Wall Walker
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@ -60,6 +60,7 @@ import { SummonAllyEffect } from './summon.js';
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import { TelekinesisEffect } from './telekinesis.js';
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import { TeleportEffect } from './teleport.js';
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import { TimeStopEffect } from './timeStop.js';
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import { WallWalkerEffect } from './wallWalker.js';
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const PowerClasses = {
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'arcane-protection': ArcaneProtectionEffect,
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@ -140,6 +141,7 @@ const PowerClasses = {
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telekinesis: TelekinesisEffect,
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teleport: TeleportEffect,
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'time-stop': TimeStopEffect,
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'wall-walker': WallWalkerEffect,
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};
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/* ---------------------------------------------------------------- */
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60
src/module/powers/wallWalker.js
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60
src/module/powers/wallWalker.js
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@ -0,0 +1,60 @@
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import { PowerEffect } from './basePowers.js';
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export class WallWalkerEffect extends PowerEffect {
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get name() {
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return 'WallWalker';
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}
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get duration() {
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return 5;
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}
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get icon() {
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return 'icons/creatures/invertebrates/bug-sixlegged-gray.webp';
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}
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get hasAdditionalRecipients() {
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return true;
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}
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get additionalRecipientCost() {
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return 1;
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}
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get basePowerPoints() {
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return 2;
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}
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get isTargeted() {
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return true;
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}
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get effectName() {
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return `${this.name} (${this.data.raise ? 'full' : 'half'} pace)`;
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}
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get description() {
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let text =
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super.description +
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`<p>Walk along vertical or horizontal surfaces. Move at ${this.data.raise ? 'full' : 'half'}
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pace. May${this.data.raise ? '' : ' not'} run.
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</p><p>If an athletics check is needed to climb or stay on the surface, it is at +4.
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</p>`;
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return text;
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}
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get primaryEffectButtons() {
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const mods = [{ label: 'Wall Walker', value: 4 }];
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return [
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...super.primaryEffectButtons,
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{
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label: 'Athletics +4 (to climb or stay on a surface)',
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type: 'trait',
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rollType: 'skill',
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rollDesc: 'Athletics',
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flavor: 'Hanging on to the surface',
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mods,
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},
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];
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}
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}
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