1638 lines
36 KiB
JavaScript

/* globals warpgate */
import { moduleName } from './globals.js'
import { PowerEffect } from './basePowers.js'
class ArcaneProtectionEffect extends PowerEffect {
get name () {
return 'Arcane Protection'
}
get duration () {
return 5
}
get icon () {
return 'icons/magic/defensive/shield-barrier-flaming-pentagon-blue.webp'
}
get hasAdditionalRecipients () {
return true
}
get additionalRecipientCost () {
return 1
}
get isTargeted () {
return true
}
get modifiers () {
const mods = super.modifiers
mods.push({
name: 'Greater Arcane Protection',
id: 'greater',
value: 2,
epic: true,
effect: false
})
return mods
}
get _penaltyAmount () {
return (
(this.data.raise ? -4 : -2) + (this.data.mods.has('greater') ? -2 : 0)
)
}
get description () {
let text = super.description
text += `<p>Hostile powers are at ${this._penaltyAmount} when
targeting or damaging the affected character.</p>`
return text
}
get effectName () {
const greater = this.data.mods.has('greater')
const raise = this.data.raise
const amount = this._penaltyAmount
return `${greater ? 'Greater ' : ''}Arcane Protection (${raise ? 'major, ' : ''}${amount})`
}
}
class BanishEffect extends PowerEffect {
get name () {
return 'Banish'
}
get duration () {
return 0
}
get basePowerPoints () {
return 3
}
get usePrimaryEffect () {
return false
}
get isTargeted () {
return true
}
get isRaisable () {
return false
}
get hasAoe () {
return true
}
get menuInputs () {
const inputs = super.menuInputs
inputs.push({
type: 'select',
label: '⭐ Area of Effect',
options: [
{ html: 'None', value: 0, selected: true },
{ html: 'Small Blast Template (+1)', value: 1, selected: false },
{ html: 'Medium Blast Template (+2)', value: 2, selected: false },
{ html: 'Large Blast Template (+3)', value: 3, selected: false }
]
})
return inputs
}
get powerPoints () {
let total = super.powerPoints
total += this.data.aoe
return total
}
get description () {
return (
super.description +
`
<p>An opposed roll of the caster's skill vs the target's Spirit.
<strong>Success:</strong> Shaken, <strong>each Raise:</strong> 1 Wound
Incapacitation results in banishment to home plane.</p>
`
)
}
get chatMessageEffects () {
const list = super.chatMessageEffects
switch (this.data.aoe) {
case 0:
break
case 1:
list.push('SBT')
break
case 2:
list.push('MBT')
break
case 3:
list.push('LBT')
break
}
return list
}
async parseValues () {
await super.parseValues()
this.data.aoe = this.data.values.shift()
}
}
class BarrierEffect extends PowerEffect {
get name () {
return 'Barrier'
}
get duration () {
return 5
}
get icon () {
return 'icons/environment/settlement/fence-stone-brick.webp'
}
get isTargeted () {
return false
}
get isDamaging () {
return true
}
get basePowerPoints () {
return 2
}
get usePrimaryEffect () {
return false
}
get modifiers () {
const mods = super.modifiers
mods.push({
name: 'Damage',
id: 'damage',
value: 1,
epic: false,
effect: false
})
mods.push({
name: 'Damage (immaterial trapping)',
id: 'damage',
value: 0,
epic: false,
effect: false
})
mods.push({
name: 'Deadly',
id: 'deadly',
value: 2,
epic: true,
effect: false
})
mods.push({
name: 'Hardened',
id: 'hardened',
value: 1,
epic: false,
effect: false
})
mods.push({
name: 'Shaped',
id: 'shaped',
value: 1,
epic: false,
effect: false
})
mods.push({
name: 'Size',
id: 'size',
value: 1,
epic: false,
effect: false
})
return mods
}
get _length () {
let height = 10
if (this.data.raise) {
height *= 2
}
if (this.data.mods.has('size')) {
height *= 2
}
return `${height}" (${height * 2} yards)`
}
get _height () {
return `${this.data.mods.has('size') ? '2" (4' : '1" (2'} yards`
}
get _hardness () {
return (
(this.data.raise ? 12 : 10) + (this.data.mods.has('hardened') ? 2 : 0)
)
}
get description () {
let text = super.description
text += `<p>A barrier ${this._height} tall and ${this._length} long, of hardness ${this._hardness}. `
