add smite and fix VAE usage
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@ -154,7 +154,7 @@ export class PowerEffect {
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name,
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changes,
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description: `<p>From <strong>${this.source.name}</strong> casting <em>${this.name}</em></p>`,
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duration: { rounds: 99 },
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duration: {},
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flags: {
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[moduleName]: {
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powerEffect: true,
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@ -456,14 +456,24 @@ export class PowerEffect {
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const name = 'effects' in mod ? mod.effects[modValue].name : mod.name;
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const changes = 'effects' in mod ? mod.effects[modValue].changes : mod.changes;
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const doc = this.createEffectDocument(icon, name, changes);
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doc.statuses = doc.statuses ?? [];
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doc.statuses.push('powerEffect');
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if (this.duration === 0 && !this.usePrimaryEffect) {
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// set secondary effects of instant spells to expire on victim's next
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// turn
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doc.duration.rounds = 1;
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doc.flags.swade.expiration = CONFIG.SWADE.CONST.STATUS_EFFECT_EXPIRATION.EndOfTurnAuto;
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} else {
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doc.duration.seconds = 594;
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doc.flags[moduleName].maintId = maintId;
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if (moduleHelpers.useVAE) {
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doc.flags['visual-active-effects'] = {
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data: {
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inclusion: 1,
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},
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};
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} else {
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doc.duration.seconds = 594;
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}
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}
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docs.push(doc);
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}
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@ -532,12 +542,18 @@ export class PowerEffect {
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async createPrimaryEffect(maintId) {
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const doc = this.basePrimaryEffect;
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if (moduleHelpers.useVAE) {
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doc.flags['visual-active-effects'] = { data: { content: this.description } };
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doc.flags['visual-active-effects'] = {
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data: {
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content: this.description,
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inclusion: 1,
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},
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};
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} else {
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doc.description += this.description;
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}
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doc.statuses = doc.statuses ?? [];
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doc.statuses.push('powerEffect');
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doc.flags[moduleName].maintId = maintId;
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doc.duration.seconds = 594;
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const effectButtons = this.primaryEffectButtons;
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if (effectButtons.length > 0) {
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doc.flags[moduleName].buttons = effectButtons;
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@ -561,6 +577,8 @@ export class PowerEffect {
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doc.flags.swade.loseTurnOnHold = true;
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doc.flags[moduleName].maintainingId = maintId;
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doc.flags[moduleName].targetIds = this.targets.map((t) => t.id);
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doc.statuses = doc.statuses ?? [];
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doc.statuses.push('powerMaintainEffect');
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const effectButtons = this.maintEffectButtons;
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if (effectButtons.length > 0) {
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doc.flags[moduleName].buttons = effectButtons;
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@ -51,6 +51,7 @@ export class EntangleEffect extends PowerEffect {
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type: 'checkbox',
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default: false,
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name: 'Tough',
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id: 'tough',
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value: 1,
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epic: false,
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effect: false,
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@ -51,7 +51,7 @@ export class FlyEffect extends PowerEffect {
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const doc = await PowerEffect.getStatus(docLabel, docName, false);
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doc.description = `<p>From <strong>${this.source.name}</strong> casting <em>${this.name}</em></p>`;
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doc.flags = mergeObject(doc.flags ?? {}, { [moduleName]: { powerEffect: true } });
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(doc.duration = { rounds: 99 }), (this.baseEffectDoc = doc);
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this.baseEffectDoc = doc;
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}
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get basePrimaryEffect() {
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@ -70,7 +70,6 @@ export class InvisibliltyEffect extends PowerEffect {
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const doc = await PowerEffect.getStatus('EFFECT.StatusInvisible', 'Invisible');
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doc.description = `<p>From <strong>${this.source.name}</strong> casting <em>${this.name}</em></p>`;
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doc.flags = mergeObject(doc.flags ?? {}, { [moduleName]: { powerEffect: true } });
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(doc.duration = { rounds: 99 }), (this.baseEffectDoc = doc);
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this.basePrimaryEffectDoc = doc;
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}
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@ -52,6 +52,7 @@ import { ScryingEffect } from './scrying.js';
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import { ShapeChangeEffect } from './shapeChange.js';
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import { SlothSpeedEffect } from './slothSpeed.js';
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import { SlumberEffect } from './slumber.js';
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import { SmiteEffect } from './smite.js';
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const PowerClasses = {
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'arcane-protection': ArcaneProtectionEffect,
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@ -121,6 +122,7 @@ const PowerClasses = {
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sloth: SlothSpeedEffect,
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speed: SlothSpeedEffect,
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slumber: SlumberEffect,
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smite: SmiteEffect,
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};
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/* ---------------------------------------------------------------- */
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@ -34,7 +34,6 @@ export class ProtectionEffect extends PowerEffect {
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await super.parseValues();
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const doc = await PowerEffect.getStatus('SWADE.Protection', 'Protection', false);
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doc.flags = mergeObject(doc.flags ?? {}, { [moduleName]: { powerEffect: true } });
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(doc.duration = { rounds: 99 }), (this.baseEffectDoc = doc);
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this.data.effect = doc;
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}
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88
src/module/powers/smite.js
Normal file
88
src/module/powers/smite.js
Normal file
@ -0,0 +1,88 @@
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import { moduleName } from '../globals.js';
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import { PowerEffect } from './basePowers.js';
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export class SmiteEffect extends PowerEffect {
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get name() {
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return 'Smite';
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}
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get duration() {
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return 5;
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}
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get icon() {
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return 'systems/swade/assets/icons/status/status_smite.svg';
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}
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get isDamaging() {
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return true;
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}
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get basePowerPoints() {
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return 2;
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}
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get isTargeted() {
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return true;
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}
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get hasAdditionalRecipients() {
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return true;
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}
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get additionalRecipientCost() {
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return 1;
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}
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get modifiers() {
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return [
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...super.modifiers,
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{
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type: 'checkbox',
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default: false,
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name: 'Greater Smite',
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id: 'greater',
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value: 2,
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epic: true,
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effect: false,
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},
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];
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}
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async parseValues() {
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await super.parseValues();
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this.baseDoc = await PowerEffect.getStatus('SWADE.Smite', 'Smite', false);
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this.baseDoc.flags = mergeObject(this.baseDoc.flags ?? {}, {
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[moduleName]: { powerEffect: true },
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});
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this.data.bonus = (this.data.raise ? 4 : 2) + (this.data.greater ? 2 : 0);
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this.baseDoc.changes = [...this.getPrimaryEffectChanges()];
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}
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get basePrimaryEffect() {
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return this.baseDoc;
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}
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getPrimaryEffectChanges() {
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return [
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...super.getPrimaryEffectChanges(),
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{
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key: 'system.stats.globalMods.damage',
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value: this.data.bonus,
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priority: 0,
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mode: foundry.CONST.ACTIVE_EFFECT_MODES.ADD,
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},
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];
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}
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get description() {
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let text = `
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<p>Increase damage by ${this.data.bonus} on one weapon or load of ammunition.
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`;
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if (this.data.greater) {
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text += 'The weapon is considered a Heavy Weapon.';
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}
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text += '</p>';
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return super.description + text;
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}
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}
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