596 lines
20 KiB
JavaScript
596 lines
20 KiB
JavaScript
import { moduleName } from './globals.js'
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import { PowerEffect } from './basePowers.js'
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class ArcaneProtectionEffect extends PowerEffect {
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get name () { return 'Arcane Protection' }
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get duration () { return 5 }
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get icon () { return 'icons/magic/defensive/shield-barrier-flaming-pentagon-blue.webp' }
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get hasAdditionalRecipients () { return true }
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get additionalRecipientCost () { return 1 }
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get isTargeted () { return true }
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get modifiers () {
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const mods = super.modifiers
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mods.push({
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name: 'Greater Arcane Protection',
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id: 'greater',
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value: 2,
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epic: true,
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effect: false
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})
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return mods
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}
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get _penaltyAmount () {
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return (this.data.raise ? -4 : -2) + (this.data.mods.has('greater') ? -2 : 0)
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}
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get description () {
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let text = super.description
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text += `<p>Hostile powers are at ${this._penaltyAmount} when
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targeting or damaging the affected character.</p>`
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return text
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}
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get effectName () {
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const greater = this.data.mods.has('greater')
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const raise = this.data.raise
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const amount = this._penaltyAmount
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return `${greater ? 'Greater ' : ''}Arcane Protection (${raise ? 'major, ' : ''}${amount})`
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}
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}
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class BanishEffect extends PowerEffect {
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get name () { return 'Banish' }
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get duration () { return 0 }
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get basePowerPoints () { return 3 }
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get usePrimaryEffect () { return false }
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get isTargeted () { return true }
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get isRaisable () { return false }
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get hasAoe () { return true }
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get menuInputs () {
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const inputs = super.menuInputs
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inputs.push
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inputs.push({ type: 'select', label: '⭐ Area of Effect',
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options: [
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{html: 'None', value: 0, selected: true},
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{html: 'Small Blast Template (+1)', value: 1, selected: false},
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{html: 'Medium Blast Template (+2)', value: 1, selected: false},
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{html: 'Large Blast Template (+3)', value: 1, selected: false},
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]})
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return inputs
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}
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get powerPoints () {
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let total = super.powerPoints
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total += this.data.aoe
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return total
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}
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get description () {
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return super.description + `
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<p>An opposed roll of the caster's skill vs the target's Spirit.
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<strong>Success:</strong> Shaken, <strong>each Raise:</strong> 1 Wound
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Incapacitation results in banishment to home plane.</p>
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`
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}
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get chatMessageEffects () {
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const list = super.chatMessageEffects
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switch (this.data.aoe) {
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case 0: break
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case 1:
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list.push('SBT')
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break
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case 2:
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list.push('MBT')
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break
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case 3:
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list.push('LBT')
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break
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}
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return list
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}
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async parseValues () {
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await super.parseValues()
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this.data.aoe = this.data.values.shift()
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}
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}
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class BarrierEffect extends PowerEffect {
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get name () { return 'Barrier' }
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get duration () { return 5 }
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get icon () { return 'icons/environment/settlement/fence-stone-brick.webp' }
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get isTargeted () { return false }
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get isDamaging () { return true }
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get basePowerPoints () { return 2 }
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get usePrimaryEffect () { return false }
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get modifiers () {
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const mods = super.modifiers
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mods.push({ name: 'Damage', id: 'damage', value: 1, epic: false, effect: false })
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mods.push({ name: 'Damage (immaterial trapping)', id: 'damage', value: 0, epic: false, effect: false })
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mods.push({ name: 'Deadly', id: 'deadly', value: 2, epic: true, effect: false })
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mods.push({ name: 'Hardened', id: 'hardened', value: 1, epic: false, effect: false })
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mods.push({ name: 'Shaped', id: 'shaped', value: 1, epic: false, effect: false })
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mods.push({ name: 'Size', id: 'size', value: 1, epic: false, effect: false })
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return mods
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}
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get _length () {
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let height = 10
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if (this.data.raise) { height *= 2 }
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if (this.data.mods.has('size')) { height *= 2}
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return `${height}" (${height*2} yards)`
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}
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get _height () {
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return `${this.data.mods.has('size') ? '2" (4' : '1" (2'} yards`
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}
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get _hardness () {
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return (this.data.raise ? 12 : 10) + (this.data.mods.has('hardened') ? 2 : 0)
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}
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get description () {
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let text = super.description
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text += `<p>A barrier ${this._height} tall and ${this._length} long, of hardness ${this._hardness}. `
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if (this.data.mods.has('deadly')) {
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text += 'It does 2d6 damage to anyone who contacts it. '
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} else if (this.data.mods.has('damage')) {
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text += 'It does 2d4 damage to anyone who contacts it. '
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}
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if (this.data.mods.has('shaped')) {
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text += 'It was shaped into a circle, square, or rectangle. '
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}
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text += '</p>'
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return text
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}
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}
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class BeastFriendEffect extends PowerEffect {
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get name () { return 'Beast Friend' }
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get duration () { return (this.data.mods.has('duration') ? 30 : 10) * 6 * 60 }
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get icon () { return 'icons/magic/nature/wolf-paw-glow-large-green.webp' }
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get isTargeted () { return true }
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get usePrimaryEffect () { return true }
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get modifiers () {
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const mods = super.modifiers
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mods.push(
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{ name: 'Bestiarium', value: 2, id: 'bestiarium', epic: true, effect: false },
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{ name: 'Duration', value: 1, id: 'duration', epic: false, effect: false },
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{ name: 'Mind Rider', value: 1, id: 'mindrider', epic: false, effect: false },
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)
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return mods
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}
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get menuInputs () {
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const inputs = super.menuInputs
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const pp = Math.max(
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this.targets.
