add judgement power effect
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@@ -0,0 +1,47 @@
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import { PowerEffect } from './basePowers.js';
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export class InquisitorJudgementEffect extends PowerEffect {
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get name() {
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return 'Judgement';
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}
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get duration() {
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return 0;
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}
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get icon() {
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return 'icons/skills/social/trading-justice-scale-yellow.webp';
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}
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get isTargeted() {
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return true;
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}
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get oneTarget() {
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return true;
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}
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get modifiers() {
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return [];
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}
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get effectName() {
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return `${this.source.name}'s Judgement`;
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}
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get isRaisable() {
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return false;
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}
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get description() {
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return `${super.description}
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<p>
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Once per encounter as a free action, the inquisitor can pronounce judgment
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on an enemy to gain five Judgment Tokens. A single token may be spent to
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add +2 to a Trait or damage roll she makes against the judged, or −2 to one
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of the foe's Trait or damage rolls. Judgment Tokens may be spent after the
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roll, and remain in effect if the original total is rerolled.
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</p>
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`;
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}
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}
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@@ -74,6 +74,7 @@ import { WallWalkerEffect } from './wallWalker.js';
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import { MartialFlexibilityEffect, WarriorsGiftEffect } from './warriorsGift.js';
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import { WishEffect } from './wish.js';
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import { ZombieEffect } from './zombie.js';
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import { InquisitorJudgementEffect } from './inquisitor.js';
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const PowerClasses = {
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'arcane-protection': ArcaneProtectionEffect,
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@@ -120,6 +121,7 @@ const PowerClasses = {
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illusion: IllusionEffect,
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intangibility: IntangibilityEffect,
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invisibility: InvisibliltyEffect,
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judgement: InquisitorJudgementEffect,
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'light-darkness': LightDarknessEffect,
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lightdarkness: LightDarknessEffect,
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light: LightDarknessEffect,
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