403 lines
12 KiB
JavaScript
403 lines
12 KiB
JavaScript
import { moduleName } from './globals.js'
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const MAINTAIN_ICON = 'icons/magic/symbols/runes-star-blue.webp'
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export class PowerEffect {
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constructor (token, targets) {
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this.source = token
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this.targets = targets
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this.data = {}
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}
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static async getStatus (label, name, favorite = true) {
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const effect = deepClone(
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CONFIG.statusEffects.find(se => se.label === label))
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effect.name = ('name' in effect ? effect.name : effect.label)
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if (!('flags' in effect)) {
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effect.flags = {}
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}
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if (favorite) {
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if (!('swade' in effect.flags)) {
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effect.flags.swade = {}
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}
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effect.flags.swade.favorite = true
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}
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effect.flags.core = { statusId: effect.id }
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return effect
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}
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createEffectDocument (icon, name, changes = null) {
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if (changes === null) {
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changes = []
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}
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return {
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icon,
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name,
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changes,
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description: `<p>From <strong>${this.source.name}</strong> casting <em>${this.name}</em></p>`,
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duration: { rounds: 99 },
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flags: {
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[moduleName]: {
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powerEffect: true
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},
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swade: {
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loseTurnOnHold: false,
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expiration: CONFIG.SWADE.CONST.STATUS_EFFECT_EXPIRATION.StartOfTurnAuto
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}
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}
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}
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}
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async applyActiveEffects (token, effectDocuments) {
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const mutation = {
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embedded: { ActiveEffect: {} }
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}
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const mutateOptions = {
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permanent: true,
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description: `${this.source.name} applying ${effectDocuments[effectDocuments.length - 1]?.name} to ${token.name}`
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}
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for (const effectDocument of effectDocuments) {
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mutation.embedded.ActiveEffect[effectDocument.name] = effectDocument
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}
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await warpgate.mutate(token.document, mutation, {}, mutateOptions)
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}
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get name () { return 'Unknown Power' }
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get effectName () { return this.name }
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get icon () { return 'icons/magic/symbols/question-stone-yellow.webp' }
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get duration () { return 5 }
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get basePowerPoints () { return 0 }
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get usePrimaryEffect () { return true }
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get hasAdditionalRecipients () { return false }
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get isDamaging () { return false }
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get additionalRecipientCost () { return 0 }
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get isTargeted () { return false }
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get oneTarget () { return false }
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get isRaisable () { return true }
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get hasAoe () { return false }
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get modifiers () {
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const mods = []
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mods.push({ name: 'Adaptable Caster', id: 'adaptable',
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value: 1, epic: false, effect: false })
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mods.push({ name: 'Fatigue', id: 'fatigue', value: 2, epic: false, effect: false })
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mods.push({ name: 'Glow', id: 'glow', value: 1,
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epic: false, effect: true, icon: 'icons/magic/light/orb-shadow-blue.webp',
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changes: [ { key: '@Skill{Stealth}[system.die.modifier]', value: -2,
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priority: 0, mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD } ]
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})
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mods.push({ name: 'Shroud', id: 'shroud', value: 1, epic: false, effect: true,
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icon: 'icons/magic/perception/shadow-stealth-eyes-purple.webp',
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changes: [ { key: '@Skill{Stealth}[system.die.modifier]', value: 1,
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priority: 0, mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD } ]
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})
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if (this.isDamaging) {
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mods.push({ name: 'Heavy Weapon', id: 'heavyweapon', value: 2,
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epic: false, effect: false})
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}
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mods.push({ name: 'Hinder', id: 'hinder', value: 1, epic: false, effect: true,
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icon: 'icons/magic/control/debuff-chains-shackle-movement-red.webp',
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changes: [ { key: 'system.stats.speed.value', value: -2,
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priority: 0, mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD } ]
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})
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mods.push({ name: 'Hurry', id: 'hurry', value: 1, epic: false, effect: true,
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icon: 'icons/skills/movement/feet-winged-sandals-tan.webp',
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changes: [ { key: 'system.stats.speed.value', value: 2,
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priority: 0, mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD } ]
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})
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if (this.isDamaging) {
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mods.push({ name: 'Lingering Damage', id: 'lingeringdamage', value: 2,
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epic: false, effect: false})
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}
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if (this.hasAoe) {
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mods.push({ name: 'Selective', id: 'selective', value: 1, epic: false, effect: false })
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}
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return mods
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}
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get menuData () {
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return {
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inputs: this.menuInputs,
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buttons: this.menuButtons,
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}
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}
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get menuInputs () {
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const inputs = [
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{ type: 'header', label: `${this.name} Effect` },
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{ type: 'info', label: `Apply ${this.name} Effect (base cost ${this.basePowerPoints} pp)` },
