54 lines
1.6 KiB
JavaScript
54 lines
1.6 KiB
JavaScript
async function main () {
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let tokens = Array.from(game.user.targets)
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if (tokens.length < 1) {
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tokens = canvas.tokens.controlled
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}
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if (tokens.length < 1) {
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ui.notifications.error('Please target or select some tokens')
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return
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}
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const menuData = {
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inputs: [
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{ type: 'info', label: `Requesting roll from ${tokens.map(t => t.name).join(', ')}` },
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{
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type: 'select',
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label: 'Trait to roll',
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options: []
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},
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{ type: 'number', label: 'Roll Modifier', options: 0 },
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{ type: 'text', label: 'Roll Modifier Description', options: 'Roll Modifier' }
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],
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buttons: [
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{ label: 'Request roll', value: 'ok', default: true },
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{ label: 'Cancel', value: 'cancel' }
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]
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}
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const menuConfig = {
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title: 'Request roll...'
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}
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for (const attribute of ['Agility', 'Smarts', 'Spirit', 'Strength', 'Vigor']) {
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menuData.inputs[1].options.push(
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{ html: `Attribute | ${attribute}`, value: `a|${attribute.toLowerCase()}` }
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)
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}
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const skillSet = new Set()
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for (const token of tokens) {
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const skills = token.actor.items.filter(i => i.type === 'skill' &&
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!['Untrained', 'Unskilled Attempt'].includes(i.name))
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for (const skill of skills) {
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skillSet.add(skill.name)
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}
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}
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for (const skill of Array.from(skillSet).sort()) {
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menuData.inputs[1].options.push(
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{ html: `Skill | ${skill}`, value: `s|${skill.toLowerCase()}` })
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}
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menuData.inputs[1].options.push(
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{ html: 'Skill | Untrained', value: 's|NOSKILL' })
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const result = await warpgate.menu(menuData, menuConfig)
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console.log(result)
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}
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main()
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