diff --git a/packs/journal.db b/packs/journal.db index ff86caf..7e6351a 100644 --- a/packs/journal.db +++ b/packs/journal.db @@ -1,2 +1,3 @@ {"name":"Advancement Tracker","permission":{"default":0,"g5E84yQWEXKWBl9L":3},"flags":{"core":{"sourceId":"JournalEntry.ELFr7YDzM3iyimwU"}},"content":"\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
NumberRankAdvance
1Novice 
2Novice 
3Novice 
4Seasoned 
5Seasoned 
6Seasoned 
7Seasoned 
8Veteran 
9Veteran 
10Veteran 
11Veteran 
12Heroic 
13Heroic 
14Heroic 
15Heroic 
16Legendary 
17Legendary 
18Legendary 
19Legendary 
20Legendary 
","_id":"8zu8Uzw13lfjqrV9"} +{"name":"Combat Options & Situational Rules","permission":{"default":0,"g5E84yQWEXKWBl9L":3},"flags":{"core":{"sourceId":"JournalEntry.RzoDGWrB7ALr8E3c"}},"content":"

Ranged

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@Compendium[swade-core-rules.swade-rules.Fxh6qdmOiHPAO0VK]{Aim}Take an action, ignore up to 4 points of penalties on your next Shooting roll.
@Compendium[swade-core-rules.swade-rules.xxEcWExtn36PPxg0]{Area Effect Attacks}Roll Shooting/Athletics. Hit everyone under the template. Misses deviate the template.
@Compendium[swade-core-rules.swade-rules.854By7DpYevCCEfJ]{Cover and Obstacles}-2/-4/-6/-8 for light, medium, heavy, near total cover.
@Compendium[swade-core-rules.swade-rules.2SQh9s7jsVJw3rvj]{Evasion}Target makes Agility roll at -2 to avoid attack. Source must allow evasion.
@Compendium[swade-core-rules.swade-rules.R3V40P1SzkF7ZDhB]{Range}-2/-4 for medium/long range
@Compendium[swade-core-rules.swade-rules.kJyfnH2OFc7Pu3Xj]{Unstable Platform}-2 to Shooting or thrown-weapon Athletics.
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Ranged & Melee

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@Compendium[swade-core-rules.swade-rules.OpzGhU3fssihv5ds]{Called Shots}Usually -2 (limbs) or -4 (hand, head, vitals)
@Compendium[swade-core-rules.swade-rules.n8BxTC4dtoZVPpaK]{Firing Into Melee}See @Compendium[swade-core-rules.swade-rules.fPGcxVNndgRdBu9U]{Innocent Bystanders}. Each skill die that rolls 1 hits an unintended target.
@Compendium[swade-core-rules.swade-rules.033IuoJfthTXBJ4w]{Illumination}-2 (dim) / -4 (dark) / -6 (pitch dark)
@Compendium[swade-core-rules.swade-rules.qNRVmDLu2ykCsqkF]{Off-Hand Attacks}-2 when using a one-handed weapon with your non-dominant hand. Weapons in off-hand provide no Parry bonus.
@Compendium[swade-core-rules.swade-rules.JhBfyamFYWMA4T93]{Prone}-2 Parry, -2 Fighting, -4 to be hit from range 3\" (doesn't stack with cover). -4 damage from AoE attacks. use 2” of Pace to crawl 1” or to stand up.
@Compendium[swade-core-rules.swade-rules.mbP0fwcquD98QtwX]{Size and Scale}-6 to +6 when attacker and defender are different scales
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Melee

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@Compendium[swade-core-rules.swade-rules.ghXOj9Rpuw7vSQpu]{Defend}\n

Use entire turn. +4 to Parry.

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@Compendium[swade-core-rules.swade-rules.hdXOHCe38O8KGyUz]{Ganging Up}\n

+1 to Fighting roll per adjacent ally. Each allied foe adjacent to target cancels one gang up bonus.

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@Compendium[swade-core-rules.swade-rules.od3tHNJTS8Ma4n2o]{Grappling}\n

Opposed roll of Athletics. Failure means the foe is @Compendium[swade-core-rules.swade-rules.sTArFBzbesQkjLVg]{Entangled}. Raise means they are @Compendium[swade-core-rules.swade-rules.sTArFBzbesQkjLVg]{Bound}

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@Compendium[swade-core-rules.swade-rules.Ak4wCBcktCrF8uiS]{Improvised Weapons}\n

-2 to Fighting roll; stats in link

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@Compendium[swade-core-rules.swade-rules.C0hfKlUGhVyDAa7R]{Mounted Combat}\n

Charge of 6” adds +4 to Parry.