if (this.data.mods.has('deadly')) {
text += 'It does 2d6 damage to anyone who contacts it. '
} else if (this.data.mods.has('damage')) {
text += 'It does 2d4 damage to anyone who contacts it. '
}
if (this.data.mods.has('shaped')) {
text += 'It was shaped into a circle, square, or rectangle. '
}
text += '</p>'
return text
}
}
class BeastFriendEffect extends PowerEffect {
get name () {
return 'Beast Friend'
}
get duration () {
return (this.data.mods.has('duration') ? 30 : 10) * 6 * 60
}
get icon () {
return 'icons/magic/nature/wolf-paw-glow-large-green.webp'
}
get isTargeted () {
return true
}
get usePrimaryEffect () {
return true
}
get modifiers () {
const mods = super.modifiers
mods.push(
{
name: 'Bestiarium',
value: 2,
id: 'bestiarium',
epic: true,
effect: false
},
{
name: 'Duration',
value: 1,
id: 'duration',
epic: false,
effect: false
},
{
name: 'Mind Rider',
value: 1,
id: 'mindrider',
epic: false,
effect: false
}
)
return mods
}
get menuInputs () {
const inputs = super.menuInputs
const pp = Math.max(
this.targets
.map((t) => Math.max(t.actor.system.stats.size, 1))
.reduce((a, b) => a + b, 0),
1
)
inputs.push({ type: 'number', label: 'Base power points', options: pp })
return inputs
}
async parseValues () {
await super.parseValues()
this.data.basePP = this.data.values.shift()
}
get basePowerPoints () {
return this?.data?.basePP || 2
}
get description () {
let text = super.description
if (this.data.raise) {
text += '<p>Creatures will overcome instincts to follow orders.'
} else {
text += '<p>Creatures obey simple commands, subject to their insticts.'
}
if (this.data.mods.has('bestiarium')) {
text += ' The caster may even effect magical beasts.'
}
return text
}
}
class BlastEffect extends PowerEffect {
get name () {
return 'Blast'
}
get icon () {
return 'icons/magic/fire/explosion-fireball-large-red-orange.webp'
}
get duration () {
return 0
}
get isTargeted () {
return true
}
get usePrimaryEffect () {
return false
}
get isDamaging () {
return true
}
get basePowerPoints () {
return 3
}
get hasAoe () {
return true
}
get menuInputs () {
const inputs = super.menuInputs
inputs.push({
type: 'select',
label: 'Area of Effect',
options: [
{ html: 'Small Blast Template (0)', value: 's', selected: false },
{ html: 'Medium Blast Template (0)', value: 'm', selected: true },
{ html: 'Large Blast Template (+1)', value: 'l', selected: false }
]
})
return inputs
}
get modifiers () {
const mods = super.modifiers
mods.push(
{ name: 'Damage', value: 2, id: 'damage', epic: false, effect: false },
{
name: 'Greater Blast',
value: 4,
id: 'greater',
epic: true,
effect: false
}
)
return mods
}
get powerPoints () {
let total = super.powerPoints
total += this.data.aoe === 'l' ? 1 : 0
return total
}
async parseValues () {
await super.parseValues()
this.data.aoe = this.data.values.shift()
}
get description () {
const dmgDie =
(this.data.mods.has('greater')
? 4
: this.data.mods.has('damage')
? 3
: 2) + (this.data.raise ? 1 : 0)
const size =
this.data.aoe === 'l' ? 'LBT' : this.data.aoe === 's' ? 'SBT' : 'MBT'
return (
super.description +
`
<p>The blast covers a ${size} and does ${dmgDie}d6 damage</p>`
)
}
}
class BlindEffect extends PowerEffect {
get name () {
return 'Blind'
}
get icon () {
return 'icons/skills/wounds/injury-eyes-blood-red.webp'
}
get duration () {
return 0
}
get isTargeted () {
return true
}
get hasAoe () {
return true
}
get basePowerPoints () {
return 2
}
getPrimaryEffectChanges () {
const changes = [
{
key: 'system.stats.globalMods.trait',
value: -2,
priority: 0,
mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD
}
]
return changes
}
get description () {
return (
super.description +
`<p>${this.data.raise ? -4 : -2} penalty to all actions involving sight.</p>
<p>Shake off attempts at end of turns with a Vigor
${this.data.mods.has('strong') ? '-2 ' : ''}roll as a free action.
