diff --git a/scripts/powerEffects.js b/scripts/powerEffects.js index d2b4fbe..7faf1b4 100644 --- a/scripts/powerEffects.js +++ b/scripts/powerEffects.js @@ -658,20 +658,15 @@ class SmiteEffect extends TargetedPowerEffect { const raise = (this.buttons === 'raise') const greater = !!this.inputs[this.inputIndex] const changeValue = (greater ? (raise ? '+6' : '+4') : (raise ? '+4' : '+2')) + const changeKey = 'system.stats.globalMods.damage' for (const token of this.targets) { const weaponName = this.inputs[this.tokenWeapons[token.id]] - const weaponId = token.actor.items.getName(weaponName)?.id - const changeKey = `@Weapon{${weaponName}}[system.actions.dmgMod]` - if (!weaponId) { - continue - } - const effectName = `${this.buttons === 'raise' ? 'major' : 'minor'} Smite${greater ? ' (greater)' : ''} (${weaponName})` + const effectName = `Smite (${weaponName})` const changes = [ { key: changeKey, mode, value: changeValue, priority: 0 } ] this.baseEffect.changes = changes this.baseEffect.name = effectName - console.log(token, weaponName, weaponId, effectName, changeKey) await shim.applyActiveEffects(token, [this.baseEffect].concat(this.effectDocs)) } }