remove warpgate dependency
This commit is contained in:
+82
-61
@@ -1,72 +1,93 @@
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const requestRollFromTokens = game.modules.get('swade-mb-helpers').api.requestRollFromTokens
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const requestRollFromTokens = game.modules.get('swade-mb-helpers').api.requestRollFromTokens;
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async function main () {
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let tokens = Array.from(game.user.targets)
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async function main() {
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let tokens = Array.from(game.user.targets);
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if (tokens.length < 1) {
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tokens = canvas.tokens.controlled
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tokens = canvas.tokens.controlled;
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}
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if (tokens.length < 1) {
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ui.notifications.error('Please target or select some tokens')
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return
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ui.notifications.error('Please target or select some tokens');
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return;
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}
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const menuData = {
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inputs: [
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{ type: 'info', label: `Requesting roll from ${tokens.map(t => t.name).join(', ')}` },
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{
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type: 'select',
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label: 'Trait to roll',
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options: []
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},
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{ type: 'number', label: 'Roll Modifier', options: 0 },
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{ type: 'text', label: 'Roll Modifier Description', options: 'Roll Modifier' },
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{ type: 'number', label: 'Target Number', options: 4 }
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],
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buttons: [
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{ label: 'Request roll', value: 'ok', default: true },
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{ label: 'Cancel', value: 'cancel' }
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]
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}
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const menuConfig = {
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title: 'Request roll...'
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}
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for (const attribute of ['Agility', 'Smarts', 'Spirit', 'Strength', 'Vigor']) {
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menuData.inputs[1].options.push(
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{ html: `Attribute | ${attribute}`, value: `a|${attribute}` }
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)
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}
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const skillSet = new Set()
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const attributes = ['Agility', 'Smarts', 'Spirit', 'Strength', 'Vigor'];
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const skillSet = new Set();
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for (const token of tokens) {
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const skills = token.actor.items.filter(i => i.type === 'skill' &&
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!['Untrained', 'Unskilled Attempt'].includes(i.name))
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for (const skill of skills) {
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skillSet.add(skill.name)
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const tokenSkills = token.actor.items.filter(
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(i) => i.type === 'skill' && !['Untrained', 'Untrained Attempt'].includes(i.name),
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);
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for (const skill of tokenSkills) {
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skillSet.add(skill.name);
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}
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}
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for (const skill of Array.from(skillSet).sort()) {
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menuData.inputs[1].options.push(
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{ html: `Skill | ${skill}`, value: `s|${skill}` })
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}
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menuData.inputs[1].options.push(
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{ html: 'Skill | Untrained', value: 's|NOSKILL' })
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const result = await warpgate.menu(menuData, menuConfig)
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if (result.buttons !== 'ok') {
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return
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}
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console.log(result)
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const rollMod = result.inputs[2]
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const rollModDesc = result.inputs[3]
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const rollParts = result.inputs[1].split('|')
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const rollType = (rollParts[0] === 'a' ? 'attribute' : 'skill')
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const rollDesc = rollParts[1]
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const targetNumber = result.inputs[4] || 4
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const options = { targetNumber }
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if (rollMod !== 0) {
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options.mods = [{ label: rollModDesc, value: rollMod }]
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}
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requestRollFromTokens(tokens, rollType, rollDesc, options)
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const attributeOptions = attributes
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.map(
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(a) => `
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<option ${a === 'Agility' ? 'selected ' : ''} value="a|${a}">${a}</option>`,
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)
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.join('');
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const skillOptions = Array.from(skillSet)
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.sort()
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.map(
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(s) => `
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<option value="s|${s}">${s}</option>`,
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)
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.join('');
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const content = `
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<form>
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<p>Requesting roll from ${tokens.map((t) => t.name).join(', ')}.</p>
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<div class="form-group">
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<label for="trait">Trait to roll</label>
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<select name="trait">
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<optgroup label="Attributes">${attributeOptions}</optgroup>
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<optgroup label="Skills">
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${skillOptions}
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<option value="s|NOSKILL">Untrained</option>
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</optgroup>
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</select>
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</div>
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<div class="form-group">
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<label for="mod">Roll Modifier:</label>
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<input type="number" value="0" name="mod">
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</div>
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<div class="form-group">
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<label for="modDesc">Roll Modifier Description:</label>
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<input type="text" value="Roll Modifier" name="modDesc">
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</div>
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<div class="form-group">
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<label for="tn">Target Number</label>
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<input type="number" value="4" name="tn">
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</div>
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</form>
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`;
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const buttons = {
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ok: {
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label: 'Request Roll',
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callback: (html) => {
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const form = html[0].querySelector('form');
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const formDataObject = new FormDataExtended(form).object;
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const rollMod = parseInt(formDataObject.mod);
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const rollModDesc = formDataObject.modDesc;
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const rollParts = formDataObject.trait.split('|');
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const rollType = rollParts[0] === 'a' ? 'attribute' : 'skill';
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const rollDesc = rollParts[1];
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const targetNumber = parseInt(formDataObject.tn);
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const options = { targetNumber };
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if (rollMod !== 0) {
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options.mods = [{ label: rollModDesc, value: rollMod }];
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}
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requestRollFromTokens(tokens, rollType, rollDesc, options);
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},
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},
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cancel: {
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label: 'Cancel',
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},
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};
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new Dialog({
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title: 'Request roll',
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content,
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buttons,
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}).render(true);
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}
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main()
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main();
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