2024-05-07 13:18:07 -05:00

830 lines
28 KiB
JavaScript

import { moduleName } from './globals.js'
import { PowerEffect } from './basePowers.js'
class ArcaneProtectionEffect extends PowerEffect {
get name () { return 'Arcane Protection' }
get duration () { return 5 }
get icon () { return 'icons/magic/defensive/shield-barrier-flaming-pentagon-blue.webp' }
get hasAdditionalRecipients () { return true }
get additionalRecipientCost () { return 1 }
get isTargeted () { return true }
get modifiers () {
const mods = super.modifiers
mods.push({
name: 'Greater Arcane Protection',
id: 'greater',
value: 2,
epic: true,
effect: false
})
return mods
}
get _penaltyAmount () {
return (this.data.raise ? -4 : -2) + (this.data.mods.has('greater') ? -2 : 0)
}
get description () {
let text = super.description
text += `<p>Hostile powers are at ${this._penaltyAmount} when
targeting or damaging the affected character.</p>`
return text
}
get effectName () {
const greater = this.data.mods.has('greater')
const raise = this.data.raise
const amount = this._penaltyAmount
return `${greater ? 'Greater ' : ''}Arcane Protection (${raise ? 'major, ' : ''}${amount})`
}
}
class BanishEffect extends PowerEffect {
get name () { return 'Banish' }
get duration () { return 0 }
get basePowerPoints () { return 3 }
get usePrimaryEffect () { return false }
get isTargeted () { return true }
get isRaisable () { return false }
get hasAoe () { return true }
get menuInputs () {
const inputs = super.menuInputs
inputs.push
inputs.push({ type: 'select', label: '⭐ Area of Effect',
options: [
{html: 'None', value: 0, selected: true},
{html: 'Small Blast Template (+1)', value: 1, selected: false},
{html: 'Medium Blast Template (+2)', value: 1, selected: false},
{html: 'Large Blast Template (+3)', value: 1, selected: false},
]})
return inputs
}
get powerPoints () {
let total = super.powerPoints
total += this.data.aoe
return total
}
get description () {
return super.description + `
<p>An opposed roll of the caster's skill vs the target's Spirit.
<strong>Success:</strong> Shaken, <strong>each Raise:</strong> 1 Wound
Incapacitation results in banishment to home plane.</p>
`
}
get chatMessageEffects () {
const list = super.chatMessageEffects
switch (this.data.aoe) {
case 0: break
case 1:
list.push('SBT')
break
case 2:
list.push('MBT')
break
case 3:
list.push('LBT')
break
}
return list
}
async parseValues () {
await super.parseValues()
this.data.aoe = this.data.values.shift()
}
}
class BarrierEffect extends PowerEffect {
get name () { return 'Barrier' }
get duration () { return 5 }
get icon () { return 'icons/environment/settlement/fence-stone-brick.webp' }
get isTargeted () { return false }
get isDamaging () { return true }
get basePowerPoints () { return 2 }
get usePrimaryEffect () { return false }
get modifiers () {
const mods = super.modifiers
mods.push({ name: 'Damage', id: 'damage', value: 1, epic: false, effect: false })
mods.push({ name: 'Damage (immaterial trapping)', id: 'damage', value: 0, epic: false, effect: false })
mods.push({ name: 'Deadly', id: 'deadly', value: 2, epic: true, effect: false })
mods.push({ name: 'Hardened', id: 'hardened', value: 1, epic: false, effect: false })
mods.push({ name: 'Shaped', id: 'shaped', value: 1, epic: false, effect: false })
mods.push({ name: 'Size', id: 'size', value: 1, epic: false, effect: false })
return mods
}
get _length () {
let height = 10
if (this.data.raise) { height *= 2 }
if (this.data.mods.has('size')) { height *= 2}
return `${height}" (${height*2} yards)`
}
get _height () {
return `${this.data.mods.has('size') ? '2" (4' : '1" (2'} yards`
}
get _hardness () {
return (this.data.raise ? 12 : 10) + (this.data.mods.has('hardened') ? 2 : 0)
}
get description () {
let text = super.description
text += `<p>A barrier ${this._height} tall and ${this._length} long, of hardness ${this._hardness}. `
