263 lines
7.6 KiB
JavaScript
263 lines
7.6 KiB
JavaScript
import { BaseSummonEffect } from './summonSupport.js';
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export class ZombieEffect extends BaseSummonEffect {
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get name() {
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return 'Zombie';
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}
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get icon() {
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return 'icons/magic/death/hand-dirt-undead-zombie.webp';
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}
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get duration() {
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return 600;
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}
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get modifiers() {
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const mods = super.modifiers;
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mods.push(
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{
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type: 'number',
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name: 'Additional Zombies (+1 per zombie)',
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id: 'additionalAllies',
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value: 0,
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default: 0,
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epic: false,
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effect: false,
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},
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{
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type: 'checkbox',
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name: 'Armed (+1 per zombie)',
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id: 'armed',
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value: 0,
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default: false,
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epic: false,
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effect: false,
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},
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{
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type: 'checkbox',
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name: 'Armor (+1 per zombie)',
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id: 'armor',
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default: false,
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value: 0,
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epic: false,
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effect: true,
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icon: 'icons/equipment/chest/breastplate-leather-brown-belted.webp',
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changes: [
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{
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key: 'system.stats.toughness.armor',
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value: 2,
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priority: 0,
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mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
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},
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],
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},
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{
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type: 'checkbox',
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name: 'Skeletal (+1 per zombie)',
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value: 0,
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id: 'skeletal',
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epic: false,
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default: false,
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effect: true,
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icon: 'icons/magic/death/hand-undead-skeleton-fire-pink.webp',
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changes: [
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{
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key: 'system.attributes.agility.die.sides',
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value: 2,
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priority: 0,
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mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
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},
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{
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key: '@Skill{Athletics}[system.die.sides]',
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value: 2,
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priority: 0,
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mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
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},
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{
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key: '@Skill{Fighting}[system.die.sides]',
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value: 2,
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priority: 0,
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mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
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},
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{
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key: '@Skill{Shooting}[system.die.sides]',
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value: 2,
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priority: 0,
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mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
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},
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],
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},
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{
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type: 'radio',
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name: 'Mind Rider',
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id: 'mindRider',
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default: 'none',
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epic: false,
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choices: { none: 'None', single: 'Single', all: 'All' },
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values: { none: 0, single: 1, all: 3 },
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effects: {
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none: null,
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single: {
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name: 'Mind Rider (single)',
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icon: 'icons/magic/control/hypnosis-mesmerism-eye.webp',
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changes: [],
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description: 'The caster can communicate and sense through the ally.',
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},
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all: {
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name: 'Mind Rider (all)',
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icon: 'icons/magic/control/hypnosis-mesmerism-eye.webp',
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changes: [],
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description: 'The caster can communicate and sense through the ally.',
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},
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},
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},
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{
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type: 'checkbox',
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name: 'Permanent',
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id: 'permanent',
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default: false,
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epic: false,
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value: 0,
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effect: true,
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icon: 'icons/magic/death/skeleton-worn-skull-tan.webp',
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changes: [],
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description: 'This zombie is permanant until dismissed.',
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},
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);
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return mods;
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}
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actorValue(actor) {
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const size = actor.system.stats.size;
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if (size <= -1) {
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return 2;
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}
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return 3 + size;
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}
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async parseValuesRaise() {
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const attrList = ['Agility', 'Smarts', 'Spirit', 'Strength', 'Vigor'];
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const skillSet = new Set();
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for (const skill of this.targetActor.items.filter((i) => i.type === 'skill')) {
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skillSet.add(skill.name);
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}
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const skillList = Array.from(skillSet);
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skillList.sort();
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const html = `<form><h2>Raise Effect - raise one trait a die type</h2>
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<p>All raised zombies will have the chosen trait raised one die type.</p>
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<div class="form-group">
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<label>Trait: <select name="trait">
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<optgroup label="Attributes">
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${attrList.map((attr) => `<option value="system.attributes.${attr.toLowerCase()}.die.sides">${attr}</option>`).join('')}
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</optgroup>
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<optgroup label="Skills">
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${skillList.map((skill) => `<option value="@Skill{${skill}}[system.die.sides]">${skill}</option>`).join('')}
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</optgroup>
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</select>
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</label>
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</div>
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</form>
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`;
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const formData = await foundry.applications.api.DialogV2.wait({
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window: {
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title: 'Select trait for raise increase',
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icon: 'fa-solid fa-biohazard',
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},
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content: html,
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buttons: [
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{
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action: 'submit',
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label: 'Submit',
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callback: (event, button, dialog) => new FormDataExtended(button.form),
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},
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{ action: 'cancel', label: 'cancel' },
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],
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});
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const key = formData.trait;
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this.data.primaryEffectChanges.push({
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mode: CONST.ACTIVE_EFFECT_MODES.ADD,
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value: 2,
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key,
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priority: 0,
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});
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}
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async parseValuesPre() {
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await super.parseValuesPre();
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this.data.primaryEffectChanges = [];
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this.data.actorUpdates = { name: `${this.source.actor.name}'s raised ${this.targetActor.name}` };
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this.data.tokenUpdates = { name: `${this.source.name}'s raised ${this.targetActor.name}` };
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this.data.embeddedUpdates = {
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ActiveEffect: {},
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Item: {},
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};
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if (this.data.armed && this.data.actors['armed_template']) {
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const armedTemplate = this.data.actors.armed_template;
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for (const item of armedTemplate.items) {
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const armedItemDoc = armedTemplate.getEmbeddedDocument('Item', item.id);
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this.data.embeddedUpdates.Item[item.name] = armedItemDoc;
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}
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}
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if (this.data.raise) {
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await this.parseValuesRaise();
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}
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}
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get summonCount() {
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return 1 + this.data.additionalAllies;
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}
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getPrimaryEffectChanges() {
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return [...super.getPrimaryEffectChanges(), ...this.data.primaryEffectChanges];
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}
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get powerPoints() {
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const basicZombieNames = ['zombie', 'human zombie', 'zombie, human'];
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let total = super.powerPoints;
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const base = this.actorValue(this.targetActor);
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let additional = basicZombieNames.includes(this.targetActor.name.toLowerCase())
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? 1
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: Math.max(1, Math.ceil(base / 2));
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total += (this.summonCount - 1) * additional;
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const mods = [this.data.armed, this.data.armor, this.data.skeletal];
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total += mods.map((v) => (v ? 1 : 0)).reduce((a, b) => a + b) * this.summonCount;
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return total;
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}
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get spawnUpdates() {
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const updates = super.spawnUpdates;
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foundry.utils.mergeObject(updates.actor, this.data.actorUpdates);
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foundry.utils.mergeObject(updates.token, this.data.tokenUpdates);
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foundry.utils.mergeObject(updates.embedded, this.data.embeddedUpdates);
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return updates;
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}
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get description() {
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let desc = super.description;
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const summonCount = this.summonCount;
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const plural = summonCount > 1 ? 's' : '';
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desc += `<p>Summon ${summonCount} ${this.targetActor.name}${plural}.
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`;
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if (this.data.armed || this.data.armor) {
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desc += `The zombie${plural} are `;
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if (this.data.armed) {
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desc += 'armed ';
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}
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if (this.data.armed && this.data.armor) {
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desc += 'and ';
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}
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if (this.data.armor) {
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desc += 'armored ';
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}
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desc += 'with rotting but working equipment. ';
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}
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if (this.data.skeletal) {
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desc += `These particlar zombies have shed the bulk of their flesh, becoming
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stronger but more skeletal in the process.`;
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}
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desc += '</p>';
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return desc;
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}
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}
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