reorg part 2

This commit is contained in:
Mike Bloy 2024-05-12 18:10:35 -05:00
parent 53d30e80e9
commit c8f27770b6
14 changed files with 2295 additions and 2354 deletions

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@ -1,7 +1,3 @@
# SPDX-FileCopyrightText: 2022 Johannes Loher
#
# SPDX-License-Identifier: MIT
root = true
[*]

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@ -1,8 +1,3 @@
// SPDX-FileCopyrightText: 2022 Johannes Loher
// SPDX-FileCopyrightText: 2022 David Archibald
//
// SPDX-License-Identifier: MIT
module.exports = {
parserOptions: {
ecmaVersion: 2020,
@ -14,16 +9,13 @@ module.exports = {
browser: true,
},
extends: [
'eslint:recommended',
'@typhonjs-fvtt/eslint-config-foundry.js/0.8.0',
'plugin:prettier/recommended',
],
extends: ['eslint:recommended', '@typhonjs-fvtt/eslint-config-foundry.js/0.8.0', 'plugin:prettier/recommended'],
plugins: [],
rules: {
// Specify any specific ESLint rules.
'no-undef': 'error',
'no-unused-vars': 'warning',
},
overrides: [

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@ -8,10 +8,10 @@
}
],
"url": "https://git.bloy.org/foundryvtt/swade-mb-helpers",
"version": "0.0.0",
"version": "2.4.3",
"compatibility": {
"minimum": "10",
"verified": "10"
"minimum": "11",
"verified": "11"
},
"scripts": [],
"esmodules": [

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@ -1,23 +1,23 @@
import { log, moduleHelpers } from './globals.js'
import { requestFearRollFromTokens, requestRollFromTokens } from './helpers.js'
import { powerEffects } from './powerEffects.js'
import { powers } from './powers.js'
import { log, moduleHelpers } from './globals.js';
import { requestFearRollFromTokens, requestRollFromTokens } from './helpers.js';
import { powerEffects } from './powerEffects.js';
import { powers } from './powers/powers.js';
export class api {
static registerFunctions () {
log('SWADE MB Helpers initialized')
api.globals()
static registerFunctions() {
log('SWADE MB Helpers initialized');
api.globals();
}
static globals () {
const moduleName = 'swade-mb-helpers'
static globals() {
const moduleName = 'swade-mb-helpers';
game.modules.get(moduleName).api = {
rulesVersion: moduleHelpers.rulesVersion,
fearTable: moduleHelpers.fearTableHelper,
powerEffects,
powers,
requestRollFromTokens,
requestFearRollFromTokens
}
requestFearRollFromTokens,
};
}
}

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@ -1,542 +0,0 @@
/* globals warpgate */
import { moduleName } from './globals.js'
const MAINTAIN_ICON = 'icons/magic/symbols/runes-star-blue.webp'
export class PowerEffect {
constructor (token, targets) {
this.source = token
this.targets = targets
this.data = {}
}
static async getStatus (label, name, favorite = true) {
const effect = deepClone(
CONFIG.statusEffects.find((se) => se.label === label)
)
effect.name = 'name' in effect ? effect.name : effect.label
if (!('flags' in effect)) {
effect.flags = {}
}
if (favorite) {
if (!('swade' in effect.flags)) {
effect.flags.swade = {}
}
effect.flags.swade.favorite = true
}
effect.flags.core = { statusId: effect.id }
return effect
}
createEffectDocument (icon, name, changes = null) {
if (changes === null) {
changes = []
}
return {
icon,
name,
changes,
description: `<p>From <strong>${this.source.name}</strong> casting <em>${this.name}</em></p>`,
duration: { rounds: 99 },
flags: {
[moduleName]: {
powerEffect: true
},
swade: {
loseTurnOnHold: false,
expiration:
CONFIG.SWADE.CONST.STATUS_EFFECT_EXPIRATION.StartOfTurnAuto
}
}
}
}
async applyActiveEffects (token, effectDocuments) {
const mutation = {
embedded: { ActiveEffect: {} }
}
const mutateOptions = {
permanent: true,
description: `${this.source.name} applying ${effectDocuments[effectDocuments.length - 1]?.name} to ${token.name}`
}
for (const effectDocument of effectDocuments) {
mutation.embedded.ActiveEffect[effectDocument.name] = effectDocument
}
await warpgate.mutate(token.document, mutation, {}, mutateOptions)
}
get name () {
return 'Unknown Power'
}
get effectName () {
return this.name
}
get icon () {
return 'icons/magic/symbols/question-stone-yellow.webp'
}
get duration () {
return 5
}
get basePowerPoints () {
return 0
}
get usePrimaryEffect () {
return true
}
get hasAdditionalRecipients () {
return false
}
get isDamaging () {
return false
}
get additionalRecipientCost () {
return 0
}
get isTargeted () {
return false
}
get oneTarget () {
return false
}
get isRaisable () {
return true
}
get hasAoe () {
return false
}
get modifiers () {
const mods = []
mods.push({
name: 'Adaptable Caster',
id: 'adaptable',
value: 1,
epic: false,
effect: false
})
mods.push({
name: 'Fatigue',
id: 'fatigue',
value: 2,
epic: false,
effect: false
})
mods.push({
name: 'Glow',
id: 'glow',
value: 1,
epic: false,
effect: true,
icon: 'icons/magic/light/orb-shadow-blue.webp',
changes: [
{
key: '@Skill{Stealth}[system.die.modifier]',
value: -2,
priority: 0,
mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD
}
]
})
mods.push({
name: 'Shroud',
id: 'shroud',
value: 1,
epic: false,
effect: true,
icon: 'icons/magic/perception/shadow-stealth-eyes-purple.webp',
changes: [
{
key: '@Skill{Stealth}[system.die.modifier]',
value: 1,
priority: 0,
mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD
}
]
})
if (this.isDamaging) {
mods.push({
name: 'Heavy Weapon',
id: 'heavyweapon',
value: 2,
epic: false,
effect: false
})
}
mods.push({
name: 'Hinder',
id: 'hinder',
value: 1,
epic: false,
effect: true,
icon: 'icons/magic/control/debuff-chains-shackle-movement-red.webp',
changes: [
{
key: 'system.stats.speed.value',
value: -2,
priority: 0,
mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD
}
]
})
mods.push({
name: 'Hurry',
id: 'hurry',
value: 1,
epic: false,
effect: true,
icon: 'icons/skills/movement/feet-winged-sandals-tan.webp',
changes: [
{
key: 'system.stats.speed.value',
value: 2,
priority: 0,
mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD
}
]
})
if (this.isDamaging) {
mods.push({
name: 'Lingering Damage',
id: 'lingeringdamage',
value: 2,
epic: false,
effect: false
})
}
if (this.hasAoe) {
mods.push({
name: 'Selective',
id: 'selective',
value: 1,
epic: false,
effect: false
})
}
return mods
}
get menuData () {
return {
inputs: this.menuInputs,
buttons: this.menuButtons
}
}
get menuInputs () {
const inputs = [
{ type: 'header', label: `${this.name} Effect` },
{
type: 'info',
label: `Apply ${this.name} Effect (base cost ${this.basePowerPoints} pp)`
}
]
if (this.isTargeted) {
let label = `<strong>Targets:</strong> ${this.targets.map((t) => t.name).join(',')}`
if (this.targets.length > 1 && this.hasAdditionalRecipients) {
label +=
` (${this.targets.length - 1} additional recipients ` +
`+${this.additionalRecipientCost} ea.)`
}
inputs.push({ type: 'info', label })
}
for (const mod of this.modifiers) {
inputs.push({
type: 'checkbox',
label:
`${mod.epic ? '⭐ ' : ''}${mod.name} ` +
`(${mod.value >= 0 ? '+' : ''}${mod.value})`
})
}
if (this.isDamaging) {
inputs.push({
type: 'select',
label: 'Armor Piercing',
options: [
{ html: 'None', value: 0, selected: true },
{ html: 'AP 2 (+1)', value: 1, selected: false },
{ html: 'AP 4 (+2)', value: 2, selected: false },
{ html: 'AP 6 (+3)', value: 3, selected: false }
]
})
}
inputs.push({
type: 'select',
label: 'Range',
options: [
{ html: 'Normal Range', value: 0, selected: true },
{ html: 'Range ×2 (+1)', value: 1, selected: false },
{ html: 'Range ×3 (+2)', value: 2, selected: false }
]
})
return inputs
}
get menuButtons () {
const data = [{ label: 'Apply', value: 'apply' }]
if (this.isRaisable) {
data.push({ label: 'Apply with Raise', value: 'raise' })
}
data.push({ label: 'Cancel', value: 'cancel' })
return data
}
get menuOptions () {
return {
title: `${this.name} Effect`,
defaultButton: 'Cancel',
options: {}
}
}
async powerEffect () {
const { buttons, inputs } = await warpgate.menu(
this.menuData,
this.menuOptions
)
if (buttons && buttons !== 'cancel') {
this.data.button = buttons
this.data.values = inputs
await this.parseValues()
await this.apply()
await this.sideEffects()
await this.chatMessage()
}
}
async parseValues () {
this.data.rawValues = deepClone(this.data.values)
this.data.raise = this.data.button === 'raise'
for (let i = 0; i < 2; i++) {
this.data.values.shift()
}
if (this.isTargeted) {
this.data.values.shift()
}
this.data.mods = new Set()
for (const mod of this.modifiers) {
const modEnabled = this.data.values.shift()
if (modEnabled) {
this.data.mods.add(mod.id)
}
}
if (this.isDamaging) {
this.data.armorPiercing = this.data.values.shift()
}
this.data.range = this.data.values.shift()
}
async createSecondaryEffects (maintId) {
const docs = []
for (const mod of this.modifiers) {
if (this.data.mods.has(mod.id) && mod.effect) {
const doc = this.createEffectDocument(mod.icon, mod.name, mod.changes)
if (this.duration === 0 && !this.usePrimaryEffect) {
// set secondary effects of instant spells to expire on victim's next
// turn
doc.duration.rounds = 1
doc.flags.swade.expiration =
CONFIG.SWADE.CONST.STATUS_EFFECT_EXPIRATION.EndOfTurnAuto
} else {
doc.duration.seconds = 594
doc.flags[moduleName].maintId = maintId
}
docs.push(doc)
}
}
return docs
}
getPrimaryEffectChanges () {
const changes = [
{
key: 'flags.swade-mb-helpers.powerAffected',
value: 1,
priority: 0,
mode: foundry.CONST.ACTIVE_EFFECT_MODES.OVERRIDE
}
]
return changes
}
get description () {
return ''
}
async createPrimaryEffect (maintId) {
const doc = this.createEffectDocument(
this.icon,
this.effectName,
this.getPrimaryEffectChanges()
)
doc.description += this.description
doc.flags[moduleName].maintId = maintId
doc.duration.seconds = 594
return doc
}
async createMaintainEffect (maintId) {
let icon = MAINTAIN_ICON
if (!this.usePrimaryEffect) {
icon = this.icon
}
const doc = this.createEffectDocument(
icon,
`Maintaining ${this.effectName}`,
[]
)
doc.duration.rounds = this.duration
doc.description += this.description
doc.flags.swade.expiration =
CONFIG.SWADE.CONST.STATUS_EFFECT_EXPIRATION.EndOfTurnPrompt
doc.flags.swade.loseTurnOnHold = true
doc.flags[moduleName].maintainingId = maintId
doc.flags[moduleName].targetIds = this.targets.map((t) => t.id)
return doc
}
// eslint-disable-next-line no-unused-vars
async secondaryDocsForTarget (docs, target) {
return deepClone(docs)
}
// eslint-disable-next-line no-unused-vars
async primaryDocForTarget (doc, target) {
const newDoc = deepClone(doc)
newDoc.flags[moduleName].maintainingId = doc.flags[moduleName].maintId
newDoc.flags[moduleName].targetIds = [target.id]
return newDoc
}
async apply () {
const maintId = randomID()
const secondaryDocs = await this.createSecondaryEffects(maintId)
const primaryDoc = await this.createPrimaryEffect(maintId)
const maintainDoc = await this.createMaintainEffect(maintId)
if (this.isTargeted) {
for (const target of this.targets) {
const targetDocs = await this.secondaryDocsForTarget(
secondaryDocs,
target
)
if (this.duration > 0 || this.usePrimaryEffect) {
targetDocs.push(await this.primaryDocForTarget(primaryDoc, target))
}
if (targetDocs.length > 0) {
await this.applyActiveEffects(target, targetDocs)
}
}
}
if (this.duration > 0) {
await this.applyActiveEffects(this.source, [maintainDoc])
}
}
async sideEffects () {
if (this.data.mods.has('fatigue') && this.isTargeted) {
for (const target of this.targets) {
const actor = target.actor
const update = {
system: {
fatigue: {
value: actor.system.fatigue.value + 1
}
}
}
if (actor.system.fatigue.value < actor.system.fatigue.max) {
await actor.update(update)
}
}
}
}
get powerPoints () {
let total = this.basePowerPoints
for (const mod of this.modifiers) {
if (this.data.mods.has(mod.id)) {
total += mod.value
}
}
if (this.targets.length > 1 && this.hasAdditionalRecipients) {
total += (this.targets.length - 1) * this.additionalRecipientCost
}
total += this.data.range
if (this.isDamaging) {
total += this.data.armorPiercing
}
return total
}
get chatMessageEffects () {
const list = []
if (this.hasAdditionalRecipients && this.targets.length > 1) {
list.push(`${this.targets.length - 1} Additional Recipients`)
}
if (this.data.mods.has('adaptable')) {
list.push('Different Trapping (Adaptable Caster)')
}
if (this.data.mods.has('fatigue')) {
list.push('Fatigue (applied to targets')
}
if (this.data.mods.has('heavyweapon')) {
list.push('Heavy Weapon')
}
if (this.data.mods.has('lingeringdamage')) {
list.push('Lingering Damage')
}
if (this.data.mods.has('selective')) {
list.push('Selective')
}
if (this.isDamaging && this.data.armorPiercing > 0) {
list.push(`AP ${this.data.armorPiercing * 2}`)
}
if (this.data.range > 0) {
list.push(`Range ×${this.data.range + 1}`)
}
return list
}
get chatMessageText () {
let text = `<p>Cast ${this.name}`
if (this.isTargeted && this.targets.length > 0) {
text += ` on ${this.targets.map((t) => t.name).join(', ')}`
}
text += '</p>'
const desc = this.description
if (desc) {
text += `<details><summary>Description</summary>${desc}</details>`
}
const effects = this.chatMessageEffects
if (effects.length > 0) {
text +=
'<details><summary>Other Effects:</summary><ul><li>' +
effects.join('</li><li>') +
'</li></ul></details>'
}
return text
}
async chatMessage () {
return ChatMessage.create(
{
flavor: `Calculated cost: ${this.powerPoints} pp`,
speaker: ChatMessage.getSpeaker(this.source.actor),
content: this.chatMessageText,
whisper: ChatMessage.getWhisperRecipients('GM', game.user.name)
},
{ chatBubble: false }
)
}
}