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]
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if (this.isTargeted) {
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let label = `<strong>Targets:</strong> ${this.targets.map(t => t.name).join(',')}`
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if (this.targets.length > 1 && this.hasAdditionalRecipients) {
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label += ` (${this.targets.length - 1} additional recipients ` +
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`+${this.additionalRecipientCost} ea.)`
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}
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inputs.push({ type: 'info', label: label })
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}
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for (const mod of this.modifiers) {
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inputs.push({
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type: 'checkbox',
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label: (
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`${mod.epic ? '⭐ ' : ''}${mod.name} ` +
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`(${mod.value >= 0 ? '+' : ''}${mod.value})`
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),
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})
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}
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if (this.isDamaging) {
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inputs.push({ type: 'select', label: 'Armor Piercing',
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options: [
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{html: 'None', value: 0, selected: true},
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{html: 'AP 2 (+1)', value: 1, selected: false},
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{html: 'AP 4 (+2)', value: 2, selected: false},
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{html: 'AP 6 (+3)', value: 3, selected: false},
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]
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})
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}
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inputs.push({type: 'select', label: 'Range',
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options: [
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{html: 'Normal Range', value: 0, selected: true},
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{html: 'Range ×2 (+1)', value: 1, selected: false},
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{html: 'Range ×3 (+2)', value: 2, selected: false}
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]
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})
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return inputs
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}
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get menuButtons () {
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const data = [
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{ label: 'Apply', value: 'apply' },
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]
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if (this.isRaisable) {
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data.push({ label: 'Apply with Raise', value: 'raise' })
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}
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data.push({ label: 'Cancel', value: 'cancel' })
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return data
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}
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get menuOptions () {
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return {
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title: `${this.name} Effect`,
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defaultButton: 'Cancel',
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options: {}
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}
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}
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async powerEffect () {
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const { buttons, inputs } = await warpgate.menu(
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this.menuData, this.menuOptions
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)
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if (buttons && buttons !== 'cancel') {
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this.data.button = buttons
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this.data.values = inputs
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await this.parseValues()
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await this.apply()
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await this.sideEffects()
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await this.chatMessage()
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}
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}
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async parseValues () {
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this.data.rawValues = deepClone(this.data.values)
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this.data.raise = this.data.button === 'raise'
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for (let i = 0; i < 2; i++) {
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this.data.values.shift()
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}
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if (this.isTargeted) {
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this.data.values.shift()
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}
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this.data.mods = new Set()
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for (const mod of this.modifiers) {
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const modEnabled = this.data.values.shift()
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if (modEnabled) {
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this.data.mods.add(mod.id)
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}
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}
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if (this.isDamaging) {
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this.data.armorPiercing = this.data.values.shift()
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}
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this.data.range = this.data.values.shift()
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}
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async createSecondaryEffects (maintId) {
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const docs = []
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for (const mod of this.modifiers) {
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if (this.data.mods.has(mod.id) && mod.effect) {
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const doc = this.createEffectDocument(mod.icon, mod.name, mod.changes)
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if (this.duration === 0 && !this.usePrimaryEffect) {
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// set secondary effects of instant spells to expire on victim's next
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// turn
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doc.duration.rounds = 1
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doc.flags.swade.expiration = CONFIG.SWADE.CONST.STATUS_EFFECT_EXPIRATION.EndOfTurnAuto
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} else {
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doc.duration.seconds = 594
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doc.flags[moduleName].maintId = maintId
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}
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docs.push(doc)
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}
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}
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return docs
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}
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getPrimaryEffectChanges () {
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const changes = [
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{ key: 'flags.swade-mb-helpers.powerAffected', value: 1,
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priority: 0, mode: foundry.CONST.ACTIVE_EFFECT_MODES.OVERRIDE } ]
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return changes
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}
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get description () {
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return ""
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}
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async createPrimaryEffect (maintId) {
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const doc = this.createEffectDocument(this.icon, this.effectName,
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this.getPrimaryEffectChanges())
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doc.description += this.description
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doc.flags[moduleName].maintId = maintId
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doc.duration.seconds = 594
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return doc
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}
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async createMaintainEffect (maintId) {
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let icon = MAINTAIN_ICON
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if (!this.usePrimaryEffect) {
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icon = this.icon
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}
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const doc = this.createEffectDocument(icon, `Maintaining ${this.effectName}`, [])
