add speak language

This commit is contained in:
Mike Bloy 2024-06-02 22:28:27 -05:00
parent b646524a97
commit ac70a99b99
3 changed files with 84 additions and 19 deletions

View File

@ -54,6 +54,7 @@ import { SlothSpeedEffect } from './slothSpeed.js';
import { SlumberEffect } from './slumber.js';
import { SmiteEffect } from './smite.js';
import { SoundSilenceEffect } from './soundSilence.js';
import { SpeakLanguageEffect } from './speakLanguage.js';
const PowerClasses = {
'arcane-protection': ArcaneProtectionEffect,
@ -128,6 +129,7 @@ const PowerClasses = {
soundsilence: SoundSilenceEffect,
'sound-silence': SoundSilenceEffect,
sound: SoundSilenceEffect,
'speak-language': SpeakLanguageEffect,
};
/* ---------------------------------------------------------------- */

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@ -81,25 +81,22 @@ export class SoundSilenceEffect extends PowerEffect {
get description() {
let desc = super.description;
if (this.data.direction === 'Sound') {
desc += `<p>Mimic any known sound from a point within ranage. If used as
a test, resist with Smarts${this.data.greater ? ' -2' : ''}.</p>`;
} else if (this.data.targeted) {
desc += `<p>Silence an individual, causing
${this.data.raise ? 'complete silence' : '-4 to auditory Notice rolls'}
for that individual. Resisted with Spirit, -2 if a raise and -2 if Greater.</p>`;
} else {
desc += `<p>Silence a Large Blast Template, causing
${this.data.raise ? 'complete silence' : '-4 t auditory Notice rolls'}
within the area.</p>`;
}
if (!this.data.targete && this.data.mobile) {
desc += `<p>The caster can move the area up to his arcane skill die
type each round.</p>`;
}
return desc;
}
get primaryEffectButtons() {
const buttons = super.primaryEffectButtons;
if (this.data.direction === 'Silence' && this.data.targeted) {
const mods = [];
if (this.data.greater) {
mods.push({ label: 'Greater Silence', value: -2 });
}
buttons.push({
label: `Shake off (Smarts${this.data.greater ? ' -2' : ''})`,
type: 'trait',
rollType: 'attribute',
rollDesc: 'Smarts',
flavor: 'Success shakes off the effects of silence',
mods,
});
}
return buttons;
}
}

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@ -0,0 +1,66 @@
import { PowerEffect } from './basePowers.js';
export class SpeakLanguageEffect extends PowerEffect {
get name() {
return 'Speak Language';
}
get duration() {
return 100;
}
get icon() {
return 'icons/magic/sonic/scream-wail-shout-teal.webp';
}
get hasAdditionalRecipients() {
return true;
}
get additionalRecipientCost() {
return 1;
}
get basePowerPoints() {
return 1;
}
get isTargeted() {
return true;
}
get modifiers() {
const mods = super.modifiers;
mods.push({
name: 'Greater Speak Language',
type: 'checkbox',
id: 'greater',
value: 2,
epic: true,
effect: false,
});
mods.push({
name: 'Mass Understanding',
type: 'checkbox',
id: 'mass',
value: 5,
epic: true,
effect: false,
});
return mods;
}
get effectName() {
return `${this.data.raise ? 'major' : 'minor'} ${this.name}${this.data.mass ? ' [Mass Understanding]' : this.data.greater ? ' [Greater]' : ''}`;
}
get description() {
let text = super.description;
if (this.data.mass) {
text += `<p>All creatures within Smarts ×2 of the recipient can understand one another.</p>`;
} else {
text += `<p>Speak, read, and write ${this.data.greater ? 'all sapient languages' : 'a sapient language other than your own'}. ${this.data.raise ? 'Understand and use dialect and slang as well.' : ''}</p>`;
}
return text;
}
}