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/* globals ColorAdjustmentsSamplerShader */
/* globals socketlib */
/* globals VisionMode */
/* globals warpgate */
import { api } from './api.js'
import { requestTokenRoll } from './helpers.js'
import { preDamageRollModifiers, preTraitRollModifiers } from './rollHelpers.js'
import { shapeChangeOnDismiss } from './powerEffects.js'
import { log, moduleHelpers } from './globals.js'
import { powerEffectManagementHook } from './powers.js'
function _checkModule (name) {
if (!game.modules.get(name)?.active && game.user.isGM) {
let action = 'install and activate'
if (game.modules.get(name)) action = 'activate'
ui.notifications.error(
`SWADE MB Helpers requires the ${name} module. Please ${action} it.`)
}
}
Hooks.on('setup', api.registerFunctions)
Hooks.on('init', () => {
log('INIT VISION')
CONFIG.Canvas.visionModes.basic = new VisionMode({
id: 'basic',
label: 'VISION.ModeBasicVision',
canvas: {
shader: ColorAdjustmentsSamplerShader,
uniforms: { contrast: 0, saturation: -0.85, brightness: -1.0 }
},
lighting: {
background: { visibility: VisionMode.LIGHTING_VISIBILITY.REQUIRED }
},
vision: {
darkness: { adaptive: false },
defaults: { attenuation: 0, contrast: 0, saturation: -0.85, brightness: -1.0 },
preferred: true
}
})
CONFIG.Canvas.visionModes.darkvision = new VisionMode({
id: 'darkvision',
label: 'VISION.ModeDarkvision',
canvas: {
shader: ColorAdjustmentsSamplerShader,
uniforms: { contrast: 0, saturation: 0, brightness: 0.75, tint: [0.8, 0.8, 1.0] }
},
lighting: {
background: { visibility: VisionMode.LIGHTING_VISIBILITY.REQUIRED },
levels: {
[VisionMode.LIGHTING_LEVELS.DIM]: VisionMode.LIGHTING_LEVELS.BRIGHT
}
},
vision: {
darkness: { adaptive: false },
defaults: { attenuation: 0.1, contrast: 0, saturation: 0, brightness: 0.75 },
preferred: false
}
})
CONFIG.Canvas.visionModes.lowlight = new VisionMode({
id: 'lowlight',
label: 'Low Light Vision',
canvas: {
shader: ColorAdjustmentsSamplerShader,
uniforms: { contrast: 0, saturation: -0.5, brightness: -0.2 }
},
lighting: {
background: { visibility: VisionMode.LIGHTING_VISIBILITY.REQUIRED }
},
vision: {
darkness: { adaptive: false },
defaults: { attenuation: 0.1, contrast: 0, saturation: -0.5, brightness: -0.2 },
preferred: false
}
})
CONFIG.Canvas.visionModes.blindsense = new VisionMode({
id: 'blindsense',
label: 'Blindsense',
canvas: {
shader: ColorAdjustmentsSamplerShader,
uniforms: { contrast: 0, saturation: -0.5, brightness: -0.2 }
},
lighting: {
background: { visibility: VisionMode.LIGHTING_VISIBILITY.DISABLED },
coloration: { visibility: VisionMode.LIGHTING_VISIBILITY.DISABLED },
illumination: { visibility: VisionMode.LIGHTING_VISIBILITY.DISABLED }
},
vision: {
darkness: { adaptive: false },
defaults: { attenuation: 0.3, contrast: -0.5, saturation: 0.75, brightness: 0.5 },
preferred: false
}
})
})
Hooks.on('swadePreRollAttribute', preTraitRollModifiers)
Hooks.on('swadePreRollSkill', preTraitRollModifiers)
Hooks.on('swadeRollDamage', preDamageRollModifiers)
Hooks.on('deleteActiveEffect', powerEffectManagementHook)
Hooks.on('ready', () => {
_checkModule('warpgate')
_checkModule('socketlib')
log('Initialized SWADE MB Helpers')
warpgate.event.watch(warpgate.EVENT.DISMISS, shapeChangeOnDismiss)
})
Hooks.on('socketlib.ready', () => {
const _socket = socketlib.registerModule('swade-mb-helpers')
_socket.register('requestTokenRoll', requestTokenRoll)
moduleHelpers._socket = _socket
})