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doc.duration.rounds = this.duration
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doc.description += this.description
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doc.flags.swade.expiration = CONFIG.SWADE.CONST.STATUS_EFFECT_EXPIRATION.EndOfTurnPrompt
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doc.flags.swade.loseTurnOnHold = true
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doc.flags[moduleName].maintainingId = maintId
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doc.flags[moduleName].targetIds = this.targets.map(t => t.id)
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return doc
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}
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// eslint-disable-next-line no-unused-vars
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async secondaryDocsForTarget(docs, target) {
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return deepClone(docs)
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}
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// eslint-disable-next-line no-unused-vars
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async primaryDocForTarget(doc, target) {
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const newDoc = deepClone(doc)
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newDoc.flags[moduleName].maintainingId = doc.flags[moduleName].maintId
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newDoc.flags[moduleName].targetIds = [target.id]
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return newDoc
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}
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async apply () {
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const maintId = randomID()
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const secondaryDocs = await this.createSecondaryEffects(maintId)
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const primaryDoc = await this.createPrimaryEffect(maintId)
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const maintainDoc = await this.createMaintainEffect(maintId)
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if (this.isTargeted) {
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for (const target of this.targets) {
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const targetDocs = await this.secondaryDocsForTarget(secondaryDocs, target)
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if (this.duration > 0 || this.usePrimaryEffect) {
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targetDocs.push(await this.primaryDocForTarget(primaryDoc, target))
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}
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if (targetDocs.length > 0) {
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await this.applyActiveEffects(target, targetDocs)
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}
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}
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}
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if (this.duration > 0) {
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await this.applyActiveEffects(this.source, [maintainDoc])
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}
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}
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async sideEffects () {
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if (this.data.mods.has('fatigue') && this.isTargeted) {
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for (const target of this.targets) {
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const actor = target.actor
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const update = {
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system: {
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fatigue: {
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value: actor.system.fatigue.value + 1
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}
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}
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}
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if (actor.system.fatigue.value < actor.system.fatigue.max) {
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await actor.update(update)
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}
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}
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}
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}
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get powerPoints () {
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let total = this.basePowerPoints
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for (const mod of this.modifiers) {
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if (this.data.mods.has(mod.id)) {
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total += mod.value
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}
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}
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if (this.targets.length > 1 && this.hasAdditionalRecipients) {
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total += (this.targets.length - 1) * this.additionalRecipientCost
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}
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total += this.data.range
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if (this.isDamaging) {
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total += this.data.armorPiercing
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}
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return total
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}
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get chatMessageEffects () {
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const list = []
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if (this.hasAdditionalRecipients && this.targets.length > 1) {
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list.push(`${this.targets.length - 1} Additional Recipients`)
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}
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if (this.data.mods.has('adaptable')) {
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list.push('Different Trapping (Adaptable Caster)')
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}
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if (this.data.mods.has('fatigue')) {
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list.push('Fatigue (applied to targets')
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}
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if (this.data.mods.has('heavyweapon')) {
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list.push('Heavy Weapon')
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}
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if (this.data.mods.has('lingeringdamage')) {
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list.push('Lingering Damage')
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}
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if (this.data.mods.has('selective')) {
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list.push('Selective')
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}
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if (this.isDamaging && this.data.armorPiercing > 0) {
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list.push(`AP ${this.data.armorPiercing * 2}`)
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}
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if (this.data.range > 0) {
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list.push(`Range ×${this.data.range +1}`)
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}
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return list
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}
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get chatMessageText () {
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let text = `<p>Cast ${this.name}`
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if (this.isTargeted && this.targets.length > 0) {
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text += ` on ${this.targets.map(t => t.name).join(', ')}`
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}
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text += '</p>'
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const desc = this.description
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if (desc) {
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text += `<details><summary>Description</summary>${desc}</details>`
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}
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const effects = this.chatMessageEffects
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if (effects.length > 0) {
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text += '<details><summary>Other Effects:</summary><ul><li>' +
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effects.join('</li><li>') + '</li></ul></details>'
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}
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return text
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}
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async chatMessage () {
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return ChatMessage.create({
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flavor: `Calculated cost: ${this.powerPoints} pp`,
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speaker: ChatMessage.getSpeaker(this.source.actor),
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content: this.chatMessageText,
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whisper: ChatMessage.getWhisperRecipients('GM', game.user.name),
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}, { chatBubble: false });
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}
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}
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