export class helpers { static runOnTargetOrSelectedTokens (runFunc) { let tokens = [] const targets = Array.from(game.user.targets) if (targets.length > 0) tokens = targets if (canvas.tokens.controlled.length > 0) tokens = canvas.tokens.controlled if (tokens.length > 0) { runFunc(tokens) } else { ui.notifications.error('Please select or target a token') } } }