From 302785feb17203b508a2f9475385d058b03923ba Mon Sep 17 00:00:00 2001 From: Mike Bloy Date: Wed, 20 Apr 2022 23:43:00 -0500 Subject: [PATCH] add warpgate macros --- macros/BR2_actions.json | 139 +++++------ .../warpgate_spells/boost-lower-warpgate.js | 224 ++++++++++++++++++ macros/warpgate_spells/deflection-warpgate.js | 79 ++++++ macros/warpgate_spells/protection-warpgate.js | 0 macros/warpgate_spells/smite-warpgate.js | 101 ++++++++ packs/macros.db | 6 +- 6 files changed, 478 insertions(+), 71 deletions(-) create mode 100644 macros/warpgate_spells/boost-lower-warpgate.js create mode 100644 macros/warpgate_spells/deflection-warpgate.js create mode 100644 macros/warpgate_spells/protection-warpgate.js create mode 100644 macros/warpgate_spells/smite-warpgate.js diff --git a/macros/BR2_actions.json b/macros/BR2_actions.json index 6fa7726..1ce78fc 100644 --- a/macros/BR2_actions.json +++ b/macros/BR2_actions.json @@ -1,69 +1,70 @@ -{ - "id": "Smite", - "name": "Smite", - "button_name": "Smite Bonus", - "dmgMod": "+2", - "defaultChecked": true, - "and_selector": [ - { - "not_selector": [ - { - "selector_type": "actor_has_effect", - "selector_value": "Smite with raise" - } - ] - }, - { - "selector_type": "actor_has_effect", - "selector_value": "Smite" - }, - { - "or_selector": [ - { - "selector_type": "skill", - "selector_value": "Fighting" - }, - { - "selector_type": "skill", - "selector_value": "Athletics" - }, - { - "selector_type": "skill", - "selector_value": "Shooting" - } - ] - } - ], - "group": "Spell Effects" -} - -{ - "id": "SmiteRaise", - "name": "Smite with Raise", - "button_name": "Smite Bonus", - "dmgMod": "+4", - "defaultChecked": true, - "and_selector": [ - { - "selector_type": "actor_has_effect", - "selector_value": "Smite with raise", - }, - { - "or_selector": [ - { - "selector_type": "skill", - "selector_value": "Fighting" - }, - { - "selector_type": "skill", - "selector_value": "Athletics" - }, - { - "selector_type": "skill", - "selector_value": "Shooting" - } - ] - }, - ], - "group": "Spell Effects" -} +[ + { + "id": "Smite", + "name": "Smite", + "button_name": "Smite Bonus", + "dmgMod": "+2", + "defaultChecked": true, + "and_selector": [ + { + "not_selector": [ + { + "selector_type": "actor_has_effect", + "selector_value": "Smite with raise" + } + ] + }, + { + "selector_type": "actor_has_effect", + "selector_value": "Smite" + }, + { + "or_selector": [ + { + "selector_type": "skill", + "selector_value": "Fighting" + }, + { + "selector_type": "skill", + "selector_value": "Athletics" + }, + { + "selector_type": "skill", + "selector_value": "Shooting" + } + ] + } + ], + "group": "Spell Effects" + }, + { + "id": "SmiteRaise", + "name": "Smite with Raise", + "button_name": "Smite Bonus", + "dmgMod": "+4", + "defaultChecked": true, + "and_selector": [ + { + "selector_type": "actor_has_effect", + "selector_value": "Smite with raise" + }, + { + "or_selector": [ + { + "selector_type": "skill", + "selector_value": "Fighting" + }, + { + "selector_type": "skill", + "selector_value": "Athletics" + }, + { + "selector_type": "skill", + "selector_value": "Shooting" + } + ] + } + ], + "group": "Spell Effects" + } +] \ No newline at end of file diff --git a/macros/warpgate_spells/boost-lower-warpgate.js b/macros/warpgate_spells/boost-lower-warpgate.js new file mode 100644 index 0000000..5ff908c --- /dev/null +++ b/macros/warpgate_spells/boost-lower-warpgate.js @@ -0,0 +1,224 @@ +const UPICON = 'icons/magic/life/cross-embers-glow-yellow-purple.webp' +const DOWNICON = 'icons/magic/movement/chevrons-down-yellow.webp' + +let tokens = []; +let targets = Array.from(game.user.targets); +if (targets.length > 0) { + tokens = targets; +} else if (canvas.tokens.controlled.length > 0) { + tokens = canvas.tokens.controlled; +} +if (tokens.length > 0) { + main(tokens); +} else { + ui.notifications.error("Please select or target a token"); +} + +async function main(tokens) { + let traitOptions = [ + "Agility", + "Smarts", + "Spirit", + "Strength", + "Vigor" + ]; + let allSkills = []; + let traits = { + "Agility": { + type: "attribute", + name: "Agility", + modkey: "data.attributes.agility.die.modifier", + diekey: "data.attributes.agility.die.sides" + }, + "Smarts": { + type: "attribute", + name: "Smarts", + modkey: "data.attributes.smarts.die.modifier", + diekey: "data.attributes.smarts.die.sides" + }, + "Spirit": { + type: "attribute", + name: "Spirit", + modkey: "data.attributes.spirit.die.modifier", + diekey: "data.attributes.spirit.die.sides" + }, + "Strength": { + type: "attribute", + name: "Strength", + modkey: "data.attributes.strength.die.modifier", + diekey: "data.attributes.strength.die.sides" + }, + "Vigor": { + type: "attribute", + name: "Vigor", + modkey: "data.attributes.vigor.die.modifier", + diekey: "data.attributes.vigor.die.sides" + } + }; + let tokenList = tokens.map(t => t.name).join(", "); + for (const token of tokens) { + let skills = token.actor.items.filter(e => e.type == "skill"); + for (const skill of skills) { + let name = skill.data.name + traits[name] = { + type: "skill", + name: name, + modkey: `@Skill{${name}}[data.die.modifier]`, + diekey: `@Skill{${name}}[data.die.sides]` + }; + if (name != 'Unskilled' && !allSkills.find(v => v == name)) { + allSkills.push(name); + } + } + } + traitOptions = traitOptions.concat(allSkills.sort()); + let menuOptions = { + title: 'Boost/Lower Trait', + defaultButton: "Cancel", + options: {} + }; + let menuData = { + inputs: [ + {type: 'header', label: 'Boost/Lower Trait'}, + {type: 'info', label: `Affected Tokens: ${tokenList}`}, + {type: 'select', label: 'Trait', options: traitOptions}, + {type: 'info', label: "Boost or Lower?"