Success removes 2 points of penalties. A raise removes the effect.</p>`
)
}
async createSecondaryEffects (maintId) {
const docs = await super.createSecondaryEffects(maintId)
if (this.data.raise) {
const strong = this.data.mods.has('strong')
const doc = this.createEffectDocument(
this.icon,
`Blinded (${strong ? 'Strong, ' : ''}Raise)`,
[
{
key: 'system.stats.globalMods.trait',
value: -2,
priority: 0,
mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD
}
]
)
doc.duration.seconds = 594
doc.description =
this.description +
'<p>This is the raise effect which can be shaken off separately.</p>'
doc.flags[moduleName].maintId = maintId
docs.push(doc)
}
return docs
}
get modifiers () {
const mods = super.modifiers
mods.push({
name: 'Strong',
value: 1,
id: 'strong',
epic: false,
effect: false
})
return mods
}
get menuInputs () {
const inputs = super.menuInputs
inputs.push({
type: 'select',
label: 'Area of Effect',
options: [
{ html: 'None', value: 0, selected: true },
{ html: 'Medium Blast Template (+2)', value: 2, selected: false },
{ html: 'Large Blast Template (+3)', value: 3, selected: false }
]
})
return inputs
}
async parseValues () {
await super.parseValues()
this.data.aoe = this.data.values.shift()
}
get powerPoints () {
let total = super.powerPoints
total += this.data.aoe
return total
}
get effectName () {
const strong = this.data.mods.has('strong')
return `Blinded${strong ? ' (Strong)' : ''}`
}
get chatMessageEffects () {
const list = super.chatMessageEffects
switch (this.data.aoe) {
case 2:
list.push('MBT')
break
case 3:
list.push('LBT')
break
}
return list
}
}
class BoltEffect extends PowerEffect {
get name () {
return 'Bolt'
}
get icon () {
return 'icons/magic/fire/explosion-fireball-large-red-orange.webp'
}
get duration () {
return 0
}
get isTargeted () {
return true
}
get isDamaging () {
return true
}
get basePowerPoints () {
return 3
}
get usePrimaryEffect () {
return false
}
get modifiers () {
const mods = super.modifiers
mods.push(
{ name: 'Damage', value: 2, id: 'damage', epic: false, effect: false },
{
name: 'Disintegrate',
value: 1,
id: 'disintigrate',
epic: true,
effect: false
},
{
name: 'Greater Bolt',
value: 4,
id: 'greater',
epic: true,
effect: false
},
{ name: 'Rate of Fire', value: 2, id: 'rof', epic: true, effect: false }
)
return mods
}
get powerPoints () {
let total = super.powerPoints
total += this.data.aoe === 'l' ? 1 : 0
return total
}
get description () {
const dmgDie =
(this.data.mods.has('greater')
? 4
: this.data.mods.has('damage')
? 3
: 2) + (this.data.raise ? 1 : 0)
let desc = super.description + '<p>'
if (this.data.mods.has('rof')) {
desc += `Up to two bolts (RoF 2) do ${dmgDie}d6 damage each.`
} else {
desc += `The bolt does ${dmgDie}d6 damage.`
}
if (this.data.mods.has('disintegrate')) {
desc +=
'The bolt is <em>disintegrating</em>. If being used to break' +
' something, the damage dice can Ace. A creature Incapacitated by a ' +
'disintegrating bolt must make a Vigor roll or its body turns to dust'
}
desc += '</p>'
return desc
}
}
class BurrowEffect extends PowerEffect {
get name () {
return 'Burrow'
}
get duration () {
return 5
}
get icon () {
return 'icons/magic/earth/projectile-stone-landslide.webp'
}
get hasAdditionalRecipients () {
return true
}
get additionalRecipientCost () {
return 1
}
get basePowerPoints () {
return 1
}
get isTargeted () {
return true
}
get modifiers () {
const mods = super.modifiers
mods.push({
name: 'Power',
id: 'power',
value: 1,
epic: false,
effect: false
})
return mods
}
get effectName () {
return (
`${this.name} ${this.data.mods.has('power') ? '[Power] ' : ''}` +
`(${this.data.raise ? 'full' : 'half'} pace)`
)
}
get description () {
let text =
super.description +
`<p>Meld into the ground. Move at ${this.data.raise ? 'full' : 'half'} pace. May not run.</p>`
if (this.data.mods.has('power')) {
