const effect = args[0]; const targetIds = args[1]; const extra = args[2]; async function main() { for (const tokenId of targetIds) { let token = game.canvas.tokens.get(tokenId); let actor = token?.actor; if (!actor) continue; const active = actor.effects.find(e => e.data.label === effect.label); if (active) { await token.toggleEffect(effect, { active: false }); console.log("Removed active effect", effect.label, token.name, token); } } } main();