}, + {type: 'radio', label: 'Boost', options: ['boostlower', true]}, + {type: 'radio', label: 'Lower', options: ['boostlower', false]}, + ], + buttons: [ + {label: "Apply", value: "apply"}, + {label: "Apply with raise", value: "raise"}, + {label: "Cancel", value: "cancel"} + ] + } + let {buttons, inputs} = await warpgate.menu(menuData, menuOptions); + if (buttons != "cancel") { + let trait = inputs[2]; + let direction = inputs[4] || inputs[5]; + createEffect(tokens, traits[trait], direction, buttons); + } +} + +function getDottedPart(obj, key) { + let value = obj; + for (const part of key.split(".")) { + value = value[part]; + } + return value; +} + +async function createEffect(tokens, trait, direction, buttons) { + const raise = buttons; + const effectName = `${raise == 'raise' ? "Major" : "Minor"} ${direction} ${trait.name}`; + const effectId = `${raise == 'raise' ? "Major" : "Minor"}${direction}${trait.name}`; + const effectIcon = (direction == 'Boost' ? UPICON : DOWNICON) + for (const token of tokens) { + let tokenDoc = token.document; + let currentDie = 0; + let currentMod = 0; + if (trait.type == 'attribute') { + currentDie = getDottedPart(token.actor.data, trait.diekey); + currentMod = getDottedPart(token.actor.data, trait.modkey); + } else { + let skill = token.actor.items.filter(s => s.type == 'skill').find( + s => s.data.name == trait.name) + if (skill) { + currentDie = skill.data.data.die.sides; + currentMod = skill.data.data.die.modifier; + } else { + currentDie = 4; + currentMod = -2; + } + } + if (currentDie == 0) { + continue; + } + if (currentDie == 4 && direction == "Lower") { + continue; + } + let diemod = 2; + let modmod = 0; + if (direction == "Lower") { + diemod = -2; + } + if (currentDie == 6 && direction == "Lower" && raise) { + diemod = -1 + } else if (currentDie == 12 && direction == "Boost") { + diemod = 0; + modmod = 1; + } + if (raise) { + diemod *= 2; + modmod *= 2; + } + if (currentDie == 10 && direction == "Boost" && raise) { + diemod = 2; + modmod = 1; + } + if (currentDie == 4 && currentMod == -2 && direction == "Boost") { + diemod = (raise ? 2 : 0); + modmod = 2; + } + let effectData = { + icon: effectIcon, + id: effectId, + label: effectName, + flags: { + swade: { + expiration: 3, + loseTurnOnHold: true + } + }, + changes: [] + }; + let mode = foundry.CONST.ACTIVE_EFFECT_MODES.ADD; + if (diemod != 0) { + effectData.changes.push({key: trait.diekey, mode: mode, value: diemod, priority: 0}); + } + if (modmod != 0) { + effectData.changes.push({key: trait.modkey, mode: mode, value: modmod, priority: 0}); + } + if (direction == "Boost") { + effectData.duration = {rounds: 5}; + } + let mutate = { + embedded: { + ActiveEffect: { + } + } + }; + mutate.embedded.ActiveEffect[effectName] = effectData; + let mutateOptions = { + comparisonKeys: {'ActiveEffect': 'label'}, + name: effectName, + permanent: false, + description: effectName, + } + if (trait.type == 'skill' && direction == 'Boost' && !token.actor.items.getName(trait.name)) { + let itemmutate = { embedded: { Item: {} } } + itemmutate.embedded.Item[trait.name] = { + "name": trait.name, + "type": "skill", + "img": "systems/swade/assets/icons/skills/uncertainty.svg", + "data": { + "description": "See SWADE. Auto added as untrained for Boost Trait.", + "notes": "", + "additionalStats": {}, + "attribute": trait.attribute, + "isCoreSkill": false, + "die": { + "sides": 4, + "modifier": -2 + }, + "wild-die": { + "sides": 6 + } + } + } + await warpgate.mutate(token.document, itemmutate, {}, mutateOptions); + } + mutateOptions.permanent = true; + await warpgate.mutate(token.document, mutate, {}, mutateOptions); + } +} \ No newline at end of file diff --git a/macros/warpgate_spells/deflection-warpgate.js b/macros/warpgate_spells/deflection-warpgate.js new file mode 100644 index 0000000..c38d0fd --- /dev/null +++ b/macros/warpgate_spells/deflection-warpgate.js @@ -0,0 +1,79 @@ +const ICON = 'icons/magic/defensive/shield-barrier-deflect-teal.webp' + +let tokens = []; +let targets = Array.from(game.user.targets); +if (targets.length > 0) { + tokens = targets; +} else if (canvas.tokens.controlled.length > 0) { + tokens = canvas.tokens.controlled; +} +if (tokens.length > 0) { + main(tokens); +} else { + ui.notifications.error("Please select or target a token"); +} + +async function main(tokens) { + let tokenList = tokens.map(t => t.name).join(", "); + let dialogOptions = { + title: "Deflection", + content: `Apply Deflection to ${tokenList}`, + default: "cancel", + buttons: [ + {label: "Apply (melee)", value: "melee"}, + {label: "Apply (ranged)", value: "ranged"}, + {label: "Apply with raise (both)", value: "raise"}, + {label: "Cancel", value: "cancel"} + ] + } + let choice = await warpgate.buttonDialog(dialogOptions); + if (choice != "cancel") { + createEffect(tokens, choice); + } +} + +async function createEffect(tokens, choice) { + let effectName = 'Deflection'; + let effectId = `deflection${choice}`; + let changes = [] + switch (choice) { + case 