add blindsense sensor mode
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@ -70,6 +70,24 @@ Hooks.on('init', () => {
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preferred: false
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}
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})
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CONFIG.Canvas.visionModes.blindsense = new VisionMode({
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id: 'blindsense',
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label: 'Blindsense',
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canvas: {
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shader: ColorAdjustmentsSamplerShader,
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uniforms: { contrast: 0, saturation: -0.5, brightness: -0.2 }
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},
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lighting: {
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background: { visibility: VisionMode.LIGHTING_VISIBILITY.DISABLED },
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coloration: { visibility: VisionMode.LIGHTING_VISIBILITY.DISABLED },
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illumination: { visibility: VisionMode.LIGHTING_VISIBILITY.DISABLED }
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},
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vision: {
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darkness: { adaptive: false },
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defaults: { attenuation: 0.1, contrast: 0, saturation: -1, brightness: 0 },
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preferred: false
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}
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})
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})
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Hooks.on('swadePreRollAttribute', preTraitRollModifiers)
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