swade-mb-helpers/macros/requestRoll.js
Mike Bloy 6ed989c4bc several changes that were not properly split up
- Macro: Request fear check specialization macro
- Macro: Fear Table to call the new fearTable api endpoint
- API: rulesVersion property
- API: fearTable(actor) calls the relevant premium core rules module's fear
  table
- API: added requestFearRollFromTokens special helper
- Trait roll hooks for:
    - Glow/Shroud
    - Range modifiers
- added a summary chat message for the roll results to requested rolls.
- added a target number option to requested rolls.
2023-12-23 22:50:15 -06:00

73 lines
2.2 KiB
JavaScript

const requestRollFromTokens = game.modules.get('swade-mb-helpers').api.requestRollFromTokens
async function main () {
let tokens = Array.from(game.user.targets)
if (tokens.length < 1) {
tokens = canvas.tokens.controlled
}
if (tokens.length < 1) {
ui.notifications.error('Please target or select some tokens')
return
}
const menuData = {
inputs: [
{ type: 'info', label: `Requesting roll from ${tokens.map(t => t.name).join(', ')}` },
{
type: 'select',
label: 'Trait to roll',
options: []
},
{ type: 'number', label: 'Roll Modifier', options: 0 },
{ type: 'text', label: 'Roll Modifier Description', options: 'Roll Modifier' },
{ type: 'number', label: 'Target Number', options: 4 }
],
buttons: [
{ label: 'Request roll', value: 'ok', default: true },
{ label: 'Cancel', value: 'cancel' }
]
}
const menuConfig = {
title: 'Request roll...'
}
for (const attribute of ['Agility', 'Smarts', 'Spirit', 'Strength', 'Vigor']) {
menuData.inputs[1].options.push(
{ html: `Attribute | ${attribute}`, value: `a|${attribute}` }
)
}
const skillSet = new Set()
for (const token of tokens) {
const skills = token.actor.items.filter(i => i.type === 'skill' &&
!['Untrained', 'Unskilled Attempt'].includes(i.name))
for (const skill of skills) {
skillSet.add(skill.name)
}
}
for (const skill of Array.from(skillSet).sort()) {
menuData.inputs[1].options.push(
{ html: `Skill | ${skill}`, value: `s|${skill}` })
}
menuData.inputs[1].options.push(
{ html: 'Skill | Untrained', value: 's|NOSKILL' })
const result = await warpgate.menu(menuData, menuConfig)
if (result.buttons !== 'ok') {
return
}
console.log(result)
const rollMod = result.inputs[2]
const rollModDesc = result.inputs[3]
const rollParts = result.inputs[1].split('|')
const rollType = (rollParts[0] === 'a' ? 'attribute' : 'skill')
const rollDesc = rollParts[1]
const targetNumber = result.inputs[4] || 4
const options = { targetNumber }
if (rollMod !== 0) {
options.mods = [{ label: rollModDesc, value: rollMod }]
}
requestRollFromTokens(tokens, rollType, rollDesc, options)
}
main()