'melee': + effectName = "Melee " + effectName; + break + case 'ranged': + effectName = "Ranged " + effectName; + break + } + const effectIcon = ICON; + for (const token of tokens) { + let effectData = { + icon: effectIcon, + id: effectId, + label: effectName, + duration: {rounds: 5}, + flags: { + swade: { + expiration: 3, + loseTurnOnHold: true + } + }, + changes: [ + {key: 'data.stats.parry.modifier', mode: foundry.CONST.ACTIVE_EFFECT_MODES.UPGRADE, value: 0, priority: 0} + ], + }; + let mutate = { + embedded: { + ActiveEffect: { + } + } + }; + mutate.embedded.ActiveEffect[effectName] = effectData; + let mutateOptions = { + comparisonKeys: {'ActiveEffect': 'label'}, + name: effectName, + permanent: true, + description: effectName, + } + await warpgate.mutate(token.document, mutate, {}, mutateOptions); + } +} \ No newline at end of file diff --git a/macros/warpgate_spells/protection-warpgate.js b/macros/warpgate_spells/protection-warpgate.js new file mode 100644 index 0000000..e69de29 diff --git a/macros/warpgate_spells/smite-warpgate.js b/macros/warpgate_spells/smite-warpgate.js new file mode 100644 index 0000000..06a04b5 --- /dev/null +++ b/macros/warpgate_spells/smite-warpgate.js @@ -0,0 +1,101 @@ +const ICON = 'icons/weapons/swords/sword-flanged-lightning.webp' + +let tokens = []; +let targets = Array.from(game.user.targets); +if (targets.length > 0) { + tokens = targets; +} else if (canvas.tokens.controlled.length > 0) { + tokens = canvas.tokens.controlled; +} +if (tokens.length > 0) { + main(tokens); +} else { + ui.notifications.error("Please select or target a token"); +} + +async function main(tokens) { + let tokenList = tokens.map(t => t.name).join(", "); + let menuOptions = { + title: 'Smite', + defaultButton: "cancel", + options: {} + } + let menuData = { + inputs: [ + {type: 'header', label: 'Smite'}, + {type: 'info', label: `Apply Smite to ${tokenList}`}, + ], + buttons: [ + {label: "Apply", value: "apply"}, + {label: "Apply with Raise", value: "raise"}, + {label: "Cancel", value: "cancel"} + ] + } + let tokenWeapons = {}; + let index = 1; + for (const token of tokens) { + index += 2; + tokenWeapons[token.id] = index; + menuData.inputs.push({type: 'info', label: `

${token.name}

`}); + let weapons = token.actor.items.filter(i => i.type == 'weapon').map(i => i.name); + weapons.unshift(""); + menuData.inputs.push({type: 'select', label: token.name, options: weapons}); + } + let {buttons, inputs} = await warpgate.menu(menuData, menuOptions); + for (tokenid in tokenWeapons) { + tokenWeapons[tokenid] = inputs[tokenWeapons[tokenid]]; + } + if (buttons != "cancel") { + await createEffect(tokens, tokenWeapons, buttons); + } + console.log(buttons, tokenWeapons); +} + +async function createEffect(tokens, tokenWeapons, choice) { + const effectIcon = ICON; + const changeValue = (choice == 'raise' ? "+4" : "+2"); + for (const token of tokens) { + const weaponName = tokenWeapons[token.id]; + const weaponId = token.actor.items.getName(weaponName)?.id + const changeKey = `@Weapon{${weaponName}}[data.damage]` + if (!weaponId) { + continue + } + const effectName = `Smite (${weaponName})`; + const effectId = `smite${choice}_${weaponId}`; + let effectData = { + icon: effectIcon, + id: effectId, + label: effectName, + duration: {rounds: 5}, + flags: { + swade: { + expiration: 3, + loseTurnOnHold: true + } + }, + changes: [ + { + key: changeKey, + mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD, + value: changeValue, + priority: 0 + } + ], + }; + let mutate = { + embedded: { + ActiveEffect: { + } + } + }; + mutate.embedded.ActiveEffect[effectName] = effectData; + let mutateOptions = { + comparisonKeys: {'ActiveEffect': 'label'}, + name: effectName, + permanent: true, + description: effectName, + } + await warpgate.mutate(token.document, mutate, {}, mutateOptions); + } +} \ No newline at end of file diff --git a/packs/macros.db b/packs/macros.db index a50b463..a947919 100644 --- a/packs/macros.db +++ b/packs/macros.db @@ -17,9 +17,11 @@ {"_id":"Unwe07YlxhFhjXlJ","name":"#[CF_tempEntity]","type":"chat","author":"ygiRButlaf23fX9p","img":"icons/svg/dice-target.svg","scope":"global","command":"","folder":null,"sort":0,"permission":{"default":0,"ygiRButlaf23fX9p":3},"flags":{"cf":{"id":"temp_ocr9zgcmo7","folderPath":[],"color":"#000000","fontColor":"#FFFFFF","name":"Shape Change Macros for AE","children":["T2zPslXg2KNLoUGI","ed7YiOqkaqkGx0CR"],"icon":""}}} {"name":"Stunned CUB","type":"script","author":"g5E84yQWEXKWBl9L","img":"systems/swade/assets/icons/status/status_stunned.svg","scope":"global","command":"async function tokenEffect(token) {\n if (token.actor.data.data.status.isStunned) {\n let result = await token.actor.rollAttribute('vigor');\n let msg = \"\" + token.data.name + \" \";\n let flavor = \"\";\n if (result.total >= 4) {\n await token.actor.update({\"data.status.isStunned\": false})\n msg += \"is no longer Stunned and will not be Vulnerable at the end of \";\n flavor = \"Shaking it off\";\n if (result.total >= 8) {\n msg += \"THIS turn (raise).\";\n } else {\n msg += \"NEXT turn.