if (this.data.mods.has('deadly')) {
text += 'It does 2d6 damage to anyone who contacts it. '
} else if (this.data.mods.has('damage')) {
text += 'It does 2d4 damage to anyone who contacts it. '
}
if (this.data.mods.has('shaped')) {
text += 'It was shaped into a circle, square, or rectangle. '
}
text += '</p>'
return text
}
}
class BeastFriendEffect extends PowerEffect {
get name () { return 'Beast Friend' }
get duration () { return (this.data.mods.has('duration') ? 30 : 10) * 6 * 60 }
get icon () { return 'icons/magic/nature/wolf-paw-glow-large-green.webp' }
get isTargeted () { return true }
get usePrimaryEffect () { return true }
get modifiers () {
const mods = super.modifiers
mods.push(
{ name: 'Bestiarium', value: 2, id: 'bestiarium', epic: true, effect: false },
{ name: 'Duration', value: 1, id: 'duration', epic: false, effect: false },
{ name: 'Mind Rider', value: 1, id: 'mindrider', epic: false, effect: false },
)
return mods
}
get menuInputs () {
const inputs = super.menuInputs
const pp = Math.max(
this.targets.
map(t => Math.max(t.actor.system.stats.size, 1)).
reduce((a,b) => a+b, 0),
1)
inputs.push({ type: 'number', label: 'Base power points', options: pp})
return inputs
}
async parseValues () {
await super.parseValues()
this.data.basePP = this.data.values.shift()
}
get basePowerPoints () { return this?.data?.basePP || 2 }
get description () {
let text = super.description
if (this.data.raise) {
text += '<p>Creatures will overcome instincts to follow orders.'
} else {
text += '<p>Creatures obey simple commands, subject to their insticts.'
}
if (this.data.mods.has('bestiarium')) {
text += ' The caster may even effect magical beasts.'
}
return text
}
}
class BlastEffect extends PowerEffect {
get name () { return 'Blast' }
get icon () { return 'icons/magic/fire/explosion-fireball-large-red-orange.webp' }
get duration () { return 0 }
get isTargeted () { return true }
get usePrimaryEffect () { return false }
get isDamaging () { return true }
get basePowerPoints () { return 3 }
get hasAoe () { return true }
get menuInputs () {
const inputs = super.menuInputs
inputs.push
inputs.push({ type: 'select', label: 'Area of Effect',
options: [
{html: 'Small Blast Template (0)', value: 's', selected: false},
{html: 'Medium Blast Template (0)', value: 'm', selected: true},
{html: 'Large Blast Template (+1)', value: 'l', selected: false},
]})
return inputs
}
get modifiers () {
const mods = super.modifiers
mods.push(
{ name: 'Damage', value: 2, id: 'damage', epic: false, effect: false },
{ name: 'Greater Blast', value: 4, id: 'greater', epic: true, effect: false },
)
return mods
}
get powerPoints () {
let total = super.powerPoints
total += (this.data.aoe === 'l' ? 1 : 0)
return total
}
async parseValues () {
await super.parseValues()
this.data.aoe = this.data.values.shift()
}
get description () {
const dmgDie = (
this.data.mods.has('greater') ? 4 :
(this.data.mods.has('damage') ? 3 : 2)) + (this.data.raise ? 1 : 0)
const size = (
this.data.aoe === 'l' ? 'LBT' : (this.data.aoe === 's' ? 'SBT' : 'MBT'))
return super.description + `
<p>The blast covers a ${size} and does ${dmgDie}d6 damage</p>`
}
}
class BlindEffect extends PowerEffect {
get name () { return 'Blind' }
get icon () { return 'icons/skills/wounds/injury-eyes-blood-red.webp' }
get duration () { return 0 }
get isTargeted () { return true }
get hasAoe () { return true }
get basePowerPoints () { return 2 }
getPrimaryEffectChanges () {
const changes = [
{ key: 'system.stats.globalMods.trait', value: -2,
priority: 0, mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD } ]
return changes
}
get description () {
return super.description +
`<p>${this.data.raise ? -4 : -2} penalty to all actions involving sight.</p>
<p>Shake off attempts at end of turns with a Vigor
${this.data.mods.has('strong') ? '-2 ' : ''}roll as a free action.
