remove old code
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@ -1,369 +1,5 @@
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import { CONST, shim } from './shim.js'
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function baseMenu (title, targets) {
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const targetList = targets.map(t => t.name).join(', ')
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return {
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menuOptions: {
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title,
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defaultButton: 'Cancel',
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options: {}
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},
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menuData: {
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inputs: [
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{ type: 'header', label: title },
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{ type: 'info', label: `Apply ${title} to ${targetList}` },
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{ type: 'header', label: 'Global Modifiers' },
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{ type: 'checkbox', label: 'Glow (+1)' },
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{ type: 'checkbox', label: 'Shroud (+1)' },
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{ type: 'checkbox', label: 'Hinder (+1)' },
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{ type: 'checkbox', label: 'Hurry (+1)' },
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{ type: 'header', label: 'Power Modifiers' }
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],
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buttons: [
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{ label: 'Apply', value: 'apply' },
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{ label: 'Apply with Raise', value: 'raise' },
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{ label: 'Cancel', value: 'cancel' }
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]
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}
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}
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}
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class ModifierEffects {
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static glow (basename, durationRounds) {
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const effectDoc = shim.createEffectDocument(
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'icons/magic/light/orb-shadow-blue.webp',
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'Glow',
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durationRounds
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)
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effectDoc.changes = [
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{
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key: '@Skill{Stealth}[system.die.modifier]',
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mode: CONST.FOUNDRY.ACTIVE_EFFECT_MODES.ADD,
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value: -2,
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priority: 0
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}
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]
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return effectDoc
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}
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static shroud (basename, durationRounds) {
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const effectDoc = shim.createEffectDocument(
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'icons/magic/perception/shadow-stealth-eyes-purple.webp',
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'Shroud',
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durationRounds
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)
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effectDoc.changes = [
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{
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key: '@Skill{Stealth}[system.die.modifier]',
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mode: CONST.FOUNDRY.ACTIVE_EFFECT_MODES.ADD,
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value: 1,
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priority: 0
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}
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]
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return effectDoc
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}
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static hinder (basename, durationRounds) {
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const effectDoc = shim.createEffectDocument(
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'icons/magic/control/debuff-chains-shackle-movement-red.webp',
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'Hinder',
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durationRounds
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)
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effectDoc.changes = [
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{
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key: 'system.stats.speed.value',
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mode: CONST.FOUNDRY.ACTIVE_EFFECT_MODES.ADD,
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value: -2,
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priority: 0
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}
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]
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return effectDoc
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}
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static hurry (basename, durationRounds) {
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const effectDoc = shim.createEffectDocument(
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'icons/skills/movement/feet-winged-sandals-tan.webp',
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'Hurry',
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durationRounds
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)
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effectDoc.changes = [
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{
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key: 'system.stats.speed.value',
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mode: CONST.FOUNDRY.ACTIVE_EFFECT_MODES.ADD,
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value: 2,
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priority: 0
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}
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]
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return effectDoc
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}
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}
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function globalModifierEffects (inputs, basename, durationRounds) {
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const effectDocs = []
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const inputIndex = 8
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if (inputs[3]) { // glow
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effectDocs.push(ModifierEffects.glow(basename, durationRounds))
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}
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if (inputs[4]) { // shroud
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effectDocs.push(ModifierEffects.shroud(basename, durationRounds))
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}
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if (inputs[5]) { // hinder
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effectDocs.push(ModifierEffects.hinder(basename, durationRounds))
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}
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if (inputs[6]) { // hurry
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effectDocs.push(ModifierEffects.hurry(basename, durationRounds))
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}
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return { effectDocs, inputIndex }
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}
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const PowerMenus = {
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blind: function (token, targets) {
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if (targets.length < 1) {
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shim.notifications.error('No target selected for Blind')
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return null
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}
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const { menuOptions, menuData } = baseMenu('Blind', targets)
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menuData.inputs.push({
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type: 'checkbox',
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label: 'Strong (+1 point)',
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options: false
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})
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return { menuOptions, menuData, extra: {} }
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},
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'boost/lower trait': function (token, targets) {
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if (targets.length < 1) {
