diff --git a/macros/BR2_actions.json b/macros/BR2_actions.json new file mode 100644 index 0000000..6fa7726 --- /dev/null +++ b/macros/BR2_actions.json @@ -0,0 +1,69 @@ +{ + "id": "Smite", + "name": "Smite", + "button_name": "Smite Bonus", + "dmgMod": "+2", + "defaultChecked": true, + "and_selector": [ + { + "not_selector": [ + { + "selector_type": "actor_has_effect", + "selector_value": "Smite with raise" + } + ] + }, + { + "selector_type": "actor_has_effect", + "selector_value": "Smite" + }, + { + "or_selector": [ + { + "selector_type": "skill", + "selector_value": "Fighting" + }, + { + "selector_type": "skill", + "selector_value": "Athletics" + }, + { + "selector_type": "skill", + "selector_value": "Shooting" + } + ] + } + ], + "group": "Spell Effects" +} + +{ + "id": "SmiteRaise", + "name": "Smite with Raise", + "button_name": "Smite Bonus", + "dmgMod": "+4", + "defaultChecked": true, + "and_selector": [ + { + "selector_type": "actor_has_effect", + "selector_value": "Smite with raise", + }, + { + "or_selector": [ + { + "selector_type": "skill", + "selector_value": "Fighting" + }, + { + "selector_type": "skill", + "selector_value": "Athletics" + }, + { + "selector_type": "skill", + "selector_value": "Shooting" + } + ] + }, + ], + "group": "Spell Effects" +} diff --git a/macros/SpellEffectRaiseSample.js b/macros/SpellEffectRaiseSample.js new file mode 100644 index 0000000..b715e45 --- /dev/null +++ b/macros/SpellEffectRaiseSample.js @@ -0,0 +1,49 @@ +const targets = canvas.tokens.controlled; +const extra = { flavor: "Sanctuary!" } +const spellEffect = game.macros.getName("ApplySpellEffect"); +const label = "Smite"; +const id = "smite"; +const icon = "systems/swade/assets/icons/status/status_smite.svg"; +const duration = 5; + +main(); + +async function main() { + let effect = { + changes: [ + ], + duration: { rounds: duration }, + icon: icon, + label: label, + id: id + } + + let applyChanges = false; + let d = new Dialog({ + title: `Applying ${label} effects`, + content: `Apply ${label} with raise?`, + buttons: { + raise: { + icon: '', + label: 'With raise', + callback: () => { + applyChanges = true; + effect.label = effect.label + " with raise"; + } + }, + noraise: { + icon: '', + label: 'Normal Success', + callback: () => { applyChanges = true } + } + }, + default: "noraise", + close: html => { + if (applyChanges) { + let value = await spellEffect.execute(effect, targets, extra); + return value; + } + } + }); + d.render(true); +} \ No newline at end of file diff --git a/macros/TODO.md b/macros/TODO.md new file mode 100644 index 0000000..036dd8d --- /dev/null +++ b/macros/TODO.md @@ -0,0 +1,6 @@ +# Spells + +* [x] Smite +* Protection +* Boost/Lower Trait +* Summon Ally \ No newline at end of file diff --git a/packs/macros.db b/packs/macros.db index c9e3897..153a92a 100644 --- a/packs/macros.db +++ b/packs/macros.db @@ -1,6 +1,6 @@ {"_id":"2Kz94m5zinSq0pxq","name":"Toggle Entangled","permission":{"default":0,"g5E84yQWEXKWBl9L":3},"type":"script","flags":{"combat-utility-belt":{"macroTrigger":""},"core":{"sourceId":"Macro.0nnEBhT2P7XeoKl7"},"cf":{"id":"temp_pswasgs6ygg"}},"scope":"global","command":"main ()\n\nasync function main() {\n //Is a token selected\n