\";\n }\n } else {\n msg += \"remains Stunned\";\n flavor = \"Still Stunned\";\n }\n ChatMessage.create({\n user: game.user._id,\n emote: true,\n flavor: flavor,\n speaker: ChatMessage.getSpeaker({token: token}),\n content: msg});\n } else {\n game.cub.addCondition(\"Prone\", token);\n await token.actor.update({\n \"data.status.isStunned\": true,\n \"data.status.isDistracted\": true,\n \"data.status.isVulnerable\": true})\n }\n}\n\nasync function main() {\n if (canvas.tokens.controlled.length == 0) {\n ui.notifications.error(\"No tokens selected\");\n return;\n }\n canvas.tokens.controlled.forEach(token => tokenEffect(token));\n}\n\nmain()","folder":null,"sort":0,"permission":{"default":0,"g5E84yQWEXKWBl9L":3},"flags":{"combat-utility-belt":{"macroTrigger":""},"advanced-macros":{"runAsGM":false},"core":{"sourceId":"Macro.QtQtq20VkzGUeP5F"}},"_id":"d3GjZnYn8tuJ2J7j"} {"_id":"ed7YiOqkaqkGx0CR","name":"shapeshift_AE_form","type":"script","author":"ygiRButlaf23fX9p","img":"icons/svg/dice-target.svg","scope":"global","command":"let summon = args[0].summon;\nlet duplicates = args[0].duplicates;\nlet assignedActor = args[0].assignedActor;\n\nlet data = {\n actor: {},\n token: {},\n embedded: {\n ActiveEffect: {\n \"override\": {\n icon: assignedActor.data.img,\n label: `${assignedActor.data.name} Override`,\n changes: []\n }\n },\n Item: {}\n }\n};\n\nconst name = `${assignedActor.data.token.name} (${summon.data.token.name})`;\n\nconst actorElements = ['wildcard', 'bennies', 'fatigue', 'wounds'];\nconst keptAttributes = ['smarts', 'spirit']\n\nfor (const elem of actorElements) {\n data.actor[`data.${elem}`] = assignedActor.data.data[elem];\n}\n\ndata.actor['name'] = name;\ndata.token['name'] = name;\n\nfor (const attr of keptAttributes) {\n let attrData = assignedActor.data.data.attributes[attr];\n data.embedded.ActiveEffect.override.changes.push({\n key: `data.attributes.${attr}.die.sides`,\n value: assignedActor.data.data.attributes[attr].die.sides,\n mode: foundry.CONST.ACTIVE_EFFECT_MODES.OVERRIDE\n });\n data.embedded.ActiveEffect.override.changes.push({\n key: `data.attributes.${attr}.die.modifier`,\n value: assignedActor.data.data.attributes[attr].die.modifier,\n mode: foundry.CONST.ACTIVE_EFFECT_MODES.OVERRIDE\n });\n let skills = assignedActor.items.filter(\n i => i.type === 'skill' && i.data.data.attribute === attr);\n for(const skill of skills) {\n data.embedded.ActiveEffect.override.changes.push({\n \"key\": `@Skill{${skill.name}}[data.die.sides]`,\n \"value\": skill.data.data.die.sides,\n \"mode\": foundry.CONST.ACTIVE_EFFECT_MODES.OVERRIDE\n });\n data.embedded.ActiveEffect.override.changes.push({\n \"key\": `@Skill{${skill.name}}[data.die.modifier]`,\n \"value\": skill.data.data.die.modifier,\n \"mode\": foundry.CONST.ACTIVE_EFFECT_MODES.OVERRIDE\n });\n }\n}\nconst otherItems = assignedActor.items.filter(\n i => i.type === 'edge' || i.type === 'hindrance')\nfor(const item of otherItems) {\n data.embedded['Item'][item.name] = item.data;\n}\n\nreturn data;","folder":null,"sort":0,"permission":{"default":0,"ygiRButlaf23fX9p":3},"flags":{"combat-utility-belt":{"macroTrigger":""},"advanced-macros":{"runAsGM":false},"core":{"sourceId":"Macro.WzTbhEUdD90hJLnX"},"scene-packer":{"sourceId":"Macro.Iaez53kAVbNCn1FZ","hash":"b2834198d9a69c1b7418e5437e963ba12f9b61ce"},"cf":{"id":"temp_ocr9zgcmo7","color":"#000000","path":"Shape Change Macros for AE"}}} -{"name":"Boost/Lower Trait","type":"script","author":"ygiRButlaf23fX9p","img":"icons/magic/movement/chevrons-down-yellow.webp","scope":"global","command":"const version = 'v2.0';\nconst UPICON = \"icons/magic/life/cross-embers-glow-yellow-purple.webp\";\nconst DOWNICON = \"icons/magic/movement/chevrons-down-yellow.webp\";\n\nif ( canvas.tokens.controlled[0]===undefined && Array.from(game.user.targets)[0]===undefined ) {\n ui.notifications.error(\"Please, select or target a token.\"); // No Token is Selected\n} else {\n main();\n}\n\nasync function main() {\n let tokens = [];\n tokens = tokens.concat(Array.from(game.user.targets));\n tokens = tokens.concat(canvas.tokens.controlled);\n\n let groups = {\n \"Attributes\": [\n \"Agility\",\n \"Smarts\",\n \"Spirit\",\n \"Strength\",\n \"Vigor\"\n ],\n \"Skills\": [],\n }\n let traits = {\n \"Agility\": {\n type: \"attribute\",\n name: \"Agility\",\n modkey: \"data.attributes.agility.die.modifier\",\n diekey: \"data.attributes.agility.die.sides\"\n },\n \"Smarts\": {\n type: \"attribute\",\n name: \"Smarts\",\n modkey: \"data.attributes.smarts.die.modifier\",\n diekey: \"data.attributes.smarts.die.sides\"\n },\n \"Spirit\": {\n type: \"attribute\",\n name: \"Spirit\",\n modkey: \"data.attributes.spirit.die.modifier\",\n diekey: \"data.attributes.spirit.die.sides\"\n },\n \"Strength\": {\n type: \"attribute\",\n name: \"Strength\",\n modkey: \"data.attributes.strength.die.modifier\",\n diekey: \"data.attributes.strength.die.sides\"\n },\n \"Vigor\": {\n type: \"attribute\",\n name: \"Vigor\",\n modkey: \"data.attributes.vigor.die.modifier\",\n diekey: \"data.attributes.vigor.die.sides\"\n }\n };\n\n for (var token of tokens) {\n let skills = token.actor.items.filter(e => e.type == \"skill\");\n for (const skill of skills) {\n let name = skill.data.name;\n traits[name] = {\n type: \"skill\", name: name,\n modkey: `@Skill{${name}}[data.die.modifier]`,\n diekey: `@Skill{${name}}[data.die.sides]`\n };\n groups.Skills.push(name)\n }\n }\n\n var traitoptions = ``;\n\n var applyChanges = false;\n var raise = false;\n new Dialog({\n title: `Boost/Lower Trait - ${version}`,\n content: `\n \n \n
\n
\n
\n
Which Trait?
\n
Boost or Lower?
