75 lines
2.5 KiB
JavaScript

swadeMBHelpers.runOnTargetOrSelectedTokens(main)
async function main (tokens) {
const tokenList = tokens.map(t => t.name).join(', ')
const menuOptions = {
title: 'Smite',
defaultButton: 'Cancel',
options: {}
}
const menuData = {
inputs: [
{ type: 'header', label: 'Smite' },
{ type: 'info', label: `Apply Smite to ${tokenList}` },
{ type: 'checkbox', label: 'Greater', options: false }
],
buttons: [
{ label: 'Apply', value: 'apply' },
{ label: 'Apply with Raise', value: 'raise' },
{ label: 'Cancel', value: 'cancel' }
]
}
const tokenWeapons = {}
let index = 2
for (const token of tokens) {
index += 2
tokenWeapons[token.id] = index
menuData.inputs.push({ type: 'info', label: `<h2>${token.name}</h2>` })
const weapons = token.actor.items.filter(i => i.type === 'weapon').map(
i => { return { value: i.name, html: i.name } })
weapons.unshift({ value: '', html: '<i>None</i>' })
menuData.inputs.push({ type: 'select', label: token.name, options: weapons })
}
const { buttons, inputs } = await warpgate.menu(menuData, menuOptions)
for (const tokenId in tokenWeapons) {
tokenWeapons[tokenId] = inputs[tokenWeapons[tokenId]]
}
const greater = (inputs[2] === 'Greater')
if (buttons && buttons !== 'cancel') {
await createEffect(tokens, tokenWeapons, buttons, greater)
}
}
async function createEffect (tokens, tokenWeapons, choice, greater) {
const baseEffect = CONFIG.statusEffects.find(se => se.label === 'SWADE.Smite')
const effectIcon = baseEffect.icon
let changeValue = (choice === 'raise' ? '+4' : '+2')
if (greater) {
changeValue = (choice === 'raise' ? '+6' : '+4')
}
for (const token of tokens) {
const weaponName = tokenWeapons[token.id]
const weaponId = token.actor.items.getName(weaponName)?.id
const changeKey = `@Weapon{${weaponName}}[system.damage]`
if (!weaponId) {
continue
}
const effectName = `${choice === 'raise' ? 'major' : 'minor'} Smite${greater ? '(greater)' : ''} (${weaponName})`
const changes = [
{
key: changeKey,
mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
value: changeValue,
priority: 0
}
]
const mutate = swadeMBHelpers.createMutationWithEffect(
effectIcon, effectName, 5, changes)
mutate.embedded.ActiveEffect[effectName].flags.core = { statusId: baseEffect.id }
const mutateOptions = swadeMBHelpers.defaultMutationOptions(effectName)
await warpgate.mutate(token.document, mutate, {}, mutateOptions)
}
}