text += '<p>Can <em>burrow</em> through solid stone, concrete, etc</p>'
}
return text
}
}
class BoostLowerTraitEffect extends PowerEffect {
get name () {
return 'Boost/Lower Trait'
}
get hasAdditionalRecipients () {
return true
}
get additionalRecipientCost () {
return 2
}
get icon () {
return this?.data?.direction === 'Boost'
? 'icons/magic/life/cross-embers-glow-yellow-purple.webp'
: 'icons/magic/movement/chevrons-down-yellow.webp'
}
get duration () {
return this?.data?.direction === 'Boost' ? 5 : 0
}
get isTargeted () {
return true
}
get basePowerPoints () {
return 3
}
getPrimaryEffectChanges () {
let modValue = '2'
if (this.data.raise && this.data.direction === 'Boost') {
modValue = '4'
}
modValue = (this.data.direction === 'Boost' ? '+' : '-') + modValue
const changes = [
{
key: this.data.trait.diekey,
value: modValue,
priority: 0,
mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD
}
]
if (this.data.direction === 'Lower' && this.data.mods.has('greater')) {
changes.push({
key: this.data.trait.modkey,
mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
value: -2,
priority: 0
})
}
return changes
}
async createSecondaryEffects (maintId) {
const docs = await super.createSecondaryEffects(maintId)
if (this.data.raise && this.data.direction === 'Lower') {
const name = 'major ' + this.effectName
const modValue = this.data.direction === 'Boost' ? '+2' : '-2'
const changes = [
{
key: this.data.trait.diekey,
value: modValue,
priority: 0,
mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD
}
]
const doc = this.createEffectDocument(this.icon, name, changes)
doc.duration.seconds = 594
doc.description =
this.description +
'<p>This is the raise effect which can be shaken off separately.</p>'
doc.flags[moduleName].maintId = maintId
docs.push(doc)
}
return docs
}
get effectName () {
let name = `${this.data.direction} ${this.data.trait.name}`
const nameMods = []
if (this.data.mods.has('greater')) {
nameMods.push('Greater')
}
if (this.data.direction === 'Lower' && this.data.mods.has('strong')) {
nameMods.push('Strong')
}
if (nameMods.length > 0) {
name += ` (${nameMods.join(', ')})`
}
return name
}
get description () {
let desc = super.description
const amount = `${this.data.raise ? 2 : 1} die type${this.data.raise ? 's' : ''}`
desc += `<p>${this.data.direction === 'Boost' ? 'Raise' : 'Lower'} the
target's ${this.data.trait.name} die type ${amount}.`
if (this.data.mods.has('greater')) {
if (this.data.direction === 'Boost') {
desc += ` Additionally, the target gains a free ${this.data.trait.name}
reroll once per ${this.data.raise ? 'action' : 'round'}.`
} else {
desc += ` Additionally, the target suffers a -2 penalty to their
${this.data.trait.name} rolls.`
}
}
desc += '</p>'
if (this.data.direction === 'Lower') {
desc += `<p>At the end of the target's following turns, they attempt to shake off
the affect with a Spirit${this.data.mods.has('strong') ? ' -2' : ''}
roll as a free action. Success reduces the effect one die type. A raise
completely shakes off the effect.</p>`
}
return desc
}
get modifiers () {
const mods = super.modifiers
mods.push({
name: 'Greater Boost/Lower Trailt',
value: 2,
id: 'greater',
epic: true,
effect: false
})
mods.push({
name: 'Strong (lower only)',
value: 1,
id: 'strong',
epic: false,
effect: false
})
return mods
}
get menuInputs () {
const inputs = super.menuInputs
let traitOptions = ['Agility', 'Smarts', 'Spirit', 'Strength', 'Vigor']
const allSkills = new Set()
const traits = {}
for (const traitName of traitOptions) {
const lower = traitName.toLowerCase()
traits[traitName] = {
name: traitName,
type: 'attribute',
modkey: `system.attributes.${lower}.die.modifier`,
diekey: `system.attributes.${lower}.die.sides`
}
}
for (const token of this.targets) {
const skills = token.actor.items.filter((item) => item.type === 'skill')
for (const skill of skills) {
const name = skill.name
traits[name] = {
name,