if (canvas.tokens.controlled.length == 0) {\n ui.notifications.error(\"No tokens selected\");\n return;\n }\n\n let tokens = canvas.tokens.controlled.map(token => {return token});\n\n for (let token of tokens) {\n if (token.actor.status.isEntangled) {\n await token.actor.update({\"data.status.isEntangled\": false})\n await token.actor.update({\"data.status.isDistracted\": false})\n } else {\n await token.actor.update({\"data.status.isBound\": false})\n await token.actor.update({\"data.status.isDistracted\": true})\n await token.actor.update({\"data.status.isEntangled\": true})\n }\n } // end for\n} //End main","author":"g5E84yQWEXKWBl9L","img":"systems/swade/assets/icons/status/status_entangled.svg","actorIds":[]} {"_id":"5uYT6npGhh29j3Bq","name":"Toggle Holding","permission":{"default":0,"goVuB7uyVDPjAwfj":3},"type":"script","flags":{"combat-utility-belt":{"macroTrigger":""},"core":{"sourceId":"Macro.dsr95SKSNCDX70VO"},"cf":{"id":"temp_pswasgs6ygg"}},"scope":"global","command":"main ()\n\nasync function main() {\n\nconst effect = \"systems/swade/assets/icons/status/status_holding.svg\";\nconst effectName = \"Holding\";\n\n //Is a token selected\n if (canvas.tokens.controlled.length == 0) {\n ui.notifications.error(\"No tokens selected\");\n return;\n }\n\n let tokens = canvas.tokens.controlled.map(token => {return token});\n\n for (let token of tokens) {\n await token.toggleEffect(effect);\n } // end for\n} //End main","author":"goVuB7uyVDPjAwfj","img":"systems/swade/assets/icons/status/status_holding.svg","actorIds":[]} -{"name":"CancelSpellEffect","type":"script","author":"ygiRButlaf23fX9p","img":"icons/svg/cancel.svg","scope":"global","command":"const effect = args[0];\nconst targetIds = args[1];\nconst extra = args[2];\n\nasync function main() {\n for (const tokenId of targetIds) {\n let token = game.canvas.tokens.get(tokenId);\n let actor = token?.actor;\n if (!actor) continue;\n const active = actor.effects.find(e => e.data.label === effect.label);\n if (active) {\n await token.toggleEffect(effect, { active: false });\n console.log(\"Removed active effect\", effect.label, token.name, token);\n }\n }\n}\nmain();","folder":null,"sort":0,"permission":{"default":0,"ygiRButlaf23fX9p":3},"flags":{"combat-utility-belt":{"macroTrigger":""},"advanced-macros":{"runAsGM":false},"scene-packer":{"sourceId":"Macro.LHPOj1ppx03VgI1R"},"cf":{"id":"temp_p20tzfcm449","path":"Spell Effect Macros","color":"#000000"}},"_id":"92LxuCERE2PKwgWn"} +{"_id":"92LxuCERE2PKwgWn","name":"CancelSpellEffect","type":"script","author":"ygiRButlaf23fX9p","img":"icons/svg/cancel.svg","scope":"global","command":"const effect = args[0];\nconst targetIds = args[1];\nconst extra = args[2];\n\nasync function main() {\n for (const tokenId of targetIds) {\n let token = game.canvas.tokens.get(tokenId);\n let actor = token?.actor;\n if (!actor) continue;\n const active = actor.effects.find(e => e.data.label === effect.label);\n if (active) {\n await token.toggleEffect(effect, { active: false });\n console.log(\"Removed active effect\", effect.label, token.name, token);\n }\n }\n}\nmain();","folder":null,"sort":0,"permission":{"default":0,"ygiRButlaf23fX9p":3},"flags":{"combat-utility-belt":{"macroTrigger":""},"advanced-macros":{"runAsGM":false},"scene-packer":{"sourceId":"Macro.LHPOj1ppx03VgI1R"},"cf":{"id":"temp_p20tzfcm449","path":"Spell Effect Macros","color":"#000000"}}} {"_id":"AVI34dUpDYCEm9w5","name":"AE_Companion_Macro(NAMEOFFORMACTOR)","type":"script","author":"ygiRButlaf23fX9p","img":"icons/svg/dice-target.svg","scope":"global","command":"const macro = game.macros.getName(\"shapeshift_AE_form\");\nlet value = await macro.execute(args[0]);\nreturn value;","folder":null,"sort":0,"permission":{"default":0,"ygiRButlaf23fX9p":3},"flags":{"combat-utility-belt":{"macroTrigger":""},"advanced-macros":{"runAsGM":false},"core":{"sourceId":"Macro.BEcVfWAVnXW0QKTR"},"scene-packer":{"sourceId":"Macro.BEcVfWAVnXW0QKTR"},"cf":{"id":"temp_ocr9zgcmo7","color":"#000000"}}} {"_id":"B07BTxFEkIpxWK3p","name":"Adventure Card","permission":{"default":0,"mrhsZpAiXth4sLah":3},"type":"script","flags":{"core":{"sourceId":"Compendium.swade-macros-simple.SWADE-Macros.dj9ISCPKpZRu43ud"},"cf":{"id":"temp_natl1zonf8"}},"scope":"global","command":"/* Mini Tutorial\r\n1 - Import the cards to a rollable table (i recommend Card Deck Importer - follow the instructions there). Name the rollable table AdventureDeck or change below.\r\n2 - Create an item (gear) named Adventure Card. Give it to the characters that will use it.\r\n3 - Run the macro.\r\n*/\r\n\r\nvar rollTableName = \"AdventureDeck\"; /// name of the rolltable with adventure cards\r\nvar itemCard = \"Adventure Card\"; /// name of the item holding the adventure card\r\n\r\nlet chars = game.actors.entities.filter((t) => t.data.type === \"character\"); /// all the chars\r\nlet optionchars = \"\";\r\nvar allchars = [];\r\n\r\nfor (const char of chars) {\r\n let myitem = char.items.find((i) => i.name === itemCard);\r\n if (myitem !== null) {\r\n /// filters the ones that has the item\r\n optionchars += ``;\r\n allchars.push(char._id);\r\n }\r\n}\r\n\r\nif (!optionchars) {\r\n /// no chars\r\n ui.notifications.warn(`No character has the item ` + itemCard + `.`, {});\r\n}\r\n\r\nlet template =\r\n `
How many cards?
\r\nFor wich character?
`;\r\nnew Dialog({\r\n title: \"Give Adventure Cards\",\r\n content: template,\r\n buttons: {\r\n ok: {\r\n label: \"Give\",\r\n callback: function (html) {\r\n applyFormOptions(html);\r\n },\r\n },\r\n cancel: {\r\n label: \"Cancel\",\r\n },\r\n },\r\n}).render(true);\r\n\r\nfunction drawFromTable(tableName) {\r\n /// thanks to Forien for this. Check his modules https://foundryvtt.com/community/forien\r\n const table = game.tables.getName(tableName);\r\n if (!table) {\r\n ui.notifications.warn(`Table ${tableName} not found.`, {});\r\n return;\r\n }\r\n let results = table.roll().results;\r\n\r\n // if table is without replacemenets, mark results as drawn\r\n if (table.data.replacement === false) {\r\n results = results.map((r) => {\r\n r.drawn = true;\r\n return r;\r\n });\r\n\r\n table.updateEmbeddedEntity(\"TableResult\", results);\r\n }\r\n\r\n return results;\r\n}\r\n\r\nfunction applyFormOptions(html) {\r\n let qtde = html.find(\"#qtde\")[0].value;\r\n let selchar = html.find(\"#jogs\")[0].value;\r\n\r\n if (selchar === \"todos\") {\r\n for (let i = 0; i < allchars.length; i++) {\r\n