add alarm to sound/silence
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@ -16,7 +16,7 @@ export class SoundSilenceEffect extends PowerEffect {
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}
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get duration() {
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return this?.data?.direction === 'Sound' ? 0 : 5;
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return this?.data?.direction === 'Sound' ? (this.data.alarm === 'none' ? 0 : 6000) : 5;
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}
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get isTargeted() {
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@ -71,10 +71,23 @@ export class SoundSilenceEffect extends PowerEffect {
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value: 0,
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epic: false,
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});
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mods.push({
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name: 'Alarm (Sound only)',
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type: 'select',
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id: 'alarm',
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epic: false,
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default: 'none',
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choices: { none: 'No alarm', object: 'On Object', area: '10 yard area' },
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effects: { none: null, object: null, area: null },
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values: { none: 0, object: 1, area: 2 },
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});
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return mods;
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}
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get effectName() {
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if (this.data.direction === 'Sound' && this.data.alarm !== 'none') {
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return 'Alarm';
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}
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let name = `${this.data.raise ? 'major' : 'minor'} ${this.data.direction}`;
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return name;
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}
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@ -84,6 +97,14 @@ export class SoundSilenceEffect extends PowerEffect {
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if (this.data.direction === 'Sound') {
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desc += `<p>Mimic any known sound from a point within ranage. If used as
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a test, resist with Smarts${this.data.greater ? ' -2' : ''}.</p>`;
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if (this.data.alarm !== 'none') {
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desc += `<p>A subtle ward is created on
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${this.data.alarm === 'object' ? 'an object' : 'an area 10 yards in diameter'}
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which will sound an alarm (to the caster only or audibly, caster's choice)
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if the ward is disturbed. This lasts 10 hours. The caster may choose to
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set a password that, if spoken, will allow the ward to be disturbed by
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the speaking entity.</p>`;
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}
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} else if (this.data.targeted) {
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desc += `<p>Silence an individual, causing
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${this.data.raise ? 'complete silence' : '-4 to auditory Notice rolls'}
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