Success removes 2 points of penalties. A raise removes the effect.</p>`
}
async createSecondaryEffects (maintId) {
const docs = await super.createSecondaryEffects(maintId)
if (this.data.raise) {
const strong = this.data.mods.has('strong')
const doc = this.createEffectDocument(
this.icon, `Blinded (${strong ? 'Strong, ' : ''}Raise)`, [
{ key: 'system.stats.globalMods.trait', value: -2,
priority: 0, mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD }
])
doc.duration.seconds = 594
doc.description = this.description +
"<p>This is the raise effect which can be shaken off separately.</p>"
doc.flags[moduleName].maintId = maintId
docs.push(doc)
}
return docs
}
get modifiers () {
const mods = super.modifiers
mods.push(
{ name: 'Strong', value: 1, id: 'strong', epic: false, effect: false },
)
return mods
}
get menuInputs () {
const inputs = super.menuInputs
inputs.push
inputs.push({ type: 'select', label: 'Area of Effect',
options: [
{html: 'None', value: 0, selected: true},
{html: 'Medium Blast Template (+2)', value: 2, selected: false},
{html: 'Large Blast Template (+3)', value: 3, selected: false},
]})
return inputs
}
async parseValues () {
await super.parseValues()
this.data.aoe = this.data.values.shift()
}
get powerPoints () {
let total = super.powerPoints
total += this.data.aoe
return total
}
get effectName () {
const strong = this.data.mods.has('strong')
return `Blinded${strong ? ' (Strong)' : ''}`
}
get chatMessageEffects () {
const list = super.chatMessageEffects
switch (this.data.aoe) {
case 2: list.push('MBT'); break
case 3: list.push('LBT'); break
}
return list
}
}
class BoltEffect extends PowerEffect {
get name () { return 'Bolt' }
get icon () { return 'icons/magic/fire/explosion-fireball-large-red-orange.webp' }
get duration () { return 0 }
get isTargeted () { return true }
get isDamaging () { return true }
get basePowerPoints () { return 3 }
get usePrimaryEffect () { return false }
get modifiers () {
const mods = super.modifiers
mods.push(
{ name: 'Damage', value: 2, id: 'damage', epic: false, effect: false },
{ name: 'Disintegrate', value: 1, id: 'disintigrate', epic: true, effect: false },
{ name: 'Greater Bolt', value: 4, id: 'greater', epic: true, effect: false },
{ name: 'Rate of Fire', value: 2, id: 'rof', epic: true, effect: false },
)
return mods
}
get powerPoints () {
let total = super.powerPoints
total += (this.data.aoe === 'l' ? 1 : 0)
return total
}
get description () {
const dmgDie = (
this.data.mods.has('greater') ? 4 :
(this.data.mods.has('damage') ? 3 : 2)) + (this.data.raise ? 1 : 0)
let desc = super.description + '<p>'
if (this.data.mods.has('rof')) {
desc += `Up to two bolts (RoF 2) do ${dmgDie}d6 damage each.`
} else {
desc += `The bolt does ${dmgDie}d6 damage.`
}
if (this.data.mods.has('disintegrate')) {
desc += 'The bolt is <em>disintegrating</em>. If being used to break' +
' something, the damage dice can Ace. A creature Incapacitated by a ' +
'disintegrating bolt must make a Vigor roll or its body turns to dust'
}
desc += '</p>'
return desc
}
}
class BurrowEffect extends PowerEffect {
get name () { return 'Burrow' }
get duration () { return 5 }
get icon () { return 'icons/magic/earth/projectile-stone-landslide.webp' }
get hasAdditionalRecipients () { return true }
get additionalRecipientCost () { return 1 }
get basePowerPoints () { return 1 }
get isTargeted () { return true }
get modifiers () {
const mods = super.modifiers
mods.push(
{ name: 'Power',
id: 'power',
value: 1,
epic: false,
effect: false,
})
return mods
}
get effectName () {
return `${this.name} ${this.data.mods.has('power') ? '[Power] ' : ''}` +
`(${this.data.raise ? 'full' : 'half'} pace)`
}
get description() {
let text = super.description +
`<p>Meld into the ground. Move at ${this.data.raise ? 'full' : 'half'} pace. May not run.</p>`
if (this.data.mods.has('power')) {
text += `<p>Can <em>burrow</em> through solid stone, concrete, etc</p>`
}
return text
}
}
class BoostLowerTraitEffect extends PowerEffect {
get name () { return 'Boost/Lower Trait' }
get hasAdditionalRecipients () { return true }
get additionalRecipientCost () { return 2 }
get icon () {
return (this?.data?.direction === 'Boost' ?