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@Compendium[swade-core-rules.swade-rules.IzrUxDIcUsSdJabI]{Touch Attack}\n

+2 to Fighting roll.

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@Compendium[swade-core-rules.swade-rules.hYspQGFV5gtyVvab]{Two Weapons}\n

+1 to Fighting if defender has only one weapon.

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@Compendium[swade-core-rules.swade-rules.vUIrohlyY40n0LR2]{Ranged Weapons In Melee}\n

Small weapons only. Use target's Parry as the target number. Shooting at someone while in melee with another, shooter becomes @Compendium[swade-core-rules.swade-rules.vuud75GDkKL3NW10]{Vulnerable}.

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@Compendium[swade-core-rules.swade-rules.MRYf6mWekemNT2Gq]{Unarmed Defender}\n

Attacker adds +2 to fighting w/melee weapon if defender has no weapon or shield (incl. improvised weapons).

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@Compendium[swade-core-rules.swade-rules.iGSH4rtlKNSlJJff]{Wild Attack}\n

+2 Attack and Damage for a whole turn. Attacker is @Compendium[swade-core-rules.swade-rules.vuud75GDkKL3NW10]{Vulnerable} until end of next turn.

\n
@Compendium[swade-core-rules.swade-rules.qfAkQVB9LbFFdDQ3]{Withdrawing From Melee}\n

All adjacent capable opponents get an immediate @Compendium[swade-core-rules.swade-rules.aZTSos2vu1ksfwtZ]{Free Attack}. Can be combined with @Compendium[swade-core-rules.swade-rules.ghXOj9Rpuw7vSQpu]{Defend}.

\n
\n

Other

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
@Compendium[swade-core-rules.swade-rules.wY5EuZm8B3ebTBRr]{Breaking Things}See @Compendium[swade-core-rules.swade-rules.wY5EuZm8B3ebTBRr]{Object Hardness Table} for required damage. Stationary objects are Parry 2, Damage rolls vs objects allow no bonus damage or Aces.
@Compendium[swade-core-rules.swade-rules.2aAyYC6n07MrZ47O]{Test}Skill roll vs attribute roll. If they win, attacker applys @Compendium[swade-core-rules.swade-rules.vuud75GDkKL3NW10]{Distracted or Vulnerable} to defender until end of next turn. On raise, also apply @Compendium[swade-core-rules.swade-rules.30TJKevSbgxK6jQy]{Shaken}
@Compendium[swade-core-rules.swade-rules.TFR8EmfT9ci1gBEy]{Support}\n

Roll a Skill test and describe how you're helping. Success: ally gets +1 (+2 on raise). Critical failure: -2

\n

Max of +4 from all Support results.

\n
@Compendium[swade-core-rules.swade-rules.70hkDzqDF2O662YN]{The Drop}\n

+4 to attack and +4 to damage vs. completely unaware foes.

\n
\n

Powers

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
@PDF[Savage Pathfinder Core PDF|page=171]{Backlash}Critical failure when activating a power. Level of @Compendium[swade-core-rules.swade-rules.1oKkC3l4rDrKX6ZB]{Fatigue} and all currently active powers instantly terminate.
@Compendium[swade-core-rules.swade-rules.6SGCG8rZNklN3U6w]{Maintaining Powers}spend 1 Power Point per target to extend a power by its base Duration.
@PDF[Savage Pathfinder Core PDF|page=171]{Recharging}5 Power Points per hour spent in uninterrupted rest.
@Compendium[swade-core-rules.swade-rules.U60uPBerO6VHRAUi]{Power Modifiers}Spend extra power points to cause additional effects or alter the power being used.
@PDF[Savage Pathfinder Core PDF|page=171]{Shorting}Cast with fewer Power Points than required. -1 to arcane roll for each Power Point shorted. Any failure is a Critical Failure
","_id":"AtSRvivZmJzC9YM8"} {"name":"Attribute Keys for Active Effects","permission":{"default":0,"g5E84yQWEXKWBl9L":3},"flags":{"core":{"sourceId":"JournalEntry.3IwY4jhyCJtms0NH"},"exportSource":{"world":"savage-worlds-hellfrost","system":"swade","coreVersion":"0.7.9","systemVersion":"0.16.2"}},"content":"

General

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Initiative

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Attributes

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Skills (only if Swade Toolkit is activated)

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Derived Stats

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