{ "name": "Wayfinder", "type": "gear", "img": "icons/tools/navigation/compass-worn-copper.webp", "system": { "description": "
A small magical device patterned off ancient Azlanti relics, a wayfinder is a compact compass typically made from silver and bearing gold accents. A badge of office for agents of the Pathfinder Society, a wayfinder is as much a handy tool as a status symbol.
With a command word, the wayfinder shines as the light power. It can also act as a nonmagical (magnetic) compass, granting the user a free reroll on Survival (navigation) rolls.
All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits as if it were orbiting your head; some ioun stones can grant additional powers once they are fitted into a wayfinder.
The following list shows the common effects for some slotted ioun stones, though there may be others at the GM’s discretion.
Clear Spindle: Once per day as a limited action, the wearer can cast minor deflection on himself.
Deep Red Sphere: The wearer has the Brawler Edge as long as he have this ioun stone slotted.
Incandescen Blue Sphere: Once per day as a limited action, the wearer can cast minor darksight on himself.
Dark Blue Rhomboid: The wearer suffers no penalties to Notice rolls while asleep.
Iridescent Spindle: The wearer benefits from environmental protection as long as this ioun stone is slotted.
Pale Green Prism: Once per day as a limited action the wearer removes 1 Fatigue.
Vibrant Purple Prism: Once per day, the wearer can gain 2 Power Points as a limited action.
Cost: 500 gp; Weight: 1 lb.
Craft: 250 gp.
", "notes": "", "source": "Pathfinder Companion", "additionalStats": {}, "quantity": 1, "weight": 1, "price": 500, "equippable": false, "equipStatus": 1, "isArcaneDevice": true, "arcaneSkillDie": { "sides": 4, "modifier": 0 }, "powerPoints": { "value": null, "max": null }, "isVehicular": false, "mods": 1, "actions": { "trait": "", "traitMod": "", "dmgMod": "", "additional": {} }, "favorite": false, "category": "Magic Item", "grants": [], "grantOn": 1, "isAmmo": false, "swid": "wayfinder" }, "effects": [], "folder": null, "ownership": { "default": 0, "zJNNhVU4bzQxMMA9": 3 }, "flags": { "swade": { "embeddedPowers": [ [ "JruQfQjRT3y6SeHe", { "_id": "XNv3EegYZJArCgZ3", "system": { "actions": { "additional": {}, "dmgMod": "", "trait": "", "traitMod": "" }, "additionalStats": {}, "ap": 0, "arcane": "", "bonusDamageDie": 6, "damage": "", "description": "See power @Compendium[swpf-core-rules.swpf-powers.Light / Darkness]{here}.
\nRank: Novice
\nPower Points: 2
\nRange: Smarts
\nDuration: 10 minutes
\nSchool: Evocation
\n\nTrappings: Illusionary torch, sunlight, darkness, thick\n fogs.\n
\n\nLight creates bright illumination in a Large Blast Template.\n With a @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03rules000000000]{raise}, the light can be focused into a 5″ (10 yard) beam as well.\n
\n\nDarkness blocks illumination in an area the size of a Large\n Blast Template, making the area Dark, or Pitch Dark with a raise (see\n @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore03rules0.JournalEntryPage.03situationalr00]{Illumination}).\n
\n\n If light and darkness overlap, they create a patch of Dim\n light (−2).\n
\nSee generic modifiers @UUID[Compendium.swpf-core-rules.swpf-rules.swpfcore05powers.JournalEntryPage.05powermodifie00]{here}
\n