swade-mb-helpers/scripts/powerEffects.js

182 lines
5.0 KiB
JavaScript

import { CONST, shim } from './shim.js'
function baseMenu (title, targets) {
const targetList = targets.map(t => t.name).join(', ')
return {
menuOptions: {
title,
defaultButton: 'Cancel',
options: {}
},
menuData: {
inputs: [
{ type: 'header', label: title },
{ type: 'info', label: `Apply ${title} to ${targetList}` },
{ type: 'header', label: 'Global Modifiers' },
{ type: 'checkbox', label: 'Glow (+1)' },
{ type: 'checkbox', label: 'Shroud (+1)' },
{ type: 'checkbox', label: 'Hinder (+1)' },
{ type: 'checkbox', label: 'Hurry (+1)' },
{ type: 'header', label: 'Power Modifiers' }
],
buttons: [
{ label: 'Apply', value: 'apply' },
{ label: 'Apply with Raise', value: 'raise' },
{ label: 'Cancel', value: 'cancel' }
]
}
}
}
class ModifierEffects {
static glow (basename, durationRounds) {
const effectDoc = shim.createEffectDocument(
'icons/magic/light/orb-shadow-blue.webp',
'Glow',
durationRounds
)
effectDoc.changes = [
{
key: '@Skill{Stealth}[system.die.modifier]',
mode: CONST.FOUNDRY.ACTIVE_EFFECT_MODES.ADD,
value: -2,
priority: 0
}
]
return effectDoc
}
static shroud (basename, durationRounds) {
const effectDoc = shim.createEffectDocument(
'icons/magic/perception/shadow-stealth-eyes-purple.webp',
'Shroud',
durationRounds
)
effectDoc.changes = [
{
key: '@Skill{Stealth}[system.die.modifier]',
mode: CONST.FOUNDRY.ACTIVE_EFFECT_MODES.ADD,
value: 1,
priority: 0
}
]
return effectDoc
}
static hinder (basename, durationRounds) {
const effectDoc = shim.createEffectDocument(
'icons/magic/control/debuff-chains-shackle-movement-red.webp',
'Hinder',
durationRounds
)
effectDoc.changes = [
{
key: 'system.stats.speed.value',
mode: CONST.FOUNDRY.ACTIVE_EFFECT_MODES.ADD,
value: -2,
priority: 0
}
]
return effectDoc
}
static hurry (basename, durationRounds) {
const effectDoc = shim.createEffectDocument(
'icons/skills/movement/feet-winged-sandals-tan.webp',
'Hurry',
durationRounds
)
effectDoc.changes = [
{
key: 'system.stats.speed.value',
mode: CONST.FOUNDRY.ACTIVE_EFFECT_MODES.ADD,
value: 2,
priority: 0
}
]
return effectDoc
}
}
function globalModifierEffects (inputs, basename, durationRounds) {
const effectDocs = []
const inputIndex = 8
if (inputs[3]) { // glow
effectDocs.push(ModifierEffects.glow(basename, durationRounds))
}
if (inputs[4]) { // shroud
effectDocs.push(ModifierEffects.shroud(basename, durationRounds))
}
if (inputs[5]) { // hinder
effectDocs.push(ModifierEffects.hinder(basename, durationRounds))
}
if (inputs[6]) { // hurry
effectDocs.push(ModifierEffects.hurry(basename, durationRounds))
}
return { effectDocs, inputIndex }
}
class PowerMenus {
static blind (token, targets) {
const { menuOptions, menuData } = baseMenu('Blind', targets)
menuData.inputs.push({
type: 'checkbox',
label: 'Strong (+1 point)',
options: false
})
return { menuOptions, menuData }
}
}
class PowerHandlers {
static async blind (token, targets, buttons, inputs) {
const raise = (buttons === 'raise')
const { effectDocs, inputIndex } = globalModifierEffects(inputs, 'Blind', 1)
const strong = !!inputs[inputIndex]
const icon = 'icons/skills/wounds/injury-eyes-blood-red.webp'
const changes = [
{
key: 'system.stats.globalMods.trait',
mode: CONST.FOUNDRY.ACTIVE_EFFECT_MODES.ADD,
value: -2,
priority: 0
}
]
effectDocs.push(
shim.createEffectDocument(
icon, `minor Blindness (Vigor ${strong ? '-2 ' : ''}ends)`, 1)
)
effectDocs[effectDocs.length - 1].changes = changes
if (raise) {
effectDocs.push(
shim.createEffectDocument(
icon, `major Blindness (Vigor ${strong ? '-2 ' : ''}ends)`, 1)
)
effectDocs[effectDocs.length - 1].changes = changes
}
for (const target of targets) {
shim.applyActiveEffects(target, effectDocs)
}
}
}
export async function powerEffects (options = {}) {
// options available
const token = 'token' in options ? options.token : []
const targets = 'targets' in options ? Array.from(options.targets) : []
const item = 'item' in options ? options.item : null
const name = 'name' in options
? options.name
: (
item !== null ? item.name : null)
const lcName = name.toLowerCase()
if (lcName in PowerMenus && lcName in PowerHandlers) {
const { menuOptions, menuData } = PowerMenus[lcName](token, targets)
const { buttons, inputs } = await shim.warpgateMenu(menuData, menuOptions)
if (buttons && buttons !== 'cancel') {
await PowerHandlers[lcName](token, targets, buttons, inputs)
}
}
}