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/* globals warpgate */
import { moduleName } from './globals.js'
import { PowerEffect } from './basePowers.js'
class ArcaneProtectionEffect extends PowerEffect {
get name () {
return 'Arcane Protection'
}
get duration () {
return 5
}
get icon () {
return 'icons/magic/defensive/shield-barrier-flaming-pentagon-blue.webp'
}
get hasAdditionalRecipients () {
return true
}
get additionalRecipientCost () {
return 1
}
get isTargeted () {
return true
}
get modifiers () {
const mods = super.modifiers
mods.push({
name: 'Greater Arcane Protection',
id: 'greater',
value: 2,
epic: true,
effect: false
})
return mods
}
get _penaltyAmount () {
return (
(this.data.raise ? -4 : -2) + (this.data.mods.has('greater') ? -2 : 0)
)
}
get description () {
let text = super.description
text += `<p>Hostile powers are at ${this._penaltyAmount} when
targeting or damaging the affected character.</p>`
return text
}
get effectName () {
const greater = this.data.mods.has('greater')
const raise = this.data.raise
const amount = this._penaltyAmount
return `${greater ? 'Greater ' : ''}Arcane Protection (${raise ? 'major, ' : ''}${amount})`
}
}
class BanishEffect extends PowerEffect {
get name () {
return 'Banish'
}
get duration () {
return 0
}
get basePowerPoints () {
return 3
}
get usePrimaryEffect () {
return false
}
get isTargeted () {
return true
}
get isRaisable () {
return false
}
get hasAoe () {
return true
}
get menuInputs () {
const inputs = super.menuInputs
inputs.push({
type: 'select',
label: '⭐ Area of Effect',
options: [
{ html: 'None', value: 0, selected: true },
{ html: 'Small Blast Template (+1)', value: 1, selected: false },
{ html: 'Medium Blast Template (+2)', value: 2, selected: false },
{ html: 'Large Blast Template (+3)', value: 3, selected: false }
]
})
return inputs
}
get powerPoints () {
let total = super.powerPoints
total += this.data.aoe
return total
}
get description () {
return (
super.description +
`
<p>An opposed roll of the caster's skill vs the target's Spirit.
<strong>Success:</strong> Shaken, <strong>each Raise:</strong> 1 Wound
Incapacitation results in banishment to home plane.</p>
`
)
}
get chatMessageEffects () {
const list = super.chatMessageEffects
switch (this.data.aoe) {
case 0:
break
case 1:
list.push('SBT')
break
case 2:
list.push('MBT')
break
case 3:
list.push('LBT')
break
}
return list
}
async parseValues () {
await super.parseValues()
this.data.aoe = this.data.values.shift()
}
}
class BarrierEffect extends PowerEffect {
get name () {
return 'Barrier'
}
get duration () {
return 5
}
get icon () {
return 'icons/environment/settlement/fence-stone-brick.webp'
}
get isTargeted () {
return false
}
get isDamaging () {
return true
}
get basePowerPoints () {
return 2
}
get usePrimaryEffect () {
return false
}
get modifiers () {
const mods = super.modifiers
mods.push({
name: 'Damage',
id: 'damage',
value: 1,
epic: false,
effect: false
})
mods.push({
name: 'Damage (immaterial trapping)',
id: 'damage',
value: 0,
epic: false,
effect: false
})
mods.push({
name: 'Deadly',
id: 'deadly',
value: 2,
epic: true,
effect: false
})
mods.push({
name: 'Hardened',
id: 'hardened',
value: 1,
epic: false,
effect: false
})
mods.push({
name: 'Shaped',
id: 'shaped',
value: 1,
epic: false,
effect: false
})
mods.push({
name: 'Size',
id: 'size',
value: 1,
epic: false,
effect: false
})
return mods
}
get _length () {
let height = 10
if (this.data.raise) {
height *= 2
}
if (this.data.mods.has('size')) {
height *= 2
}
return `${height}" (${height * 2} yards)`
}
get _height () {
return `${this.data.mods.has('size') ? '2" (4' : '1" (2'} yards`
}
get _hardness () {
return (
(this.data.raise ? 12 : 10) + (this.data.mods.has('hardened') ? 2 : 0)
)
}
get description () {
let text = super.description
text += `<p>A barrier ${this._height} tall and ${this._length} long, of hardness ${this._hardness}. `
if (this.data.mods.has('deadly')) {
text += 'It does 2d6 damage to anyone who contacts it. '
} else if (this.data.mods.has('damage')) {
text += 'It does 2d4 damage to anyone who contacts it. '
}
if (this.data.mods.has('shaped')) {
text += 'It was shaped into a circle, square, or rectangle. '
}
text += '</p>'
return text
}
}
class BeastFriendEffect extends PowerEffect {
get name () {
return 'Beast Friend'
}
get duration () {
return (this.data.mods.has('duration') ? 30 : 10) * 6 * 60
}
get icon () {
return 'icons/magic/nature/wolf-paw-glow-large-green.webp'
}
get isTargeted () {
return true
}
get usePrimaryEffect () {
return true
}
get modifiers () {
const mods = super.modifiers
mods.push(
{
name: 'Bestiarium',
value: 2,
id: 'bestiarium',
epic: true,
effect: false
},
{
name: 'Duration',
value: 1,
id: 'duration',
epic: false,
effect: false
},
{
name: 'Mind Rider',
value: 1,
id: 'mindrider',
epic: false,
effect: false
}
)
return mods
}
get menuInputs () {
const inputs = super.menuInputs
const pp = Math.max(
this.targets
.map((t) => Math.max(t.actor.system.stats.size, 1))
.reduce((a, b) => a + b, 0),
1
)
inputs.push({ type: 'number', label: 'Base power points', options: pp })
return inputs
}
async parseValues () {
await super.parseValues()
this.data.basePP = this.data.values.shift()
}
get basePowerPoints () {
return this?.data?.basePP || 2
}
get description () {
let text = super.description
if (this.data.raise) {
text += '<p>Creatures will overcome instincts to follow orders.'
} else {
text += '<p>Creatures obey simple commands, subject to their insticts.'
}
if (this.data.mods.has('bestiarium')) {
text += ' The caster may even effect magical beasts.'
}
return text
}
}
class BlastEffect extends PowerEffect {
get name () {
return 'Blast'
}
get icon () {
return 'icons/magic/fire/explosion-fireball-large-red-orange.webp'
}
get duration () {
return 0
}
get isTargeted () {
return true
}
get usePrimaryEffect () {
return false
}
get isDamaging () {
return true
}
get basePowerPoints () {
return 3
}
get hasAoe () {
return true
}
get menuInputs () {
const inputs = super.menuInputs
inputs.push({
type: 'select',
label: 'Area of Effect',
options: [
{ html: 'Small Blast Template (0)', value: 's', selected: false },
{ html: 'Medium Blast Template (0)', value: 'm', selected: true },
{ html: 'Large Blast Template (+1)', value: 'l', selected: false }
]
})
return inputs
}
get modifiers () {
const mods = super.modifiers
mods.push(
{ name: 'Damage', value: 2, id: 'damage', epic: false, effect: false },
{
name: 'Greater Blast',
value: 4,
id: 'greater',
epic: true,
effect: false
}
)
return mods
}
get powerPoints () {
let total = super.powerPoints
total += this.data.aoe === 'l' ? 1 : 0
return total
}
async parseValues () {
await super.parseValues()
this.data.aoe = this.data.values.shift()
}
get description () {
const dmgDie =
(this.data.mods.has('greater')
? 4
: this.data.mods.has('damage')
? 3
: 2) + (this.data.raise ? 1 : 0)
const size =
this.data.aoe === 'l' ? 'LBT' : this.data.aoe === 's' ? 'SBT' : 'MBT'
return (
super.description +
`
<p>The blast covers a ${size} and does ${dmgDie}d6 damage</p>`
)
}
}
class BlindEffect extends PowerEffect {
get name () {
return 'Blind'
}
get icon () {
return 'icons/skills/wounds/injury-eyes-blood-red.webp'
}
get duration () {
return 0
}
get isTargeted () {
return true
}
get hasAoe () {
return true
}
get basePowerPoints () {
return 2
}
getPrimaryEffectChanges () {
const changes = [
{
key: 'system.stats.globalMods.trait',
value: -2,
priority: 0,
mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD
}
]
return changes
}
get description () {
return (
super.description +
`<p>${this.data.raise ? -4 : -2} penalty to all actions involving sight.</p>
<p>Shake off attempts at end of turns with a Vigor
${this.data.mods.has('strong') ? '-2 ' : ''}roll as a free action.
Success removes 2 points of penalties. A raise removes the effect.</p>`
)
}
async createSecondaryEffects (maintId) {
const docs = await super.createSecondaryEffects(maintId)
if (this.data.raise) {
const strong = this.data.mods.has('strong')
const doc = this.createEffectDocument(
this.icon,
`Blinded (${strong ? 'Strong, ' : ''}Raise)`,
[
{
key: 'system.stats.globalMods.trait',
value: -2,
priority: 0,
mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD
}
]
)
doc.duration.seconds = 594
doc.description =
this.description +
'<p>This is the raise effect which can be shaken off separately.</p>'
doc.flags[moduleName].maintId = maintId
docs.push(doc)
}
return docs
}
get modifiers () {
const mods = super.modifiers
mods.push({
name: 'Strong',
value: 1,
id: 'strong',
epic: false,
effect: false
})
return mods
}
get menuInputs () {
const inputs = super.menuInputs
inputs.push({
type: 'select',
label: 'Area of Effect',
options: [
{ html: 'None', value: 0, selected: true },
{ html: 'Medium Blast Template (+2)', value: 2, selected: false },
{ html: 'Large Blast Template (+3)', value: 3, selected: false }
]
})
return inputs
}
async parseValues () {
await super.parseValues()
this.data.aoe = this.data.values.shift()
}
get powerPoints () {
let total = super.powerPoints
total += this.data.aoe
return total
}
get effectName () {
const strong = this.data.mods.has('strong')
return `Blinded${strong ? ' (Strong)' : ''}`
}
get chatMessageEffects () {
const list = super.chatMessageEffects
switch (this.data.aoe) {
case 2:
list.push('MBT')
break
case 3:
list.push('LBT')
break
}
return list
}
}
class BoltEffect extends PowerEffect {
get name () {
return 'Bolt'
}
get icon () {
return 'icons/magic/fire/explosion-fireball-large-red-orange.webp'
}
get duration () {
return 0
}
get isTargeted () {
return true
}
get isDamaging () {
return true
}
get basePowerPoints () {
return 3
}
get usePrimaryEffect () {
return false
}
get modifiers () {
const mods = super.modifiers
mods.push(
{ name: 'Damage', value: 2, id: 'damage', epic: false, effect: false },
{
name: 'Disintegrate',
value: 1,
id: 'disintigrate',
epic: true,
effect: false
},
{
name: 'Greater Bolt',
value: 4,
id: 'greater',
epic: true,
effect: false
},
{ name: 'Rate of Fire', value: 2, id: 'rof', epic: true, effect: false }
)
return mods
}
get powerPoints () {
let total = super.powerPoints
total += this.data.aoe === 'l' ? 1 : 0
return total
}
get description () {
const dmgDie =
(this.data.mods.has('greater')
? 4
: this.data.mods.has('damage')
? 3
: 2) + (this.data.raise ? 1 : 0)
let desc = super.description + '<p>'
if (this.data.mods.has('rof')) {
desc += `Up to two bolts (RoF 2) do ${dmgDie}d6 damage each.`
} else {
desc += `The bolt does ${dmgDie}d6 damage.`
}
if (this.data.mods.has('disintegrate')) {
desc +=
'The bolt is <em>disintegrating</em>. If being used to break' +
' something, the damage dice can Ace. A creature Incapacitated by a ' +
'disintegrating bolt must make a Vigor roll or its body turns to dust'
}
desc += '</p>'
return desc
}
}
class BurrowEffect extends PowerEffect {
get name () {
return 'Burrow'
}
get duration () {
return 5
}
get icon () {
return 'icons/magic/earth/projectile-stone-landslide.webp'
}
get hasAdditionalRecipients () {
return true
}
get additionalRecipientCost () {
return 1
}
get basePowerPoints () {
return 1
}
get isTargeted () {
return true
}
get modifiers () {
const mods = super.modifiers
mods.push({
name: 'Power',
id: 'power',
value: 1,
epic: false,
effect: false
})
return mods
}
get effectName () {
return (
`${this.name} ${this.data.mods.has('power') ? '[Power] ' : ''}` +
`(${this.data.raise ? 'full' : 'half'} pace)`
)
}
get description () {
let text =
super.description +
`<p>Meld into the ground. Move at ${this.data.raise ? 'full' : 'half'} pace. May not run.</p>`
if (this.data.mods.has('power')) {
text += '<p>Can <em>burrow</em> through solid stone, concrete, etc</p>'
}
return text
}
}
class BoostLowerTraitEffect extends PowerEffect {
get name () {
return 'Boost/Lower Trait'
}
get hasAdditionalRecipients () {
return true
}
get additionalRecipientCost () {
return 2
}
get icon () {
return this?.data?.direction === 'Boost'
? 'icons/magic/life/cross-embers-glow-yellow-purple.webp'
: 'icons/magic/movement/chevrons-down-yellow.webp'
}
get duration () {
return this?.data?.direction === 'Boost' ? 5 : 0
}
get isTargeted () {
return true
}
get basePowerPoints () {
return 3
}
getPrimaryEffectChanges () {
let modValue = '2'
if (this.data.raise && this.data.direction === 'Boost') {
modValue = '4'
}
modValue = (this.data.direction === 'Boost' ? '+' : '-') + modValue
const changes = [
{
key: this.data.trait.diekey,
value: modValue,
priority: 0,
mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD
}
]
if (this.data.direction === 'Lower' && this.data.mods.has('greater')) {
changes.push({
key: this.data.trait.modkey,
mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
value: -2,
priority: 0
})
}
return changes
}
async createSecondaryEffects (maintId) {
const docs = await super.createSecondaryEffects(maintId)
if (this.data.raise && this.data.direction === 'Lower') {
const name = 'major ' + this.effectName
const modValue = this.data.direction === 'Boost' ? '+2' : '-2'
const changes = [
{
key: this.data.trait.diekey,
value: modValue,
priority: 0,
mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD
}
]
const doc = this.createEffectDocument(this.icon, name, changes)
doc.duration.seconds = 594
doc.description =
this.description +
'<p>This is the raise effect which can be shaken off separately.</p>'
doc.flags[moduleName].maintId = maintId
docs.push(doc)
}
return docs
}
get effectName () {
let name = `${this.data.direction} ${this.data.trait.name}`
const nameMods = []
if (this.data.mods.has('greater')) {
nameMods.push('Greater')
}
if (this.data.direction === 'Lower' && this.data.mods.has('strong')) {
nameMods.push('Strong')
}
if (nameMods.length > 0) {
name += ` (${nameMods.join(', ')})`
}
return name
}
get description () {
let desc = super.description
const amount = `${this.data.raise ? 2 : 1} die type${this.data.raise ? 's' : ''}`
desc += `<p>${this.data.direction === 'Boost' ? 'Raise' : 'Lower'} the
target's ${this.data.trait.name} die type ${amount}.`
if (this.data.mods.has('greater')) {
if (this.data.direction === 'Boost') {
desc += ` Additionally, the target gains a free ${this.data.trait.name}
reroll once per ${this.data.raise ? 'action' : 'round'}.`
} else {
desc += ` Additionally, the target suffers a -2 penalty to their
${this.data.trait.name} rolls.`
}
}
desc += '</p>'
if (this.data.direction === 'Lower') {
desc += `<p>At the end of the target's following turns, they attempt to shake off
the affect with a Spirit${this.data.mods.has('strong') ? ' -2' : ''}
roll as a free action. Success reduces the effect one die type. A raise
completely shakes off the effect.</p>`
}
return desc
}
get modifiers () {
const mods = super.modifiers
mods.push({
name: 'Greater Boost/Lower Trailt',
value: 2,
id: 'greater',
epic: true,
effect: false
})
mods.push({
name: 'Strong (lower only)',
value: 1,
id: 'strong',
epic: false,
effect: false
})
return mods
}
get menuInputs () {
const inputs = super.menuInputs
let traitOptions = ['Agility', 'Smarts', 'Spirit', 'Strength', 'Vigor']
const allSkills = new Set()
const traits = {}
for (const traitName of traitOptions) {
const lower = traitName.toLowerCase()
traits[traitName] = {
name: traitName,
type: 'attribute',
modkey: `system.attributes.${lower}.die.modifier`,
diekey: `system.attributes.${lower}.die.sides`
}
}
for (const token of this.targets) {
const skills = token.actor.items.filter((item) => item.type === 'skill')
for (const skill of skills) {
const name = skill.name
traits[name] = {
name,
