attempt at an automated evocations shape change
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AE_Companion_MacroNAMEINPARENS.js
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3
AE_Companion_MacroNAMEINPARENS.js
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const macro = game.macros.getName("shapeshift_AE_form");
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let value = await macro.execute(args[0]);
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return value;
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38
ae_shape_change_form.js
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38
ae_shape_change_form.js
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let summon = args[0].summon;
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let duplicates = args[0].duplicates;
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let assignedActor = args[0].assignedActor;
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let data = {
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actor: {},
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token: {},
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embedded: {Item: {}}
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};
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const name = `${assignedActor.data.token.name} (${summon.data.token.name})`;
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const actorElements = ['wildcard', 'bennies', 'fatigue', 'wounds'];
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const keptAttributes = ['smarts', 'spirit']
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for (const elem of actorElements) {
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data.actor[`data.${elem}`] = assignedActor.data.data[elem];
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}
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data.actor['name'] = name;
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data.token['name'] = name;
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for (const attr of keptAttributes) {
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let attrData = assignedActor.data.data.attributes[attr];
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data.actor[`data.attributes.${attr}`] = attrData;
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let skills = assignedActor.items.filter(
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i => i.type === 'skill' && i.data.data.attribute === attr)
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for(const skill of skills) {
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data.embedded['Item'][skill.name] = skill.data;
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}
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}
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const otherItems = assignedActor.items.filter(
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i => i.type === 'edge' || i.type === 'hindrance')
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for(const item of otherItems) {
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data.embedded['Item'][item.name] = item.data;
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}
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return data;
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