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map(t => Math.max(t.actor.system.stats.size, 1)).
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reduce((a,b) => a+b, 0),
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1)
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inputs.push({ type: 'number', label: 'Base power points', options: pp})
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return inputs
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}
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async parseValues () {
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await super.parseValues()
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this.data.basePP = this.data.values.shift()
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}
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get basePowerPoints () { return this?.data?.basePP || 2 }
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get description () {
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let text = super.description
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if (this.data.raise) {
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text += '<p>Creatures will overcome instincts to follow orders.'
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} else {
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text += '<p>Creatures obey simple commands, subject to their insticts.'
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}
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if (this.data.mods.has('bestiarium')) {
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text += ' The caster may even effect magical beasts.'
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}
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return text
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}
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}
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class BlastEffect extends PowerEffect {
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get name () { return 'Blast' }
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get icon () { return 'icons/magic/fire/explosion-fireball-large-red-orange.webp' }
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get duration () { return 0 }
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get isTargeted () { return true }
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get usePrimaryEffect () { return false }
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get isDamaging () { return true }
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get basePowerPoints () { return 3 }
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get hasAoe () { return true }
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get menuInputs () {
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const inputs = super.menuInputs
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inputs.push
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inputs.push({ type: 'select', label: 'Area of Effect',
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options: [
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{html: 'Small Blast Template (0)', value: 's', selected: false},
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{html: 'Medium Blast Template (0)', value: 'm', selected: true},
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{html: 'Large Blast Template (+1)', value: 'l', selected: false},
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]})
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return inputs
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}
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get modifiers () {
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const mods = super.modifiers
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mods.push(
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{ name: 'Damage', value: 2, id: 'damage', epic: false, effect: false },
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{ name: 'Greater Blast', value: 4, id: 'greater', epic: true, effect: false },
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)
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return mods
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}
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get powerPoints () {
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let total = super.powerPoints
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total += (this.data.aoe === 'l' ? 1 : 0)
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return total
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}
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async parseValues () {
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await super.parseValues()
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this.data.aoe = this.data.values.shift()
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}
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get description () {
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const dmgDie = (
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this.data.mods.has('greater') ? 4 :
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(this.data.mods.has('damage') ? 3 : 2)) + (this.data.raise ? 1 : 0)
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const size = (
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this.data.aoe === 'l' ? 'LBT' : (this.data.aoe === 's' ? 'SBT' : 'MBT'))
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return super.description + `
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<p>The blast covers a ${size} and does ${dmgDie}d6 damage</p>`
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}
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}
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class BlindEffect extends PowerEffect {
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get name () { return 'Blind' }
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get icon () { return 'icons/skills/wounds/injury-eyes-blood-red.webp' }
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get duration () { return 0 }
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get isTargeted () { return true }
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get hasAoe () { return true }
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get basePowerPoints () { return 2 }
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getPrimaryEffectChanges () {
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const changes = [
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{ key: 'system.stats.globalMods.trait', value: -2,
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priority: 0, mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD } ]
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return changes
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}
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get description () {
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return super.description +
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`<p>${this.data.raise ? -4 : -2} penalty to all actions involving sight.</p>
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<p>Shake off attempts at end of turns with a Vigor
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${this.data.mods.has('strong') ? '-2 ' : ''}roll as a free action.
