add puppet
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@ -43,6 +43,7 @@ import { ObjectReadingEffect } from './objectReading.js';
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import { PlanarBindingEffect } from './planarBinding.js';
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import { PlaneShiftEffect } from './planeShift.js';
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import { ProtectionEffect } from './protection.js';
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import { PuppetEffect } from './puppet.js';
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const PowerClasses = {
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'arcane-protection': ArcaneProtectionEffect,
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@ -99,6 +100,7 @@ const PowerClasses = {
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'planar-binding': PlanarBindingEffect,
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'plane-shift': PlaneShiftEffect,
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protection: ProtectionEffect,
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puppet: PuppetEffect,
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shrink: GrowthShrinkEffect,
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};
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87
src/module/powers/puppet.js
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87
src/module/powers/puppet.js
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@ -0,0 +1,87 @@
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import { PowerEffect } from './basePowers.js';
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export class PuppetEffect extends PowerEffect {
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get name() {
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return 'Puppet';
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}
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get duration() {
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return 5;
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}
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get icon() {
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return 'icons/magic/control/control-influence-puppet.webp';
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}
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get hasAdditionalRecipients() {
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return true;
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}
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get additionalRecipientCost() {
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return 2;
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}
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get basePowerPoints() {
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return 3;
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}
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get isTargeted() {
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return true;
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}
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get modifiers() {
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const mods = super.modifiers;
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mods.push({
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name: 'Strong',
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type: 'checkbox',
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id: 'strong',
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value: 2,
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epic: false,
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effect: false,
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});
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return mods;
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}
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get isRaisable() {
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return false;
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}
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get primaryEffectButtons() {
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const mods = [];
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if (this.data.strong) {
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mods.push({ label: 'Strong', value: -2 });
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}
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return [
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...super.primaryEffectButtons,
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{
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label: `Resist (Spirit${this.data.strong ? ' -2' : ''})`,
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type: 'trait',
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rollType: 'attribute',
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rollDesc: 'Spirit',
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flavor: 'Resist Puppet after unreasonable command',
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mods,
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},
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];
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}
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get description() {
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let text =
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super.description +
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`
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<p>
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Opposed roll vs the caster's Spirit. Success means the victim obeys
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commands, but won't harm himself or those he cares about, including by
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inaction. With a raise, the target will do so, but gets a free action
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Spirit roll ${this.data.strong ? '(at -2)' : ''} to resist that
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particular command, with a raise meaning he breaks the controller's hold
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and the power ends.
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</p>
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`;
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if (this.data.strong) {
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text += `<p>Spirit rolls to resist are at -2. The caster may also use
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<em>mind link</em> on the target to extend controll to any distance,
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even out of sight.</p>`;
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}
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return text;
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}
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}
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