swadeMBHelpers.runOnTargetOrSelectedTokens(main)
async function main (tokens) {
const tokenList = tokens.map(t => t.name).join(', ')
const menuOptions = {
title: 'Smite',
defaultButton: 'Cancel',
options: {}
}
const menuData = {
inputs: [
{ type: 'header', label: 'Smite' },
{ type: 'info', label: `Apply Smite to ${tokenList}` }
],
buttons: [
{ label: 'Apply', value: 'apply' },
{ label: 'Apply with Raise', value: 'raise' },
{ label: 'Cancel', value: 'cancel' }
]
}
const tokenWeapons = {}
let index = 1
for (const token of tokens) {
index += 2
tokenWeapons[token.id] = index
menuData.inputs.push({ type: 'info', label: `
${token.name}
` })
const weapons = token.actor.items.filter(i => i.type === 'weapon').map(
i => { return { value: i.name, html: i.name } })
weapons.unshift({ value: '', html: 'None' })
menuData.inputs.push({ type: 'select', label: token.name, options: weapons })
}
const { buttons, inputs } = await warpgate.menu(menuData, menuOptions)
for (const tokenId in tokenWeapons) {
tokenWeapons[tokenId] = inputs[tokenWeapons[tokenId]]
}
if (buttons && buttons !== 'cancel') {
await createEffect(tokens, tokenWeapons, buttons)
}
}
async function createEffect (tokens, tokenWeapons, choice) {
const baseEffect = CONFIG.statusEffects.find(se => se.label === 'SWADE.Smite')
const effectIcon = baseEffect.icon
const effectId = baseEffect.id
const changeValue = (choice === 'raise' ? '+4' : '+2')
for (const token of tokens) {
const weaponName = tokenWeapons[token.id]
const weaponId = token.actor.items.getName(weaponName)?.id
const changeKey = `@Weapon{${weaponName}}[system.damage]`
if (!weaponId) {
continue
}
const effectName = `${choice === 'raise' ? 'major' : 'minor'} Smite (${weaponName})`
const effectData = {
icon: effectIcon,
id: effectId,
label: effectName,
duration: { rounds: 5 },
flags: {
swade: {
expiration: CONFIG.SWADE.CONST.STATUS_EFFECT_EXPIRATION.EndOfTurnPrompt,
loseTurnOnHold: true
}
},
changes: [
{
key: changeKey,
mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
value: changeValue,
priority: 0
}
]
}
const mutate = {
embedded: { ActiveEffect: {} }
}
mutate.embedded.ActiveEffect[effectName] = effectData
const mutateOptions = {
comparisonKeys: { ActiveEffect: 'label' },
name: effectName,
permanent: true,
description: effectName
}
await warpgate.mutate(token.document, mutate, {}, mutateOptions)
}
}