\n
\n
\n
${traitoptions}
\n
\n \n
\n
\n
\n
\n `,\n buttons: {\n apply: {\n label: \"Apply\",\n callback: () => { applyChanges = true; raise }\n },\n raise: {\n label: \"Apply with raise\",\n callback: () => { applyChanges = true; raise = true }\n },\n cancel: {\n label: \"Cancel\"\n }\n },\n default: \"apply\",\n close: html => {\n if (applyChanges) {\n let direction = html.find('[name=\"select-direction\"]')[0].value;\n let trait = html.find('[name=\"select-trait\"]')[0].value;\n createEffect(tokens, traits, direction, trait, raise);\n }\n }\n }).render(true);\n} // end main\n\nasync function createEffect(tokens, traits, direction, trait, raise) {\n trait = traits[trait];\n for (var tokenD of tokens) {\n let currentdie = 0;\n let currentmod = 0;\n if (trait[\"type\"] == \"attribute\") {\n var part;\n let value = tokenD.actor.data;\n for (part of trait[\"diekey\"].split(\".\")) {\n value = value[part];\n }\n currentdie = value\n value = tokenD.actor.data\n for (part of trait[\"modkey\"].split(\".\")) {\n value = value[part];\n }\n currentmod = value;\n } else {\n let skill = tokenD.actor.items.filter(s => s.type == \"skill\").find(s => s.data.name == trait[\"name\"])\n if (skill) {\n currentdie = skill.data.data.die.sides;\n currentmod = skill.data.data.die.modifier;\n } \n }\n if (currentdie == 0) {\n continue;\n }\n if (currentdie == 4 && direction == \"Lower\") {\n continue;\n }\n let diemod = 2;\n let modmod = 0;\n if (direction == \"Lower\") {\n diemod = -2;\n }\n if (currentdie == 6 && direction == \"Lower\" && raise) {\n diemod = -1;\n } else if (currentdie == 12 && direction == \"Boost\") {\n diemod = 0;\n modmod = 1;\n }\n if (raise) {\n diemod *= 2;\n modmod *= 2;\n }\n if (currentdie == 10 && direction == \"Boost\" && raise) {\n diemod = 2;\n modmod = 1;\n }\n var effectData = {\n label: `${direction} ${trait.name}${raise ? \" with raise\" : \"\"}`,\n id: `${direction}${trait.name}${raise ? \"raise\" : \"\"}`,\n icon: direction == \"Lower\" ? DOWNICON : UPICON,\n changes: [{ \n \"key\": trait[\"diekey\"],\n \"mode\": 2,\n \"value\": diemod,\n \"priority\": 0\n },{\n \"key\": trait[\"modkey\"],\n \"mode\": 2,\n \"value\": modmod,\n \"priority\": 0\n }]\n };\n if (direction == \"Boost\") {\n effectData[\"duration\"] = {rounds: 5}\n }\n let spellEffect = game.macros.getName(\"ApplySpellEffect\");\n spellEffect.execute(effectData, [tokenD])\n }\n}","folder":null,"sort":0,"permission":{"default":0,"ygiRButlaf23fX9p":3},"flags":{"combat-utility-belt":{"macroTrigger":""},"core":{"sourceId":"Macro.dVj0CSN1HF9MwQ6w"},"scene-packer":{"hash":"4e53849e1ce9e5050e333da5e4a1a34156d2766f","sourceId":"Macro.ZdhNwBdfrTf9xgCM"},"cf":{"id":"temp_p20tzfcm449","path":"Spell Effect Macros","color":"#000000"}},"_id":"fzkUWlTKCJ68nEzL"} +{"_id":"fzkUWlTKCJ68nEzL","name":"Boost/Lower Trait","type":"script","author":"HXnQ3GTDyHZ7E1ev","img":"icons/magic/movement/chevrons-down-yellow.webp","scope":"global","command":"const UPICON = 'icons/magic/life/cross-embers-glow-yellow-purple.webp'\nconst DOWNICON = 'icons/magic/movement/chevrons-down-yellow.webp'\n\nlet tokens = [];\nlet targets = Array.from(game.user.targets);\nif (targets.length > 0) {\n tokens = targets;\n} else if (canvas.tokens.controlled.length > 0) {\n tokens = canvas.tokens.controlled;\n}\nif (tokens.length > 0) {\n main(tokens);\n} else {\n ui.notifications.error(\"Please select or target a token\");\n}\n\nasync function main(tokens) {\n let traitOptions = [\n \"Agility\",\n \"Smarts\",\n \"Spirit\",\n \"Strength\",\n \"Vigor\"\n ];\n let allSkills = [];\n let traits = {\n \"Agility\": {\n type: \"attribute\",\n name: \"Agility\",\n modkey: \"data.attributes.agility.die.modifier\",\n diekey: \"data.attributes.agility.die.sides\"\n },\n \"Smarts\": {\n type: \"attribute\",\n name: \"Smarts\",\n modkey: \"data.attributes.smarts.die.modifier\",\n diekey: \"data.attributes.smarts.die.sides\"\n },\n \"Spirit\": {\n type: \"attribute\",\n name: \"Spirit\",\n modkey: \"data.attributes.spirit.die.modifier\",\n diekey: \"data.attributes.spirit.die.sides\"\n },\n \"Strength\": {\n type: \"attribute\",\n name: \"Strength\",\n modkey: \"data.attributes.strength.die.modifier\",\n diekey: \"data.attributes.strength.die.sides\"\n },\n \"Vigor\": {\n type: \"attribute\",\n name: \"Vigor\",\n modkey: \"data.attributes.vigor.die.modifier\",\n diekey: \"data.attributes.vigor.die.sides\"\n }\n };\n let tokenList = tokens.map(t => t.name).join(\", \");\n for (const token of tokens) {\n let skills = token.actor.items.filter(e => e.type == \"skill\");\n for (const skill of skills) {\n let name = skill.data.name\n traits[name] = {\n type: \"skill\",\n name: name,\n modkey: `@Skill{${name}}[data.die.modifier]`,\n diekey: `@Skill{${name}}[data.die.sides]`\n };\n if (name != 'Unskilled' && !allSkills.find(v => v == name)) {\n allSkills.push(name);\n }\n }\n }\n traitOptions = traitOptions.concat(allSkills.sort());\n let menuOptions = {\n title: 'Boost/Lower Trait',\n defaultButton: \"Cancel\",\n options: {}\n };\n let menuData = {\n inputs: [\n {type: 'header', label: 'Boost/Lower Trait'},\n {type: 'info', label: `Affected Tokens: ${tokenList}`}, \n {type: 'select', label: 'Trait', options: traitOptions},\n {type: 'info', label: \"Boost or Lower?