'icons/magic/life/cross-embers-glow-yellow-purple.webp' :
'icons/magic/movement/chevrons-down-yellow.webp'
)
}
get duration () {
return (this?.data?.direction === 'Boost' ? 5 : 0)
}
get isTargeted () { return true }
get basePowerPoints () { return 3 }
getPrimaryEffectChanges () {
let modValue = '2'
if (this.data.raise && this.data.direction === 'Boost') {
modValue = '4'
}
modValue = (this.data.direction === 'Boost' ? '+' : '-') + modValue
const changes = [
{ key: this.data.trait.diekey, value: modValue,
priority: 0, mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD } ]
if (this.data.direction === 'Lower' && this.data.mods.has('greater')) {
changes.push({
key: this.data.trait.modkey, mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
value: -2, priority: 0})
}
return changes
}
async createSecondaryEffects (maintId) {
const docs = await super.createSecondaryEffects(maintId)
if (this.data.raise && this.data.direction === 'Lower') {
const name = 'major ' + this.effectName
const modValue = (this.data.direction === 'Boost' ? '+2': '-2')
const changes = [
{ key: this.data.trait.diekey, value: modValue,
priority: 0, mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD } ]
const doc = this.createEffectDocument(this.icon, name, changes)
doc.duration.seconds = 594
doc.description = this.description +
"<p>This is the raise effect which can be shaken off separately.</p>"
doc.flags[moduleName].maintId = maintId
docs.push(doc)
}
return docs
}
get effectName () {
let name = `${this.data.direction} ${this.data.trait.name}`
const nameMods = []
if (this.data.mods.has('greater')) {
nameMods.push('Greater')
}
if (this.data.direction === 'Lower' && this.data.mods.has('strong')) {
nameMods.push('Strong')
}
if (nameMods.length > 0) {
name += ` (${nameMods.join(', ')})`
}
return name
}
get description () {
let desc = super.description
const amount = `${this.data.raise ? 2 : 1} die type${this.data.raise ? 's' :''}`
desc += `<p>${this.data.direction === 'Boost' ? 'Raise' : 'Lower'} the
target's ${this.data.trait.name} die type ${amount}.`
if (this.data.mods.has('greater')) {
if (this.data.direction === 'Boost') {
desc += ` Additionally, the target gains a free ${this.data.trait.name}
reroll once per ${this.data.raise ? 'action' : 'round'}.`
} else {
desc += ` Additionally, the target suffers a -2 penalty to their
${this.data.trait.name} rolls.`
}
}
desc += '</p>'
if (this.data.direction === 'Lower') {
desc += `<p>At the end of the target's following turns, they attempt to shake off
the affect with a Spirit${this.data.mods.has('strong') ? ' -2' : ''}
roll as a free action. Success reduces the effect one die type. A raise
completely shakes off the effect.</p>`
}
return desc
}
get modifiers () {
const mods = super.modifiers
mods.push(
{name: 'Greater Boost/Lower Trailt', value: 2, id: 'greater', epic: true, effect: false})
mods.push(
{ name: 'Strong (lower only)', value: 1, id: 'strong', epic: false, effect: false }
)
return mods
}
get menuInputs () {
const inputs = super.menuInputs
let traitOptions = ['Agility', 'Smarts', 'Spirit', 'Strength', 'Vigor']
const allSkills = new Set()
const traits = {}
for (const traitName of traitOptions) {
const lower = traitName.toLowerCase()
traits[traitName] = {
name: traitName,
type: 'attribute',
modkey: `system.attributes.${lower}.die.modifier`,
diekey: `system.attributes.${lower}.die.sides`
}
}
for (const token of this.targets) {
const skills = token.actor.items.filter(item => item.type === 'skill')
