base powers feature complete

This commit is contained in:
Mike Bloy 2024-05-01 21:14:27 -05:00
parent c679304ae2
commit d99d0c0728
2 changed files with 149 additions and 63 deletions

View File

@ -2,7 +2,7 @@ import { moduleName } from './globals.js'
const MAINTAIN_ICON = 'icons/magic/symbols/runes-star-blue.webp'
class PowerEffect {
export class PowerEffect {
constructor (token, targets) {
this.source = token
this.targets = targets
@ -70,47 +70,44 @@ class PowerEffect {
get basePowerPoints () { return 0 }
get usePrimaryEffect () { return true }
get hasAdditionalRecipients () { return false }
get isDamaging () { return false }
get additionalRecipientCost () { return 0 }
get isTargeted () { return false }
get modifiers () {
return [
{ name: 'Glow',
id: 'glow',
value: 1,
epic: false,
effect: true,
icon: 'icons/magic/light/orb-shadow-blue.webp',
const mods = []
mods.push({ name: 'Adaptable Caster', id: 'adaptable',
value: 1, epic: false, effect: false })
mods.push({ name: 'Fatigue', id: 'fatigue', value: 2, epic: false, effect: false })
mods.push({ name: 'Glow', id: 'glow', value: 1,
epic: false, effect: true, icon: 'icons/magic/light/orb-shadow-blue.webp',
changes: [ { key: '@Skill{Stealth}[system.die.modifier]', value: -2,
priority: 0, mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD } ]
},
{ name: 'Shroud',
id: 'shroud',
value: 1,
epic: false,
effect: true,
})
mods.push({ name: 'Shroud', id: 'shroud', value: 1, epic: false, effect: true,
icon: 'icons/magic/perception/shadow-stealth-eyes-purple.webp',
changes: [ { key: '@Skill{Stealth}[system.die.modifier]', value: 1,
priority: 0, mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD } ]
},
{ name: 'Hinder',
id: 'hinder',
value: 1,
epic: false,
effect: true,
})
if (this.isDamaging) {
mods.push({ name: 'Heavy Weapon', id: 'heavyweapon', value: 2,
epic: false, effect: false})
}
mods.push({ name: 'Hinder', id: 'hinder', value: 1, epic: false, effect: true,
icon: 'icons/magic/control/debuff-chains-shackle-movement-red.webp',
changes: [ { key: 'system.stats.speed.value', value: -2,
priority: 0, mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD } ]
},
{ name: 'Hurry',
id: 'hurry',
value: 1,
epic: false,
effect: true,
})
mods.push({ name: 'Hurry', id: 'hurry', value: 1, epic: false, effect: true,
icon: 'icons/skills/movement/feet-winged-sandals-tan.webp',
changes: [ { key: 'system.stats.speed.value', value: 2,
priority: 0, mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD } ]
},
]
})
if (this.isDamaging) {
mods.push({ name: 'Lingering Damage', id: 'lingeringdamage', value: 2,
epic: false, effect: false})
}
mods.push({ name: 'Selective', id: 'selective', value: 1, epic: false, effect: false })
return mods
}
get menuData () {
@ -131,10 +128,7 @@ class PowerEffect {
label += ` (${this.targets.length - 1} additional recipients ` +
`+${this.additionalRecipientCost} ea.)`
}
data.push({
type: 'info',
label: label
})
data.push({ type: 'info', label: label })
}
for (const mod of this.modifiers) {
data.push({
@ -145,6 +139,23 @@ class PowerEffect {
),
})
}
if (this.isDamaging) {
data.push({ type: 'select', label: 'Armor Piercing',
options: [
{html: 'None', value: 0, selected: true},
{html: 'AP 2 (+1)', value: 1, selected: false},
{html: 'AP 4 (+2)', value: 2, selected: false},
{html: 'AP 6 (+3)', value: 3, selected: false},
]
})
}
data.push({type: 'select', label: 'Range',
options: [
{html: 'Normal Range', value: 0, selected: true},
{html: 'Range ×2 (+1)', value: 1, selected: false},
{html: 'Range ×3 (+2)', value: 2, selected: false}
]
})
return data
}
@ -195,6 +206,10 @@ class PowerEffect {
this.data.mods.add(mod.id)
}
}
if (this.isDamaging) {
this.data.armorPiercing = this.data.values.shift()
}
this.data.range = this.data.values.shift()
}
async createSecondaryEffects (maintId) {
@ -206,7 +221,7 @@ class PowerEffect {
// set secondary effects of instant spells to expire on victim's next
