more linting and power conversion
This commit is contained in:
@@ -0,0 +1,107 @@
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import { PowerEffect } from './basePowers.js';
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export class BarrierEffect extends PowerEffect {
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get name() {
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return 'Barrier';
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}
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get duration() {
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return 5;
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}
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get icon() {
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return 'icons/environment/settlement/fence-stone-brick.webp';
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}
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get isTargeted() {
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return false;
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}
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get isDamaging() {
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return true;
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}
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get basePowerPoints() {
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return 2;
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}
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get usePrimaryEffect() {
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return false;
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}
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get modifiers() {
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const mods = super.modifiers;
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mods.push({
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type: 'select',
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name: 'Damage',
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id: 'damage',
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epic: false,
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choices: {
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none: 'None',
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damage: 'Damage',
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immaterial: 'Damage (immaterial)',
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deadly: '⭐ Deadly',
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},
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effects: { none: null, damage: null, immaterial: null, deadly: null },
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values: { none: 0, damage: 1, immaterial: 0, deadly: 2 },
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});
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mods.push({
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type: 'checkbox',
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name: 'Hardened',
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id: 'hardened',
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value: 1,
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epic: false,
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effect: false,
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});
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mods.push({
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type: 'checkbox',
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name: 'Shaped',
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id: 'shaped',
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value: 1,
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epic: false,
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effect: false,
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});
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mods.push({
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type: 'checkbox',
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name: 'Size',
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id: 'size',
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value: 1,
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epic: false,
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effect: false,
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});
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return mods;
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}
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get _length() {
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let height = 10;
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if (this.data.raise) {
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height *= 2;
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}
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if (this.data.size) {
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height *= 2;
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}
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return `${height}" (${height * 2} yards)`;
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}
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get _height() {
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return `${this.data.size ? '2" (4' : '1" (2'} yards)`;
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}
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get _hardness() {
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return (this.data.raise ? 12 : 10) + (this.data.hardened ? 2 : 0);
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}
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get description() {
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let text = super.description;
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text += `<p>A barrier ${this._height} tall and ${this._length} long, of hardness ${this._hardness}. `;
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if (this.data.damage === 'deadly') {
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text += 'It does 2d6 damage to anyone who contacts it. ';
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} else if (this.data.damage != 'none') {
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text += 'It does 2d4 damage to anyone who contacts it. ';
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}
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if (this.data.shaped) {
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text += 'It was shaped into a circle, square, or rectangle. ';
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}
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text += '</p>';
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return text;
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}
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}
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@@ -371,7 +371,7 @@ export class PowerEffect {
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}
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render() {
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let app = new PowerFormApplication(this).render(true);
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new PowerFormApplication(this).render(true);
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}
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async applyEffect() {
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@@ -457,7 +457,6 @@ export class PowerEffect {
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return deepClone(docs);
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}
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// eslint-disable-next-line no-unused-vars
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async primaryDocForTarget(doc, target) {
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const newDoc = deepClone(doc);
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newDoc.flags[moduleName].maintainingId = doc.flags[moduleName].maintId;
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@@ -559,7 +558,7 @@ export class PowerEffect {
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text += '</p>';
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const desc = this.description;
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if (desc) {
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text += `<details><summary>Description</summary>${desc}</details>`;
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text += `<details open><summary>Description</summary>${desc}</details>`;
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}
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const effects = this.chatMessageEffects;
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if (effects.length > 0) {
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@@ -0,0 +1,90 @@
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import { PowerEffect } from './basePowers.js';
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export class BeastFriendEffect extends PowerEffect {
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get name() {
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return 'Beast Friend';
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}
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get duration() {
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return (this.data.duration ? 30 : 10) * 6 * 60;
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}
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get icon() {
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return 'icons/magic/nature/wolf-paw-glow-large-green.webp';
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}
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get isTargeted() {
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return true;
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}
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get usePrimaryEffect() {
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return true;
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}
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get modifiers() {
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const mods = super.modifiers;
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const ppDefault = Math.max(
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this.targets.map((t) => Math.max(t.actor.system.stats.size, 1)).reduce((a, b) => a + b, 0),
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1,
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);
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mods.push(
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{
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name: 'Bestiarium',
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type: 'checkbox',
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value: 2,
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id: 'bestiarium',
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epic: true,
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effect: false,
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},
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{
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name: 'Duration',
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type: 'checkbox',
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value: 1,
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id: 'duration',
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epic: false,
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effect: false,
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},
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{
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name: 'Mind Rider',
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type: 'checkbox',
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value: 1,
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id: 'mindrider',
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epic: false,
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effect: false,
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},
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{
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name: 'Base power points',
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type: 'number',
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value: 0,
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default: ppDefault,
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id: 'basePP',
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epic: false,
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effect: false,
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},
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);
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return mods;
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}
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get basePowerPoints() {
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return (
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this.data.basePP ??