type: 'skill',
modkey: `@Skill{${name}}[system.die.modifier]`,
diekey: `@Skill{${name}}[system.die.sides]`
}
if (name !== 'Unskilled') {
allSkills.add(name)
}
}
}
traitOptions = traitOptions.concat(Array.from(allSkills).sort())
this.data.traits = traits
inputs.push({ type: 'select', label: 'Trait', options: traitOptions })
inputs.push({ type: 'info', label: 'Boost or Lower?' })
inputs.push({ type: 'radio', label: 'Boost', options: ['isBoost', true] })
inputs.push({ type: 'radio', label: 'Lower', options: ['isBoost', false] })
return inputs
}
async parseValues () {
await super.parseValues()
this.data.trait = this.data.traits[this.data.values.shift()]
this.data.values.shift()
this.data.direction = this.data.values.shift() ? 'Boost' : 'Lower'
}
get powerPoints () {
const total = super.powerPoints
return total
}
}
class BurstEffect extends PowerEffect {
get name () {
return 'Blast'
}
get icon () {
return 'icons/magic/sonic/projectile-shock-wave-blue.webp'
}
get duration () {
return 0
}
get isTargeted () {
return true
}
get usePrimaryEffect () {
return false
}
get isDamaging () {
return true
}
get basePowerPoints () {
return 3
}
get hasAoe () {
return true
}
get modifiers () {
const mods = super.modifiers
mods.push(
{ name: 'Damage', value: 2, id: 'damage', epic: false, effect: false },
{
name: 'Greater Burst',
value: 4,
id: 'greater',
epic: true,
effect: false
}
)
return mods
}
get description () {
const dmgDie =
(this.data.mods.has('greater')
? 4
: this.data.mods.has('damage')
? 3
: 2) + (this.data.raise ? 1 : 0)
return (
super.description +
`
<p>The blast covers a Cone or Stream template and does ${dmgDie}d6 damage</p>`
)
}
}
class ConfusionEffect extends PowerEffect {
get name () {
return 'Confusion'
}
get icon () {
return 'icons/magic/control/hypnosis-mesmerism-swirl.webp'
}
get duration () {
return 0
}
get isTargeted () {
return true
}
get usePrimaryEffect () {
return false
}
get basePowerPoints () {
return 2
}
get hasAoe () {
return true
}
get menuInputs () {
const inputs = super.menuInputs
inputs.push({
type: 'select',
label: 'Area of Effect',
options: [
{ html: 'Small Blast Template (0)', value: 's', selected: false },
{ html: 'Medium Blast Template (0)', value: 'm', selected: true },
{ html: 'Large Blast Template (+1)', value: 'l', selected: false }
]
})
return inputs
}
get modifiers () {
const mods = super.modifiers
mods.push({
name: 'Greater Confusion',
value: 2,
id: 'greater',
epic: true,
effect: false
})
return mods
}
get powerPoints () {
let total = super.powerPoints
total += this.data.aoe === 'l' ? 1 : 0
return total
}
get menuButtons () {
const data = [
{ label: 'Apply with Distracted', value: 'distracted' },
{ label: 'Apply with Vulnerable', value: 'vulnerable' },
{ label: 'Apply with both (raise)', value: 'raise' },
{ label: 'Cancel', value: 'cancel' }
]
return data
}
async parseValues () {
await super.parseValues()
this.data.distracted =
this.data.button === 'distracted' || this.data.button === 'raise'
this.data.vulnerable =
this.data.button === 'vulnerable' || this.data.button === 'raise'
this.data.aoe = this.data.values.shift()
}
get description () {
const size =
this.data.aoe === 'l' ? 'LBT' : this.data.aoe === 's' ? 'SBT' : 'MBT'
let effect = 'Vulnerable'
if (this.data.raise) {
effect = 'both Distracted and Vulnerable'
} else if (this.data.distracted) {
effect = 'Distracted'
}
if (this.data.mods.has('Greater')) {
effect += ' as well as Shaken'
}
return (
super.description +
`
<p>The targets in the ${size} are ${effect}.</p>`
)
}
async createSecondaryEffects (maintId) {
const docs = await super.createSecondaryEffects(maintId)
if (this.data.distracted) {
PowerEffect.getStatus('SWADE.Distr', 'Distracted', false).then((v) =>
docs.push(v)
)
}
if (this.data.distracted) {
PowerEffect.getStatus('SWADE.Vuln', 'Vulnerable', false).then((v) =>
docs.push(v)
)
}
if (this.data.mods.has('greater')) {
