95 lines
1.9 KiB
JavaScript

import { PowerEffect } from './basePowers.js';
export class BoltEffect extends PowerEffect {
get name() {
return 'Bolt';
}
get icon() {
return 'icons/skills/ranged/tracers-triple-orange.webp';
}
get duration() {
return 0;
}
get isTargeted() {
return true;
}
get isDamaging() {
return true;
}
get basePowerPoints() {
return 3;
}
get usePrimaryEffect() {
return false;
}
get modifiers() {
const mods = super.modifiers;
mods.push(
{
type: 'checkbox',
name: 'Damage',
value: 2,
id: 'damage',
epic: false,
effect: false,
},
{
type: 'checkbox',
name: 'Disintegrate',
value: 1,
id: 'disintigrate',
epic: true,
effect: false,
},
{
name: 'Greater Bolt',
type: 'checkbox',
value: 4,
id: 'greater',
epic: true,
effect: false,
},
{
name: 'Rate of Fire',
type: 'checkbox',
value: 2,
id: 'rof',
epic: true,
effect: false,
},
);
return mods;
}
get powerPoints() {
let total = super.powerPoints;
total += this.data.aoe === 'l' ? 1 : 0;
return total;
}
get description() {
const dmgDie = (this.data.greater ? 4 : this.data.damage ? 3 : 2) + (this.data.raise ? 1 : 0);
let desc = super.description + '<p>';
if (this.data.rof) {
desc += `Up to two bolts (RoF 2) do ${dmgDie}d6 damage each.`;
} else {
desc += `The bolt does ${dmgDie}d6 damage.`;
}
if (this.data.disintegrate) {
desc +=
'The bolt is <em>disintegrating</em>. If being used to break' +
' something, the damage dice can Ace. A creature Incapacitated by a ' +
'disintegrating bolt must make a Vigor roll or its body turns to dust';
}
desc += '</p>';
return desc;
}
}