type: 'skill',
modkey: `@Skill{${name}}[system.die.modifier]`,
diekey: `@Skill{${name}}[system.die.sides]`
}
if (name !== 'Unskilled') {
allSkills.add(name)
}
}
}
traitOptions = traitOptions.concat(Array.from(allSkills).sort())
this.data.traits = traits
inputs.push({ type: 'select', label: 'Trait', options: traitOptions })
inputs.push({ type: 'info', label: 'Boost or Lower?' })
inputs.push({ type: 'radio', label: 'Boost', options: ['isBoost', true] })
inputs.push({ type: 'radio', label: 'Lower', options: ['isBoost', false] })
return inputs
}
async parseValues () {
await super.parseValues()
this.data.trait = this.data.traits[this.data.values.shift()]
this.data.values.shift()
this.data.direction = this.data.values.shift() ? 'Boost' : 'Lower'
}
get powerPoints () {
const total = super.powerPoints
return total
}
}
class BurstEffect extends PowerEffect {
get name () {
return 'Blast'
}
get icon () {
return 'icons/magic/sonic/projectile-shock-wave-blue.webp'
}
get duration () {
return 0
}
get isTargeted () {
return true
}
get usePrimaryEffect () {
return false
}
get isDamaging () {
return true
}
get basePowerPoints () {
return 3
}
get hasAoe () {
return true
}
get modifiers () {
const mods = super.modifiers
mods.push(
{ name: 'Damage', value: 2, id: 'damage', epic: false, effect: false },
{
name: 'Greater Burst',
value: 4,
id: 'greater',
epic: true,
effect: false
}
)
return mods
}
get description () {
const dmgDie =
(this.data.mods.has('greater')
? 4
: this.data.mods.has('damage')
? 3
: 2) + (this.data.raise ? 1 : 0)
return (
super.description +
`
<p>The blast covers a Cone or Stream template and does ${dmgDie}d6 damage</p>`
)
}
}
class ConfusionEffect extends PowerEffect {
get name () {
return 'Confusion'
}
get icon () {
return 'icons/magic/control/hypnosis-mesmerism-swirl.webp'
}
get duration () {
return 0
}
get isTargeted () {
return true
}
get usePrimaryEffect () {
return false
}
get basePowerPoints () {
return 2
}
get hasAoe () {
return true
}
get menuInputs () {
const inputs = super.menuInputs
inputs.push({
type: 'select',
label: 'Area of Effect',
options: [
{ html: 'Small Blast Template (0)', value: 's', selected: false },
{ html: 'Medium Blast Template (0)', value: 'm', selected: true },
{ html: 'Large Blast Template (+1)', value: 'l', selected: false }
]
})
return inputs
}
get modifiers () {
const mods = super.modifiers
mods.push({
name: 'Greater Confusion',
value: 2,
id: 'greater',
epic: true,
effect: false
})
return mods
}
get powerPoints () {
let total = super.powerPoints
total += this.data.aoe === 'l' ? 1 : 0
return total
}
get menuButtons () {
const data = [
{ label: 'Apply with Distracted', value: 'distracted' },
{ label: 'Apply with Vulnerable', value: 'vulnerable' },
{ label: 'Apply with both (raise)', value: 'raise' },
{ label: 'Cancel', value: 'cancel' }
]
return data
}
async parseValues () {
await super.parseValues()
this.data.distracted =
this.data.button === 'distracted' || this.data.button === 'raise'
this.data.vulnerable =
this.data.button === 'vulnerable' || this.data.button === 'raise'
this.data.aoe = this.data.values.shift()
}
get description () {
const size =
this.data.aoe === 'l' ? 'LBT' : this.data.aoe === 's' ? 'SBT' : 'MBT'
let effect = 'Vulnerable'
if (this.data.raise) {
effect = 'both Distracted and Vulnerable'
} else if (this.data.distracted) {
effect = 'Distracted'
}
if (this.data.mods.has('Greater')) {
effect += ' as well as Shaken'
}
return (
super.description +
`
<p>The targets in the ${size} are ${effect}.</p>`
)
}
async createSecondaryEffects (maintId) {
const docs = await super.createSecondaryEffects(maintId)
if (this.data.distracted) {
PowerEffect.getStatus('SWADE.Distr', 'Distracted', false).then((v) =>
docs.push(v)
)
}
if (this.data.distracted) {
PowerEffect.getStatus('SWADE.Vuln', 'Vulnerable', false).then((v) =>
docs.push(v)
)
}
if (this.data.mods.has('greater')) {
PowerEffect.getStatus('SWADE.Shaken', 'Shaken', false).then((v) =>
docs.push(v)
)
}
return docs
}
}
class CurseEffect extends PowerEffect {
get name () {
return 'Curse'
}
get icon () {
return 'icons/magic/control/voodoo-doll-pain-damage-purple.webp'
}
get duration () {
return 500 * 24 * 60 * 6
}
get isTargeted () {
return true
}
get oneTarget () {
return true
}
get isRaisable () {
return false
}
get basePowerPoints () {
return 5
}
get modifiers () {
const mods = super.modifiers
mods.push({
name: 'Turn to Stone',
value: 5,
id: 'turntostone',
epic: true,
effect: false
})
return mods
}
get description () {
let desc = super.description
desc += `<p>The victim must defend with a Spirit roll opposed by the
caster's arcane skill roll. Failure means the victim suffers a level
of Fatigue immediately.</p>`
if (this.data.mods.has('turntostone')) {
desc += `<p>On every following run the victim must make a Spirit roll
or take a level of Fatigue. When Incapacitated, the victim turns to
stone, with a Hardness equal to his Tougness.</p>`
} else {
desc += `<p>At sunset every day, the victim suffers a level of Fatigue.
When Incapacitated by this, he makes a Vigor roll each day to avoid
death.</p>`
}
desc += `<p><strong>Breaking the curse:</strong> The curse can be lifted by
the original caster at will, and ends if the caster is slain. Dispel at -2
also removes the curse, but each individual may only try once.</p>`
return desc
}
}
class DamageFieldEffect extends PowerEffect {
get name () {
return 'Damage Field'
}
get icon () {
return 'icons/magic/defensive/shield-barrier-blades-teal.webp'
}
get duration () {
return 5
}
get basePowerPoints () {
return 4
}
get isTargeted () {
return true
}
get oneTarget () {
return true
}
get isRaisable () {
return false
}
get modifiers () {
const mods = super.modifiers
mods.push({
name: 'Area of Effect',
value: 2,
id: 'aoe',
epic: false,
effect: false
})
mods.push({
name: 'Damage',
value: 2,
id: 'damage',
epic: false,
effect: false
})
mods.push({
name: 'Greater Damage Field',
value: 4,
id: 'greater',
epic: true,
effect: false
})
mods.push({
name: 'Mobile',
value: 2,
id: 'mobile',
epic: false,
effect: false
})
return mods
}
get description () {
let desc = super.description
let area = 'all adjacent creatures'
let damage = '2d4'
if (this.data.mods.has('greater')) {
damage = '3d6 (heavy weapon)'
} else if (this.data.mods.has('damage')) {
damage = '2d6'
}
if (this.data.mods.has('aoe')) {
area = 'all creatures within a MBT'
}
desc += `<p>At the end of the recipient's turn, ${area}
automatically take ${damage} damage.`
if (this.data.mods.has('mobile')) {
desc += `The caster may detach the damage field from the recipient and
move it up to his Smarts die type each round, as a limited free action.`
}
desc += '</p>'
return desc
}
getPrimaryEffectChanges () {
const base = 'flags.swade.auras.damagefield'
const priority = 0
const mode = foundry.CONST.ACTIVE_EFFECT_MODES.OVERRIDE
const changes = [
{ key: `${base}.enabled`, value: true, priority, mode },
{ key: `${base}.walls`, value: true, priority, mode },
{ key: `${base}.color`, value: '#ffcc00', priority, mode },
{ key: `${base}.alpha`, value: 0.1, priority, mode },
{
key: `${base}.radius`,
value: this.data.mods.has('aoe') ? 1.5 : 0.5,
priority,
mode
},
{ key: `${base}.visibleTo`, value: [-1, 0, 1], priority, mode }
]
return changes
}
}
class DarksightEffect extends PowerEffect {
get name () {
return 'Darksight'
}
get icon () {
return 'icons/magic/perception/eye-ringed-glow-angry-small-teal.webp'
}
get duration () {
return 600
}
get basePowerPoints () {
return 1
}
get isTargeted () {
return true
}
get hasAdditionalRecipients () {
return true
}
get additionalRecipientCost () {
return 1
}
get modifiers () {
const mods = super.modifiers
mods.push({
name: 'Greater Darksight',
value: 2,
id: 'greater',
epic: true,
effect: false
})
return mods
}
get description () {
let desc = super.description
desc += '<p>'
if (this.data.mods.has('greater')) {
desc += `Can see in all darkness, ignoring all illumination penalties and
4 points of penalties from invisible creatures`
} else if (this.data.raise) {
desc +=
'Can see in Pitch Darkness and ignore up to 6 points of illumination penalties'
} else {
desc +=
'Can see in darkness and ignore 4 points of illumination penalties'
}
desc += '</p>'
return desc
}
get effectName () {
if (this.data.mods.has('greater')) {
return 'Greater Darksight'
} else if (this.data.raise) {
return 'Major Darksight'
} else {
return 'Darksignt'
}
}
}
class DeflectionEffect extends PowerEffect {
get name () {
return 'Deflection'
}
get icon () {
return 'icons/magic/defensive/shield-barrier-deflect-teal.webp'
}
get duration () {
return 5
}
get basePowerPoints () {
return 2
}
get isTargeted () {
return true
}
get hasAdditionalRecipients () {
return true
}
get additionalRecipientCost () {
return 1
}
get menuButtons () {
const data = [
{ label: 'Melee', value: 'melee' },
{ label: 'Ranged', value: 'vulnerable' },
{ label: 'Raise (both)', value: 'raise' },
{ label: 'Cancel', value: 'cancel' }
]
return data
}
async parseValues () {
await super.parseValues()
this.data.affects = this.data.button === 'raise' ? 'all' : this.data.button
}
get effectName () {
return `Deflection (${this.data.affects})`
}
get description () {
return (
super.description +
`<p>Attackers subtract -2 from ${this.data.affects}
attacks when targeting this creature.</p>`
)
}
}
class DetectConcealArcanaEffect extends PowerEffect {
get name () {
return 'Detect/Conceal Arcana'
}
get icon () {
return this.data.detect
? 'icons/magic/perception/third-eye-blue-red.webp'
: 'icons/magic/perception/silhouette-stealth-shadow.webp'
}
get duration () {
return this.data.detect ? 5 : 600
}
get basePowerPoints () {
return 2
}
get isTargeted () {
return true
}
get hasAdditionalRecipients () {
return true
}
get additionalRecipientCost () {
return (this.data?.aoe || 0) > 0 ? 0 : 1
}
get modifiers () {
const mods = super.modifiers
mods.push({
name: 'Alignment Sense (detect)',
value: 1,
id: 'alignment',
epic: false,
effect: false
})
mods.push({
name: 'Identify (detect)',
value: 1,
id: 'identify',
epic: false,
effect: false
})
mods.push({
name: 'Strong (conceal)',
value: 1,
id: 'strong',
epic: false,
effect: false
})
return mods
}
get hasAoe () {
return true
}
get menuInputs () {
const inputs = super.menuInputs
inputs.push({
type: 'select',
label: 'Area of Effect (conceal)',
options: [
{ html: 'None', value: 0, selected: true },
{ html: 'Medium Blast Template (+1)', value: 1, selected: false },
{ html: 'Large Blast Template (+2)', value: 2, selected: false }
]
})
inputs.push({ type: 'info', label: 'Detect or Conceal?' })
inputs.push({
type: 'radio',
label: 'Detect',
options: ['isDetect', true]
})
inputs.push({
type: 'radio',
label: 'Conceal',
options: ['isDetect', false]
})
return inputs
}
async parseValues () {
await super.parseValues()
this.data.aoe = this.data.values.shift()
this.data.values.shift()
this.data.detect = this.data.values.shift()
}
get powerPoints () {
return super.powerPoints + this.data.aoe
}
get effectName () {
return `${this.data.detect ? 'Detect' : 'Conceal'} Arcana`
}
get description () {
let desc = super.description
if (this.data.detect) {
desc += `<p>The recipient can see and detect all supernatural persons,
objects, or effects in sight. This includes invisible foes, enchanted
objects, and so on.`
if (this.data.raise) {
desc += `Since this was major Detect Arcana, the type of enchantments
is also known.`
}
desc += `</p><p>If cast to learn more about a creature, the caster learns
active powers and arcane abilities.`
if (this.data.raise) {
desc += `As major Detect in this mode, the caster also learns any
Weaknesses common to that creature type.`
}
if (this.data.mods.has('identify')) {
desc += `<p>Items detected also give the recipient an idea of their
powers and how to activate them.</p>`
}
if (this.data.mods.has('alignment')) {
desc += `<p>The recipient can also detect the presence and location
of supernatural good or evil within range, regardless of line of sight.</p>`
}
desc += `</p><p><strong>Invisible Creatures:</strong> The recipient may
also ignore ${this.data.raise ? 'all' : 'up to 4 points of'} penalties
when attacking invisible or magically concealed foes.</p>`
} else {
let area = 'one item or being'
if (this.data.aoe !== 0) {
area = `everything in a sphere the size of a
${this.data.aoe === 1 ? 'Medium' : 'Large'} Blast Template`
}
desc += `<p>Conceal ${area} from the Detect Magic ability for
one hour. Attempts to <em>detect arcana</em> suffer a
${(this.data.mods.has('strong') ? -2 : 0) + this.data.raise ? -2 : -4} penalty.`
}
return desc
}
}
class DisguiseEffect extends PowerEffect {
get name () {
return 'Disguise'
}
get icon () {
return 'icons/equipment/head/mask-carved-wood-white.webp'
}
get duration () {
return 100
}
get basePowerPoints () {
return 2
}
get isTargeted () {
return true
}
get hasAdditionalRecipients () {
return true
}
get additionalRecipientCost () {
return 1
}
get modifiers () {
return [
...super.modifiers,
{ name: 'Size', value: 1, id: 'size', epic: false, effect: false }
]
}
get description () {
const size = this.data.mods.has('size')
? 'of the same size as'
: 'within two sizes of'
return (
super.description +
`
<p>Assume the appearance of another person ${size} the recipient. Anyone
who has cause to doubt the disguise may make a Notice roll at ${this.data.raise ? -4 : -4}
as a free action to see through the disguise.</p>`
)
}
}
const PowerClasses = {
'arcane-protection': ArcaneProtectionEffect,
banish: BanishEffect,
barrier: BarrierEffect,
'beast-friend': BeastFriendEffect,
blast: BlastEffect,
blind: BlindEffect,
bolt: BoltEffect,
'boost-lower-trait': BoostLowerTraitEffect,
'boost-trait': BoostLowerTraitEffect,
burrow: BurrowEffect,
burst: BurstEffect,
confusion: ConfusionEffect,
curse: CurseEffect,
'damage-field': DamageFieldEffect,
darksight: DarksightEffect,
deflection: DeflectionEffect,
'detect-conceal-arcana': DetectConcealArcanaEffect,
disguise: DisguiseEffect,
'lower-trait': BoostLowerTraitEffect
}
/* ---------------------------------------------------------------- */
export async function powerEffectManagementHook (effect, data, userId) {
if (game.user.id !== userId) {
return
}
const maintId = effect.getFlag(moduleName, 'maintainingId')
if (!maintId) {
return
}
const mutateOptions = {
permanent: true,
comparisonKeys: {
ActiveEffect: 'id'
}
}
const targetIds = effect.getFlag(moduleName, 'targetIds') || []
for (const targetId of targetIds) {
const mutation = {
embedded: { ActiveEffect: {} }
}
const target = canvas.tokens.get(targetId)
if (!target) {
continue
}
const effects = target.actor.effects.filter(
(e) => e.getFlag(moduleName, 'maintId') === maintId
)
for (const efct of effects) {
mutation.embedded.ActiveEffect[efct.id] = warpgate.CONST.DELETE
}
mutateOptions.description = `${effect.parent.name} is no longer ${effect.name} on ${target.name}`
await warpgate.mutate(target.document, mutation, {}, mutateOptions)
}
}
export async function powers (options = {}) {
const token = 'token' in options ? options.token : null
if (token === undefined || token === null) {
ui.notifications.error('Please select one token to be the caster')
return
}
const targets = 'targets' in options ? Array.from(options.targets) : []
const item = 'item' in options ? options.item : null
const swid = options?.name || item?.system.swid || null
if (swid in PowerClasses) {
const runner = new PowerClasses[swid](token, targets)
runner.powerEffect()
return
}
ui.notifications.error(`No power effect found for ${name}`)
}