for (const skill of skills) {
const name = skill.name
traits[name] = {
name,
type: 'skill',
modkey: `@Skill{${name}}[system.die.modifier]`,
diekey: `@Skill{${name}}[system.die.sides]`,
}
if (name !== 'Unskilled') {
allSkills.add(name)
}
}
}
traitOptions = traitOptions.concat(Array.from(allSkills).sort())
this.data.traits = traits
inputs.push({type: 'select', label: 'Trait', options: traitOptions})
inputs.push({type: 'info', label: 'Boost or Lower?'})
inputs.push({type: 'radio', label: 'Boost', options: ['isBoost', true]})
inputs.push({type: 'radio', label: 'Lower', options: ['isBoost', false]})
return inputs
}
async parseValues () {
await super.parseValues()
this.data.trait = this.data.traits[this.data.values.shift()]
this.data.values.shift()
this.data.direction = this.data.values.shift() ? 'Boost' : 'Lower'
}
get powerPoints () {
let total = super.powerPoints
return total
}
}
class BurstEffect extends PowerEffect {
get name () { return 'Blast' }
get icon () { return 'icons/magic/sonic/projectile-shock-wave-blue.webp' }
get duration () { return 0 }
get isTargeted () { return true }
get usePrimaryEffect () { return false }
get isDamaging () { return true }
get basePowerPoints () { return 3 }
get hasAoe () { return true }
get modifiers () {
const mods = super.modifiers
mods.push(
{ name: 'Damage', value: 2, id: 'damage', epic: false, effect: false },
{ name: 'Greater Burst', value: 4, id: 'greater', epic: true, effect: false },
)
return mods
}
get description () {
const dmgDie = (
this.data.mods.has('greater') ? 4 :
(this.data.mods.has('damage') ? 3 : 2)) + (this.data.raise ? 1 : 0)
return super.description + `
<p>The blast covers a Cone or Stream template and does ${dmgDie}d6 damage</p>`
}
}
class ConfusionEffect extends PowerEffect {
get name () { return 'Confusion' }
get icon () { return 'icons/magic/control/hypnosis-mesmerism-swirl.webp' }
get duration () { return 0 }
get isTargeted () { return true }
get usePrimaryEffect () { return false }
get basePowerPoints () { return 2 }
get hasAoe () { return true }
get menuInputs () {
const inputs = super.menuInputs
inputs.push
inputs.push({ type: 'select', label: 'Area of Effect',
options: [
{html: 'Small Blast Template (0)', value: 's', selected: false},
{html: 'Medium Blast Template (0)', value: 'm', selected: true},
{html: 'Large Blast Template (+1)', value: 'l', selected: false},
]})
return inputs
}
get modifiers () {
const mods = super.modifiers
mods.push(
{ name: 'Greater Confusion', value: 2, id: 'greater', epic: true, effect: false },
)
return mods
}
get powerPoints () {
let total = super.powerPoints
total += (this.data.aoe === 'l' ? 1 : 0)
return total
}
get menuButtons () {
const data = [
{ label: 'Apply with Distracted', value: 'distracted' },
{ label: 'Apply with Vulnerable', value: 'vulnerable' },
{ label: 'Apply with both (raise)', value: 'raise' },
{ label: 'Cancel', value: 'cancel' },
]
return data
}
async parseValues () {
await super.parseValues()
this.data.distracted = this.data.button === 'distracted' || this.data.button === 'raise'
this.data.vulnerable = this.data.button === 'vulnerable' || this.data.button === 'raise'
this.data.aoe = this.data.values.shift()
}
get description () {
const size = (
this.data.aoe === 'l' ? 'LBT' : (this.data.aoe === 's' ? 'SBT' : 'MBT'))
let effect = 'Vulnerable'
if (this.data.raise) {
effect = 'both Distracted and Vulnerable'
} else if (this.data.distracted) {
effect = 'Distracted'
}
if (this.data.mods.has('Greater')) {