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Math.max(
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this.targets.map((t) => Math.max(t.actor.system.stats.size, 1)).reduce((a, b) => a + b, 0),
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1,
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)
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);
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}
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get description() {
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let text = super.description;
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if (this.data.raise) {
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text += '<p>Creatures will overcome instincts to follow orders.';
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} else {
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text += '<p>Creatures obey simple commands, subject to their insticts.';
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}
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if (this.data.bestiarium) {
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text += ' The caster may even effect magical beasts.';
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}
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return text;
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}
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}
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@@ -0,0 +1,70 @@
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import { PowerEffect } from './basePowers.js';
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export class BlastEffect extends PowerEffect {
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get name() {
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return 'Blast';
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}
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get icon() {
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return 'icons/magic/fire/explosion-fireball-large-red-orange.webp';
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}
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get duration() {
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return 0;
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}
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get isTargeted() {
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return true;
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}
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get usePrimaryEffect() {
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return false;
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}
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get isDamaging() {
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return true;
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}
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get basePowerPoints() {
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return 3;
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}
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get hasAoe() {
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return true;
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}
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get modifiers() {
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const mods = super.modifiers;
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mods.push(
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{
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name: 'Area of Effect',
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id: 'aoe',
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type: 'select',
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default: 'mbt',
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choices: {
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sbt: 'Small Blast Template',
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mbt: 'Medium Blast Template',
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lbt: 'Large Blast Template',
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},
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effects: { sbt: null, mbt: null, lbt: null },
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values: { sbt: 0, mbt: 0, lbt: 1 },
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epic: false,
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},
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{ name: 'Damage', value: 2, id: 'damage', epic: false, effect: false },
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{
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name: 'Greater Blast',
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value: 4,
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id: 'greater',
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epic: true,
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effect: false,
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},
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);
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return mods;
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}
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get description() {
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const dmgDie = (this.data.greater ? 4 : this.data.damage ? 3 : 2) + (this.data.raise ? 1 : 0);
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const size = this.data.aoe.toUpperCase();
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return super.description + `<p>The blast covers a ${size} and does ${dmgDie}d6 damage</p>`;
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}
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}
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+4
-279
@@ -3,284 +3,9 @@ import { moduleName } from '../globals.js';
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import { PowerEffect } from './basePowers.js';
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import { ArcaneProtectionEffect } from './arcaneProtection.js';
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import { BanishEffect } from './banish.js';
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class BarrierEffect extends PowerEffect {
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get name() {
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return 'Barrier';
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}
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get duration() {
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return 5;
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}
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get icon() {
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return 'icons/environment/settlement/fence-stone-brick.webp';
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}