PowerEffect.getStatus('SWADE.Shaken', 'Shaken', false).then((v) =>
docs.push(v)
)
}
return docs
}
}
class CurseEffect extends PowerEffect {
get name () {
return 'Curse'
}
get icon () {
return 'icons/magic/control/voodoo-doll-pain-damage-purple.webp'
}
get duration () {
return 500 * 24 * 60 * 6
}
get isTargeted () {
return true
}
get oneTarget () {
return true
}
get isRaisable () {
return false
}
get basePowerPoints () {
return 5
}
get modifiers () {
const mods = super.modifiers
mods.push({
name: 'Turn to Stone',
value: 5,
id: 'turntostone',
epic: true,
effect: false
})
return mods
}
get description () {
let desc = super.description
desc += `<p>The victim must defend with a Spirit roll opposed by the
caster's arcane skill roll. Failure means the victim suffers a level
of Fatigue immediately.</p>`
if (this.data.mods.has('turntostone')) {
desc += `<p>On every following run the victim must make a Spirit roll
or take a level of Fatigue. When Incapacitated, the victim turns to
stone, with a Hardness equal to his Tougness.</p>`
} else {
desc += `<p>At sunset every day, the victim suffers a level of Fatigue.
When Incapacitated by this, he makes a Vigor roll each day to avoid
death.</p>`
}
desc += `<p><strong>Breaking the curse:</strong> The curse can be lifted by
the original caster at will, and ends if the caster is slain. Dispel at -2
also removes the curse, but each individual may only try once.</p>`
return desc
}
}
class DamageFieldEffect extends PowerEffect {
get name () {
return 'Damage Field'
}
get icon () {
return 'icons/magic/defensive/shield-barrier-blades-teal.webp'
}
get duration () {
return 5
}
get basePowerPoints () {
return 4
}
get isTargeted () {
return true
}
get oneTarget () {
return true
}
get isRaisable () {
return false
}
get modifiers () {
const mods = super.modifiers
mods.push({
name: 'Area of Effect',
value: 2,
id: 'aoe',
epic: false,
effect: false
})
mods.push({
name: 'Damage',
value: 2,
id: 'damage',
epic: false,
effect: false
})
mods.push({
name: 'Greater Damage Field',
value: 4,
id: 'greater',
epic: true,
effect: false
})
mods.push({
name: 'Mobile',
value: 2,
id: 'mobile',
epic: false,
effect: false
})
return mods
}
get description () {
let desc = super.description
let area = 'all adjacent creatures'
let damage = '2d4'
if (this.data.mods.has('greater')) {
damage = '3d6 (heavy weapon)'
} else if (this.data.mods.has('damage')) {
damage = '2d6'
}
if (this.data.mods.has('aoe')) {
area = 'all creatures within a MBT'
}
desc += `<p>At the end of the recipient's turn, ${area}
automatically take ${damage} damage.`
if (this.data.mods.has('mobile')) {
desc += `The caster may detach the damage field from the recipient and
move it up to his Smarts die type each round, as a limited free action.`
}
desc += '</p>'
return desc
}
getPrimaryEffectChanges () {
const base = 'flags.swade.auras.damagefield'
const priority = 0
const mode = foundry.CONST.ACTIVE_EFFECT_MODES.OVERRIDE
const changes = [
{ key: `${base}.enabled`, value: true, priority, mode },
{ key: `${base}.walls`, value: true, priority, mode },
{ key: `${base}.color`, value: '#ffcc00', priority, mode },
{ key: `${base}.alpha`, value: 0.1, priority, mode },
{
key: `${base}.radius`,
value: this.data.mods.has('aoe') ? 1.5 : 0.5,
priority,
mode
},
{ key: `${base}.visibleTo`, value: [-1, 0, 1], priority, mode }
]
return changes
}
}
class DarksightEffect extends PowerEffect {
get name () {
return 'Darksight'
}
get icon () {
return 'icons/magic/perception/eye-ringed-glow-angry-small-teal.webp'
}
get duration () {
return 600
}
get basePowerPoints () {
return 1
}
get isTargeted () {
return true
}
get hasAdditionalRecipients () {
return true
}
get additionalRecipientCost () {
return 1
}
get modifiers () {
const mods = super.modifiers
mods.push({
name: 'Greater Darksight',
value: 2,
id: 'greater',
epic: true,
effect: false