effect += ' as well as Shaken'
}
return super.description + `
<p>The targets in the ${size} are ${effect}.</p>`
}
async createSecondaryEffects (maintId) {
const docs = await super.createSecondaryEffects(maintId)
if (this.data.distracted) {
PowerEffect.getStatus('SWADE.Distr', 'Distracted', false).then(v => docs.push(v))
}
if (this.data.distracted) {
PowerEffect.getStatus('SWADE.Vuln', 'Vulnerable', false).then(v => docs.push(v))
}
if (this.data.mods.has('greater')) {
PowerEffect.getStatus('SWADE.Shaken', 'Shaken', false).then(v => docs.push(v))
}
return docs
}
}
class CurseEffect extends PowerEffect {
get name () { return 'Curse' }
get icon () { return 'icons/magic/control/voodoo-doll-pain-damage-purple.webp' }
get duration () { return 500*24*60*6 }
get isTargeted () { return true }
get oneTarget () { return true }
get isRaisable () { return false }
get basePowerPoints () { return 5 }
get modifiers () {
const mods = super.modifiers
mods.push({
name: 'Turn to Stone', value: 5, id: 'turntostone', epic: true, effect: false
})
return mods
}
get description () {
let desc = super.description
desc += `<p>The victim must defend with a Spirit roll opposed by the
caster's arcane skill roll. Failure means the victim suffers a level
of Fatigue immediately.</p>`
if (this.data.mods.has('turntostone')) {
desc += `<p>On every following run the victim must make a Spirit roll
or take a level of Fatigue. When Incapacitated, the victim turns to
stone, with a Hardness equal to his Tougness.</p>`
} else {
desc += `<p>At sunset every day, the victim suffers a level of Fatigue.
When Incapacitated by this, he makes a Vigor roll each day to avoid
death.</p>`
}
desc += `<p><strong>Breaking the curse:</strong> The curse can be lifted by
the original caster at will, and ends if the caster is slain. Dispel at -2
also removes the curse, but each individual may only try once.</p>`
return desc
}
}
class DamageFieldEffect extends PowerEffect {
get name () { return 'Damage Field' }
get icon () { return 'icons/magic/defensive/shield-barrier-blades-teal.webp' }
get duration () { return 5 }
get basePowerPoints () { return 4 }
get isTargeted () { return true }
get oneTarget () { return true }
get isRaisable () { return false }
get modifiers () {
const mods = super.modifiers
mods.push({ name: 'Area of Effect', value: 2, id: 'aoe', epic: false, effect: false })
mods.push({ name: 'Damage', value: 2, id: 'damage', epic: false, effect: false })
mods.push({ name: 'Greater Damage Field', value: 4, id: 'greater', epic: true, effect: false })
mods.push({ name: 'Mobile', value: 2, id: 'mobile', epic: false, effect: false })
return mods
}
get description () {
let desc = super.description
let area = 'all adjacent creatures'
let damage = '2d4'
if (this.data.mods.has('greater')) {
damage = '3d6 (heavy weapon)'
} else if (this.data.mods.has('damage')) {
damage = '2d6'
}
if (this.data.mods.has('aoe')) {
area = 'all creatures within a MBT'
}
desc += `<p>At the end of the recipient's turn, ${area}
automatically take ${damage} damage.`
if (this.data.mods.has('mobile')) {
desc += `The caster may detach the damage field from the recipient and
move it up to his Smarts die type each round, as a limited free action.`
}
desc += '</p>'
return desc
}
getPrimaryEffectChanges () {
const base = 'flags.swade.auras.damagefield'
const priority = 0
const mode = foundry.CONST.ACTIVE_EFFECT_MODES.OVERRIDE
const changes = [
{ key: `${base}.enabled`, value: true, priority, mode },