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import { PowerEffect } from './basePowers.js';
export class ArcaneProtectionEffect extends PowerEffect {
get name() {
return 'Arcane Protection';
}
get duration() {
return 5;
}
get icon() {
return 'icons/magic/defensive/shield-barrier-flaming-pentagon-blue.webp';
}
get hasAdditionalRecipients() {
return true;
}
get additionalRecipientCost() {
return 1;
}
get isTargeted() {
return true;
}
get modifiers() {
const mods = super.modifiers;
mods.push({
name: 'Greater Arcane Protection',
id: 'greater',
value: 2,
type: 'checkbox',
default: false,
epic: true,
effect: false,
});
return mods;
}
get _penaltyAmount() {
return (this.data.raise ? -4 : -2) + (this.data.mods.has('greater') ? -2 : 0);
}
get description() {
let text = super.description;
text += `<p>Hostile powers are at ${this._penaltyAmount} when
targeting or damaging the affected character.</p>`;
return text;
}
get effectName() {
const greater = this.data.mods.has('greater');
const raise = this.data.raise;
const amount = this._penaltyAmount;
return `${greater ? 'Greater ' : ''}Arcane Protection (${raise ? 'major, ' : ''}${amount})`;
}
}

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import { PowerEffect } from './basePowers.js';
export class BanishEffect extends PowerEffect {
get name() {
return 'Banish';
}
get duration() {
return 0;
}
get basePowerPoints() {
return 3;
}
get usePrimaryEffect() {
return false;
}
get isTargeted() {
return true;
}
get isRaisable() {
return false;
}
get hasAoe() {
return true;
}
get menuInputs() {
const inputs = super.menuInputs;
inputs.push({
type: 'select',
label: '⭐ Area of Effect',
options: [
{ html: 'None', value: 0, selected: true },
{ html: 'Small Blast Template (+1)', value: 1, selected: false },
{ html: 'Medium Blast Template (+2)', value: 2, selected: false },
{ html: 'Large Blast Template (+3)', value: 3, selected: false },
],
});
return inputs;
}
get powerPoints() {
let total = super.powerPoints;
total += this.data.aoe;
return total;
}
get description() {
return (
super.description +
`
<p>An opposed roll of the caster's skill vs the target's Spirit.
<strong>Success:</strong> Shaken, <strong>each Raise:</strong> 1 Wound
Incapacitation results in banishment to home plane.</p>
`
);
}
get chatMessageEffects() {
const list = super.chatMessageEffects;
switch (this.data.aoe) {
case 0:
break;
case 1:
list.push('SBT');
break;
case 2:
list.push('MBT');
break;
case 3:
list.push('LBT');
break;
}
return list;
}
async parseValues() {
await super.parseValues();
this.data.aoe = this.data.values.shift();
}
}

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/* globals warpgate */
import { templates } from '../preloadTemplates.js';
import { moduleName } from '../globals.js';
const MAINTAIN_ICON = 'icons/magic/symbols/runes-star-blue.webp';
export class PowerFormApplication extends FormApplication {
constructor(powerEffect) {
super();
this.powerEffect = powerEffect;
}
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ['sheet', 'mbSwadePowerEffectsForm'],
popOut: true,
template: templates['powerDialog.html'],
id: ['mbSwadePowerEffectsApplication'],
title: 'Power Effects',
width: 350,
});
}
static sortMods(a, b) {
if (a.isGlobal !== b.isGlobal) {
return a.isGlobal ? -1 : 1;
}
if (a.type !== b.type) {
return a.type === 'checkbox' ? -1 : 1;
}
if ((a.sortOrder ?? 0) !== (b.sortOrder ?? 0)) {
return (a.sortOrder ?? 0) < (b.sortOrder ?? 0) ? -1 : 1;
}
return a.name === b.name ? 0 : a.name < b.name ? -1 : 1;
}
getData() {
let modifiers = deepClone(this.powerEffect.modifiers);
modifiers.sort(PowerFormApplication.sortMods);
for (const modifier of modifiers) {
modifier.isCheckbox = modifier.type === 'checkbox';
modifier.isSelect = modifier.type === 'select';
modifier.isRadio = modifier.type === 'radio';
modifier.isNumber = modifier.type === 'number';
modifier.isText = modifier.type === 'text';
if (modifier.isSelect || modifier.isRadio) {
for (const choice in modifier.choices) {
let val = '';
if (modifier.values[choice] !== 0) {
val = ` (${modifier.values[choice] > 0 ? '+' : ''}${modifier.values[choice]})`;
}
modifier.choices[choice] = `${modifier.choices[choice]}${val}`;
}
}
}
const data = {
name: this.powerEffect.name,
icon: this.powerEffect.icon,
basePowerPoints: this.powerEffect.basePowerPoints,
modifiers,
additionalRecipientCost: 0,
targets: [],
buttons: this.powerEffect.menuButtons,
};
if (this.powerEffect.isTargeted) {
data.targets = this.powerEffect.targets.map((t) => t.name);
}
return data;
}
async _updateObject(ev, formData) {
formData.submit = ev?.submitter?.value ?? 'cancel';
console.log(ev, formData);
}
}
export class PowerEffect {
constructor(token, targets) {
this.source = token;
this.targets = targets;
this.data = {};
}
static async getStatus(label, name, favorite = true) {
const effect = deepClone(CONFIG.statusEffects.find((se) => se.label === label));
effect.name = 'name' in effect ? effect.name : effect.label;
if (!('flags' in effect)) {
effect.flags = {};
}
if (favorite) {
if (!('swade' in effect.flags)) {
effect.flags.swade = {};
}
effect.flags.swade.favorite = true;
}
effect.flags.core = { statusId: effect.id };
return effect;
}
createEffectDocument(icon, name, changes = null) {
if (changes === null) {
changes = [];
}
return {
icon,
name,
changes,
description: `<p>From <strong>${this.source.name}</strong> casting <em>${this.name}</em></p>`,
duration: { rounds: 99 },
flags: {
[moduleName]: {
powerEffect: true,
},
swade: {
loseTurnOnHold: false,
expiration: CONFIG.SWADE.CONST.STATUS_EFFECT_EXPIRATION.StartOfTurnAuto,
},
},
};
}
async applyActiveEffects(token, effectDocuments) {
const mutation = {
embedded: { ActiveEffect: {} },
};
const mutateOptions = {
permanent: true,
description: `${this.source.name} applying ${effectDocuments[effectDocuments.length - 1]?.name} to ${token.name}`,
};
for (const effectDocument of effectDocuments) {
mutation.embedded.ActiveEffect[effectDocument.name] = effectDocument;
}
await warpgate.mutate(token.document, mutation, {}, mutateOptions);
}
get name() {
return 'Unknown Power';
}
get effectName() {
return this.name;
}
get icon() {
return 'icons/magic/symbols/question-stone-yellow.webp';
}
get duration() {
return 5;
}
get basePowerPoints() {
return 0;
}
get usePrimaryEffect() {
return true;
}
get hasAdditionalRecipients() {
return false;
}
get isDamaging() {
return false;
}
get additionalRecipientCost() {
return 0;
}
get isTargeted() {
return false;
}
get oneTarget() {
return false;
}
get isRaisable() {
return true;
}
get hasAoe() {
return false;
}
get modifiers() {
const mods = [];
mods.push({
name: 'Adaptable Caster',
type: 'checkbox',
default: false,
id: 'adaptable',
value: 1,
epic: false,
effect: false,
isGlobal: true,
});
mods.push({
name: 'Fatigue',
type: 'checkbox',
default: false,
id: 'fatigue',
value: 2,
epic: false,
effect: false,
isGlobal: true,
});
mods.push({
name: 'Glow/Shroud',
id: 'glowshroud',
type: 'radio',
isGlobal: true,
default: 'none',
choices: { none: 'None', glow: 'Glow', shroud: 'Shroud' },
values: { none: 0, glow: 1, shroud: 1 },
effects: {
none: null,
glow: {
icon: 'icons/magic/light/orb-shadow-blue.webp',
changes: [
{
key: '@Skill{Stealth}[system.die.modifier]',
value: -2,
priority: 0,
mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
},
],
},
shroud: {
icon: 'icons/magic/perception/shadow-stealth-eyes-purple.webp',
changes: [
{
key: '@Skill{Stealth}[system.die.modifier]',
value: 1,
priority: 0,
mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
},
],
},
},
epic: false,
effect: true,
});
if (this.isDamaging) {
mods.push({
name: 'Lingering Damage',
id: 'lingeringdamage',
type: 'checkbox',
default: false,
value: 2,
epic: false,
effect: false,
isGlobal: true,
});
mods.push({
name: 'Heavy Weapon',
id: 'heavyweapon',
value: 2,
epic: false,
effect: false,
type: 'checkbox',
default: false,
isGlobal: true,
});
}
mods.push({
name: 'Hinder/Hurry',
id: 'hinderhurry',
type: 'radio',
default: false,
value: 1,
epic: false,
effect: true,
choices: { none: 'None', hinder: 'Hinder', hurry: 'Hurry' },
values: { none: 0, hinder: 1, hurry: 1 },
isGlobal: true,
effects: {
none: null,
hinder: {
icon: 'icons/magic/control/debuff-chains-shackle-movement-red.webp',
changes: [
{
key: 'system.stats.speed.value',
value: -2,
priority: 0,
mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
},
],
},
hurry: {
icon: 'icons/skills/movement/feet-winged-sandals-tan.webp',
changes: [
{
key: 'system.stats.speed.value',
value: 2,
priority: 0,
mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
},
],
},
},
});
if (this.hasAoe) {
mods.push({
type: 'checkbox',
default: false,
name: 'Selective',
id: 'selective',
value: 1,
epic: false,
effect: false,
isGlobal: true,
});
}
return mods;
}
get menuData() {
return {
inputs: this.menuInputs,
buttons: this.menuButtons,
};
}
get menuInputs() {
const inputs = [
{ type: 'header', label: `${this.name} Effect` },
{
type: 'info',
label: `Apply ${this.name} Effect (base cost ${this.basePowerPoints} pp)`,
},
];
if (this.isTargeted) {
let label = `<strong>Targets:</strong> ${this.targets.map((t) => t.name).join(',')}`;
if (this.targets.length > 1 && this.hasAdditionalRecipients) {
label += ` (${this.targets.length - 1} additional recipients ` + `+${this.additionalRecipientCost} ea.)`;
}
inputs.push({ type: 'info', label });
}
for (const mod of this.modifiers) {
inputs.push({
type: 'checkbox',
label: `${mod.epic ? '⭐ ' : ''}${mod.name} ` + `(${mod.value >= 0 ? '+' : ''}${mod.value})`,
});
}
if (this.isDamaging) {
inputs.push({
type: 'select',
label: 'Armor Piercing',
options: [
{ html: 'None', value: 0, selected: true },
{ html: 'AP 2 (+1)', value: 1, selected: false },
{ html: 'AP 4 (+2)', value: 2, selected: false },
{ html: 'AP 6 (+3)', value: 3, selected: false },
],
});
}
inputs.push({
type: 'select',
label: 'Range',
options: [
{ html: 'Normal Range', value: 0, selected: true },
{ html: 'Range ×2 (+1)', value: 1, selected: false },
{ html: 'Range ×3 (+2)', value: 2, selected: false },
],
});
return inputs;
}
get menuButtons() {
const data = [{ label: 'Apply', value: 'apply' }];
if (this.isRaisable) {
data.push({ label: 'Apply with Raise', value: 'raise' });
}
data.push({ label: 'Cancel', value: 'cancel' });
return data;
}
get menuOptions() {
return {
title: `${this.name} Effect`,
defaultButton: 'Cancel',
options: {},
};
}
render() {
let app = new PowerFormApplication(this).render(true);
}
async applyEffect() {
log('Power Effect called');
log(this);
}
async powerEffect() {
const { buttons, inputs } = await warpgate.menu(this.menuData, this.menuOptions);
if (buttons && buttons !== 'cancel') {
this.data.button = buttons;
this.data.values = inputs;
await this.parseValues();
await this.apply();
await this.sideEffects();
await this.chatMessage();
}
}
async parseValues() {
this.data.rawValues = deepClone(this.data.values);
this.data.raise = this.data.button === 'raise';
for (let i = 0; i < 2; i++) {
this.data.values.shift();
}
if (this.isTargeted) {
this.data.values.shift();
}
this.data.mods = new Set();
for (const mod of this.modifiers) {
const modEnabled = this.data.values.shift();
if (modEnabled) {
this.data.mods.add(mod.id);
}
}
if (this.isDamaging) {
this.data.armorPiercing = this.data.values.shift();
}
this.data.range = this.data.values.shift();
}
async createSecondaryEffects(maintId) {
const docs = [];
for (const mod of this.modifiers) {
if (this.data.mods.has(mod.id) && mod.effect) {
const doc = this.createEffectDocument(mod.icon, mod.name, mod.changes);
if (this.duration === 0 && !this.usePrimaryEffect) {
// set secondary effects of instant spells to expire on victim's next
// turn
doc.duration.rounds = 1;
doc.flags.swade.expiration = CONFIG.SWADE.CONST.STATUS_EFFECT_EXPIRATION.EndOfTurnAuto;
} else {
doc.duration.seconds = 594;
doc.flags[moduleName].maintId = maintId;
}
docs.push(doc);
}
}
return docs;
}
getPrimaryEffectChanges() {
const changes = [
{
key: 'flags.swade-mb-helpers.powerAffected',
value: 1,
priority: 0,
mode: foundry.CONST.ACTIVE_EFFECT_MODES.OVERRIDE,
},
];
return changes;
}
get description() {
return '';
}
async createPrimaryEffect(maintId) {
const doc = this.createEffectDocument(this.icon, this.effectName, this.getPrimaryEffectChanges());
doc.description += this.description;
doc.flags[moduleName].maintId = maintId;
doc.duration.seconds = 594;
return doc;
}
async createMaintainEffect(maintId) {
let icon = MAINTAIN_ICON;
if (!this.usePrimaryEffect) {
icon = this.icon;
}
const doc = this.createEffectDocument(icon, `Maintaining ${this.effectName}`, []);
doc.duration.rounds = this.duration;
doc.description += this.description;
doc.flags.swade.expiration = CONFIG.SWADE.CONST.STATUS_EFFECT_EXPIRATION.EndOfTurnPrompt;
doc.flags.swade.loseTurnOnHold = true;
doc.flags[moduleName].maintainingId = maintId;
doc.flags[moduleName].targetIds = this.targets.map((t) => t.id);
return doc;
}
// eslint-disable-next-line no-unused-vars
async secondaryDocsForTarget(docs, target) {
return deepClone(docs);
}
// eslint-disable-next-line no-unused-vars
async primaryDocForTarget(doc, target) {
const newDoc = deepClone(doc);
newDoc.flags[moduleName].maintainingId = doc.flags[moduleName].maintId;
newDoc.flags[moduleName].targetIds = [target.id];
return newDoc;
}
async apply() {
const maintId = randomID();
const secondaryDocs = await this.createSecondaryEffects(maintId);
const primaryDoc = await this.createPrimaryEffect(maintId);
const maintainDoc = await this.createMaintainEffect(maintId);
if (this.isTargeted) {
for (const target of this.targets) {
const targetDocs = await this.secondaryDocsForTarget(secondaryDocs, target);
if (this.duration > 0 || this.usePrimaryEffect) {
targetDocs.push(await this.primaryDocForTarget(primaryDoc, target));
}
if (targetDocs.length > 0) {
await this.applyActiveEffects(target, targetDocs);
}
}
}
if (this.duration > 0) {
await this.applyActiveEffects(this.source, [maintainDoc]);
}
}
async sideEffects() {
if (this.data.mods.has('fatigue') && this.isTargeted) {
for (const target of this.targets) {
const actor = target.actor;
const update = {
system: {
fatigue: {
value: actor.system.fatigue.value + 1,
},
},
};
if (actor.system.fatigue.value < actor.system.fatigue.max) {
await actor.update(update);
}
}
}
}
get powerPoints() {
let total = this.basePowerPoints;
for (const mod of this.modifiers) {
if (this.data.mods.has(mod.id)) {
total += mod.value;
}
}
if (this.targets.length > 1 && this.hasAdditionalRecipients) {
total += (this.targets.length - 1) * this.additionalRecipientCost;
}
total += this.data.range;
if (this.isDamaging) {
total += this.data.armorPiercing;
}
return total;
}
get chatMessageEffects() {
const list = [];
if (this.hasAdditionalRecipients && this.targets.length > 1) {
list.push(`${this.targets.length - 1} Additional Recipients`);
}
if (this.data.mods.has('adaptable')) {
list.push('Different Trapping (Adaptable Caster)');
}
if (this.data.mods.has('fatigue')) {
list.push('Fatigue (applied to targets');
}
if (this.data.mods.has('heavyweapon')) {
list.push('Heavy Weapon');
}
if (this.data.mods.has('lingeringdamage')) {
list.push('Lingering Damage');
}
if (this.data.mods.has('selective')) {
list.push('Selective');
}
if (this.isDamaging && this.data.armorPiercing > 0) {
list.push(`AP ${this.data.armorPiercing * 2}`);
}
if (this.data.range > 0) {
list.push(`Range ×${this.data.range + 1}`);
}
return list;
}
get chatMessageText() {
let text = `<p>Cast ${this.name}`;
if (this.isTargeted && this.targets.length > 0) {
text += ` on ${this.targets.map((t) => t.name).join(', ')}`;
}
text += '</p>';
const desc = this.description;
if (desc) {
text += `<details><summary>Description</summary>${desc}</details>`;
}
const effects = this.chatMessageEffects;
if (effects.length > 0) {
text += '<details><summary>Other Effects:</summary><ul><li>' + effects.join('</li><li>') + '</li></ul></details>';
}
return text;
}
async chatMessage() {
return ChatMessage.create(
{
flavor: `Calculated cost: ${this.powerPoints} pp`,
speaker: ChatMessage.getSpeaker(this.source.actor),
content: this.chatMessageText,
whisper: ChatMessage.getWhisperRecipients('GM', game.user.name),
},
{ chatBubble: false },
);
}
}

