diff --git a/packs/journal.db b/packs/journal.db index ff86caf..7e6351a 100644 --- a/packs/journal.db +++ b/packs/journal.db @@ -1,2 +1,3 @@ {"name":"Advancement Tracker","permission":{"default":0,"g5E84yQWEXKWBl9L":3},"flags":{"core":{"sourceId":"JournalEntry.ELFr7YDzM3iyimwU"}},"content":"
| Number | \nRank | \nAdvance | \n
| 1 | \nNovice | \n\n |
| 2 | \nNovice | \n\n |
| 3 | \nNovice | \n\n |
| 4 | \nSeasoned | \n\n |
| 5 | \nSeasoned | \n\n |
| 6 | \nSeasoned | \n\n |
| 7 | \nSeasoned | \n\n |
| 8 | \nVeteran | \n\n |
| 9 | \nVeteran | \n\n |
| 10 | \nVeteran | \n\n |
| 11 | \nVeteran | \n\n |
| 12 | \nHeroic | \n\n |
| 13 | \nHeroic | \n\n |
| 14 | \nHeroic | \n\n |
| 15 | \nHeroic | \n\n |
| 16 | \nLegendary | \n\n |
| 17 | \nLegendary | \n\n |
| 18 | \nLegendary | \n\n |
| 19 | \nLegendary | \n\n |
| 20 | \nLegendary | \n\n |
| @Compendium[swade-core-rules.swade-rules.Fxh6qdmOiHPAO0VK]{Aim} | \nTake an action, ignore up to 4 points of penalties on your next Shooting roll. | \n
| @Compendium[swade-core-rules.swade-rules.xxEcWExtn36PPxg0]{Area Effect Attacks} | \nRoll Shooting/Athletics. Hit everyone under the template. Misses deviate the template. | \n
| @Compendium[swade-core-rules.swade-rules.854By7DpYevCCEfJ]{Cover and Obstacles} | \n-2/-4/-6/-8 for light, medium, heavy, near total cover. | \n
| @Compendium[swade-core-rules.swade-rules.2SQh9s7jsVJw3rvj]{Evasion} | \nTarget makes Agility roll at -2 to avoid attack. Source must allow evasion. | \n
| @Compendium[swade-core-rules.swade-rules.R3V40P1SzkF7ZDhB]{Range} | \n-2/-4 for medium/long range | \n
| @Compendium[swade-core-rules.swade-rules.kJyfnH2OFc7Pu3Xj]{Unstable Platform} | \n-2 to Shooting or thrown-weapon Athletics. | \n
| @Compendium[swade-core-rules.swade-rules.OpzGhU3fssihv5ds]{Called Shots} | \nUsually -2 (limbs) or -4 (hand, head, vitals) | \n
| @Compendium[swade-core-rules.swade-rules.n8BxTC4dtoZVPpaK]{Firing Into Melee} | \nSee @Compendium[swade-core-rules.swade-rules.fPGcxVNndgRdBu9U]{Innocent Bystanders}. Each skill die that rolls 1 hits an unintended target. | \n
| @Compendium[swade-core-rules.swade-rules.033IuoJfthTXBJ4w]{Illumination} | \n-2 (dim) / -4 (dark) / -6 (pitch dark) | \n
| @Compendium[swade-core-rules.swade-rules.qNRVmDLu2ykCsqkF]{Off-Hand Attacks} | \n-2 when using a one-handed weapon with your non-dominant hand. Weapons in off-hand provide no Parry bonus. | \n
| @Compendium[swade-core-rules.swade-rules.JhBfyamFYWMA4T93]{Prone} | \n-2 Parry, -2 Fighting, -4 to be hit from range 3\" (doesn't stack with cover). -4 damage from AoE attacks. use 2” of Pace to crawl 1” or to stand up. | \n
| @Compendium[swade-core-rules.swade-rules.mbP0fwcquD98QtwX]{Size and Scale} | \n-6 to +6 when attacker and defender are different scales | \n
| @Compendium[swade-core-rules.swade-rules.ghXOj9Rpuw7vSQpu]{Defend} | \n\n Use entire turn. +4 to Parry. \n | \n
| @Compendium[swade-core-rules.swade-rules.hdXOHCe38O8KGyUz]{Ganging Up} | \n\n +1 to Fighting roll per adjacent ally. Each allied foe adjacent to target cancels one gang up bonus. \n | \n
| @Compendium[swade-core-rules.swade-rules.od3tHNJTS8Ma4n2o]{Grappling} | \n\n Opposed roll of Athletics. Failure means the foe is @Compendium[swade-core-rules.swade-rules.sTArFBzbesQkjLVg]{Entangled}. Raise means they are @Compendium[swade-core-rules.swade-rules.sTArFBzbesQkjLVg]{Bound} \n | \n