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get isTargeted() {
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return false;
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}
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get isDamaging() {
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return true;
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}
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get basePowerPoints() {
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return 2;
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}
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get usePrimaryEffect() {
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return false;
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}
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get modifiers() {
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const mods = super.modifiers;
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mods.push({
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name: 'Damage',
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id: 'damage',
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value: 1,
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epic: false,
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effect: false,
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});
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mods.push({
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name: 'Damage (immaterial trapping)',
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id: 'damage',
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value: 0,
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epic: false,
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effect: false,
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});
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mods.push({
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name: 'Deadly',
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id: 'deadly',
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value: 2,
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epic: true,
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effect: false,
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});
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mods.push({
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name: 'Hardened',
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id: 'hardened',
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value: 1,
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epic: false,
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effect: false,
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});
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mods.push({
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name: 'Shaped',
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id: 'shaped',
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value: 1,
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epic: false,
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effect: false,
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});
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mods.push({
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name: 'Size',
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id: 'size',
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value: 1,
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epic: false,
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effect: false,
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});
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return mods;
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}
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get _length() {
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let height = 10;
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if (this.data.raise) {
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height *= 2;
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}
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if (this.data.mods.has('size')) {
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height *= 2;
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}
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return `${height}" (${height * 2} yards)`;
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}
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get _height() {
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return `${this.data.mods.has('size') ? '2" (4' : '1" (2'} yards`;
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}
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get _hardness() {
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return (this.data.raise ? 12 : 10) + (this.data.mods.has('hardened') ? 2 : 0);
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}
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get description() {
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let text = super.description;
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text += `<p>A barrier ${this._height} tall and ${this._length} long, of hardness ${this._hardness}. `;
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if (this.data.mods.has('deadly')) {
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text += 'It does 2d6 damage to anyone who contacts it. ';
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} else if (this.data.mods.has('damage')) {
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text += 'It does 2d4 damage to anyone who contacts it. ';
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}
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if (this.data.mods.has('shaped')) {
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text += 'It was shaped into a circle, square, or rectangle. ';
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}
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text += '</p>';
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return text;
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}
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}
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class BeastFriendEffect extends PowerEffect {
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get name() {
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return 'Beast Friend';
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}
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get duration() {
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return (this.data.mods.has('duration') ? 30 : 10) * 6 * 60;
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}
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get icon() {
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return 'icons/magic/nature/wolf-paw-glow-large-green.webp';
