappling}</td>\n<td>\n<p>Opposed roll of Athletics. Failure means the foe is @Compendium[swade-core-rules.swade-rules.sTArFBzbesQkjLVg]{Entangled}. Raise means they are @Compendium[swade-core-rules.swade-rules.sTArFBzbesQkjLVg]{Bound}</p>\n</td>\n</tr>\n<tr>\n<td>@Compendium[swade-core-rules.swade-rules.Ak4wCBcktCrF8uiS]{Improvised Weapons}</td>\n<td>\n<p><strong>-2</strong> to Fighting roll; stats in link</p>\n</td>\n</tr>\n<tr>\n<td>@Compendium[swade-core-rules.swade-rules.C0hfKlUGhVyDAa7R]{Mounted Combat}</td>\n<td>\n<p>Charge of 6” adds <strong>+4</strong> to Parry.</p>\n</td>\n</tr>\n<tr>\n<td>@Compendium[swade-core-rules.swade-rules.IzrUxDIcUsSdJabI]{Touch Attack}</td>\n<td>\n<p><strong>+2</strong> to Fighting roll.</p>\n</td>\n</tr>\n<tr>\n<td>@Compendium[swade-core-rules.swade-rules.hYspQGFV5gtyVvab]{Two Weapons}</td>\n<td>\n<p><strong>+1</strong> to Fighting if defender has only one weapon.</p>\n</td>\n</tr>\n<tr>\n<td>@Compendium[swade-core-rules.swade-rules.vUIrohlyY40n0LR2]{Ranged Weapons In Melee}</td>\n<td>\n<p>Small weapons only. Use target's Parry as the target number. Shooting at someone while in melee with another, shooter becomes @Compendium[swade-core-rules.swade-rules.vuud75GDkKL3NW10]{Vulnerable}.</p>\n</td>\n</tr>\n<tr>\n<td>@Compendium[swade-core-rules.swade-rules.MRYf6mWekemNT2Gq]{Unarmed Defender}</td>\n<td>\n<p>Attacker adds <strong>+2</strong> to fighting w/melee weapon if defender has no weapon or shield (incl. improvised weapons).</p>\n</td>\n</tr>\n<tr>\n<td>@Compendium[swade-core-rules.swade-rules.iGSH4rtlKNSlJJff]{Wild Attack}</td>\n<td>\n<p><strong>+2</strong> Attack and Damage for a whole turn. Attacker is @Compendium[swade-core-rules.swade-rules.vuud75GDkKL3NW10]{Vulnerable} until end of next turn.</p>\n</td>\n</tr>\n<tr>\n<td>@Compendium[swade-core-rules.swade-rules.qfAkQVB9LbFFdDQ3]{Withdrawing From Melee}</td>\n<td>\n<p>All adjacent capable opponents get an immediate @Compendium[swade-core-rules.swade-rules.aZTSos2vu1ksfwtZ]{Free Attack}. Can be combined with @Compendium[swade-core-rules.swade-rules.ghXOj9Rpuw7vSQpu]{Defend}.</p>\n</td>\n</tr>\n</tbody>\n</table>\n<h2>Other</h2>\n<table border=\"1\">\n<tbody>\n<tr>\n<td>@Compendium[swade-core-rules.swade-rules.wY5EuZm8B3ebTBRr]{Breaking Things}</td>\n<td>See @Compendium[swade-core-rules.swade-rules.wY5EuZm8B3ebTBRr]{Object Hardness Table} for required damage. Stationary objects are Parry 2, Damage rolls vs objects allow no bonus damage or Aces.</td>\n</tr>\n<tr>\n<td>@Compendium[swade-core-rules.swade-rules.2aAyYC6n07MrZ47O]{Test}</td>\n<td>Skill roll vs attribute roll. If they win, attacker applys @Compendium[swade-core-rules.swade-rules.vuud75GDkKL3NW10]{Distracted or Vulnerable} to defender until end of next turn. On raise, also apply @Compendium[swade-core-rules.swade-rules.30TJKevSbgxK6jQy]{Shaken}</td>\n</tr>\n<tr>\n<td>@Compendium[swade-core-rules.swade-rules.TFR8EmfT9ci1gBEy]{Support}</td>\n<td>\n<p>Roll a Skill test and describe how you're helping. Success: ally gets <strong>+1</strong> (<strong>+2</strong> on raise). Critical failure: <strong>-2</strong></p>\n<p>Max of <strong>+4</strong> from all Support results.</p>\n</td>\n</tr>\n<tr>\n<td>@Compendium[swade-core-rules.swade-rules.70hkDzqDF2O662YN]{The Drop}</td>\n<td>\n<p><strong>+4</strong> to attack and <strong>+4</strong> to damage vs. completely unaware foes.