\"},\n {type: 'radio', label: 'Boost', options: ['boostlower', true]},\n {type: 'radio', label: 'Lower', options: ['boostlower', false]},\n ],\n buttons: [\n {label: \"Apply\", value: \"apply\"},\n {label: \"Apply with raise\", value: \"raise\"},\n {label: \"Cancel\", value: \"cancel\"}\n ]\n }\n let {buttons, inputs} = await warpgate.menu(menuData, menuOptions);\n if (buttons != \"cancel\") {\n let trait = inputs[2];\n let direction = inputs[4] || inputs[5];\n createEffect(tokens, traits[trait], direction, buttons);\n }\n}\n\nfunction getDottedPart(obj, key) {\n let value = obj;\n for (const part of key.split(\".\")) {\n value = value[part];\n }\n return value;\n}\n\nasync function createEffect(tokens, trait, direction, buttons) {\n const raise = buttons;\n const effectName = `${raise == 'raise' ? \"Major\" : \"Minor\"} ${direction} ${trait.name}`;\n const effectId = `${raise == 'raise' ? \"Major\" : \"Minor\"}${direction}${trait.name}`;\n const effectIcon = (direction == 'Boost' ? UPICON : DOWNICON)\n for (const token of tokens) {\n let tokenDoc = token.document;\n let currentDie = 0;\n let currentMod = 0;\n if (trait.type == 'attribute') {\n currentDie = getDottedPart(token.actor.data, trait.diekey);\n currentMod = getDottedPart(token.actor.data, trait.modkey);\n } else {\n let skill = token.actor.items.filter(s => s.type == 'skill').find(\n s => s.data.name == trait.name)\n if (skill) {\n currentDie = skill.data.data.die.sides;\n currentMod = skill.data.data.die.modifier;\n } else {\n currentDie = 4;\n currentMod = -2;\n }\n }\n if (currentDie == 0) {\n continue;\n }\n if (currentDie == 4 && direction == \"Lower\") {\n continue;\n }\n let diemod = 2;\n let modmod = 0;\n if (direction == \"Lower\") {\n diemod = -2;\n }\n if (currentDie == 6 && direction == \"Lower\" && raise) {\n diemod = -1\n } else if (currentDie == 12 && direction == \"Boost\") {\n diemod = 0;\n modmod = 1;\n }\n if (raise) {\n diemod *= 2;\n modmod *= 2;\n }\n if (currentDie == 10 && direction == \"Boost\" && raise) {\n diemod = 2;\n modmod = 1;\n }\n if (currentDie == 4 && currentMod == -2 && direction == \"Boost\") {\n diemod = (raise ? 2 : 0);\n modmod = 2;\n }\n let effectData = {\n icon: effectIcon,\n id: effectId,\n label: effectName,\n flags: {\n swade: {\n expiration: 3,\n loseTurnOnHold: true\n }\n },\n changes: []\n };\n let mode = foundry.CONST.ACTIVE_EFFECT_MODES.ADD;\n if (diemod != 0) {\n effectData.changes.push({key: trait.diekey, mode: mode, value: diemod, priority: 0});\n }\n if (modmod != 0) {\n effectData.changes.push({key: trait.modkey, mode: mode, value: modmod, priority: 0});\n }\n if (direction == \"Boost\") {\n effectData.duration = {rounds: 5};\n }\n let mutate = {\n embedded: {\n ActiveEffect: {\n }\n }\n };\n mutate.embedded.ActiveEffect[effectName] = effectData;\n let mutateOptions = {\n comparisonKeys: {'ActiveEffect': 'label'},\n name: effectName,\n permanent: false,\n description: effectName,\n }\n if (trait.type == 'skill' && direction == 'Boost' && !token.actor.items.getName(trait.name)) {\n let itemmutate = { embedded: { Item: {} } }\n itemmutate.embedded.Item[trait.name] = {\n \"name\": trait.name,\n \"type\": \"skill\",\n \"img\": \"systems/swade/assets/icons/skills/uncertainty.svg\",\n \"data\": {\n \"description\": \"See SWADE. Auto added as untrained for Boost Trait.\",\n \"notes\": \"\",\n \"additionalStats\": {},\n \"attribute\": trait.attribute,\n \"isCoreSkill\": false,\n \"die\": {\n \"sides\": 4,\n \"modifier\": -2\n },\n \"wild-die\": {\n \"sides\": 6\n }\n }\n }\n await warpgate.mutate(token.document, itemmutate, {}, mutateOptions);\n }\n mutateOptions.permanent = true;\n await warpgate.mutate(token.document, mutate, {}, mutateOptions);\n }\n}","folder":null,"sort":0,"permission":{"default":0,"ygiRButlaf23fX9p":3},"flags":{"scene-packer":{"hash":"de40818571bebaf7d7b661be5880490654328fb3","sourceId":"Macro.ETjGUe4hbN0D9kV3"},"cf":{"id":"temp_g9ptj9b0b4s","path":"SWADE Spell Effects (WarpGate)","color":"#000000"}}} {"name":"#[CF_tempEntity]","permission":{"default":0,"mrhsZpAiXth4sLah":3},"type":"chat","flags":{"cf":{"id":"temp_natl1zonf8","folderPath":[],"color":"#000000","fontColor":"#FFFFFF","name":"Cards","children":[],"icon":""}},"scope":"global","command":"","author":"mrhsZpAiXth4sLah","img":"icons/svg/dice-target.svg","actorIds":[],"_id":"hnicuEhZlfMF2upA"} {"name":"Sanctuary CUB","type":"script","author":"g5E84yQWEXKWBl9L","img":"icons/svg/holy-shield.svg","scope":"global","command":"const CONDITION = \"Sanctuary\";\n\n\nasync function tokenEffect(token) {\n console.log(token);\n let message = \"\" + token.data.name;\n if (game.cub.hasCondition(CONDITION, token)) {\n message += \" is no longer under Sanctuary.\";\n game.cub.removeCondition(CONDITION, token);\n } else {\n game.cub.addCondition(CONDITION, token);\n message += \" is under @Compendium[swpf-core-rules.swpf-powers.H82NWO4VNEYTqciG]{Sanctuary}.\";\n }\n ChatMessage.create({\n user: game.user._id,\n emote: true,\n flavor: \"Sanctuary!