})
return mods
}
get description () {
let desc = super.description
desc += '<p>'
if (this.data.mods.has('greater')) {
desc += `Can see in all darkness, ignoring all illumination penalties and
4 points of penalties from invisible creatures`
} else if (this.data.raise) {
desc +=
'Can see in Pitch Darkness and ignore up to 6 points of illumination penalties'
} else {
desc +=
'Can see in darkness and ignore 4 points of illumination penalties'
}
desc += '</p>'
return desc
}
get effectName () {
if (this.data.mods.has('greater')) {
return 'Greater Darksight'
} else if (this.data.raise) {
return 'Major Darksight'
} else {
return 'Darksignt'
}
}
}
class DeflectionEffect extends PowerEffect {
get name () {
return 'Deflection'
}
get icon () {
return 'icons/magic/defensive/shield-barrier-deflect-teal.webp'
}
get duration () {
return 5
}
get basePowerPoints () {
return 2
}
get isTargeted () {
return true
}
get hasAdditionalRecipients () {
return true
}
get additionalRecipientCost () {
return 1
}
get menuButtons () {
const data = [
{ label: 'Melee', value: 'melee' },
{ label: 'Ranged', value: 'vulnerable' },
{ label: 'Raise (both)', value: 'raise' },
{ label: 'Cancel', value: 'cancel' }
]
return data
}
async parseValues () {
await super.parseValues()
this.data.affects = this.data.button === 'raise' ? 'all' : this.data.button
}
get effectName () {
return `Deflection (${this.data.affects})`
}
get description () {
return (
super.description +
`<p>Attackers subtract -2 from ${this.data.affects}
attacks when targeting this creature.</p>`
)
}
}
class DetectConcealArcanaEffect extends PowerEffect {
get name () {
return 'Detect/Conceal Arcana'
}
get icon () {
return this.data.detect
? 'icons/magic/perception/third-eye-blue-red.webp'
: 'icons/magic/perception/silhouette-stealth-shadow.webp'
}
get duration () {
return this.data.detect ? 5 : 600
}
get basePowerPoints () {
return 2
}
get isTargeted () {
return true
}
get hasAdditionalRecipients () {
return true
}
get additionalRecipientCost () {
return (this.data?.aoe || 0) > 0 ? 0 : 1
}
get modifiers () {
const mods = super.modifiers
mods.push({
name: 'Alignment Sense (detect)',
value: 1,
id: 'alignment',
epic: false,
effect: false
})
mods.push({
name: 'Identify (detect)',
value: 1,
id: 'identify',
epic: false,
effect: false
})
mods.push({
name: 'Strong (conceal)',
value: 1,
id: 'strong',
epic: false,
effect: false
})
return mods
}
get hasAoe () {
return true
}
get menuInputs () {
const inputs = super.menuInputs
inputs.push({
type: 'select',
label: 'Area of Effect (conceal)',
options: [
{ html: 'None', value: 0, selected: true },
{ html: 'Medium Blast Template (+1)', value: 1, selected: false },
{ html: 'Large Blast Template (+2)', value: 2, selected: false }
]
})
inputs.push({ type: 'info', label: 'Detect or Conceal?' })
inputs.push({
type: 'radio',
label: 'Detect',
options: ['isDetect', true]
})
inputs.push({
type: 'radio',
label: 'Conceal',
options: ['isDetect', false]
})
return inputs
}
async parseValues () {
await super.parseValues()
this.data.aoe = this.data.values.shift()
this.data.values.shift()
this.data.detect = this.data.values.shift()
}
get powerPoints () {
return super.powerPoints + this.data.aoe
}
get effectName () {
return `${this.data.detect ? 'Detect' : 'Conceal'} Arcana`
}
get description () {
let desc = super.description
if (this.data.detect) {
desc += `<p>The recipient can see and detect all supernatural persons,
objects, or effects in sight. This includes invisible foes, enchanted
objects, and so on.`
if (this.data.raise) {
desc += `Since this was major Detect Arcana, the type of enchantments
is also known.`
}
desc += `</p><p>If cast to learn more about a creature, the caster learns
active powers and arcane abilities.`
if (this.data.raise) {
desc += `As major Detect in this mode, the caster also learns any
Weaknesses common to that creature type.`