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shim.notifications.error('No target selected for Boost/Lower Trait')
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return null
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}
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const { menuOptions, menuData } = baseMenu('Boost/Lower Trait', targets)
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let traitOptions = ['Agility', 'Smarts', 'Spirit', 'Strength', 'Vigor']
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const allSkills = []
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const traits = {}
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for (const traitName of traitOptions) {
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const lower = traitName.toLowerCase()
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traits[traitName] = {
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name: traitName,
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type: 'attribute',
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modkey: `system.attributes.${lower}.die.modifier`,
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diekey: `system.attributes.${lower}.die.sides`
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}
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}
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for (const token of targets) {
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const skills = token.actor.items.filter(item => item.type === 'skill')
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for (const skill of skills) {
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const name = skill.name
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traits[name] = {
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name,
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type: 'skill',
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modkey: `@Skill{${name}}[system.die.modifier]`,
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diekey: `@Skill{${name}}[system.die.sides]`
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}
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if (name !== 'Unskilled' && !allSkills.find(v => v === name)) {
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allSkills.push(name)
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}
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}
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traitOptions = traitOptions.concat(allSkills.sort())
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}
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menuData.inputs.push({
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type: 'select', label: 'Trait', options: traitOptions
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})
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menuData.inputs.push({ type: 'info', label: 'Boost or Lower?' })
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menuData.inputs.push({ type: 'radio', label: 'Boost', options: ['isBoost', true] })
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menuData.inputs.push({ type: 'radio', label: 'Lower', options: ['isBoost', false] })
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menuData.inputs.push({ type: 'checkbox', label: 'Greater', options: false })
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menuData.inputs.push({ type: 'checkbox', label: 'Strong (lower only)', options: false })
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return { menuOptions, menuData, extra: { traits } }
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},
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confusion: function (token, targets) {
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if (targets.length < 1) {
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shim.notifications.error('No target selected for Confusion')
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return null
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}
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const { menuOptions, menuData } = baseMenu('Confusion', targets)
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menuData.inputs.push({ type: 'checkbox', label: 'Greater (adds Shaken)', options: false })
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menuData.buttons = [
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{ label: 'Distracted', value: 'distracted' },
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{ label: 'Vulnerable', value: 'vulnerable' },
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{ label: 'Raise (both)', value: 'raise' },
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{ label: 'Cancel', value: 'cancel' }
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]
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return { menuOptions, menuData, extra: {} }
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},
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deflection: function (token, targets) {
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if (targets.length < 1) {
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shim.notifications.error('No target selected for Deflection')
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return null
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}
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const { menuOptions, menuData } = baseMenu('Deflection', targets)
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menuData.buttons = [
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{ label: 'Melee', value: 'melee' },
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{ label: 'Ranged', value: 'ranged' },
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{ label: 'Raise (both)', value: 'raise' },
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{ label: 'Cancel', value: 'cancel' }
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]
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return { menuOptions, menuData, extra: {} }
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},
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entangle: function (token, targets) {
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if (targets.length < 1) {
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shim.notifications.error('No target selected for Entangle')
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return null
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}
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const { menuOptions, menuData } = baseMenu('Entangle', targets)
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menuData.inputs = menuData.inputs.concat([
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{ type: 'radio', label: 'Not Damaging', options: ['dmg', true] },
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{ type: 'radio', label: 'Damaging', options: ['dmg', false] },
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{ type: 'radio', label: 'Deadly', options: ['dmg', false] },
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{ type: 'checkbox', label: 'Tough', options: false }
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])
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menuData.buttons = [
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{ label: 'Entangled', value: 'apply' },
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{ label: 'Bound (raise)', value: 'raise' },
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{ label: 'Cancel', value: 'cancel' }
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]
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return { menuOptions, menuData, extra: {} }
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},
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intangibility: function (token, targets) {
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if (targets.length < 1) {
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shim.notifications.error('No target selected for Intangibility')
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return null
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}
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const { menuOptions, menuData } = baseMenu('Intangibility', targets)
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menuData.inputs.push({ type: 'checkbox', label: 'Duration', options: false })
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menuData.buttons.splice(1, 1) // delete the raise button
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return { menuOptions, menuData, extra: {} }
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}
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}
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const PowerHandlers = {
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blind: async function (token, targets, buttons, inputs, extra) {
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const raise = (buttons === 'raise')
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const { effectDocs, inputIndex } = globalModifierEffects(inputs, 'Blind', 1)
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const strong = !!inputs[inputIndex]
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const icon = 'icons/skills/wounds/injury-eyes-blood-red.webp'
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const changes = [
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{
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key: 'system.stats.globalMods.trait',
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mode: CONST.FOUNDRY.ACTIVE_EFFECT_MODES.ADD,
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value: '-2',