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Success removes 2 points of penalties. A raise removes the effect.</p>`
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}
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async createSecondaryEffects (maintId) {
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const docs = await super.createSecondaryEffects(maintId)
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if (this.data.raise) {
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const strong = this.data.mods.has('strong')
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const doc = this.createEffectDocument(
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this.icon, `Blinded (${strong ? 'Strong, ' : ''}Raise)`, [
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{ key: 'system.stats.globalMods.trait', value: -2,
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priority: 0, mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD }
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])
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doc.duration.seconds = 594
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doc.description = this.description +
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"<p>This is the raise effect which can be shaken off separately.</p>"
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doc.flags[moduleName].maintId = maintId
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docs.push(doc)
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}
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return docs
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}
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get modifiers () {
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const mods = super.modifiers
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mods.push(
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{ name: 'Strong', value: 1, id: 'strong', epic: false, effect: false },
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)
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return mods
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}
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get menuInputs () {
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const inputs = super.menuInputs
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inputs.push
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inputs.push({ type: 'select', label: 'Area of Effect',
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options: [
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{html: 'None', value: 0, selected: true},
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{html: 'Medium Blast Template (+2)', value: 2, selected: false},
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{html: 'Large Blast Template (+3)', value: 3, selected: false},
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]})
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return inputs
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}
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async parseValues () {
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await super.parseValues()
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this.data.aoe = this.data.values.shift()
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}
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get powerPoints () {
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let total = super.powerPoints
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total += this.data.aoe
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return total
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}
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get effectName () {
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const strong = this.data.mods.has('strong')
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return `Blinded${strong ? ' (Strong)' : ''}`
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}
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get chatMessageEffects () {
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const list = super.chatMessageEffects
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switch (this.data.aoe) {
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case 2: list.push('MBT'); break
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case 3: list.push('LBT'); break
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}
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return list
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}
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}
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class BoltEffect extends PowerEffect {
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get name () { return 'Bolt' }
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get icon () { return 'icons/magic/fire/explosion-fireball-large-red-orange.webp' }
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get duration () { return 0 }
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get isTargeted () { return true }
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get isDamaging () { return true }
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get basePowerPoints () { return 3 }
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get usePrimaryEffect () { return false }
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get modifiers () {
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const mods = super.modifiers
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mods.push(
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{ name: 'Damage', value: 2, id: 'damage', epic: false, effect: false },
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{ name: 'Disintegrate', value: 1, id: 'disintigrate', epic: true, effect: false },
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{ name: 'Greater Bolt', value: 4, id: 'greater', epic: true, effect: false },
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{ name: 'Rate of Fire', value: 2, id: 'rof', epic: true, effect: false },
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)
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return mods
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}
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get powerPoints () {
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let total = super.powerPoints
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total += (this.data.aoe === 'l' ? 1 : 0)
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return total
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}
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get description () {
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const dmgDie = (
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this.data.mods.has('greater') ? 4 :
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(this.data.mods.has('damage') ? 3 : 2)) + (this.data.raise ? 1 : 0)
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let desc = super.description + '<p>'
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if (this.data.mods.has('rof')) {
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desc += `Up to two bolts (RoF 2) do ${dmgDie}d6 damage each.`
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} else {
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desc += `The bolt does ${dmgDie}d6 damage.`
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}
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if (this.data.mods.has('disintegrate')) {
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desc += 'The bolt is <em>disintegrating</em>. If being used to break' +
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' something, the damage dice can Ace. A creature Incapacitated by a ' +
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'disintegrating bolt must make a Vigor roll or its body turns to dust'
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}
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desc += '</p>'
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return desc
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}
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}
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class BurrowEffect extends PowerEffect {
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get name () { return 'Burrow' }
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get duration () { return 5 }
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get icon () { return 'icons/magic/earth/projectile-stone-landslide.webp' }
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get hasAdditionalRecipients () { return true }
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get additionalRecipientCost () { return 1 }
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get basePowerPoints () { return 1 }
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get isTargeted () { return true }
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get modifiers () {
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const mods = super.modifiers
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mods.push(
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{ name: 'Power',
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id: 'power',
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value: 1,
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epic: false,
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effect: false,
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})
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return mods
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}
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get effectName () {
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return `${this.name} ${this.data.mods.has('power') ? '[Power] ' : ''}` +
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`(${this.data.raise ? 'full' : 'half'} pace)`
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}
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get description() {
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let text = super.description +
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`<p>Meld into the ground. Move at ${this.data.raise ? 'full' : 'half'} pace. May not run.</p>`
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if (this.data.mods.has('power')) {
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text += `<p>Can <em>burrow</em> through solid stone, concrete, etc</p>`
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}
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return text
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}
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}
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class BoostLowerTraitEffect extends PowerEffect {
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get name () { return 'Boost/Lower Trait' }
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get hasAdditionalRecipients () { return true }
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get additionalRecipientCost () { return 2 }
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get icon () {
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return (this?.data?.direction === 'Boost' ?