| @Compendium[swade-core-rules.swade-rules.Ak4wCBcktCrF8uiS]{Improvised Weapons} | \n\n -2 to Fighting roll; stats in link \n | \n
| @Compendium[swade-core-rules.swade-rules.C0hfKlUGhVyDAa7R]{Mounted Combat} | \n\n Charge of 6” adds +4 to Parry. \n | \n
| @Compendium[swade-core-rules.swade-rules.IzrUxDIcUsSdJabI]{Touch Attack} | \n\n +2 to Fighting roll. \n | \n
| @Compendium[swade-core-rules.swade-rules.hYspQGFV5gtyVvab]{Two Weapons} | \n\n +1 to Fighting if defender has only one weapon. \n | \n
| @Compendium[swade-core-rules.swade-rules.vUIrohlyY40n0LR2]{Ranged Weapons In Melee} | \n\n Small weapons only. Use target's Parry as the target number. Shooting at someone while in melee with another, shooter becomes @Compendium[swade-core-rules.swade-rules.vuud75GDkKL3NW10]{Vulnerable}. \n | \n
| @Compendium[swade-core-rules.swade-rules.MRYf6mWekemNT2Gq]{Unarmed Defender} | \n\n Attacker adds +2 to fighting w/melee weapon if defender has no weapon or shield (incl. improvised weapons). \n | \n
| @Compendium[swade-core-rules.swade-rules.iGSH4rtlKNSlJJff]{Wild Attack} | \n\n +2 Attack and Damage for a whole turn. Attacker is @Compendium[swade-core-rules.swade-rules.vuud75GDkKL3NW10]{Vulnerable} until end of next turn. \n | \n
| @Compendium[swade-core-rules.swade-rules.qfAkQVB9LbFFdDQ3]{Withdrawing From Melee} | \n\n All adjacent capable opponents get an immediate @Compendium[swade-core-rules.swade-rules.aZTSos2vu1ksfwtZ]{Free Attack}. Can be combined with @Compendium[swade-core-rules.swade-rules.ghXOj9Rpuw7vSQpu]{Defend}. \n | \n
| @Compendium[swade-core-rules.swade-rules.wY5EuZm8B3ebTBRr]{Breaking Things} | \nSee @Compendium[swade-core-rules.swade-rules.wY5EuZm8B3ebTBRr]{Object Hardness Table} for required damage. Stationary objects are Parry 2, Damage rolls vs objects allow no bonus damage or Aces. | \n
| @Compendium[swade-core-rules.swade-rules.2aAyYC6n07MrZ47O]{Test} | \nSkill roll vs attribute roll. If they win, attacker applys @Compendium[swade-core-rules.swade-rules.vuud75GDkKL3NW10]{Distracted or Vulnerable} to defender until end of next turn. On raise, also apply @Compendium[swade-core-rules.swade-rules.30TJKevSbgxK6jQy]{Shaken} | \n
| @Compendium[swade-core-rules.swade-rules.TFR8EmfT9ci1gBEy]{Support} | \n\n Roll a Skill test and describe how you're helping. Success: ally gets +1 (+2 on raise). Critical failure: -2 \nMax of +4 from all Support results. \n | \n
| @Compendium[swade-core-rules.swade-rules.70hkDzqDF2O662YN]{The Drop} | \n\n +4 to attack and +4 to damage vs. completely unaware foes. \n | \n
| @PDF[Savage Pathfinder Core PDF|page=171]{Backlash} | \nCritical failure when activating a power. Level of @Compendium[swade-core-rules.swade-rules.1oKkC3l4rDrKX6ZB]{Fatigue} and all currently active powers instantly terminate. | \n
| @Compendium[swade-core-rules.swade-rules.6SGCG8rZNklN3U6w]{Maintaining Powers} | \nspend 1 Power Point per target to extend a power by its base Duration. | \n
| @PDF[Savage Pathfinder Core PDF|page=171]{Recharging} | \n5 Power Points per hour spent in uninterrupted rest. | \n
| @Compendium[swade-core-rules.swade-rules.U60uPBerO6VHRAUi]{Power Modifiers} | \nSpend extra power points to cause additional effects or alter the power being used. | \n
| @PDF[Savage Pathfinder Core PDF|page=171]{Shorting} | \nCast with fewer Power Points than required. -1 to arcane roll for each Power Point shorted. Any failure is a Critical Failure | \n