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priority: 0
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}
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]
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effectDocs.push(
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shim.createEffectDocument(
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icon, `minor Blindness (Vigor ${strong ? '-2 ' : ''}ends)`, 1, changes)
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)
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if (raise) {
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effectDocs.push(
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shim.createEffectDocument(
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icon, `major Blindness (Vigor ${strong ? '-2 ' : ''}ends)`, 1, changes)
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)
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}
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for (const target of targets) {
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shim.applyActiveEffects(target, effectDocs)
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}
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},
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'boost/lower trait': async function (token, targets, buttons, inputs, extra) {
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const raise = (buttons === 'raise')
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const direction = inputs[inputs.length - 4] ? 'Boost' : 'Lower'
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const durationRounds = (direction === 'Boost' ? 5 : 1)
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const { effectDocs, inputIndex } = globalModifierEffects(
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inputs, 'Boost/Lower Trait', durationRounds)
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const icon = (direction === 'Boost'
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? 'icons/magic/life/cross-embers-glow-yellow-purple.webp'
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: 'icons/magic/movement/chevrons-down-yellow.webp')
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const trait = extra.traits[inputs[inputIndex]]
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const greater = !!inputs[inputIndex + 4]
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const strong = !!inputs[inputIndex + 5]
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let namePart = `${direction} ${trait.name}`
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const mods = []
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if (direction === 'Lower') {
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mods.push(`Spirit${strong ? '-2' : ''} ends`)
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}
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if (greater) {
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mods.push('greater')
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}
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if (mods.length > 0) {
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namePart = `${namePart} (${mods.join(', ')})`
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}
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const mode = CONST.FOUNDRY.ACTIVE_EFFECT_MODES.ADD
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const modValue = (direction === 'Boost' ? '+2' : '-2')
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const minorEffect = shim.createEffectDocument(
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icon, `minor ${namePart}`, durationRounds, [
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{ key: trait.diekey, mode, value: modValue, priority: 0 }
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])
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if (direction === 'Lower' && greater) {
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minorEffect.changes.push({ key: trait.modkey, mode, value: modValue, priority: 0 })
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}
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const majorEffect = shim.createEffectDocument(
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icon, `major ${namePart}`, durationRounds, [
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{ key: trait.diekey, mode, value: modValue, priority: 0 }
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])
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effectDocs.push(minorEffect)
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if (raise) { effectDocs.push(majorEffect) }
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for (const target of targets) {
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shim.applyActiveEffects(target, effectDocs)
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}
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},
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confusion: async function (token, targets, buttons, inputs, extra) {
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const { effectDocs, inputIndex } = globalModifierEffects(inputs, 'Confusion', 1)
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const greater = !!inputs[inputIndex]
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if (buttons === 'distracted' || buttons === 'raise') {
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effectDocs.push(shim.getStatus('SWADE.Distr', 'Distracted'))
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}
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if (buttons === 'vulnerable' || buttons === 'raise') {
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effectDocs.push(shim.getStatus('SWADE.Vuln', 'Vulnerable'))
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}
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if (greater) {
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effectDocs.push(shim.getStatus('SWADE.Shaken', 'Shaken'))
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}
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for (const target of targets) {
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shim.applyActiveEffects(target, effectDocs)
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}
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},
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deflection: async function (token, targets, buttons, inputs, extra) {
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const { effectDocs } = globalModifierEffects(inputs, 'Confusion', 1)
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const effectName = `Deflection (${buttons === 'raise' ? 'all' : buttons})`
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const icon = 'icons/magic/defensive/shield-barrier-deflect-teal.webp'
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effectDocs.push(shim.createEffectDocument(icon, effectName, 5))
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for (const target of targets) {
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shim.applyActiveEffects(target, effectDocs)
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}
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},
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entangle: async function (token, targets, buttons, inputs, extra) {
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const { effectDocs, inputIndex } = globalModifierEffects(inputs, 'Entangle', 1)
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const damage = (inputs[inputIndex + 1] ? '2d4' : (inputs[inputIndex + 2] ? '2d6' : null))
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const tough = !!inputs[inputIndex + 3]
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const effectSearch = (buttons === 'raise' ? 'SWADE.Bound' : 'SWADE.Entangled')
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const effectName = (buttons === 'raise' ? 'Bound' : 'Entangled')
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const effect = shim.getStatus(effectSearch, effectName)
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const extraIcon = 'icons/magic/nature/root-vine-barrier-wall-brown.webp'
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const extraEffect = shim.createEffectDocument(extraIcon, 'Entangle Modifier', 1, [])
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if (damage) {
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extraEffect.name = `${extraEffect.name} - ${damage} dmg`
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}
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if (tough) {
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extraEffect.name = `Tough ${extraEffect.name}`
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}
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effectDocs.push(effect)
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if (damage || tough) {
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effectDocs.push(extraEffect)
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}
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for (const target of targets) {
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shim.applyActiveEffects(target, effectDocs)
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}
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}
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}
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class PowerEffect {
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constructor (token, targets) {
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this.token = token
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