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'icons/magic/life/cross-embers-glow-yellow-purple.webp' :
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'icons/magic/movement/chevrons-down-yellow.webp'
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)
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}
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get duration () {
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return (this?.data?.direction === 'Boost' ? 5 : 0)
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}
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get isTargeted () { return true }
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get basePowerPoints () { return 3 }
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getPrimaryEffectChanges () {
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let modValue = '2'
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if (this.data.raise && this.data.direction === 'Boost') {
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modValue = '4'
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}
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modValue = (this.data.direction === 'Boost' ? '+' : '-') + modValue
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const changes = [
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{ key: this.data.trait.diekey, value: modValue,
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priority: 0, mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD } ]
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if (this.data.direction === 'Lower' && this.data.mods.has('greater')) {
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changes.push({
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key: this.data.trait.modkey, mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
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value: -2, priority: 0})
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}
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return changes
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}
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async createSecondaryEffects (maintId) {
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const docs = await super.createSecondaryEffects(maintId)
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if (this.data.raise && this.data.direction === 'Lower') {
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const name = 'major ' + this.effectName
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const modValue = (this.data.direction === 'Boost' ? '+2': '-2')
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const changes = [
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{ key: this.data.trait.diekey, value: modValue,
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priority: 0, mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD } ]
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const doc = this.createEffectDocument(this.icon, name, changes)
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doc.duration.seconds = 594
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doc.description = this.description +
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"<p>This is the raise effect which can be shaken off separately.</p>"
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doc.flags[moduleName].maintId = maintId
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docs.push(doc)
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}
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return docs
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}
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get effectName () {
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let name = `${this.data.direction} ${this.data.trait.name}`
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const nameMods = []
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if (this.data.mods.has('greater')) {
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nameMods.push('Greater')
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}
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if (this.data.direction === 'Lower' && this.data.mods.has('strong')) {
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nameMods.push('Strong')
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}
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if (nameMods.length > 0) {
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name += ` (${nameMods.join(', ')})`
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}
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return name
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}
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get description () {
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let desc = super.description
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const amount = `${this.data.raise ? 2 : 1} die type${this.data.raise ? 's' :''}`
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desc += `<p>${this.data.direction === 'Boost' ? 'Raise' : 'Lower'} the
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target's ${this.data.trait.name} die type ${amount}.`
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if (this.data.mods.has('greater')) {
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if (this.data.direction === 'Boost') {