\",\n speaker: ChatMessage.getSpeaker({token: token}),\n content: message});\n}\n\nasync function main() {\n if (canvas.tokens.controlled.length == 0) {\n ui.notifications.error(\"No tokens selected\");\n return;\n }\n canvas.tokens.controlled.forEach(token => tokenEffect(token));\n}\n\nmain()","folder":null,"sort":0,"permission":{"default":0,"g5E84yQWEXKWBl9L":3},"flags":{"combat-utility-belt":{"macroTrigger":""},"advanced-macros":{"runAsGM":false},"core":{"sourceId":"Macro.T7GXMuVq2JNMne2g"}},"_id":"jAPMvsQemX2LnSWp"} {"_id":"lm51dm7e9yhTx4os","name":"ApplySpellEffect","type":"script","author":"ygiRButlaf23fX9p","img":"icons/svg/sun.svg","scope":"global","command":"let effect = args[0];\nlet targets = args[1];\nlet extra = args[2];\nif (!extra) {\n extra = {};\n}\nif (!extra.name) { extra.name = effect.label }\nif (!extra.duration) { extra.duration = effect.duration?.rounds }\nif (!extra.startMessage) {\n extra.startMessage = `${effect.label}'s effects start`\n}\nif (!extra.endMessage) {\n extra.endMessage = `${effect.label}'s effects end`\n}\nif (!extra.fadeMessage) {\n extra.fadeMessage = `${effect.label}'s effects start to fade`\n}\n\nif (canvas.tokens.controlled.length == 0) {\n ui.notifications.error(\"No tokens selected\");\n return;\n}\nfor (let tgt of targets) {\n let actor = tgt.actor;\n let active = actor.effects.find(i => i.data.label === effect.label);\n let chatData = {\n speaker: ChatMessage.getSpeaker(tgt),\n type: CONST.CHAT_MESSAGE_TYPES.OTHER,\n emote: true\n }\n if (extra.flavor) {\n chatData.flavor = extra.flavor;\n }\n if (active) {\n await tgt.toggleEffect(effect, { active: false })\n chatData.content = extra.endMessage;\n } else {\n await tgt.toggleEffect(effect, { active: true })\n chatData.content = extra.startMessage;\n }\n if (chatData.content) {\n ChatMessage.create(chatData);\n }\n}\nif (game.modules.get(\"turnAlert\")?.active) {\n if (game.combat && extra.duration) {\n let alertData = {\n round: extra.duration - 1,\n roundAbsolute: false,\n turnId: game.combat.combatant._id,\n message: extra.fadeMessage\n }\n await TurnAlert.create(alertData);\n\n const targetIds = targets.map(t => t.id);\n alertData = {\n round: extra.duration - 1,\n roundAbsolute: false,\n turnId: game.combat.combatant._id,\n endOfTurn: true,\n message: extra.endMessage,\n macro: \"CancelSpellEffect\",\n args: [effect, targetIds]\n }\n await TurnAlert.create(alertData);\n }\n} else if (game.modules.get(\"about-time\")?.active && extra.duration) {\n let duration = extra.duration * 6;\n let preDuration = duration - 6;\n console.log(\"effects end in duration:\", duration, preDuration)\n Gametime.doIn({ seconds: preDuration }, () => {\n let chatData = {\n type: CONST.CHAT_MESSAGE_TYPES.OTHER,\n emote: true,\n content: extra.fadeMessage\n }\n if (extra.flavor) {\n chatData.flavor = extra.flavor;\n }\n ChatMessage.create(chatData);\n });\n const targetIds = targets.map(t => t.id);\n Gametime.doIn({ seconds: duration }, () => {\n let macro = game.macros.getName(\"CancelSpellEffect\")\n macro.execute(effect, targetIds)\n })\n}","folder":null,"sort":0,"permission":{"default":0,"ygiRButlaf23fX9p":3},"flags":{"combat-utility-belt":{"macroTrigger":""},"advanced-macros":{"runAsGM":false},"scene-packer":{"sourceId":"Macro.OB9FF0mpgWSYEryu"},"cf":{"id":"temp_p20tzfcm449","path":"Spell Effect Macros","color":"#000000"}}} -{"_id":"tjaqN9gedJpYFgbu","name":"Smite","type":"script","author":"ygiRButlaf23fX9p","img":"systems/swade/assets/icons/status/status_smite.svg","scope":"global","command":"const targets = canvas.tokens.controlled;\nconst extra = { flavor: \"The weapon seems more powerful\" }\nconst spellEffect = game.macros.getName(\"ApplySpellEffect\");\nconst label = \"Smite\";\nconst id = \"smite\";\nconst icon = \"systems/swade/assets/icons/status/status_smite.svg\";\nconst duration = 5;\n\nmain();\n\nasync function main() {\n let effect = {\n changes: [\n ],\n duration: { rounds: duration },\n icon: icon,\n label: label,\n id: id\n }\n\n let applyChanges = false;\n let d = new Dialog({\n title: `Applying ${label} effects`,\n content: `Apply ${label} with raise?`,\n buttons: {\n raise: {\n icon: '',\n label: 'With raise',\n callback: () => {\n applyChanges = true;\n effect.label = effect.label + \" with raise\";\n }\n },\n noraise: {\n icon: '',\n label: 'Normal Success',\n callback: () => { applyChanges = true }\n }\n },\n default: \"noraise\",\n close: html => {\n if (applyChanges) {\n spellEffect.execute(effect, targets, extra);\n }\n }\n });\n d.render(true);\n}","folder":null,"sort":0,"permission":{"default":0,"ygiRButlaf23fX9p":3},"flags":{"advanced-macros":{"runAsGM":false},"combat-utility-belt":{"macroTrigger":""},"core":{"sourceId":"Macro.ZNzOrPKDCN9Lq00t"},"scene-packer":{"sourceId":"Macro.ZNzOrPKDCN9Lq00t"},"cf":{"id":"temp_p20tzfcm449","path":"Spell Effect Macros","color":"#000000"}}} +{"_id":"p94dkSmOgfuoC28K","name":"Deflection","type":"script","author":"HXnQ3GTDyHZ7E1ev","img":"icons/magic/defensive/shield-barrier-deflect-teal.webp","scope":"global","command":"const ICON = 'icons/magic/defensive/shield-barrier-deflect-teal.webp'\n\nlet tokens = [];\nlet targets = Array.from(game.user.targets);\nif (targets.length > 0) {\n tokens = targets;\n} else if (canvas.tokens.controlled.length > 0) {\n tokens = canvas.tokens.controlled;\n}\nif (tokens.length > 0) {\n main(tokens);\n} else {\n ui.notifications.error(\"Please select or target a token\");\n}\n\nasync function main(tokens) {\n let tokenList = tokens.map(t => t.name).join(\", \");\n let dialogOptions = {\n title: \"Deflection\",\n content: `Apply Deflection to ${tokenList}`,\n default: \"cancel\",\n buttons: [\n {label: \"Apply (melee)\", value: \"melee\"},\n {label: \"Apply (ranged)\", value: \"ranged\"},\n {label: \"Apply with raise (both)\", value: \"raise\"},\n {label: \"Cancel\", value: \"cancel\"}\n ]\n }\n let choice = await warpgate.buttonDialog(dialogOptions);\n if (choice != \"cancel\") {\n createEffect(tokens, choice);\n }\n}\n\nasync function createEffect(tokens, choice) {\n let effectName = 'Deflection';\n let effectId = `deflection${choice}`;\n let changes = []\n switch (choice) {\n case 'melee':\n effectName = \"Melee \" + effectName;\n break\n case 'ranged':\n effectName = \"Ranged \" + effectName;\n break \n }\n const effectIcon = ICON;\n