// turn
doc.duration.rounds = 1
doc.flags.swade.expiration = CONFIG.SWADE.CONST.STATUS_EFFECT_EXPIRATION.StartOfTurnAuto
doc.flags.swade.expiration = CONFIG.SWADE.CONST.STATUS_EFFECT_EXPIRATION.EndOfTurnAuto
} else {
doc.duration.seconds = 594
doc.flags[moduleName].maintId = maintId
@ -274,6 +289,21 @@ class PowerEffect {
}
async sideEffects () {
if (this.data.mods.has('fatigue')) {
for (const target of this.targets) {
const actor = target.actor
const update = {
system: {
fatigue: {
value: actor.system.fatigue.value + 1
}
}
}
if (actor.system.fatigue.value < actor.system.fatigue.max) {
await actor.update(update)
}
}
}
}
get powerPoints () {
@ -286,37 +316,62 @@ class PowerEffect {
if (this.targets.length > 1 && this.hasAdditionalRecipients) {
total += (this.targets.length - 1) * this.additionalRecipientCost
}
total += this.data.range
if (this.isDamaging) {
total += this.data.ap
}
return total
}
async chatMessage () {
let text = `Cast ${this.name}`
get chatMessageEffects () {
const list = []
if (this.hasAdditionalRecipients && this.targets.length > 1) {
list.push(`${this.targets.length - 1} Additional Recipients`)
}
if (this.data.mods.has('adaptable')) {
list.push('Different Trapping (Adaptable Caster)')
}
if (this.data.mods.has('fatigue')) {
list.push('Fatigue (applied to targets')
}
if (this.data.mods.has('heavyweapon')) {
list.push('Heavy Weapon')
}
if (this.data.mods.has('lingeringdamage')) {
list.push('Lingering Damage')
}
if (this.data.mods.has('selective')) {
list.push('Selective')
}
if (this.isDamaging && this.data.armorPiercing > 0) {
list.push(`AP ${this.data.armorPiercing * 2}`)
}
if (this.data.range > 0) {
list.push(`Range ×${this.data.range +1}`)
}
return list
}
get chatMessageText () {
let text = `<p>Cast ${this.name}`
if (this.targets.length > 0) {
text += ` on ${this.targets.map(t => t.name).join(', ')}`
}
text += '</p>'
const effects = this.chatMessageEffects
if (effects.length > 0) {
text += '<details><summary>Other Effects:</summary><ul><li>' +
effects.join('</li><li>') + '</li></ul></details>'
}
return text
}
async chatMessage () {
return ChatMessage.create({
flavor: `Calculated cost: ${this.powerPoints} pp`,
speaker: ChatMessage.getSpeaker(this.source.actor),
content: text,
content: this.chatMessageText,
whisper: ChatMessage.getWhisperRecipients('GM', game.user.name),
}, { chatBubble: false });
}
}
class BurrowEffect extends PowerEffect {
get name () { return 'Burrow' }
get duration () { return 5 }
get icon () { return 'icons/magic/earth/projectile-stone-landslide.webp' }
get hasAdditionalRecipients () { return true }
get additionalRecipientCost () { return 1 }
get basePowerPoints () { return 1 }
get isTargeted () { return true }
get effectName () {
return `${this.name} (${this.data.raise ? 'full' : 'half'} pace)`
}
}
export const PowerClasses = {
burrow: BurrowEffect
}

View File

@ -1,5 +1,36 @@
import { moduleName } from './globals.js'
import { PowerClasses } from './allPowers.js'
import { PowerEffect } from './basePowers.js'
class BurrowEffect extends PowerEffect {
get name () { return 'Burrow' }
get duration () { return 5 }
get icon () { return 'icons/magic/earth/projectile-stone-landslide.webp' }
get hasAdditionalRecipients () { return true }
get additionalRecipientCost () { return 1 }
get basePowerPoints () { return 1 }
get isTargeted () { return true }
get modifiers () {
const mods = super.modifiers
mods.push(
{ name: 'Power',
id: 'power',
value: 1,
epic: false,
effect: false,
})
return mods
}
get effectName () {
return `${this.name} ${this.data.mods.has('power') ? '[Power] ' : ''}` +
`(${this.data.raise ? 'full' : 'half'} pace)`
}
}
const PowerClasses = {
burrow: BurrowEffect
}
/* ---------------------------------------------------------------- */
export async function powerEffectManagementHook(effect, data, userId) {
if (game.user.id !== userId) {