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/* globals warpgate */
import { moduleName } from '../globals.js';
import { PowerEffect } from './basePowers.js';
import { ArcaneProtectionEffect } from './arcaneProtection.js';
import { BanishEffect } from './banish.js';
class BarrierEffect extends PowerEffect {
get name() {
return 'Barrier';
}
get duration() {
return 5;
}
get icon() {
return 'icons/environment/settlement/fence-stone-brick.webp';
}
get isTargeted() {
return false;
}
get isDamaging() {
return true;
}
get basePowerPoints() {
return 2;
}
get usePrimaryEffect() {
return false;
}
get modifiers() {
const mods = super.modifiers;
mods.push({
name: 'Damage',
id: 'damage',
value: 1,
epic: false,
effect: false,
});
mods.push({
name: 'Damage (immaterial trapping)',
id: 'damage',
value: 0,
epic: false,
effect: false,
});
mods.push({
name: 'Deadly',
id: 'deadly',
value: 2,
epic: true,
effect: false,
});
mods.push({
name: 'Hardened',
id: 'hardened',
value: 1,
epic: false,
effect: false,
});
mods.push({
name: 'Shaped',
id: 'shaped',
value: 1,
epic: false,
effect: false,
});
mods.push({
name: 'Size',
id: 'size',
value: 1,
epic: false,
effect: false,
});
return mods;
}
get _length() {
let height = 10;
if (this.data.raise) {
height *= 2;
}
if (this.data.mods.has('size')) {
height *= 2;
}
return `${height}" (${height * 2} yards)`;
}
get _height() {
return `${this.data.mods.has('size') ? '2" (4' : '1" (2'} yards`;
}
get _hardness() {
return (this.data.raise ? 12 : 10) + (this.data.mods.has('hardened') ? 2 : 0);
}
get description() {
let text = super.description;
text += `<p>A barrier ${this._height} tall and ${this._length} long, of hardness ${this._hardness}. `;
if (this.data.mods.has('deadly')) {
text += 'It does 2d6 damage to anyone who contacts it. ';
} else if (this.data.mods.has('damage')) {
text += 'It does 2d4 damage to anyone who contacts it. ';
}
if (this.data.mods.has('shaped')) {
text += 'It was shaped into a circle, square, or rectangle. ';
}
text += '</p>';
return text;
}
}
class BeastFriendEffect extends PowerEffect {
get name() {
return 'Beast Friend';
}
get duration() {
return (this.data.mods.has('duration') ? 30 : 10) * 6 * 60;
}
get icon() {
return 'icons/magic/nature/wolf-paw-glow-large-green.webp';
}
get isTargeted() {
return true;
}
get usePrimaryEffect() {
return true;
}
get modifiers() {
const mods = super.modifiers;
mods.push(
{
name: 'Bestiarium',
value: 2,
id: 'bestiarium',
epic: true,
effect: false,
},
{
name: 'Duration',
value: 1,
id: 'duration',
epic: false,
effect: false,
},
{
name: 'Mind Rider',
value: 1,
id: 'mindrider',
epic: false,
effect: false,
},
);
return mods;
}
get menuInputs() {
const inputs = super.menuInputs;
const pp = Math.max(
this.targets.map((t) => Math.max(t.actor.system.stats.size, 1)).reduce((a, b) => a + b, 0),
1,
);
inputs.push({ type: 'number', label: 'Base power points', options: pp });
return inputs;
}
async parseValues() {
await super.parseValues();
this.data.basePP = this.data.values.shift();
}
get basePowerPoints() {
return this?.data?.basePP || 2;
}
get description() {
let text = super.description;
if (this.data.raise) {
text += '<p>Creatures will overcome instincts to follow orders.';
} else {
text += '<p>Creatures obey simple commands, subject to their insticts.';
}
if (this.data.mods.has('bestiarium')) {
text += ' The caster may even effect magical beasts.';
}
return text;
}
}
class BlastEffect extends PowerEffect {
get name() {
return 'Blast';
}
get icon() {
return 'icons/magic/fire/explosion-fireball-large-red-orange.webp';
}
get duration() {
return 0;
}
get isTargeted() {
return true;
}
get usePrimaryEffect() {
return false;
}
get isDamaging() {
return true;
}
get basePowerPoints() {
return 3;
}
get hasAoe() {
return true;
}
get menuInputs() {
const inputs = super.menuInputs;
inputs.push({
type: 'select',
label: 'Area of Effect',
options: [
{ html: 'Small Blast Template (0)', value: 's', selected: false },
{ html: 'Medium Blast Template (0)', value: 'm', selected: true },
{ html: 'Large Blast Template (+1)', value: 'l', selected: false },
],
});
return inputs;
}
get modifiers() {
const mods = super.modifiers;
mods.push(
{ name: 'Damage', value: 2, id: 'damage', epic: false, effect: false },
{
name: 'Greater Blast',
value: 4,
id: 'greater',
epic: true,
effect: false,
},
);
return mods;
}
get powerPoints() {
let total = super.powerPoints;
total += this.data.aoe === 'l' ? 1 : 0;
return total;
}
async parseValues() {
await super.parseValues();
this.data.aoe = this.data.values.shift();
}
get description() {
const dmgDie =
(this.data.mods.has('greater') ? 4 : this.data.mods.has('damage') ? 3 : 2) + (this.data.raise ? 1 : 0);
const size = this.data.aoe === 'l' ? 'LBT' : this.data.aoe === 's' ? 'SBT' : 'MBT';
return (
super.description +
`
<p>The blast covers a ${size} and does ${dmgDie}d6 damage</p>`
);
}
}
class BlindEffect extends PowerEffect {
get name() {
return 'Blind';
}
get icon() {
return 'icons/skills/wounds/injury-eyes-blood-red.webp';
}
get duration() {
return 0;
}
get isTargeted() {
return true;
}
get hasAoe() {
return true;
}
get basePowerPoints() {
return 2;
}
getPrimaryEffectChanges() {
const changes = [
{
key: 'system.stats.globalMods.trait',
value: -2,
priority: 0,
mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
},
];
return changes;
}
get description() {
return (
super.description +
`<p>${this.data.raise ? -4 : -2} penalty to all actions involving sight.</p>
<p>Shake off attempts at end of turns with a Vigor
${this.data.mods.has('strong') ? '-2 ' : ''}roll as a free action.
Success removes 2 points of penalties. A raise removes the effect.</p>`
);
}
async createSecondaryEffects(maintId) {
const docs = await super.createSecondaryEffects(maintId);
if (this.data.raise) {
const strong = this.data.mods.has('strong');
const doc = this.createEffectDocument(this.icon, `Blinded (${strong ? 'Strong, ' : ''}Raise)`, [
{
key: 'system.stats.globalMods.trait',
value: -2,
priority: 0,
mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
},
]);
doc.duration.seconds = 594;
doc.description = this.description + '<p>This is the raise effect which can be shaken off separately.</p>';
doc.flags[moduleName].maintId = maintId;
docs.push(doc);
}
return docs;
}
get modifiers() {
const mods = super.modifiers;
mods.push({
name: 'Strong',
value: 1,
id: 'strong',
epic: false,
effect: false,
});
return mods;
}
get menuInputs() {
const inputs = super.menuInputs;
inputs.push({
type: 'select',
label: 'Area of Effect',
options: [
{ html: 'None', value: 0, selected: true },
{ html: 'Medium Blast Template (+2)', value: 2, selected: false },
{ html: 'Large Blast Template (+3)', value: 3, selected: false },
],
});
return inputs;
}
async parseValues() {
await super.parseValues();
this.data.aoe = this.data.values.shift();
}
get powerPoints() {
let total = super.powerPoints;
total += this.data.aoe;
return total;
}
get effectName() {
const strong = this.data.mods.has('strong');
return `Blinded${strong ? ' (Strong)' : ''}`;
}
get chatMessageEffects() {
const list = super.chatMessageEffects;
switch (this.data.aoe) {
case 2:
list.push('MBT');
break;
case 3:
list.push('LBT');
break;
}
return list;
}
}
class BoltEffect extends PowerEffect {
get name() {
return 'Bolt';
}
get icon() {
return 'icons/magic/fire/explosion-fireball-large-red-orange.webp';
}
get duration() {
return 0;
}
get isTargeted() {
return true;
}
get isDamaging() {
return true;
}
get basePowerPoints() {
return 3;
}
get usePrimaryEffect() {
return false;
}
get modifiers() {
const mods = super.modifiers;
mods.push(
{ name: 'Damage', value: 2, id: 'damage', epic: false, effect: false },
{
name: 'Disintegrate',
value: 1,
id: 'disintigrate',
epic: true,
effect: false,
},
{
name: 'Greater Bolt',
value: 4,
id: 'greater',
epic: true,
effect: false,
},
{ name: 'Rate of Fire', value: 2, id: 'rof', epic: true, effect: false },
);
return mods;
}
get powerPoints() {
let total = super.powerPoints;
total += this.data.aoe === 'l' ? 1 : 0;
return total;
}
get description() {
const dmgDie =
(this.data.mods.has('greater') ? 4 : this.data.mods.has('damage') ? 3 : 2) + (this.data.raise ? 1 : 0);
let desc = super.description + '<p>';
if (this.data.mods.has('rof')) {
desc += `Up to two bolts (RoF 2) do ${dmgDie}d6 damage each.`;
} else {
desc += `The bolt does ${dmgDie}d6 damage.`;
}
if (this.data.mods.has('disintegrate')) {
desc +=
'The bolt is <em>disintegrating</em>. If being used to break' +
' something, the damage dice can Ace. A creature Incapacitated by a ' +
'disintegrating bolt must make a Vigor roll or its body turns to dust';
}
desc += '</p>';
return desc;
}
}
class BurrowEffect extends PowerEffect {
get name() {
return 'Burrow';
}
get duration() {
return 5;
}
get icon() {
return 'icons/magic/earth/projectile-stone-landslide.webp';
}
get hasAdditionalRecipients() {
return true;
}
get additionalRecipientCost() {
return 1;
}
get basePowerPoints() {
return 1;
}
get isTargeted() {
return true;
}
get modifiers() {
const mods = super.modifiers;
mods.push({
name: 'Power',
id: 'power',
value: 1,
epic: false,
effect: false,
});
return mods;
}
get effectName() {
return (
`${this.name} ${this.data.mods.has('power') ? '[Power] ' : ''}` + `(${this.data.raise ? 'full' : 'half'} pace)`
);
}
get description() {
let text =
super.description +
`<p>Meld into the ground. Move at ${this.data.raise ? 'full' : 'half'} pace. May not run.</p>`;
if (this.data.mods.has('power')) {
text += '<p>Can <em>burrow</em> through solid stone, concrete, etc</p>';
}
return text;
}
}
class BoostLowerTraitEffect extends PowerEffect {
get name() {
return 'Boost/Lower Trait';
}
get hasAdditionalRecipients() {
return true;
}
get additionalRecipientCost() {
return 2;
}
get icon() {
return this?.data?.direction === 'Boost'
? 'icons/magic/life/cross-embers-glow-yellow-purple.webp'
: 'icons/magic/movement/chevrons-down-yellow.webp';
}
get duration() {
return this?.data?.direction === 'Boost' ? 5 : 0;
}
get isTargeted() {
return true;
}
get basePowerPoints() {
return 3;
}
getPrimaryEffectChanges() {
let modValue = '2';
if (this.data.raise && this.data.direction === 'Boost') {
modValue = '4';
}
modValue = (this.data.direction === 'Boost' ? '+' : '-') + modValue;
const changes = [
{
key: this.data.trait.diekey,
value: modValue,
priority: 0,
mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
},
];
if (this.data.direction === 'Lower' && this.data.mods.has('greater')) {
changes.push({
key: this.data.trait.modkey,
mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
value: -2,
priority: 0,
});
}
return changes;
}
async createSecondaryEffects(maintId) {
const docs = await super.createSecondaryEffects(maintId);
if (this.data.raise && this.data.direction === 'Lower') {
const name = 'major ' + this.effectName;
const modValue = this.data.direction === 'Boost' ? '+2' : '-2';
const changes = [
{
key: this.data.trait.diekey,
value: modValue,
priority: 0,
mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
},
];
const doc = this.createEffectDocument(this.icon, name, changes);
doc.duration.seconds = 594;
doc.description = this.description + '<p>This is the raise effect which can be shaken off separately.</p>';
doc.flags[moduleName].maintId = maintId;
docs.push(doc);
}
return docs;
}
get effectName() {
let name = `${this.data.direction} ${this.data.trait.name}`;
const nameMods = [];
if (this.data.mods.has('greater')) {
nameMods.push('Greater');
}
if (this.data.direction === 'Lower' && this.data.mods.has('strong')) {
nameMods.push('Strong');
}
if (nameMods.length > 0) {
name += ` (${nameMods.join(', ')})`;
}
return name;
}
get description() {
let desc = super.description;
const amount = `${this.data.raise ? 2 : 1} die type${this.data.raise ? 's' : ''}`;
desc += `<p>${this.data.direction === 'Boost' ? 'Raise' : 'Lower'} the
target's ${this.data.trait.name} die type ${amount}.`;
if (this.data.mods.has('greater')) {
if (this.data.direction === 'Boost') {
desc += ` Additionally, the target gains a free ${this.data.trait.name}
reroll once per ${this.data.raise ? 'action' : 'round'}.`;
} else {
desc += ` Additionally, the target suffers a -2 penalty to their
${this.data.trait.name} rolls.`;
}
}
desc += '</p>';
if (this.data.direction === 'Lower') {
desc += `<p>At the end of the target's following turns, they attempt to shake off
the affect with a Spirit${this.data.mods.has('strong') ? ' -2' : ''}
roll as a free action. Success reduces the effect one die type. A raise
completely shakes off the effect.</p>`;
}
return desc;
}
get modifiers() {
const mods = super.modifiers;
mods.push({
name: 'Greater Boost/Lower Trailt',
value: 2,
id: 'greater',
epic: true,
effect: false,
});
mods.push({
name: 'Strong (lower only)',
value: 1,
id: 'strong',
epic: false,
effect: false,
});
return mods;
}
get menuInputs() {
const inputs = super.menuInputs;
let traitOptions = ['Agility', 'Smarts', 'Spirit', 'Strength', 'Vigor'];
const allSkills = new Set();
const traits = {};
for (const traitName of traitOptions) {
const lower = traitName.toLowerCase();
traits[traitName] = {
name: traitName,
type: 'attribute',
modkey: `system.attributes.${lower}.die.modifier`,
diekey: `system.attributes.${lower}.die.sides`,
};
}
for (const token of this.targets) {
const skills = token.actor.items.filter((item) => item.type === 'skill');
for (const skill of skills) {
const name = skill.name;
traits[name] = {
name,
type: 'skill',
modkey: `@Skill{${name}}[system.die.modifier]`,
diekey: `@Skill{${name}}[system.die.sides]`,
};
if (name !== 'Unskilled') {
allSkills.add(name);
}
}
}
traitOptions = traitOptions.concat(Array.from(allSkills).sort());
this.data.traits = traits;
inputs.push({ type: 'select', label: 'Trait', options: traitOptions });
inputs.push({ type: 'info', label: 'Boost or Lower?' });
inputs.push({ type: 'radio', label: 'Boost', options: ['isBoost', true] });
inputs.push({ type: 'radio', label: 'Lower', options: ['isBoost', false] });
return inputs;
}
async parseValues() {
await super.parseValues();
this.data.trait = this.data.traits[this.data.values.shift()];
this.data.values.shift();
this.data.direction = this.data.values.shift() ? 'Boost' : 'Lower';
}
get powerPoints() {
const total = super.powerPoints;
return total;
}
}
class BurstEffect extends PowerEffect {
get name() {
return 'Blast';
}
get icon() {
return 'icons/magic/sonic/projectile-shock-wave-blue.webp';
}
get duration() {
return 0;
}
get isTargeted() {
return true;
}
get usePrimaryEffect() {
return false;
}
get isDamaging() {