giveCards(qtde, allchars[i]);\r\n }\r\n } else {\r\n giveCards(qtde, selchar);\r\n }\r\n\r\n let chatData = {\r\n user: game.user._id,\r\n speaker: ChatMessage.getSpeaker(),\r\n content: \"Adventure Cards given\",\r\n };\r\n ChatMessage.create(chatData, {});\r\n}\r\n\r\nfunction giveCards(howmany, actorId) {\r\n let char = game.actors.get(actorId);\r\n let myitem = char.items.find((i) => i.name === itemCard);\r\n let updatedesc = \"\";\r\n\r\n for (let i = 1; i <= howmany; i++) {\r\n let results = drawFromTable(rollTableName);\r\n updatedesc +=\r\n \"@Compendium[\" + results[0].collection + \".\" + results[0].resultId + \"]{\" + results[0].text + \"}
\";\r\n }\r\n\r\n myitem.update({ [\"data.description\"]: updatedesc });\r\n}\r\n","author":"mrhsZpAiXth4sLah","img":"icons/svg/chest.svg","actorIds":[]} {"_id":"CZvzvDhyY6oUHdKN","name":"Toggle Flying","permission":{"default":0,"goVuB7uyVDPjAwfj":3},"type":"script","flags":{"combat-utility-belt":{"macroTrigger":""},"core":{"sourceId":"Macro.dsr95SKSNCDX70VO"},"cf":{"id":"temp_pswasgs6ygg"}},"scope":"global","command":"main ()\n\nasync function main() {\n\nconst effect = \"systems/swade/assets/icons/status/status_flying.svg\";\nconst effectName = \"Flying\";\n\n //Is a token selected\n if (canvas.tokens.controlled.length == 0) {\n ui.notifications.error(\"No tokens selected\");\n return;\n }\n\n let tokens = canvas.tokens.controlled.map(token => {return token});\n\n for (let token of tokens) {\n await token.toggleEffect(effect);\n } // end for\n} //End main","author":"goVuB7uyVDPjAwfj","img":"systems/swade/assets/icons/status/status_flying.svg","actorIds":[]} @@ -8,7 +8,7 @@ {"_id":"Fvw5ksJfaqV4sisJ","name":"Toggle Stunned","permission":{"default":0,"g5E84yQWEXKWBl9L":3},"type":"script","flags":{"combat-utility-belt":{"macroTrigger":""},"core":{"sourceId":"Macro.0nnEBhT2P7XeoKl7"},"cf":{"id":"temp_pswasgs6ygg"}},"scope":"global","command":"main ()\n\nasync function main() {\n //Is a token selected\n if (canvas.tokens.controlled.length == 0) {\n ui.notifications.error(\"No tokens selected\");\n return;\n }\n const proneEffectName = \"SWADE.Prone\";\n let proneEffect = CONFIG.statusEffects.find(s => s.label == proneEffectName);\n\n let tokens = canvas.tokens.controlled.map(token => {return token});\n\n for (let token of tokens) {\n if (token.actor.status.isStunned) {\n await token.actor.update({\"data.status.isStunned\": false})\n } else {\n // add stunned and vulnerable and distracted and prone\n await token.actor.update({\"data.status.isStunned\": true})\n await token.actor.update({\"data.status.isDistracted\": true})\n if (!token.actor.effects.find(e => e.data.icon == proneEffect.icon)) {\n await token.toggleEffect(proneEffect);\n }\n await token.actor.update({\"data.status.isVulnerable\": true})\n }\n } // end for\n} //End main","author":"g5E84yQWEXKWBl9L","img":"systems/swade/assets/icons/status/status_stunned.svg","actorIds":[]} {"_id":"GdDAPaUnymrqdVrM","name":"Toggle Prone","permission":{"default":0,"goVuB7uyVDPjAwfj":3},"type":"script","flags":{"combat-utility-belt":{"macroTrigger":""},"core":{"sourceId":"Macro.0nnEBhT2P7XeoKl7"},"cf":{"id":"temp_pswasgs6ygg"}},"scope":"global","command":"main ()\n\nasync function main() {\n //Is a token selected\n if (canvas.tokens.controlled.length == 0) {\n ui.notifications.error(\"No tokens selected\");\n return;\n }\n const effectName = \"SWADE.Prone\";\n let effect = CONFIG.statusEffects.find(s => s.label == effectName);\n\n let tokens = canvas.tokens.controlled.map(token => {return token});\n\n for (let token of tokens) {\n await token.toggleEffect(effect);\n } // end for\n} //End main","author":"goVuB7uyVDPjAwfj","img":"systems/swade/assets/icons/status/status_prone.svg","actorIds":[]} {"_id":"HRVgvCZuAPR2WCMH","name":"Toggle Bound","permission":{"default":0,"g5E84yQWEXKWBl9L":3},"type":"script","flags":{"combat-utility-belt":{"macroTrigger":""},"core":{"sourceId":"Macro.0nnEBhT2P7XeoKl7"},"cf":{"id":"temp_pswasgs6ygg"}},"scope":"global","command":"main ()\n\nasync function main() {\n //Is a token selected\n if (canvas.tokens.controlled.length == 0) {\n ui.notifications.error(\"No tokens selected\");\n return;\n }\n\n let tokens = canvas.tokens.controlled.map(token => {return token});\n\n for (let token of tokens) {\n if (token.actor.status.isBound) {\n await token.actor.update({\"data.status.isBound\": false})\n await token.actor.update({\"data.status.isDistracted\": false})\n await token.actor.update({\"data.status.isVulnerable\": false})\n } else {\n await token.actor.update({\"data.status.isBound\": true})\n await token.actor.update({\"data.status.isDistracted\": true})\n await token.actor.update({\"data.status.isEntangled\": false})\n await token.actor.update({\"data.status.isVulnerable\": true})\n }\n } // end for\n} //End main","author":"g5E84yQWEXKWBl9L","img":"systems/swade/assets/icons/status/status_bound.svg","actorIds":[]} -{"name":"#[CF_tempEntity]","type":"chat","author":"ygiRButlaf23fX9p","img":"icons/svg/dice-target.svg","scope":"global","command":"","folder":null,"sort":0,"permission":{"default":0,"ygiRButlaf23fX9p":3},"flags":{"cf":{"id":"temp_p20tzfcm449","path":"Spell Effect Macros","color":"#000000","name":"Spell Effect Macros","children":["lm51dm7e9yhTx4os","92LxuCERE2PKwgWn","yV3XNCfgHpGrREt0"],"folderPath":[]}},"_id":"Ih0MlJcIkTiSWsAm"} +{"_id":"Ih0MlJcIkTiSWsAm","name":"#[CF_tempEntity]","type":"chat","author":"ygiRButlaf23fX9p","img":"icons/svg/dice-target.svg","scope":"global","command":"","folder":null,"sort":0,"permission":{"default":0,"ygiRButlaf23fX9p":3},"flags":{"cf":{"id":"temp_p20tzfcm449","path":"Spell Effect Macros","color":"#000000","name":"Spell Effect Macros","children":["lm51dm7e9yhTx4os","92LxuCERE2PKwgWn","yV3XNCfgHpGrREt0","tjaqN9gedJpYFgbu"],"folderPath":[]}}} {"name":"Fear Table","permission":{"default":0,"goVuB7uyVDPjAwfj":3},"type":"script","flags":{"core":{"sourceId":"Macro.tt5wQLZWCHErlY8L"},"combat-utility-belt":{"macroTrigger":""}},"scope":"global","command":"// Ask for Fear Penalty\n// Roll On the Fear Table with the Penalty\n\nmain()\n\nasync function main(){\n let fearTable = await game.packs.get(\"swade-core-rules.swade-tables\").getEntity(game.packs.get(\"swade-core-rules.swade-tables\").index.find(el => el.name == \"Fear Table\")._id)\n new Dialog({\n title:\"Fear Table Modifier\",\n content: `\nCreature Fear Penalty (Positive Number):
\n \n