swade-mb-helpers/macros/requestRoll.js

94 lines
2.8 KiB
JavaScript

const requestRollFromTokens = game.modules.get('swade-mb-helpers').api.requestRollFromTokens;
async function main() {
let tokens = Array.from(game.user.targets);
if (tokens.length < 1) {
tokens = canvas.tokens.controlled;
}
if (tokens.length < 1) {
ui.notifications.error('Please target or select some tokens');
return;
}
const attributes = ['Agility', 'Smarts', 'Spirit', 'Strength', 'Vigor'];
const skillSet = new Set();
for (const token of tokens) {
const tokenSkills = token.actor.items.filter(
(i) => i.type === 'skill' && !['Untrained', 'Untrained Attempt'].includes(i.name),
);
for (const skill of tokenSkills) {
skillSet.add(skill.name);
}
}
const attributeOptions = attributes
.map(
(a) => `
<option ${a === 'Agility' ? 'selected ' : ''} value="a|${a}">${a}</option>`,
)
.join('');
const skillOptions = Array.from(skillSet)
.sort()
.map(
(s) => `
<option value="s|${s}">${s}</option>`,
)
.join('');
const content = `
<form>
<p>Requesting roll from ${tokens.map((t) => t.name).join(', ')}.</p>
<div class="form-group">
<label for="trait">Trait to roll</label>
<select name="trait">
<optgroup label="Attributes">${attributeOptions}</optgroup>
<optgroup label="Skills">
${skillOptions}
<option value="s|NOSKILL">Untrained</option>
</optgroup>
</select>
</div>
<div class="form-group">
<label for="mod">Roll Modifier:</label>
<input type="number" value="0" name="mod">
</div>
<div class="form-group">
<label for="modDesc">Roll Modifier Description:</label>
<input type="text" value="Roll Modifier" name="modDesc">
</div>
<div class="form-group">
<label for="tn">Target Number</label>
<input type="number" value="4" name="tn">
</div>
</form>
`;
const buttons = {
ok: {
label: 'Request Roll',
callback: (html) => {
const form = html[0].querySelector('form');
const formDataObject = new FormDataExtended(form).object;
const rollMod = parseInt(formDataObject.mod);
const rollModDesc = formDataObject.modDesc;
const rollParts = formDataObject.trait.split('|');
const rollType = rollParts[0] === 'a' ? 'attribute' : 'skill';
const rollDesc = rollParts[1];
const targetNumber = parseInt(formDataObject.tn);
const options = { targetNumber };
if (rollMod !== 0) {
options.mods = [{ label: rollModDesc, value: rollMod }];
}
requestRollFromTokens(tokens, rollType, rollDesc, options);
},
},
cancel: {
label: 'Cancel',
},
};
new Dialog({
title: 'Request roll',
content,
buttons,
}).render(true);
}
main();