return true;
}
get basePowerPoints() {
return 3;
}
get hasAoe() {
return true;
}
get modifiers() {
const mods = super.modifiers;
mods.push(
{ name: 'Damage', value: 2, id: 'damage', epic: false, effect: false },
{
name: 'Greater Burst',
value: 4,
id: 'greater',
epic: true,
effect: false,
},
);
return mods;
}
get description() {
const dmgDie =
(this.data.mods.has('greater') ? 4 : this.data.mods.has('damage') ? 3 : 2) + (this.data.raise ? 1 : 0);
return (
super.description +
`
<p>The blast covers a Cone or Stream template and does ${dmgDie}d6 damage</p>`
);
}
}
class ConfusionEffect extends PowerEffect {
get name() {
return 'Confusion';
}
get icon() {
return 'icons/magic/control/hypnosis-mesmerism-swirl.webp';
}
get duration() {
return 0;
}
get isTargeted() {
return true;
}
get usePrimaryEffect() {
return false;
}
get basePowerPoints() {
return 2;
}
get hasAoe() {
return true;
}
get menuInputs() {
const inputs = super.menuInputs;
inputs.push({
type: 'select',
label: 'Area of Effect',
options: [
{ html: 'Small Blast Template (0)', value: 's', selected: false },
{ html: 'Medium Blast Template (0)', value: 'm', selected: true },
{ html: 'Large Blast Template (+1)', value: 'l', selected: false },
],
});
return inputs;
}
get modifiers() {
const mods = super.modifiers;
mods.push({
name: 'Greater Confusion',
value: 2,
id: 'greater',
epic: true,
effect: false,
});
return mods;
}
get powerPoints() {
let total = super.powerPoints;
total += this.data.aoe === 'l' ? 1 : 0;
return total;
}
get menuButtons() {
const data = [
{ label: 'Apply with Distracted', value: 'distracted' },
{ label: 'Apply with Vulnerable', value: 'vulnerable' },
{ label: 'Apply with both (raise)', value: 'raise' },
{ label: 'Cancel', value: 'cancel' },
];
return data;
}
async parseValues() {
await super.parseValues();
this.data.distracted = this.data.button === 'distracted' || this.data.button === 'raise';
this.data.vulnerable = this.data.button === 'vulnerable' || this.data.button === 'raise';
this.data.aoe = this.data.values.shift();
}
get description() {
const size = this.data.aoe === 'l' ? 'LBT' : this.data.aoe === 's' ? 'SBT' : 'MBT';
let effect = 'Vulnerable';
if (this.data.raise) {
effect = 'both Distracted and Vulnerable';
} else if (this.data.distracted) {
effect = 'Distracted';
}
if (this.data.mods.has('Greater')) {
effect += ' as well as Shaken';
}
return (
super.description +
`
<p>The targets in the ${size} are ${effect}.</p>`
);
}
async createSecondaryEffects(maintId) {
const docs = await super.createSecondaryEffects(maintId);
if (this.data.distracted) {
PowerEffect.getStatus('SWADE.Distr', 'Distracted', false).then((v) => docs.push(v));
}
if (this.data.distracted) {
PowerEffect.getStatus('SWADE.Vuln', 'Vulnerable', false).then((v) => docs.push(v));
}
if (this.data.mods.has('greater')) {
PowerEffect.getStatus('SWADE.Shaken', 'Shaken', false).then((v) => docs.push(v));
}
return docs;
}
}
class CurseEffect extends PowerEffect {
get name() {
return 'Curse';
}
get icon() {
return 'icons/magic/control/voodoo-doll-pain-damage-purple.webp';
}
get duration() {
return 500 * 24 * 60 * 6;
}
get isTargeted() {
return true;
}
get oneTarget() {
return true;
}
get isRaisable() {
return false;
}
get basePowerPoints() {
return 5;
}
get modifiers() {
const mods = super.modifiers;
mods.push({
name: 'Turn to Stone',
value: 5,
id: 'turntostone',
epic: true,
effect: false,
});
return mods;
}
get description() {
let desc = super.description;
desc += `<p>The victim must defend with a Spirit roll opposed by the
caster's arcane skill roll. Failure means the victim suffers a level
of Fatigue immediately.</p>`;
if (this.data.mods.has('turntostone')) {
desc += `<p>On every following run the victim must make a Spirit roll
or take a level of Fatigue. When Incapacitated, the victim turns to
stone, with a Hardness equal to his Tougness.</p>`;
} else {
desc += `<p>At sunset every day, the victim suffers a level of Fatigue.
When Incapacitated by this, he makes a Vigor roll each day to avoid
death.</p>`;
}
desc += `<p><strong>Breaking the curse:</strong> The curse can be lifted by
the original caster at will, and ends if the caster is slain. Dispel at -2
also removes the curse, but each individual may only try once.</p>`;
return desc;
}
}
class DamageFieldEffect extends PowerEffect {
get name() {
return 'Damage Field';
}
get icon() {
return 'icons/magic/defensive/shield-barrier-blades-teal.webp';
}
get duration() {
return 5;
}
get basePowerPoints() {
return 4;
}
get isTargeted() {
return true;
}
get oneTarget() {
return true;
}
get isRaisable() {
return false;
}
get modifiers() {
const mods = super.modifiers;
mods.push({
name: 'Area of Effect',
value: 2,
id: 'aoe',
epic: false,
effect: false,
});
mods.push({
name: 'Damage',
value: 2,
id: 'damage',
epic: false,
effect: false,
});
mods.push({
name: 'Greater Damage Field',
value: 4,
id: 'greater',
epic: true,
effect: false,
});
mods.push({
name: 'Mobile',
value: 2,
id: 'mobile',
epic: false,
effect: false,
});
return mods;
}
get description() {
let desc = super.description;
let area = 'all adjacent creatures';
let damage = '2d4';
if (this.data.mods.has('greater')) {
damage = '3d6 (heavy weapon)';
} else if (this.data.mods.has('damage')) {
damage = '2d6';
}
if (this.data.mods.has('aoe')) {
area = 'all creatures within a MBT';
}
desc += `<p>At the end of the recipient's turn, ${area}
automatically take ${damage} damage.`;
if (this.data.mods.has('mobile')) {
desc += `The caster may detach the damage field from the recipient and
move it up to his Smarts die type each round, as a limited free action.`;
}
desc += '</p>';
return desc;
}
getPrimaryEffectChanges() {
const base = 'flags.swade.auras.damagefield';
const priority = 0;
const mode = foundry.CONST.ACTIVE_EFFECT_MODES.OVERRIDE;
const changes = [
{ key: `${base}.enabled`, value: true, priority, mode },
{ key: `${base}.walls`, value: true, priority, mode },
{ key: `${base}.color`, value: '#ffcc00', priority, mode },
{ key: `${base}.alpha`, value: 0.1, priority, mode },
{
key: `${base}.radius`,
value: this.data.mods.has('aoe') ? 1.5 : 0.5,
priority,
mode,
},
{ key: `${base}.visibleTo`, value: [-1, 0, 1], priority, mode },
];
return changes;
}
}
class DarksightEffect extends PowerEffect {
get name() {
return 'Darksight';
}
get icon() {
return 'icons/magic/perception/eye-ringed-glow-angry-small-teal.webp';
}
get duration() {
return 600;
}
get basePowerPoints() {
return 1;
}
get isTargeted() {
return true;
}
get hasAdditionalRecipients() {
return true;
}
get additionalRecipientCost() {
return 1;
}
get modifiers() {
const mods = super.modifiers;
mods.push({
name: 'Greater Darksight',
value: 2,
id: 'greater',
epic: true,
effect: false,
});
return mods;
}
get description() {
let desc = super.description;
desc += '<p>';
if (this.data.mods.has('greater')) {
desc += `Can see in all darkness, ignoring all illumination penalties and
4 points of penalties from invisible creatures`;
} else if (this.data.raise) {
desc += 'Can see in Pitch Darkness and ignore up to 6 points of illumination penalties';
} else {
desc += 'Can see in darkness and ignore 4 points of illumination penalties';
}
desc += '</p>';
return desc;
}
get effectName() {
if (this.data.mods.has('greater')) {
return 'Greater Darksight';
} else if (this.data.raise) {
return 'Major Darksight';
} else {
return 'Darksignt';
}
}
}
class DeflectionEffect extends PowerEffect {
get name() {
return 'Deflection';
}
get icon() {
return 'icons/magic/defensive/shield-barrier-deflect-teal.webp';
}
get duration() {
return 5;
}
get basePowerPoints() {
return 2;
}
get isTargeted() {
return true;
}
get hasAdditionalRecipients() {
return true;
}
get additionalRecipientCost() {
return 1;
}
get menuButtons() {
const data = [
{ label: 'Melee', value: 'melee' },
{ label: 'Ranged', value: 'vulnerable' },
{ label: 'Raise (both)', value: 'raise' },
{ label: 'Cancel', value: 'cancel' },
];
return data;
}
async parseValues() {
await super.parseValues();
this.data.affects = this.data.button === 'raise' ? 'all' : this.data.button;
}
get effectName() {
return `Deflection (${this.data.affects})`;
}
get description() {
return (
super.description +
`<p>Attackers subtract -2 from ${this.data.affects}
attacks when targeting this creature.</p>`
);
}
}
class DetectConcealArcanaEffect extends PowerEffect {
get name() {
return 'Detect/Conceal Arcana';
}
get icon() {
return this.data.detect
? 'icons/magic/perception/third-eye-blue-red.webp'
: 'icons/magic/perception/silhouette-stealth-shadow.webp';
}
get duration() {
return this.data.detect ? 5 : 600;
}
get basePowerPoints() {
return 2;
}
get isTargeted() {
return true;
}
get hasAdditionalRecipients() {
return true;
}
get additionalRecipientCost() {
return (this.data?.aoe || 0) > 0 ? 0 : 1;
}
get modifiers() {
const mods = super.modifiers;
mods.push({
name: 'Alignment Sense (detect)',
value: 1,
id: 'alignment',
epic: false,
effect: false,
});
mods.push({
name: 'Identify (detect)',
value: 1,
id: 'identify',
epic: false,
effect: false,
});
mods.push({
name: 'Strong (conceal)',
value: 1,
id: 'strong',
epic: false,
effect: false,
});
return mods;
}
get hasAoe() {
return true;
}
get menuInputs() {
const inputs = super.menuInputs;
inputs.push({
type: 'select',
label: 'Area of Effect (conceal)',
options: [
{ html: 'None', value: 0, selected: true },
{ html: 'Medium Blast Template (+1)', value: 1, selected: false },
{ html: 'Large Blast Template (+2)', value: 2, selected: false },
],
});
inputs.push({ type: 'info', label: 'Detect or Conceal?' });
inputs.push({
type: 'radio',
label: 'Detect',
options: ['isDetect', true],
});
inputs.push({
type: 'radio',
label: 'Conceal',
options: ['isDetect', false],
});
return inputs;
}
async parseValues() {
await super.parseValues();
this.data.aoe = this.data.values.shift();
this.data.values.shift();
this.data.detect = this.data.values.shift();
}
get powerPoints() {
return super.powerPoints + this.data.aoe;
}
get effectName() {
return `${this.data.detect ? 'Detect' : 'Conceal'} Arcana`;
}
get description() {
let desc = super.description;
if (this.data.detect) {
desc += `<p>The recipient can see and detect all supernatural persons,
objects, or effects in sight. This includes invisible foes, enchanted
objects, and so on.`;
if (this.data.raise) {
desc += `Since this was major Detect Arcana, the type of enchantments
is also known.`;
}
desc += `</p><p>If cast to learn more about a creature, the caster learns
active powers and arcane abilities.`;
if (this.data.raise) {
desc += `As major Detect in this mode, the caster also learns any
Weaknesses common to that creature type.`;
}
if (this.data.mods.has('identify')) {
desc += `<p>Items detected also give the recipient an idea of their
powers and how to activate them.</p>`;
}
if (this.data.mods.has('alignment')) {
desc += `<p>The recipient can also detect the presence and location
of supernatural good or evil within range, regardless of line of sight.</p>`;
}
desc += `</p><p><strong>Invisible Creatures:</strong> The recipient may
also ignore ${this.data.raise ? 'all' : 'up to 4 points of'} penalties
when attacking invisible or magically concealed foes.</p>`;
} else {
let area = 'one item or being';
if (this.data.aoe !== 0) {
area = `everything in a sphere the size of a
${this.data.aoe === 1 ? 'Medium' : 'Large'} Blast Template`;
}
desc += `<p>Conceal ${area} from the Detect Magic ability for
one hour. Attempts to <em>detect arcana</em> suffer a
${(this.data.mods.has('strong') ? -2 : 0) + this.data.raise ? -2 : -4} penalty.`;
}
return desc;
}
}
class DisguiseEffect extends PowerEffect {
get name() {
return 'Disguise';
}
get icon() {
return 'icons/equipment/head/mask-carved-wood-white.webp';
}
get duration() {
return 100;
}
get basePowerPoints() {
return 2;
}
get isTargeted() {
return true;
}
get hasAdditionalRecipients() {
return true;
}
get additionalRecipientCost() {
return 1;
}
get modifiers() {
return [...super.modifiers, { name: 'Size', value: 1, id: 'size', epic: false, effect: false }];
}
get description() {
const size = this.data.mods.has('size') ? 'of the same size as' : 'within two sizes of';
return (
super.description +
`
<p>Assume the appearance of another person ${size} the recipient. Anyone
who has cause to doubt the disguise may make a Notice roll at ${this.data.raise ? -4 : -4}
as a free action to see through the disguise.</p>`
);
}
}
const PowerClasses = {
'arcane-protection': ArcaneProtectionEffect,
banish: BanishEffect,
barrier: BarrierEffect,
'beast-friend': BeastFriendEffect,
blast: BlastEffect,
blind: BlindEffect,
bolt: BoltEffect,
'boost-lower-trait': BoostLowerTraitEffect,
'boost-trait': BoostLowerTraitEffect,
burrow: BurrowEffect,
burst: BurstEffect,
confusion: ConfusionEffect,
curse: CurseEffect,
'damage-field': DamageFieldEffect,
darksight: DarksightEffect,
deflection: DeflectionEffect,
'detect-conceal-arcana': DetectConcealArcanaEffect,
disguise: DisguiseEffect,
'lower-trait': BoostLowerTraitEffect,
};
/* ---------------------------------------------------------------- */
export async function powerEffectManagementHook(effect, data, userId) {
if (game.user.id !== userId) {
return;
}
const maintId = effect.getFlag(moduleName, 'maintainingId');
if (!maintId) {
return;
}
const mutateOptions = {
permanent: true,
comparisonKeys: {
ActiveEffect: 'id',
},
};
const targetIds = effect.getFlag(moduleName, 'targetIds') || [];
for (const targetId of targetIds) {
const mutation = {
embedded: { ActiveEffect: {} },
};
const target = canvas.tokens.get(targetId);
if (!target) {
continue;
}
const effects = target.actor.effects.filter((e) => e.getFlag(moduleName, 'maintId') === maintId);
for (const efct of effects) {
mutation.embedded.ActiveEffect[efct.id] = warpgate.CONST.DELETE;
}
mutateOptions.description = `${effect.parent.name} is no longer ${effect.name} on ${target.name}`;
await warpgate.mutate(target.document, mutation, {}, mutateOptions);
}
}
export async function powers(options = {}) {
const token = 'token' in options ? options.token : null;
if (token === undefined || token === null) {
ui.notifications.error('Please select one token to be the caster');
return;
}
const targets = 'targets' in options ? Array.from(options.targets) : [];
const item = 'item' in options ? options.item : null;
const swid = options?.name || item?.system.swid || null;
if (swid in PowerClasses) {
const runner = new PowerClasses[swid](token, targets);
runner.render();
return;
}
ui.notifications.error(`No power effect found for ${name}`);
}