for (const token of tokens) {\n let effectData = {\n icon: effectIcon,\n id: effectId,\n label: effectName,\n duration: {rounds: 5},\n flags: {\n swade: {\n expiration: 3,\n loseTurnOnHold: true\n }\n },\n changes: [\n {key: 'data.stats.parry.modifier', mode: foundry.CONST.ACTIVE_EFFECT_MODES.UPGRADE, value: 0, priority: 0}\n ],\n };\n let mutate = {\n embedded: {\n ActiveEffect: {\n }\n }\n };\n mutate.embedded.ActiveEffect[effectName] = effectData;\n let mutateOptions = {\n comparisonKeys: {'ActiveEffect': 'label'},\n name: effectName,\n permanent: true,\n description: effectName,\n }\n await warpgate.mutate(token.document, mutate, {}, mutateOptions);\n }\n}","folder":null,"sort":0,"permission":{"default":0,"HXnQ3GTDyHZ7E1ev":3},"flags":{"scene-packer":{"hash":"9fef11ff303f385dcc039b421c26212cdee832c2","sourceId":"Macro.p94dkSmOgfuoC28K"},"cf":{"id":"temp_g9ptj9b0b4s","path":"SWADE Spell Effects (WarpGate)","color":"#000000"}}} +{"_id":"tjaqN9gedJpYFgbu","name":"Smite","type":"script","author":"HXnQ3GTDyHZ7E1ev","img":"icons/weapons/swords/sword-flanged-lightning.webp","scope":"global","command":"const ICON = 'icons/weapons/swords/sword-flanged-lightning.webp'\n\nlet tokens = [];\nlet targets = Array.from(game.user.targets);\nif (targets.length > 0) {\n tokens = targets;\n} else if (canvas.tokens.controlled.length > 0) {\n tokens = canvas.tokens.controlled;\n}\nif (tokens.length > 0) {\n main(tokens);\n} else {\n ui.notifications.error(\"Please select or target a token\");\n}\n\nasync function main(tokens) {\n let tokenList = tokens.map(t => t.name).join(\", \");\n let menuOptions = {\n title: 'Smite',\n defaultButton: \"cancel\",\n options: {}\n }\n let menuData = {\n inputs: [\n {type: 'header', label: 'Smite'},\n {type: 'info', label: `Apply Smite to ${tokenList}`},\n ],\n buttons: [\n {label: \"Apply\", value: \"apply\"},\n {label: \"Apply with Raise\", value: \"raise\"},\n {label: \"Cancel\", value: \"cancel\"}\n ]\n }\n let tokenWeapons = {};\n let index = 1;\n for (const token of tokens) {\n index += 2;\n tokenWeapons[token.id] = index;\n menuData.inputs.push({type: 'info', label: `

${token.name}

`});\n let weapons = token.actor.items.filter(i => i.type == 'weapon').map(i => i.name);\n weapons.unshift(\"\");\n menuData.inputs.push({type: 'select', label: token.name, options: weapons});\n }\n let {buttons, inputs} = await warpgate.menu(menuData, menuOptions);\n for (tokenid in tokenWeapons) {\n tokenWeapons[tokenid] = inputs[tokenWeapons[tokenid]];\n }\n if (buttons != \"cancel\") {\n await createEffect(tokens, tokenWeapons, buttons);\n }\n console.log(buttons, tokenWeapons);\n}\n\nasync function createEffect(tokens, tokenWeapons, choice) {\n const effectIcon = ICON;\n const changeValue = (choice == 'raise' ? \"+4\" : \"+2\");\n for (const token of tokens) {\n const weaponName = tokenWeapons[token.id];\n const weaponId = token.actor.items.getName(weaponName)?.id\n const changeKey = `@Weapon{${weaponName}}[data.damage]`\n if (!weaponId) {\n continue\n }\n const effectName = `Smite (${weaponName})`;\n const effectId = `smite${choice}_${weaponId}`;\n let effectData = {\n icon: effectIcon,\n id: effectId,\n label: effectName,\n duration: {rounds: 5},\n flags: {\n swade: {\n expiration: 3,\n loseTurnOnHold: true\n }\n },\n changes: [\n {\n key: changeKey,\n mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,\n value: changeValue,\n priority: 0\n }\n ],\n };\n let mutate = {\n embedded: {\n ActiveEffect: {\n }\n }\n };\n mutate.embedded.ActiveEffect[effectName] = effectData;\n let mutateOptions = {\n comparisonKeys: {'ActiveEffect': 'label'},\n name: effectName,\n permanent: true,\n description: effectName,\n }\n await warpgate.mutate(token.document, mutate, {}, mutateOptions);\n }\n}","folder":null,"sort":0,"permission":{"default":0,"ygiRButlaf23fX9p":3},"flags":{"advanced-macros":{"runAsGM":false},"combat-utility-belt":{"macroTrigger":""},"core":{"sourceId":"Macro.MXSe0F5osRtleDV4"},"scene-packer":{"sourceId":"Macro.MXSe0F5osRtleDV4","hash":"a74182d3f48775895d7f8e9b4b0af22194eaa82c"},"cf":{"id":"temp_g9ptj9b0b4s","path":"SWADE Spell Effects (WarpGate)","color":"#000000"}}} +{"_id":"wa7ZoYUhNcjrNEmN","name":"#[CF_tempEntity]","type":"chat","author":"HXnQ3GTDyHZ7E1ev","img":"icons/svg/dice-target.svg","scope":"global","command":"","folder":null,"sort":0,"permission":{"default":0,"HXnQ3GTDyHZ7E1ev":3},"flags":{"cf":{"id":"temp_g9ptj9b0b4s","path":"SWADE Spell Effects (WarpGate)","color":"#000000","name":"SWADE Spell Effects (WarpGate)","children":["fzkUWlTKCJ68nEzL","p94dkSmOgfuoC28K","tjaqN9gedJpYFgbu"],"folderPath":[]},"scene-packer":{"hash":"3d9a8396d815dcef72c41f01fa0318a9a20c0bb4"}}} {"_id":"yV3XNCfgHpGrREt0","name":"Sanctuary","type":"script","author":"ygiRButlaf23fX9p","img":"icons/svg/holy-shield.svg","scope":"global","command":"let effect = {\n changes: [\n ],\n duration: {rounds: 5},\n icon: 'icons/svg/holy-shield.svg',\n label: 'Sanctuary',\n id: 'sanctuary'\n}\nconst targets = canvas.tokens.controlled;\nconst extra = { flavor: \"Sanctuary!\" }\nconst spellEffect = game.macros.getName(\"ApplySpellEffect\");\nlet value = await spellEffect.execute(effect, targets, extra);\nreturn value;","folder":null,"sort":0,"permission":{"default":0,"ygiRButlaf23fX9p":3},"flags":{"advanced-macros":{"runAsGM":false},"combat-utility-belt":{"macroTrigger":""},"core":{"sourceId":"Macro.01dTmSPBq0xJQJcm"},"scene-packer":{"sourceId":"Macro.01dTmSPBq0xJQJcm"},"cf":{"id":"temp_p20tzfcm449","path":"Spell Effect Macros","color":"#000000"}}}