</p>\n</td>\n</tr>\n</tbody>\n</table>\n<h2>Powers</h2>\n<table style=\"width: 99.1453%; height: 49px;\" border=\"1\">\n<tbody>\n<tr>\n<td style=\"width: 53.6973%;\">@PDF[Savage Pathfinder Core PDF|page=171]{Backlash}</td>\n<td style=\"width: 45.728%;\">Critical failure when activating a power. Level of @Compendium[swade-core-rules.swade-rules.1oKkC3l4rDrKX6ZB]{Fatigue} and all currently active powers instantly terminate.</td>\n</tr>\n<tr>\n<td style=\"width: 53.6973%;\">@Compendium[swade-core-rules.swade-rules.6SGCG8rZNklN3U6w]{Maintaining Powers}</td>\n<td style=\"width: 45.728%;\">spend <strong>1</strong> Power Point per target to extend a power by its base Duration.</td>\n</tr>\n<tr>\n<td style=\"width: 53.6973%;\">@PDF[Savage Pathfinder Core PDF|page=171]{Recharging}</td>\n<td style=\"width: 45.728%;\"><strong>5 </strong>Power Points per hour spent in uninterrupted rest.</td>\n</tr>\n<tr style=\"height: 33px;\">\n<td style=\"width: 53.6973%; height: 33px;\">@Compendium[swade-core-rules.swade-rules.U60uPBerO6VHRAUi]{Power Modifiers}</td>\n<td style=\"width: 45.728%; height: 33px;\">Spend extra power points to cause additional effects or alter the power being used.</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"width: 53.6973%; height: 16px;\">@PDF[Savage Pathfinder Core PDF|page=171]{Shorting}</td>\n<td style=\"width: 45.728%; height: 16px;\">Cast with fewer Power Points than required. <strong>-1</strong> to arcane roll for each Power Point shorted. Any failure is a Critical Failure</td>\n</tr>\n</tbody>\n</table>","_id":"AtSRvivZmJzC9YM8"}
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{"name":"Attribute Keys for Active Effects","permission":{"default":0,"g5E84yQWEXKWBl9L":3},"flags":{"core":{"sourceId":"JournalEntry.3IwY4jhyCJtms0NH"},"exportSource":{"world":"savage-worlds-hellfrost","system":"swade","coreVersion":"0.7.9","systemVersion":"0.16.2"}},"content":"<h2>General</h2>\n<ul>\n<li><strong>Default Bennies:</strong> data.bennies.max</li>\n<li><strong>Current Bennies:</strong> data.bennies.value</li>\n<li><strong>Max Wounds:</strong> data.wounds.max</li>\n<li><strong>Current Wounds:</strong> data.wounds.value</li>\n<li><strong>Max Fatigue:</strong> data.fatigue.max</li>\n<li><strong>Current Fatigue:</strong> data.fatigue.value</li>\n<li><strong>Ignored Wounds:</strong> data.wounds.ignored</li>\n<li><strong>Running Die:</strong> data.stats.speed.runningDie</li>\n<li><strong>Running Modifier:</strong> data.stats.speed.runningMod</li>\n</ul>\n<h2>Initiative</h2>\n<ul>\n<li><strong>Level Headed:</strong> data.initiative.hasLevelHeaded</li>\n<li><strong>Improved Level Headed:</strong> data.initiative.hasImpLevelHeaded</li>\n<li><strong>Hesitant:</strong> data.initiative.hasHesitant</li>\n</ul>\n<h2>Attributes</h2>\n<ul>\n<li><strong>Die Type:</strong> data.attributes.<attribute>.die.sides</li>\n<li><strong>Modifier:</strong> data.attributes.<attribute>.die.modifier</li>\n<li><strong>Encumbrance die step modifier:</strong> data.attributes.strength.encumbranceSteps</li>\n<li><strong>Unshake bonus (currently not in use):</strong> data.attributes.spirit.unShakeBonus</li>\n<li><strong>Animal Smarts:</strong> data.attributes.smarts.animal</li>\n</ul>\n<h2>Skills (only if Swade Toolkit is activated)</h2>\n<ul>\n<li><strong>Die type:</strong> d!Skillname</li>\n<li><strong>Modifier:</strong> m!Skillname</li>\n</ul>\n<h2>Derived Stats</h2>\n<ul>\n<li><strong>Size:</strong> data.stats.size</li>\n<li><strong>Pace:</strong> data.stats.speed.value</li>\n<li><strong>Parry:</strong> data.stats.parry.value</li>\n<li><strong>Toughness:</strong> data.stats.toughness.value</li>\n<li><strong>Armor:</strong> data.stats.toughness.armor</li>\n</ul>","_id":"vbAzKWRQm0bzJx8I"}
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