}
if (this.data.mods.has('identify')) {
desc += `<p>Items detected also give the recipient an idea of their
powers and how to activate them.</p>`
}
if (this.data.mods.has('alignment')) {
desc += `<p>The recipient can also detect the presence and location
of supernatural good or evil within range, regardless of line of sight.</p>`
}
desc += `</p><p><strong>Invisible Creatures:</strong> The recipient may
also ignore ${this.data.raise ? 'all' : 'up to 4 points of'} penalties
when attacking invisible or magically concealed foes.</p>`
} else {
let area = 'one item or being'
if (this.data.aoe !== 0) {
area = `everything in a sphere the size of a
${this.data.aoe === 1 ? 'Medium' : 'Large'} Blast Template`
}
desc += `<p>Conceal ${area} from the Detect Magic ability for
one hour. Attempts to <em>detect arcana</em> suffer a
${(this.data.mods.has('strong') ? -2 : 0) + this.data.raise ? -2 : -4} penalty.`
}
return desc
}
}
class DisguiseEffect extends PowerEffect {
get name () {
return 'Disguise'
}
get icon () {
return 'icons/equipment/head/mask-carved-wood-white.webp'
}
get duration () {
return 100
}
get basePowerPoints () {
return 2
}
get isTargeted () {
return true
}
get hasAdditionalRecipients () {
return true
}
get additionalRecipientCost () {
return 1
}
get modifiers () {
return [
...super.modifiers,
{ name: 'Size', value: 1, id: 'size', epic: false, effect: false }
]
}
get description () {
const size = this.data.mods.has('size')
? 'of the same size as'
: 'within two sizes of'
return (
super.description +
`
<p>Assume the appearance of another person ${size} the recipient. Anyone
who has cause to doubt the disguise may make a Notice roll at ${this.data.raise ? -4 : -4}
as a free action to see through the disguise.</p>`
)
}
}
const PowerClasses = {
'arcane-protection': ArcaneProtectionEffect,
banish: BanishEffect,
barrier: BarrierEffect,
'beast-friend': BeastFriendEffect,
blast: BlastEffect,
blind: BlindEffect,
bolt: BoltEffect,
'boost-lower-trait': BoostLowerTraitEffect,
'boost-trait': BoostLowerTraitEffect,
burrow: BurrowEffect,
burst: BurstEffect,
confusion: ConfusionEffect,
curse: CurseEffect,
'damage-field': DamageFieldEffect,
darksight: DarksightEffect,
deflection: DeflectionEffect,
'detect-conceal-arcana': DetectConcealArcanaEffect,
disguise: DisguiseEffect,
'lower-trait': BoostLowerTraitEffect
}
/* ---------------------------------------------------------------- */
export async function powerEffectManagementHook (effect, data, userId) {
if (game.user.id !== userId) {
return
}
const maintId = effect.getFlag(moduleName, 'maintainingId')
if (!maintId) {
return
}
const mutateOptions = {
permanent: true,
comparisonKeys: {
ActiveEffect: 'id'
}
}
const targetIds = effect.getFlag(moduleName, 'targetIds') || []
for (const targetId of targetIds) {
const mutation = {
embedded: { ActiveEffect: {} }
}
const target = canvas.tokens.get(targetId)
if (!target) {
continue
}
const effects = target.actor.effects.filter(
(e) => e.getFlag(moduleName, 'maintId') === maintId
)
for (const efct of effects) {
mutation.embedded.ActiveEffect[efct.id] = warpgate.CONST.DELETE
}
mutateOptions.description = `${effect.parent.name} is no longer ${effect.name} on ${target.name}`
await warpgate.mutate(target.document, mutation, {}, mutateOptions)
}
}
export async function powers (options = {}) {
const token = 'token' in options ? options.token : null
if (token === undefined || token === null) {
ui.notifications.error('Please select one token to be the caster')
return
}
const targets = 'targets' in options ? Array.from(options.targets) : []
const item = 'item' in options ? options.item : null
const swid = options?.name || item?.system.swid || null
if (swid in PowerClasses) {
const runner = new PowerClasses[swid](token, targets)
runner.powerEffect()
return
}
ui.notifications.error(`No power effect found for ${name}`)
}