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desc += ` Additionally, the target gains a free ${this.data.trait.name}
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reroll once per ${this.data.raise ? 'action' : 'round'}.`
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} else {
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desc += ` Additionally, the target suffers a -2 penalty to their
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${this.data.trait.name} rolls.`
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}
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}
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desc += '</p>'
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if (this.data.direction === 'Lower') {
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desc += `<p>At the end of the target's following turns, they attempt to shake off
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the affect with a Spirit${this.data.mods.has('strong') ? ' -2' : ''}
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roll as a free action. Success reduces the effect one die type. A raise
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completely shakes off the effect.</p>`
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}
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return desc
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}
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get modifiers () {
|
|
const mods = super.modifiers
|
|
mods.push(
|
|
{name: 'Greater Boost/Lower Trailt', value: 2, id: 'greater', epic: true, effect: false})
|
|
mods.push(
|
|
{ name: 'Strong (lower only)', value: 1, id: 'strong', epic: false, effect: false }
|
|
)
|
|
return mods
|
|
}
|
|
get menuInputs () {
|
|
const inputs = super.menuInputs
|
|
let traitOptions = ['Agility', 'Smarts', 'Spirit', 'Strength', 'Vigor']
|
|
const allSkills = new Set()
|
|
const traits = {}
|
|
for (const traitName of traitOptions) {
|
|
const lower = traitName.toLowerCase()
|
|
traits[traitName] = {
|
|
name: traitName,
|
|
type: 'attribute',
|
|
modkey: `system.attributes.${lower}.die.modifier`,
|
|
diekey: `system.attributes.${lower}.die.sides`
|
|
}
|
|
}
|
|
for (const token of this.targets) {
|
|
const skills = token.actor.items.filter(item => item.type === 'skill')
|
|
for (const skill of skills) {
|
|
const name = skill.name
|
|
traits[name] = {
|
|
name,
|
|
type: 'skill',
|
|
modkey: `@Skill{${name}}[system.die.modifier]`,
|
|
diekey: `@Skill{${name}}[system.die.sides]`,
|
|
}
|
|
if (name !== 'Unskilled') {
|
|
allSkills.add(name)
|
|
}
|
|
}
|
|
}
|
|
traitOptions = traitOptions.concat(Array.from(allSkills).sort())
|
|
this.data.traits = traits
|
|
inputs.push({type: 'select', label: 'Trait', options: traitOptions})
|
|
inputs.push({type: 'info', label: 'Boost or Lower?'})
|
|
inputs.push({type: 'radio', label: 'Boost', options: ['isBoost', true]})
|
|
inputs.push({type: 'radio', label: 'Lower', options: ['isBoost', false]})
|
|
return inputs
|
|
}
|
|
async parseValues () {
|
|
await super.parseValues()
|
|
this.data.trait = this.data.traits[this.data.values.shift()]
|
|
this.data.values.shift()
|
|
this.data.direction = this.data.values.shift() ? 'Boost' : 'Lower'
|
|
}
|
|
get powerPoints () {
|
|
let total = super.powerPoints
|
|
return total
|
|
}
|
|
}
|
|
|
|
const PowerClasses = {
|
|
"arcane-protection": ArcaneProtectionEffect,
|
|
banish: BanishEffect,
|
|
barrier: BarrierEffect,
|
|
"beast-friend": BeastFriendEffect,
|
|
blast: BlastEffect,
|
|
blind: BlindEffect,
|
|
bolt: BoltEffect,
|
|
"boost-lower-trait": BoostLowerTraitEffect,
|
|
"boost-trait": BoostLowerTraitEffect,
|
|
"lower-trait": BoostLowerTraitEffect,
|
|
burrow: BurrowEffect,
|
|
}
|
|
|
|
/* ---------------------------------------------------------------- */
|
|
|
|
export async function powerEffectManagementHook(effect, data, userId) {
|
|
if (game.user.id !== userId) {
|
|
return
|
|
}
|
|
const maintId = effect.getFlag(moduleName, 'maintainingId')
|
|
if (!maintId) {
|
|
return
|
|
}
|
|
const mutateOptions = {
|
|
permanent: true,
|
|
comparisonKeys: {
|
|
ActiveEffect: 'id'
|
|
}
|
|
}
|
|
const targetIds = effect.getFlag(moduleName, 'targetIds') || []
|
|
for (const targetId of targetIds) {
|
|
const mutation = {
|
|
embedded: { ActiveEffect: {} }
|
|
}
|
|
const target = canvas.tokens.get(targetId)
|
|
if (!target) {
|
|
continue
|
|
}
|
|
const effects = target.actor.effects.filter(
|
|
e => e.getFlag(moduleName, 'maintId') === maintId)
|
|
for (const effect of effects) {
|
|
mutation.embedded.ActiveEffect[effect.id] = warpgate.CONST.DELETE
|
|
}
|
|
mutateOptions.description = `${effect.parent.name} is no longer ${effect.name} on ${target.name}`
|
|
await warpgate.mutate(target.document, mutation, {}, mutateOptions)
|
|
}
|
|
}
|
|
|
|
export async function powers (options = {}) {
|
|
const token = 'token' in options ? options.token : null
|
|
if (token === undefined || token === null) {
|
|
ui.notifications.error('Please select one token to be the caster')
|
|
return
|
|
}
|
|
|
|
const targets = 'targets' in options ? Array.from(options.targets) : []
|
|
const item = 'item' in options ? options.item : null
|
|
const swid = options?.name || item?.system.swid || null
|
|
|
|
if (swid in PowerClasses) {
|
|
const runner = new PowerClasses[swid](token, targets)
|
|
runner.powerEffect()
|
|
return
|
|
}
|
|
ui.notifications.error(`No power effect found for ${name}`)
|
|
}
|
|
|