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}
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get isTargeted() {
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return true;
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}
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get usePrimaryEffect() {
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return true;
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}
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get modifiers() {
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const mods = super.modifiers;
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mods.push(
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{
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name: 'Bestiarium',
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value: 2,
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id: 'bestiarium',
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epic: true,
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effect: false,
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},
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{
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name: 'Duration',
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value: 1,
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id: 'duration',
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epic: false,
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effect: false,
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},
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{
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name: 'Mind Rider',
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value: 1,
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id: 'mindrider',
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epic: false,
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effect: false,
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},
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);
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return mods;
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}
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get menuInputs() {
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const inputs = super.menuInputs;
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const pp = Math.max(
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this.targets.map((t) => Math.max(t.actor.system.stats.size, 1)).reduce((a, b) => a + b, 0),
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1,
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);
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inputs.push({ type: 'number', label: 'Base power points', options: pp });
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return inputs;
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}
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async parseValues() {
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await super.parseValues();
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this.data.basePP = this.data.values.shift();
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}
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get basePowerPoints() {
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return this?.data?.basePP || 2;
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}
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get description() {
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let text = super.description;
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if (this.data.raise) {
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text += '<p>Creatures will overcome instincts to follow orders.';
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} else {
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text += '<p>Creatures obey simple commands, subject to their insticts.';
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}
|
||||
if (this.data.mods.has('bestiarium')) {
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text += ' The caster may even effect magical beasts.';
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}
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return text;
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||||
}
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||||
}
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||||
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class BlastEffect extends PowerEffect {
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get name() {
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return 'Blast';
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}
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get icon() {
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return 'icons/magic/fire/explosion-fireball-large-red-orange.webp';
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||||
}
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||||
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||||
get duration() {
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||||
return 0;
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||||
}
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||||
|
||||
get isTargeted() {
|
||||
return true;
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||||
}
|
||||
|
||||
get usePrimaryEffect() {
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||||
return false;
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||||
}
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||||
|
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get isDamaging() {
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return true;
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}
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get basePowerPoints() {
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return 3;
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}
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get hasAoe() {
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return true;
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||||
}
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||||
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||||
get menuInputs() {
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const inputs = super.menuInputs;
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inputs.push({
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||||
type: 'select',
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||||
label: 'Area of Effect',
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options: [
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{ html: 'Small Blast Template (0)', value: 's', selected: false },
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||||