{ key: `${base}.walls`, value: true, priority, mode },
{ key: `${base}.color`, value: '#ffcc00', priority, mode },
{ key: `${base}.alpha`, value: 0.1, priority, mode },
{ key: `${base}.radius`, value: (this.data.mods.has('aoe') ? 1.5 : 0.5), priority, mode },
{ key: `${base}.visibleTo`, value: [-1, 0, 1], priority, mode },
]
return changes
}
}
class DarksightEffect extends PowerEffect {
get name () { return 'Darksight' }
get icon () { return 'icons/magic/perception/third-eye-blue-red.webp' }
get duration () { return 600 }
get basePowerPoints () { return 1 }
get isTargeted () { return true }
get hasAdditionalRecipients () { return true }
get additionalRecipientCost () { return 1 }
get modifiers () {
const mods = super.modifiers
mods.push({name: 'Greater Darksight', value: 2, id: 'greater', epic: true, effect: false})
return mods
}
get description () {
let desc = super.description
desc += '<p>'
if (this.data.mods.has('greater')) {
desc += `Can see in all darkness, ignoring all illumination penalties and
4 points of penalties from invisible creatures`
} else if (this.data.raise) {
desc += 'Can see in Pitch Darkness and ignore up to 6 points of illumination penalties'
} else {
desc += 'Can see in darkness and ignore 4 points of illumination penalties'
}
desc += '</p>'
return desc
}
get effectName () {
if (this.data.mods.has('greater')) {
return 'Greater Darksight'
} else if (this.data.raise) {
return 'Major Darksight'
} else {
return 'Darksignt'
}
}
}
const PowerClasses = {
"arcane-protection": ArcaneProtectionEffect,
banish: BanishEffect,
barrier: BarrierEffect,
"beast-friend": BeastFriendEffect,
blast: BlastEffect,
blind: BlindEffect,
bolt: BoltEffect,
"boost-lower-trait": BoostLowerTraitEffect,
"boost-trait": BoostLowerTraitEffect,
burrow: BurrowEffect,
burst: BurstEffect,
confusion: ConfusionEffect,
curse: CurseEffect,
"damage-field": DamageFieldEffect,
darksight: DarksightEffect,
"lower-trait": BoostLowerTraitEffect,
}
/* ---------------------------------------------------------------- */
export async function powerEffectManagementHook(effect, data, userId) {
if (game.user.id !== userId) {
return
}
const maintId = effect.getFlag(moduleName, 'maintainingId')
if (!maintId) {
return
}
const mutateOptions = {
permanent: true,
comparisonKeys: {
ActiveEffect: 'id'
}
}
const targetIds = effect.getFlag(moduleName, 'targetIds') || []
for (const targetId of targetIds) {
const mutation = {
embedded: { ActiveEffect: {} }
}
const target = canvas.tokens.get(targetId)
if (!target) {
continue
}
const effects = target.actor.effects.filter(
e => e.getFlag(moduleName, 'maintId') === maintId)
for (const effect of effects) {
mutation.embedded.ActiveEffect[effect.id] = warpgate.CONST.DELETE
}
mutateOptions.description = `${effect.parent.name} is no longer ${effect.name} on ${target.name}`
await warpgate.mutate(target.document, mutation, {}, mutateOptions)
}
}
export async function powers (options = {}) {
const token = 'token' in options ? options.token : null
if (token === undefined || token === null) {
ui.notifications.error('Please select one token to be the caster')
return
}
const targets = 'targets' in options ? Array.from(options.targets) : []
const item = 'item' in options ? options.item : null
const swid = options?.name || item?.system.swid || null
if (swid in PowerClasses) {
const runner = new PowerClasses[swid](token, targets)
runner.powerEffect()
return
}
ui.notifications.error(`No power effect found for ${name}`)
}