View File

@ -1,11 +1,15 @@
// SPDX-FileCopyrightText: 2022 Johannes Loher
//
// SPDX-License-Identifier: MIT
const _templatePaths = ['powerDialog.html'];
export async function preloadTemplates() {
const templatePaths = [
// Add paths to "modules/swade-mb-helpers/templates"
];
return loadTemplates(templatePaths);
return loadTemplates(_templatePaths.map((f) => `modules/swade-mb-helpers/templates/${f}`));
}
function templateMap() {
const templates = {};
for (const file of _templatePaths) {
templates[file] = `modules/swade-mb-helpers/templates/${file}`;
}
return templates;
}
export const templates = templateMap();

View File

@ -5,13 +5,13 @@
// Import JavaScript modules
import { registerSettings } from './settings.js';
import { preloadTemplates } from './preloadTemplates.js';
import { api } from './api.js'
import { initVisionModes } from './visionModes.js'
import { requestTokenRoll } from './helpers.js'
import { preDamageRollModifiers, preTraitRollModifiers } from './rollHelpers.js'
import { shapeChangeOnDismiss } from './powerEffects.js'
import { log, moduleHelpers } from './globals.js'
import { powerEffectManagementHook } from './powers.js'
import { api } from './api.js';
import { initVisionModes } from './visionModes.js';
import { requestTokenRoll } from './helpers.js';
import { preDamageRollModifiers, preTraitRollModifiers } from './rollHelpers.js';
import { shapeChangeOnDismiss } from './powerEffects.js';
import { log, moduleHelpers } from './globals.js';
import { powerEffectManagementHook } from './powers/powers.js';
// Initialize module
Hooks.once('init', async () => {
@ -30,36 +30,34 @@ Hooks.once('init', async () => {
// Setup module
Hooks.once('setup', async () => {
api.registerFunctions()
api.registerFunctions();
// Do anything after initialization but before
// ready
});
// When ready
Hooks.once('ready', async () => {
_checkModule('warpgate')
_checkModule('socketlib')
log('Initialized SWADE MB Helpers')
warpgate.event.watch(warpgate.EVENT.DISMISS, shapeChangeOnDismiss)
_checkModule('warpgate');
_checkModule('socketlib');
log('Initialized SWADE MB Helpers');
warpgate.event.watch(warpgate.EVENT.DISMISS, shapeChangeOnDismiss);
});
function _checkModule (name) {
function _checkModule(name) {
if (!game.modules.get(name)?.active && game.user.isGM) {
let action = 'install and activate'
if (game.modules.get(name)) action = 'activate'
ui.notifications.error(
`SWADE MB Helpers requires the ${name} module. Please ${action} it.`)
let action = 'install and activate';
if (game.modules.get(name)) action = 'activate';
ui.notifications.error(`SWADE MB Helpers requires the ${name} module. Please ${action} it.`);
}
}
Hooks.on('swadePreRollAttribute', preTraitRollModifiers)
Hooks.on('swadePreRollSkill', preTraitRollModifiers)
Hooks.on('swadeRollDamage', preDamageRollModifiers)
Hooks.on('deleteActiveEffect', powerEffectManagementHook)
Hooks.on('swadePreRollAttribute', preTraitRollModifiers);
Hooks.on('swadePreRollSkill', preTraitRollModifiers);
Hooks.on('swadeRollDamage', preDamageRollModifiers);
Hooks.on('deleteActiveEffect', powerEffectManagementHook);
Hooks.once('socketlib.ready', () => {
const _socket = socketlib.registerModule('swade-mb-helpers')
_socket.register('requestTokenRoll', requestTokenRoll)
moduleHelpers._socket = _socket
})
const _socket = socketlib.registerModule('swade-mb-helpers');
_socket.register('requestTokenRoll', requestTokenRoll);
moduleHelpers._socket = _socket;
});

View File

@ -0,0 +1,27 @@
<form class="flexcol">
<header class="sheet-header flexrow">
<img src="{{icon}}" height="64" width="64" title="{{name}} Effect" alt=" " />
<section class="flexcol">
<h2>{{name}} Effect</h2>
<p>Apply the affects of {{name}}.</p>
</section>
</header>
<p>
{{#if targets.length}} <strong>Targets</strong>: {{#each targets}}{{#if @index}}, {{/if}}{{this}}{{/each}} {{/if}}
</p>
{{#each modifiers}}
<div class="form-group">
{{#if isCheckbox}}
<input type="checkbox" name="{{id}}" {{checked default}} />
<label for="{{id}}">{{#if epic}}⭐ {{/if}}{{name}} ({{numberFormat value decimals=0 sign=true}})</label>
{{/if}} {{#if isRadio}}
<label>{{#if epic}}⭐ {{/if}}{{name}}:</label>
{{radioBoxes id choices checked=default}} {{/if}}
</div>
{{/each}}
<footer class="sheet-footer flexrow">
{{#each buttons}}
<button type="submit" name="submit" value="{{value}}">{{label}}</button>
{{/each}}
</footer>
</form>