add growth/shrink

This commit is contained in:
Mike Bloy 2022-05-15 22:01:46 -05:00
parent 666bcaa93a
commit c1107f7c8d
3 changed files with 177 additions and 0 deletions

View File

@ -0,0 +1,160 @@
const GROWTHICON = 'icons/magic/control/silhouette-grow-shrink-blue.webp'
const SHRINKICON = 'icons/magic/control/silhouette-grow-shrink-tan.webp'
let tokens = [];
let targets = Array.from(game.user.targets);
if (targets.length > 0) {
tokens = targets;
} else if (canvas.tokens.controlled.length > 0) {
tokens = canvas.tokens.controlled;
}
if (tokens.length > 0) {
main(tokens);
} else {
ui.notifications.error("Please select or target a token");
}
async function main(tokens) {
let tokenList = tokens.map(t => t.name).join(", ");
let menuOptions = {
title: 'Growth/Shrink',
defaultButton: "Cancel",
options: {}
};
let menuData = {
inputs: [
{ type: 'header', label: 'Growth/Shrink' },
{ type: 'info', label: `Affected Tokens: ${tokenList}` },
{ type: 'number', label: 'Number of steps (2pp ea)' },
{ type: 'info', label: "Grow or Shrink" },
{ type: 'radio', label: 'Growth', options: ['isspeed', true] },
{ type: 'radio', label: 'Shrink', options: ['isspeed', false] },
],
buttons: [
{ label: "Apply", value: "apply" },
{ label: "Cancel", value: "cancel" }
]
}
let { buttons, inputs } = await warpgate.menu(menuData, menuOptions);
if (buttons && buttons != "cancel") {
let direction = inputs[4] || inputs[5];
let steps = inputs[2];
createEffect(tokens, steps, direction, buttons);
}
}
async function createEffect(tokens, steps, direction, buttons) {
const effectName = direction
const effectId = direction
const effectIcon = (direction == "Growth" ? GROWTHICON : SHRINKICON)
for (const token of tokens) {
let tokenDoc = token.document;
let mode = foundry.CONST.ACTIVE_EFFECT_MODES.ADD;
let effectData = {
icon: effectIcon,
id: effectId,
label: effectName,
duration: {rounds: 5},
flags: {
swade: {
expiration: 3,
loseTurnOnHold: true
}
},
changes: []
};
let strDie = token.actor.data.data.attributes.strength.die.sides;
let size = token.actor.data.data.stats.size;
let strDieChange = 0;
let strModChange = 0;
let sizeChange = 0;
if (direction == "Growth") {
strDieChange = 2 * steps;
sizeChange = steps;
while (strDie + strDieChange > 12) {
strDieChange -= 2;
strModChange += 1;
}
} else {
let stepCount = steps;
while (size + sizeChange > -2 && stepCount > 0) {
stepCount -= 1;
strDieChange -= 2;
sizeChange -= 1;
}
if (strDie + strDieChange < 4) {
strDieChange = (4 - strDie);
}
}
effectData.changes.push(
{
key: 'data.stats.size',
mode: mode,
value: sizeChange
}
)
effectData.changes.push(
{
key: 'data.attributes.strength.die.sides',
mode: mode,
value: strDieChange,
}
)
effectData.changes.push(
{
key: 'data.attributes.strength.die.modifier',
mode: mode,
value: strModChange
}
)
size += sizeChange;
let scale = 0;
let height = 1;
let width = 1;
switch (size) {
case -2: scale = 0.6; break;
case -1: scale = 0.8; break
case 0: break;
case 1: scale = 1.2; break;
case 2: scale = 1.5; break;
case 3: scale = 2; break;
case 4: height = 2; width = 2; scale = 1; break;
case 5: height = 2; width = 2; scale = 1.2; break;
case 6: height = 2; width = 2; scale = 1.5; break;
case 7: height = 2; width = 2; scale = 1.5; break;
case 8: height = 3; width = 3; scale = 1; break;
case 9: height = 3; width = 3; scale = 1.2; break;
case 10: height = 3; width = 3; scale = 1.4; break;
case 11: height = 3; width = 3; scale = 1.6; break;
}
if (size < -2) {
scale = 0.5;
} else if (size > 11) {
scale = 1
height = 4
width = 4
}
let tempMutate = {
token: {
scale: scale,
height: height,
width: width
}
}
let mutate = {
embedded: {
ActiveEffect: {
}
}
};
mutate.embedded.ActiveEffect[effectName] = effectData;
let mutateOptions = {
comparisonKeys: { 'ActiveEffect': 'label' },
name: effectName,
description: effectName,
}
await warpgate.mutate(token.document, tempMutate, {}, mutateOptions);
mutateOptions.permanent = true;
await warpgate.mutate(token.document, mutate, {}, mutateOptions);
}
}

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