209 lines
6.4 KiB
JavaScript

import { moduleName } from './globals.js'
import { PowerEffect } from './basePowers.js'
class ArcaneProtectionEffect extends PowerEffect {
get name () { return 'Arcane Protection' }
get duration () { return 5 }
get icon () { return 'icons/magic/defensive/shield-barrier-flaming-pentagon-blue.webp' }
get hasAdditionalRecipients () { return true }
get additionalRecipientCost () { return 1 }
get isTargeted () { return true }
get modifiers () {
const mods = super.modifiers
mods.push({
name: 'Greater Arcane Protection',
id: 'greater',
value: 2,
epic: true,
effect: false
})
return mods
}
get effectName () {
const greater = this.data.mods.has('greater')
const raise = this.data.raise
const amount = (raise ? -4 : -2) + (greater ? -2 : 0)
return `${greater ? 'Greater ' : ''}Arcane Protection (${raise ? 'major, ' : ''}${amount})`
}
}
class BanishEffect extends PowerEffect {
get name () { return 'Banish' }
get duration () { return 0 }
get basePowerPoints () { return 3 }
get usePrimaryEffect () { return false }
get isTargeted () { return true }
get menuInputs () {
const inputs = super.menuInputs
inputs.push
inputs.push({ type: 'select', label: '⭐ Area of Effect',
options: [
{html: 'None', value: 0, selected: true},
{html: 'Small Blast Template (+1)', value: 1, selected: false},
{html: 'Medium Blast Template (+2)', value: 1, selected: false},
{html: 'Large Blast Template (+3)', value: 1, selected: false},
]})
return inputs
}
get powerPoints () {
let total = super.powerPoints
total += this.data.aoe
return total
}
get chatMessageEffects () {
const list = []
switch (this.data.aoe) {
case 0: break
case 1:
list.push('SBT')
break
case 2:
list.push('MBT')
break
case 3:
list.push('LBT')
break
}
list.push("Opposed Roll: caster's arcane skill vs target's Spirit.")
list.push("<strong>Success:</strong> Shaken, <strong>Each Raise:</strong> 1 Wound")
list.push("If target incapacitated by this, banishment to home plane")
return list
}
async parseValues () {
await super.parseValues()
this.data.aoe = this.data.values.shift()
}
}
class BarrierEffect extends PowerEffect {
get name () { return 'Barrier' }
get duration () { return 5 }
get icon () { return 'icons/environment/settlement/fence-stone-brick.webp' }
get isTargeted () { return false }
get basePowerPoints () { return 2 }
get usePrimaryEffect () { return false }
get modifiers () {
const mods = super.modifiers
mods.push({ name: 'Damage', id: 'damage', value: 1, epic: false, effect: false })
mods.push({ name: 'Damage (immaterial trapping)', id: 'damage', value: 0, epic: false, effect: false })
mods.push({ name: 'Deadly', id: 'deadly', value: 2, epic: true, effect: false })
mods.push({ name: 'Hardened', id: 'hardened', value: 1, epic: false, effect: false })
mods.push({ name: 'Shaped', id: 'shaped', value: 1, epic: false, effect: false })
mods.push({ name: 'Size', id: 'size', value: 1, epic: false, effect: false })
return mods
}
get chatMessageEffects () {
const list = []
const hardness = (this.data.raise ? 12 : 10) + (this.data.mods.has('hardened') ? 2 : 0)
list.push(`The Barrier is hardness ${hardness}`)
if (this.data.mods.has('damage')) {
list.push('Damage: 2d4 to anyone who contacts')
}
if (this.data.mods.has('deadly')) {
list.push('Deadly: 2d6 to anyone who contacts')
}
if (this.data.mods.has('shaped')) {
list.push('Shaped (circle, square, or rectangle)')
}
if (this.data.mods.has('size')) {
list.push('Size - length and height doubled')
}
return list
}
async createMaintainEffect (maintId) {
const doc = await super.createMaintainEffect(maintId)
doc.icon = this.icon
return doc
}
}
class BurrowEffect extends PowerEffect {
get name () { return 'Burrow' }
get duration () { return 5 }
get icon () { return 'icons/magic/earth/projectile-stone-landslide.webp' }
get hasAdditionalRecipients () { return true }
get additionalRecipientCost () { return 1 }
get basePowerPoints () { return 1 }
get isTargeted () { return true }
get modifiers () {
const mods = super.modifiers
mods.push(
{ name: 'Power',
id: 'power',
value: 1,
epic: false,
effect: false,
})
return mods
}
get effectName () {
return `${this.name} ${this.data.mods.has('power') ? '[Power] ' : ''}` +
`(${this.data.raise ? 'full' : 'half'} pace)`
}
}
const PowerClasses = {
"arcane-protection": ArcaneProtectionEffect,
banish: BanishEffect,
barrier: BarrierEffect,
burrow: BurrowEffect
}
/* ---------------------------------------------------------------- */
export async function powerEffectManagementHook(effect, data, userId) {
if (game.user.id !== userId) {
return
}
const maintId = effect.getFlag(moduleName, 'maintainingId')
if (!maintId) {
return
}
const mutateOptions = {
permanent: true,
comparisonKeys: {
ActiveEffect: 'id'
}
}
const targetIds = effect.getFlag(moduleName, 'targetIds') || []
for (const targetId of targetIds) {
const mutation = {
embedded: { ActiveEffect: {} }
}
const target = canvas.tokens.get(targetId)
if (!target) {
continue
}
const effects = target.actor.effects.filter(
e => e.getFlag(moduleName, 'maintId') === maintId)
for (const effect of effects) {
mutation.embedded.ActiveEffect[effect.id] = warpgate.CONST.DELETE
}
mutateOptions.description = `${effect.parent.name} is no longer ${effect.name} on ${target.name}`
await warpgate.mutate(target.document, mutation, {}, mutateOptions)
}
}
export async function powers (options = {}) {
const token = 'token' in options ? options.token : null
if (token === undefined || token === null) {
ui.notifications.error('Please select one token to be the caster')
return
}
const targets = 'targets' in options ? Array.from(options.targets) : []
const item = 'item' in options ? options.item : null
const swid = options?.name || item?.system.swid || null
if (swid in PowerClasses) {
const runner = new PowerClasses[swid](token, targets)
runner.powerEffect()
return
}
ui.notifications.error(`No power effect found for ${name}`)
}