{ html: 'Medium Blast Template (0)', value: 'm', selected: true },
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{ html: 'Large Blast Template (+1)', value: 'l', selected: false },
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||||
],
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||||
});
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||||
return inputs;
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||||
}
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||||
|
||||
get modifiers() {
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||||
const mods = super.modifiers;
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||||
mods.push(
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||||
{ name: 'Damage', value: 2, id: 'damage', epic: false, effect: false },
|
||||
{
|
||||
name: 'Greater Blast',
|
||||
value: 4,
|
||||
id: 'greater',
|
||||
epic: true,
|
||||
effect: false,
|
||||
},
|
||||
);
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||||
return mods;
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||||
}
|
||||
|
||||
get powerPoints() {
|
||||
let total = super.powerPoints;
|
||||
total += this.data.aoe === 'l' ? 1 : 0;
|
||||
return total;
|
||||
}
|
||||
|
||||
async parseValues() {
|
||||
await super.parseValues();
|
||||
this.data.aoe = this.data.values.shift();
|
||||
}
|
||||
|
||||
get description() {
|
||||
const dmgDie =
|
||||
(this.data.mods.has('greater') ? 4 : this.data.mods.has('damage') ? 3 : 2) + (this.data.raise ? 1 : 0);
|
||||
const size = this.data.aoe === 'l' ? 'LBT' : this.data.aoe === 's' ? 'SBT' : 'MBT';
|
||||
return (
|
||||
super.description +
|
||||
`
|
||||
<p>The blast covers a ${size} and does ${dmgDie}d6 damage</p>`
|
||||
);
|
||||
}
|
||||
}
|
||||
import { BarrierEffect } from './barrier.js';
|
||||
import { BeastFriendEffect } from './beastFriend.js';
|
||||
import { BlastEffect } from './blast.js';
|
||||
|
||||
class BlindEffect extends PowerEffect {
|
||||
get name() {
|
||||
@@ -1448,5 +1173,5 @@ export async function powers(options = {}) {
|
||||
runner.render();
|
||||
return;
|
||||
}
|
||||
ui.notifications.error(`No power effect found for ${name}`);
|
||||
ui.notifications.error(`No power effect found for ${swid}`);
|
||||
}
|
||||
|
||||
@@ -56,16 +56,10 @@ export async function preTraitRollModifiers(actor, trait, roll, modifiers, optio
|
||||
}
|
||||
}
|
||||
|
||||
// eslint-disable-next-line no-unused-vars
|
||||
export async function preDamageRollModifiers(actor, item, roll, modifiers, options) {
|
||||
const targets = Array.from(game.user.targets);
|
||||
const token = game.canvas.tokens.controlled.length > 0 ? game.canvas.tokens.controlled[0] : null;
|
||||
// log('ACTOR', actor)
|
||||
// log('TOKEN', token)
|
||||
// log('ITEM', item)
|
||||
// log('ROLL', roll)
|
||||
// log('MODIFIERS', modifiers)
|
||||
// log('OPTIONS', options)
|
||||
// log('TARGET', targets)
|
||||
if (targets.length === 1 && token) {
|
||||
const target = targets[0];
|
||||
_addArcaneModifiers(target, modifiers);
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
/* globals ColorAdjustmentsSamplerShader */
|
||||
/* globals socketlib */
|
||||
/* globals VisionMode */
|
||||
/* globals warpgate */
|
||||
// Import JavaScript modules
|
||||
import { registerSettings } from './settings.js';
|
||||
import { preloadTemplates } from './preloadTemplates.js';
|
||||
|
||||
+25
-23
@@ -1,72 +1,74 @@
|
||||
export function initVisionModes () {
|
||||
log('INIT VISION')
|
||||
/* globals ColorAdjustmentsSamplerShader, VisionMode */
|
||||
import { log } from './globals.js';
|
||||
export function initVisionModes() {
|
||||
log('INIT VISION');
|
||||
CONFIG.Canvas.visionModes.basic = new VisionMode({
|
||||
id: 'basic',
|
||||
label: 'VISION.ModeBasicVision',
|
||||
canvas: {
|
||||
shader: ColorAdjustmentsSamplerShader,
|
||||
uniforms: { contrast: 0, saturation: -0.85, brightness: -1.0 }
|
||||
uniforms: { contrast: 0, saturation: -0.85, brightness: -1.0 },
|
||||
},
|
||||
lighting: {
|
||||
background: { visibility: VisionMode.LIGHTING_VISIBILITY.REQUIRED }
|
||||
background: { visibility: VisionMode.LIGHTING_VISIBILITY.REQUIRED },
|
||||
},
|
||||
vision: {
|
||||
darkness: { adaptive: false },
|
||||
defaults: { attenuation: 0, contrast: 0, saturation: -0.85, brightness: -1.0 },
|
||||
preferred: true
|
||||
}
|
||||
})
|
||||
preferred: true,
|
||||
},
|
||||
});
|
||||
CONFIG.Canvas.visionModes.darkvision = new VisionMode({
|
||||
id: 'darkvision',
|
||||
label: 'VISION.ModeDarkvision',
|
||||
canvas: {
|
||||
shader: ColorAdjustmentsSamplerShader,
|
||||
uniforms: { contrast: 0, saturation: 0, brightness: 0.75, tint: [0.8, 0.8, 1.0] }
|
||||
uniforms: { contrast: 0, saturation: 0, brightness: 0.75, tint: [0.8, 0.8, 1.0] },
|
||||
},
|
||||
lighting: {
|
||||
background: { visibility: VisionMode.LIGHTING_VISIBILITY.REQUIRED },
|
||||
levels: {
|
||||
[VisionMode.LIGHTING_LEVELS.DIM]: VisionMode.LIGHTING_LEVELS.BRIGHT
|
||||
}
|
||||
[VisionMode.LIGHTING_LEVELS.DIM]: VisionMode.LIGHTING_LEVELS.BRIGHT,
|
||||
},
|
||||
},
|
||||
vision: {
|
||||
darkness: { adaptive: false },
|
||||
defaults: { attenuation: 0.1, contrast: 0, saturation: 0, brightness: 0.75 },
|
||||
preferred: false
|
||||
}
|
||||
})
|
||||
preferred: false,
|
||||
},
|
||||
});
|
||||
CONFIG.Canvas.visionModes.lowlight = new VisionMode({
|
||||
id: 'lowlight',
|
||||
label: 'Low Light Vision',
|
||||
canvas: {
|
||||
shader: ColorAdjustmentsSamplerShader,
|
||||
uniforms: { contrast: 0, saturation: -0.5, brightness: -0.2 }
|
||||
uniforms: { contrast: 0, saturation: -0.5, brightness: -0.2 },
|
||||
},
|
||||
lighting: {
|
||||
background: { visibility: VisionMode.LIGHTING_VISIBILITY.REQUIRED }
|
||||
background: { visibility: VisionMode.LIGHTING_VISIBILITY.REQUIRED },
|
||||
},
|
||||
vision: {
|
||||
darkness: { adaptive: false },
|
||||
defaults: { attenuation: 0.1, contrast: 0, saturation: -0.5, brightness: -0.2 },
|
||||
preferred: false
|
||||
}
|
||||
})
|
||||
preferred: false,
|
||||
},
|
||||
});
|
||||
CONFIG.Canvas.visionModes.blindsense = new VisionMode({
|
||||
id: 'blindsense',
|
||||
label: 'Blindsense',
|
||||
canvas: {
|
||||
shader: ColorAdjustmentsSamplerShader,
|
||||
uniforms: { contrast: 0, saturation: -0.5, brightness: -0.2 }
|
||||
uniforms: { contrast: 0, saturation: -0.5, brightness: -0.2 },
|
||||
},
|
||||
lighting: {
|
||||
background: { visibility: VisionMode.LIGHTING_VISIBILITY.DISABLED },
|
||||
coloration: { visibility: VisionMode.LIGHTING_VISIBILITY.DISABLED },
|
||||
illumination: { visibility: VisionMode.LIGHTING_VISIBILITY.DISABLED }
|
||||
illumination: { visibility: VisionMode.LIGHTING_VISIBILITY.DISABLED },
|
||||
},
|
||||
vision: {
|
||||
darkness: { adaptive: false },
|
||||
defaults: { attenuation: 0.3, contrast: -0.5, saturation: 0.75, brightness: 0.5 },
|
||||
preferred: false
|
||||
}
|
||||
})
|
||||
preferred: false,
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user