add summon ally specific mods flight and combat edge

This commit is contained in:
Mike Bloy 2023-09-10 12:44:20 -05:00
parent 46a946df2c
commit 66ea4c4388
2 changed files with 110 additions and 6 deletions

View File

@ -621,7 +621,7 @@ class SummonEffect extends PowerEffect {
this.icon = this.actor.prototypeToken.texture.src this.icon = this.actor.prototypeToken.texture.src
this.protoDoc = await this.actor.getTokenDocument() this.protoDoc = await this.actor.getTokenDocument()
this.increasedTrait = !!(this.inputs[this.inputIndex + 2]) this.increasedTrait = !!(this.inputs[this.inputIndex + 2])
this.inputIndex += 2 this.inputIndex += 3
this.spawnOptions = { this.spawnOptions = {
controllingActor: this.token.actor, controllingActor: this.token.actor,
duplicates: this.number, duplicates: this.number,
@ -656,10 +656,6 @@ class SummonEffect extends PowerEffect {
} }
async prepAdditional () { async prepAdditional () {
await this.prepIncreasedTrait()
}
async prepIncreasedTrait () {
if (!this.increasedTrait) { if (!this.increasedTrait) {
return return
} }
@ -707,7 +703,8 @@ class SummonEffect extends PowerEffect {
modKeys.push(`@Skill{${skillList[i]}}[system.die.sides]`) modKeys.push(`@Skill{${skillList[i]}}[system.die.sides]`)
} }
} }
const effectDoc = shim.createEffectDocument(this.ICON, 'Increased Trait', this.durationRounds) const effectDoc = shim.createEffectDocument(
this.ICON, 'Increased Trait', this.durationRounds)
effectDoc.changes = modKeys.map(key => { effectDoc.changes = modKeys.map(key => {
return { return {
key, mode: CONST.FOUNDRY.ACTIVE_EFFECT_MODES.ADD, value: '+2', priority: 0 key, mode: CONST.FOUNDRY.ACTIVE_EFFECT_MODES.ADD, value: '+2', priority: 0
@ -730,6 +727,109 @@ class SummonAllyEffect extends SummonEffect {
get actorFolder () { get actorFolder () {
return `${super.actorFolder}/Summon Ally` return `${super.actorFolder}/Summon Ally`
} }
async prepMenu () {
await super.prepMenu()
this.menuData.inputs = this.menuData.inputs.concat([
{
type: 'checkbox',
label: 'Bite/Claw (+1)',
options: false
}, {
type: 'checkbox',
label: 'Up to 3 Combat Edges (+1 per)',
options: false
}, {
type: 'checkbox',
label: 'Flight (+3)',
options: false
}
])
}
async prepResult () {
await super.prepResult()
this.biteClaw = !!(this.inputs[this.inputIndex])
this.combatEdge = !!(this.inputs[this.inputIndex + 1])
this.flight = !!(this.inputs[this.inputIndex + 2])
}
async prepAdditional () {
await super.prepAdditional()
await this.prepBiteClaw()
await this.prepFlight()
await this.prepCombatEdge()
}
async prepCombatEdge () {
if (!this.combatEdge || !('combat-edge_template' in this.summonableActors)) {
return
}
const template = this.summonableActors['combat-edge_template']
const edges = template.items.filter(i => i.type === 'edge').map(i => i.name)
edges.sort()
edges.unshift('None')
const edgeMenuData = {
inputs: [
{ type: 'header', label: 'Choose Edges (+1 per choice)' },
{ type: 'select', label: 'Edge 1', options: edges },
{ type: 'select', label: 'Edge 2', options: edges },
{ type: 'select', label: 'Edge 3', options: edges }
],
buttons: [
{ label: 'Apply', value: 'apply' },
{ label: 'Add no edges', value: 'cancel' }
]
}
const edgeMenuOptions = {
title: `${this.name} Combat Edge Selection`,
defaultButton: 'Cancel',
options: {}
}
const { buttons, inputs } = await shim.warpgateMenu(edgeMenuData, edgeMenuOptions)
if (!buttons || buttons === 'cancel') {
return
}
for (let i = 1; i <= 3; i++) {
if (inputs[i] === 'None') {
continue
}
const edge = template.items.getName(inputs[i])
if (edge) {
const doc = template.getEmbeddedDocument('Item', edge.id)
this.spawnMutation.embedded.Item[edge.name] = doc
}
}
}
async prepBiteClaw () {
if (!this.biteClaw || !('bite-claw_template' in this.summonableActors)) {
return
}
const template = this.summonableActors['bite-claw_template']
for (const item of template.items) {
const doc = await template.getEmbeddedDocument('Item', item.id)
this.spawnMutation.embedded.Item[item.name] = doc
log(`Added ${item.name} to spawn mutation`)
}
}
async prepFlight () {
if (!this.flight || !('flight_template' in this.summonableActors)) {
return
}
const template = this.summonableActors.flight_template
for (const item of template.items) {
const doc = await template.getEmbeddedDocument('Item', item.id)
this.spawnMutation.embedded.Item[item.name] = doc
log(`Added ${item.name} to spawn mutation`)
}
for (const effect of template.effects.values()) {
const doc = shim.ActiveEffect.fromSource(effect)
this.spawnMutation.embedded.ActiveEffect[effect.name] = doc
log(`Added ${effect.name} to spawn mutation`)
}
}
} }
const PowerClasses = { const PowerClasses = {

View File

@ -13,6 +13,10 @@ export class CONST {
} }
export class shim { export class shim {
static get ActiveEffect () {
return ActiveEffect
}
static get folders () { static get folders () {
return game.folders return game.folders
} }